this one is from the other forum:
you have nothing to modify at your source.
1st if you don't understand beast editor you can do it manually by this tutorial below
Quote:
Originally Posted by ravenvannato
ok i know many of you have had nothing but problems with beast editor, so here we go editing with out beast. Now this is going to show a break down of what i know in rgn files.
we will use the Mutant Fefern from the Mas Dungeon Mob to make this easy to understand. below you will see the .rgn monster code dont be scared its easy to read once you know what you are looking at.
respawn7 5 654 901.279419 80.000000 965.370300 10 60 0 900 964 907 971 1 30 1 24 1 1 2 0.000000 -1 0 0
Leave these exactly how they are here.
Monster code
X.Y.Z coordinates, AKA mob spawn point.
number of mob spawned
Respawn rate
Mob agro rate 0 for normal 1 for agro
Mob spread AKA where the mob wanders when spawned.
im not sure what this is yet:lol:
Now this is to show how to change the spawn rate of mobs and such not to add new mobs. though once i get the rest of the rgn code broke down, it can be used for that as well. :thumbup:
Thanks Jcdacez for the Mob Spread information.
hope this helps you to understand the .rgn files a bit more. i will update it once i have the full break down understood.
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