MaFl_Helper_ver12
{
setting
{
AddMenu( MMI_DIALOG );
AddMenu( MMI_NPC_BUFF );
AddMenu( MMI_TRADE );
// ( SKILL ID, 스킬레벨, 가능한 플레이어 최소, 최대 레벨, 지속시간(ms) )
SetBuffSkill( SI_ASS_HEAL_PATIENCE, 20, 1, 60, 3600000 );
SetBuffSkill( SI_ASS_CHEER_QUICKSTEP, 20, 1, 60, 3600000 );
SetBuffSkill( SI_ASS_CHEER_HASTE, 20, 1, 60, 3600000 );
SetBuffSkill( SI_ASS_CHEER_CATSREFLEX, 20, 1, 60, 3600000 );
SetBuffSkill( SI_ASS_CHEER_CANNONBALL, 20, 1, 60, 3600000 );
SetBuffSkill( SI_ASS_CHEER_MENTALSIGN, 20, 1, 60, 3600000 );
SetBuffSkill( SI_ASS_CHEER_HEAPUP, 20, 1, 60, 3600000 );
SetBuffSkill( SI_ASS_CHEER_BEEFUP, 20, 1, 60, 3600000 );
SetBuffSkill( SI_ASS_CHEER_ACCURACY, 20, 1, 60, 3600000 );
SetVenderType(1);
AddVenderItem2(0, II_SYS_SYS_SCR_BXMKNT120SET);
SetImage
(
IDS_CHARACTER_INC_000703
);
m_szDialog= "MaFl_Helper.txt";
}
SetName
(
IDS_CHARACTER_INC_000704
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_000705
);
AddVendorSlot( 1,
IDS_CHARACTER_INC_000706
);
AddVendorSlot( 2,
IDS_CHARACTER_INC_000707
);
AddVendorSlot( 3,
IDS_CHARACTER_INC_000708
);
}
Why is not the trading function.