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SendPlayerList::Inventory
Discussion on SendPlayerList::Inventory within the Flyff Private Server forum part of the Flyff category.
02/10/2017, 12:37
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#1
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elite*gold: 0
Join Date: Jun 2008
Posts: 355
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SendPlayerList::Inventory
2017/ 2/25 07:16:55 SendPlayerList::Inventory : << IndexItem LAFT, 26535
2017/ 2/25 07:16:55 Inventory = 0,502,0,0,,1,0,9000000,0,0,0,-1148670191,0,0,0,0,0,1,0,0,,00/1,60984,0,0,,6299,0,-1,0,0,0,771730833,0,0,0,0,0,1,0,1,,00/2,38544,0,0,,1,0,7200000,0,0,0,-114452891,0,0,0,0,0,1,0,1,,00/3,10206,0,0,,9970,0,-1,0,0,0,1985969798,0,0,0,0,0,1,0,1,,00/4,13534,0,0,,1,0,2500,0,0,0,-272797019,0,0,0,0,0,1,0,1,,026535/5,39088,0,0,,1,0,-1,0,0,0,-1712177164,0,0,0,0,0,1,0,1,,00/6,39111,0,0,,1,0,7200000,0,0,0,-1897699388,20,1,20,0,0,3,11540107,1,,00/7,26564,0,0,,5970,0,-1,0,0,0,1584520013,0,0,0,0,0,1,0,1,,00/8,39105,0,0,,1,0,-1,0,0,0,211325062,0,0,0,0,0,1,0,1,,00/9,19035,0,0,,1,0,0,0,0,0,-434828625,10,0,0,0,0,1,0,1,,00/11,38747,0,0,,1,0,6570000,0,0,0,864654293,0,0,0,0, 0,1,0,1,,00/13,190922,0,0,,1,0,0,0,0,0,1349983455,0,0,0,0,0,1, 0,1,,00/14,60860,0,0,,1,0,0,0,0,0,-1814412773,0,0,0,0,0,1,0,1,,00/15,39139,0,0,,1,0,-1,0,0,0,-1310790890,0,0,0,0,0,1,0,1,,00/16,18998,0,0,,1,0,6570000,0,0,2,-20159826,0,0,0,0,0,1,0,1,,00/17,224902,0,0,,5,0,-1,0,0,0,1392190867,0,0,0,0,0,1,0,1,,00/18,18998,0,0,,1,0,6570000,0,0,2,522546153,10,2,10, 0,0,1,1977760,1,,02017/20,19007,0,0,,1,0,7200000,0,0,2,402135086,10,3,10, 0,0,4,46931729,1,,022053/22,19036,0,0,,1,0,0,0,0,0,311496380,10,0,0,0,0,1,0 ,1,,00/23,38727,0,0,,1,0,0,0,0,0,2016828545,0,0,0,0,0,1,0 ,1,,00/24,19034,0,0,,1,0,0,0,0,0,2114617998,10,0,0,0,0,1, 0,1,,00/25,19033,0,0,,1,0,0,0,0,0,-1189903735,10,0,0,0,0,1,0,1,,00/26,190920,0,0,,1,0,0,0,0,0,-2130875092,0,0,0,0,0,1,0,1,,00/27,190921,0,0,,1,0,0,0,0,0,-1087171595,0,0,0,0,0,1,0,1,,00/28,190920,0,0,,1,0,0,0,0,0,-1655548534,0,0,0,0,0,1,0,1,,00/29,190921,0,0,,1,0,0,0,0,0,1155180539,0,0,0,0,0,1, 0,1,,00/42,60859,0,0,,1,0,0,0,0,0,-1949989846,0,0,0,0,0,1,0,1,,00/43,510,0,0,,1,0,4500000,0,0,0,28846925,0,0,0,0,0,1 ,0,0,,00/45,60982,0,0,,8991,0,-1,0,0,0,-336852287,0,0,0,0,0,1,0,1,,00/46,20773,0,0,,63,0,-1,0,0,0,-648525804,0,0,0,0,0,1,0,1,,00/47,38142,0,0,,1,0,0,0,0,0,191306265,0,0,0,0,0,1,0, 1,,016968/49,26456,0,0,,687,0,-1,0,0,0,682177521,0,0,0,0,0,1,0,1,,00/50,38549,0,0,,1,0,7200000,0,0,0,-715677762,0,0,0,0,0,1,0,1,,00/51,38140,0,0,,1,0,0,0,0,0,-1219279517,0,0,0,0,0,1,0,1,,017045/52,38143,0,0,,1,0,0,0,0,0,-852497698,0,0,0,0,0,1,0,1,,016969/53,60857,0,0,,1,0,0,0,0,0,-700247348,0,0,0,0,0,1,0,1,,00/56,38141,0,0,,1,0,0,0,0,0,992666976,0,0,0,0,0,1,0, 1,,016967/58,60858,0,0,,1,0,0,0,0,0,1136917,0,0,0,0,0,1,0,1, ,00/$
when I log-in my Account I cannot connect to the Server Selection and this error occurs
I don't know how this error occurs :3 I didn't change anything in the source
I've tried to search then I found an answer So I go to DbManagerSave.cpp then change my code into this
Code:
