so this is what happen every time I kill bosses the boss will just drop the same item again and again like for example Bloody Helmet(For same Class) then Bloody helmet(For same Class) got a low Chance for other items.
This is my entry on propMoverEx.inc
I hope someone will help me :3
MI_BASILISK
{
Maxitem = 6;
DropGold(1300, 2600);
DropItem(II_GEN_MAT_ORICHALCUM01, 300000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 300000000, 0, 1);
DropItem(II_SYS_VIS_LV2_STR, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_DEX, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_INT, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_STA, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_DMG, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_SPELLRATE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_CRIRATE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_BLOMELEE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_BLRANGE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_CRITICAL, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_CRIBONUS, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_SPEED, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_HITRATE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_ATKSPEED, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_ATKPOWER, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_ADJDEF, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_ADDMAGIC, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_PARRY, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_HPMAX, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_KILLHP, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_MONSTERDMG, 1359000, 0, 1);
DropItem(II_WEA_SWO_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_SWT_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_AXT_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_AXE_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_BOW_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_YOY_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_KNU_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_CHE_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_WAN_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_STA_CFLYFF, 405000, 0, 1);
DropItem(II_SYS_VIS_LV3_WARRIOR, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV3_KNIGHT, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV3_BUBBLE, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV3_IBLIS, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV3_SHADE, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_1, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_2, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_3, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_4, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_5, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_6, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_7, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_8, 405000, 0, 1);
DropItem(II_ARM_M_CHR_KINCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_KINCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_KINCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_KINCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_KINCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_KINCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_KINCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_KINCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_BLACS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_BLACS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_BLACS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_BLACS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_BLACS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_BLACS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_BLACS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_BLACS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_JSTCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_JSTCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_JSTCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_JSTCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_JSTCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_JSTCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_JSTCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_JSTCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_RAGCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_RAGCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_RAGCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_RAGCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_RAGCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_RAGCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_RAGCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_RAGCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_RINCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_RINCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_RINCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_RINCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_RINCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_RINCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_RINCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_RINCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_BILCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_BILCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_BILCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_BILCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_BILCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_BILCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_BILCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_BILCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_PSYCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_PSYCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_PSYCS06SUIT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_PSYCS06SUIT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_PSYCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_PSYCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_PSYCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_PSYCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_ELECS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_ELECS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_ELECS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_ELECS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_ELECS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_ELECS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_ELECS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_ELECS06SHOES , 14000000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#Scan
{
scan
}
#battle
{
Attack
Berserk 20 2.0
}
#move
{
}
}
}
{
Maxitem = 6;
DropGold(1300, 2600);
DropItem(II_GEN_MAT_ORICHALCUM01, 300000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 300000000, 0, 1);
DropItem(II_SYS_VIS_LV2_STR, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_DEX, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_INT, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_STA, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_DMG, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_SPELLRATE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_CRIRATE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_BLOMELEE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_BLRANGE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_CRITICAL, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_CRIBONUS, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_SPEED, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_HITRATE, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_ATKSPEED, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_ATKPOWER, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_ADJDEF, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_ADDMAGIC, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_PARRY, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_HPMAX, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_KILLHP, 1359000, 0, 1);
DropItem(II_SYS_VIS_LV2_MONSTERDMG, 1359000, 0, 1);
DropItem(II_WEA_SWO_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_SWT_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_AXT_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_AXE_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_BOW_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_YOY_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_KNU_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_CHE_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_WAN_CFLYFF, 405000, 0, 1);
DropItem(II_WEA_STA_CFLYFF, 405000, 0, 1);
DropItem(II_SYS_VIS_LV3_WARRIOR, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV3_KNIGHT, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV3_BUBBLE, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV3_IBLIS, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV3_SHADE, 1400000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_1, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_2, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_3, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_4, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_5, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_6, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_7, 405000, 0, 1);
DropItem(II_SYS_VIS_LV2_LG_8, 405000, 0, 1);
DropItem(II_ARM_M_CHR_KINCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_KINCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_KINCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_KINCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_KINCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_KINCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_KINCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_KINCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_BLACS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_BLACS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_BLACS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_BLACS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_BLACS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_BLACS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_BLACS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_BLACS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_JSTCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_JSTCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_JSTCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_JSTCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_JSTCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_JSTCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_JSTCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_JSTCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_RAGCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_RAGCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_RAGCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_RAGCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_RAGCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_RAGCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_RAGCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_RAGCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_RINCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_RINCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_RINCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_RINCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_RINCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_RINCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_RINCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_RINCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_BILCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_BILCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_BILCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_BILCS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_BILCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_BILCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_BILCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_BILCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_PSYCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_PSYCS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_PSYCS06SUIT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_PSYCS06SUIT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_PSYCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_PSYCS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_PSYCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_PSYCS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_M_CHR_ELECS06HAT , 15000000, 0, 1);
DropItem(II_ARM_F_CHR_ELECS06HAT , 15000000, 0, 1);
DropItem(II_ARM_M_CHR_ELECS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_F_CHR_ELECS06SUIT , 13000000, 0, 1);
DropItem(II_ARM_M_CHR_ELECS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_F_CHR_ELECS06GLOVES , 16000000, 0, 1);
DropItem(II_ARM_M_CHR_ELECS06SHOES , 14000000, 0, 1);
DropItem(II_ARM_F_CHR_ELECS06SHOES , 14000000, 0, 1);
m_nAttackFirstRange = 10;
AI
{
#Scan
{
scan
}
#battle
{
Attack
Berserk 20 2.0
}
#move
{
}
}
}