#if __VER >= 11 // __MA_VER11_05 // 케릭터 봉인 거래 기능 world,database,neuz
if( pItemElem->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER )
#ifdef __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
);
else
#ifdef __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
#ifdef __WEAPON_LEVELING
"%d,%d,"
#endif // __WEAPON_LEVELING
#ifdef __MODEL_CHANGE
"%d,"
#endif // __MODEL_CHANGE
#ifdef __OLD_NEW_GLOW_V2
"%d,"
#endif // __OLD_NEW_GLOW_V2
"%d/",
//sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",// Standard
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0, pItemElem->m_szItemText,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
but still not working
can you guys help me please
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02/10/2017, 20:10
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#2
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elite*gold: 115
Join Date: Jan 2012
Posts: 1,156
Received Thanks: 894
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02/10/2017, 23:19
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#3
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elite*gold: 0
Join Date: Jun 2008
Posts: 355
Received Thanks: 5
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Quote:
Originally Posted by Rhyder`
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What shoud I do there?
Quote:
Originally Posted by Avalion
Also check to see if GetItem function matches?
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How? Can you give me a guide please
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02/11/2017, 00:40
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#4
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elite*gold: 10
Join Date: Jan 2015
Posts: 929
Received Thanks: 444
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Quote:
Originally Posted by khemomo
What shoud I do there?
How? Can you give me a guide please
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Code:
#if __VER >= 11 // __MA_VER11_05 // 케릭터 봉인 거래 기능 world,database,neuz
if( pItemElem->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER )
#ifdef __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
);
else
#ifdef __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#else __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#endif //__MODEL_CHANGE
#ifdef __WEAPON_LEVELING
"%d,%d,"
#endif // __WEAPON_LEVELING
#ifdef __MODEL_CHANGE
"%d,"
#endif // __MODEL_CHANGE
#ifdef __OLD_NEW_GLOW_V2
"%d,"
#endif // __OLD_NEW_GLOW_V2
"%d/",
//sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",// Standard
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0, pItemElem->m_szItemText,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
PLEASE USE YOUR F*CKING BRAIN THANK YOU
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02/11/2017, 02:53
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#5
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elite*gold: 0
Join Date: Jun 2008
Posts: 355
Received Thanks: 5
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I still got this problem even though I've change the code into this.
Code:
#ifdef __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#else __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",
#endif //__MODEL_CHANGE
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
);
else
#ifdef __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#else __MODEL_CHANGE
sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
#endif //__MODEL_CHANGE
#ifdef __WEAPON_LEVELING
"%d,%d,"
#endif // __WEAPON_LEVELING
#ifdef __MODEL_CHANGE
"%d,"
#endif // __MODEL_CHANGE
#ifdef __OLD_NEW_GLOW_V2
"%d,"
#endif // __OLD_NEW_GLOW_V2
#ifdef __SWITCH_PETGLOW
",%d"
#endif //__SWITCH_PETGLOW
"%d/",
//sprintf( pItemStruct->szItem, "%d,%d,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d/",// Standard
pItemElem->m_dwObjId, pItemElem->m_dwItemId,
0, 0, pItemElem->m_szItemText,
pItemElem->m_nItemNum, pItemElem->m_nRepairNumber,
pItemElem->m_nHitPoint, pItemElem->m_nRepair,
0, pItemElem->m_byFlag,
pItemElem->GetSerialNumber(), pItemElem->GetOption(),
pItemElem->m_bItemResist, pItemElem->m_nResistAbilityOption,
pItemElem->m_idGuild,
pItemElem->m_nResistSMItemId
#ifdef __WEAPON_LEVELING
, pItemElem->m_nWeaponLevel
, pItemElem->m_nWeaponExp
#endif // __WEAPON_LEVELING
Still got this error, or this is not my problem? where this error occurs please help me
Code:
2017/ 2/25 21:36:27 SendPlayerList::Inventory : << IndexItem Plus, 5427808
2017/ 2/25 21:36:27 Inventory = 5427808,1,2801,0,(null),257138960,1,0,0,0,0,0,1158368268,0,0,0,0,0/5427808,2,4805,0,(null),257139136,5,0,0,0,0,0,-1270662827,0,0,0,0,0/5427808,3,26456,0,(null),257139312,85,0,-1,0,0,0,1882733210,0,0,0,0,0/5427808,42,506,0,(null),257146176,1,0,5850000,0,0,0,685080426,0,0,0,0,0/5427808,43,510,0,(null),257146352,1,0,4500000,0,0,0,-441074597,0,0,0,0,0/5427808,44,21,0,(null),257146528,1,0,7200000,0,0,0,-148431624,0,0,0,0,0/5427808,45,2800,0,(null),257146704,3,0,0,0,0,0,-2041899567,0,0,0,0,0/$
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02/11/2017, 11:17
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#6
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elite*gold: 10
Join Date: Jan 2015
Posts: 929
Received Thanks: 444
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Quote:
Originally Posted by khemomo
Still got this error, or this is not my problem? where this error occurs please help me
Code:
2017/ 2/25 21:36:27 SendPlayerList::Inventory : << IndexItem Plus, 5427808
2017/ 2/25 21:36:27 Inventory = 5427808,1,2801,0,(null),257138960,1,0,0,0,0,0,1158368268,0,0,0,0,0/5427808,2,4805,0,(null),257139136,5,0,0,0,0,0,-1270662827,0,0,0,0,0/5427808,3,26456,0,(null),257139312,85,0,-1,0,0,0,1882733210,0,0,0,0,0/5427808,42,506,0,(null),257146176,1,0,5850000,0,0,0,685080426,0,0,0,0,0/5427808,43,510,0,(null),257146352,1,0,4500000,0,0,0,-441074597,0,0,0,0,0/5427808,44,21,0,(null),257146528,1,0,7200000,0,0,0,-148431624,0,0,0,0,0/5427808,45,2800,0,(null),257146704,3,0,0,0,0,0,-2041899567,0,0,0,0,0/$
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Have you try to add Tabbed Inventory ?
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02/11/2017, 12:11
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#7
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elite*gold: 0
Join Date: Jun 2008
Posts: 355
Received Thanks: 5
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Quote:
Originally Posted by Gentros'
Have you try to add Tabbed Inventory ?
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No this source/Files is working fine for 1 week. I didn't change anything but after I close my program and Open it again this problem pop-up I cant connect to the server selection
Anyway this source (GOH or Erendora has a //#define __TABBED_INVENTORY // (v17 Inventory = Useless) but already close)
I think this one is your source. I saw your name here (Named Engineer Gentros).
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