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propSkill Problem ^^
Discussion on propSkill Problem ^^ within the Flyff Private Server forum part of the Flyff category.
03/20/2016, 15:05
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#1
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elite*gold: 353
Join Date: Jan 2013
Posts: 923
Received Thanks: 616
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propSkill Problem ^^
n Kolleg hat folgendes Problem, seine 3rd Job skills gehen nicht als Error bekommt er das : asdadsa-DoUseSkill_P : 12. Add½ºÅ³(407) Lv2 ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.
ist aus der Funktion :
Code:
BOOL CCtrl::GetSkillProp( ItemProp **ppSkillProp, AddSkillProp **ppAddSkillProp, int nSkill, DWORD dwLevel, LPCTSTR szErr )
{
ItemProp* pSkillProp = prj.GetSkillProp( nSkill ); // UseSkill¿¡¼* »ç¿ëÇÑ ½ºÅ³ÀÇ ÇÁ·ÎÆÛƼ ²¨³¿
if( pSkillProp == NULL )
{
Error( "%s : %d. ½ºÅ³(%d)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.", szErr, GetIndex(), nSkill );
return FALSE;
}
AddSkillProp *pAddSkillProp = prj.GetAddSkillProp( pSkillProp->dwSubDefine, dwLevel );
if( pAddSkillProp == NULL )
{
Error( "%s : %d. Add½ºÅ³(%d) Lv%d ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.", szErr, GetIndex(), nSkill, dwLevel );
return FALSE;
}
if( pAddSkillProp->dwName != pSkillProp->dwID )
Error( "%s : %d. Add½ºÅ³(%d) AddSkill->dwName°ú Skill->dwID°¡ ´Ù¸£´Ù.", szErr, GetIndex(), nSkill );
*ppSkillProp = pSkillProp;
*ppAddSkillProp = pAddSkillProp;
return TRUE;
}
hab drüber geschaut und nichts gefunden vielleicht weiß ja einer woran das liegt.
Als nebeninfo noch auf "K" werden die skills zwar gerendert aber haben keinen namen & keine beschreibung. Man kann sie aber in die Taskleiste ziehen.
MfG ^^
Client Error:
Code:
CWndMgr::PutToolTip_Skill : add½ºÅ³(407)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾÷´Ù.
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03/20/2016, 15:55
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#2
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elite*gold: 0
Join Date: Jul 2010
Posts: 1,342
Received Thanks: 1,599
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Was den ersten Error angeht, hatte ich bei einigen neuen Custom Skills mal Probleme mit. Lag wohl daran das ich ab und zu entweder die jeweilige ID des Skills in der propSkill und defineSkill verpeilt habe, oder das was in der propSkillAdd nicht richtig drin war.
Beachten muss man auch vorallem die Definition der 5 jeweiligen Level des Skills samt ID.
Mal versucht die Einträge der Skills aus anderen Files zu nehmen wo sie zu 100% funktionieren?
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03/20/2016, 20:00
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#3
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elite*gold: 353
Join Date: Jan 2013
Posts: 923
Received Thanks: 616
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Quote:
Originally Posted by Professor Linebeck
Was den ersten Error angeht, hatte ich bei einigen neuen Custom Skills mal Probleme mit. Lag wohl daran das ich ab und zu entweder die jeweilige ID des Skills in der propSkill und defineSkill verpeilt habe, oder das was in der propSkillAdd nicht richtig drin war.
Beachten muss man auch vorallem die Definition der 5 jeweiligen Level des Skills samt ID.
Mal versucht die Einträge der Skills aus anderen Files zu nehmen wo sie zu 100% funktionieren?
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Seine Einträge :
Code:
#define SA_LOD_PULLING01 4142
#define SA_LOD_PULLING02 4143
#define SA_LOD_PULLING03 4144
#define SA_LOD_PULLING04 4145
#define SA_LOD_PULLING05 4146
#define SA_LOD_GRANDRAGE01 4147
#define SA_LOD_GRANDRAGE02 4148
#define SA_LOD_GRANDRAGE03 4149
#define SA_LOD_GRANDRAGE04 4150
#define SA_LOD_GRANDRAGE05 4151
#define SA_LOD_SHILDSTRIKE01 4152
#define SA_LOD_SHILDSTRIKE02 4153
#define SA_LOD_SHILDSTRIKE03 4154
#define SA_LOD_SHILDSTRIKE04 4155
#define SA_LOD_SHILDSTRIKE05 4156
#define SA_LOD_ANGER01 4157
#define SA_LOD_ANGER02 4158
#define SA_LOD_ANGER03 4159
#define SA_LOD_ANGER04 4160
#define SA_LOD_ANGER05 4161
#define SA_LOD_HOLYARMOR01 4162
#define SA_LOD_HOLYARMOR02 4163
#define SA_LOD_HOLYARMOR03 4164
#define SA_LOD_HOLYARMOR04 4165
#define SA_LOD_HOLYARMOR05 4166
#define SA_LOD_SCOPESTRIKE01 4167
#define SA_LOD_SCOPESTRIKE02 4168
#define SA_LOD_SCOPESTRIKE03 4169
#define SA_LOD_SCOPESTRIKE04 4170
#define SA_LOD_SCOPESTRIKE05 4171
#define SA_STORM_CROSSBLOOD01 4172
#define SA_STORM_CROSSBLOOD02 4173
#define SA_STORM_CROSSBLOOD03 4174
#define SA_STORM_CROSSBLOOD04 4175
#define SA_STORM_CROSSBLOOD05 4176
#define SA_STORM_STORMBLAST01 4177
#define SA_STORM_STORMBLAST02 4178
#define SA_STORM_STORMBLAST03 4179
#define SA_STORM_STORMBLAST04 4180
#define SA_STORM_STORMBLAST05 4181
#define SA_STORM_POWERINCREASE01 4182
#define SA_STORM_POWERINCREASE02 4183
#define SA_STORM_POWERINCREASE03 4184
#define SA_STORM_POWERINCREASE04 4185
#define SA_STORM_POWERINCREASE05 4186
#define SA_WIN_MADHURRICANE01 4187
#define SA_WIN_MADHURRICANE02 4188
#define SA_WIN_MADHURRICANE03 4189
#define SA_WIN_MADHURRICANE04 4190
#define SA_WIN_MADHURRICANE05 4191
#define SA_WIN_EVASAONINCREASE01 4192
#define SA_WIN_EVASAONINCREASE02 4193
#define SA_WIN_EVASAONINCREASE03 4194
#define SA_WIN_EVASAONINCREASE04 4195
#define SA_WIN_EVASAONINCREASE05 4196
#define SA_WIN_CONTROLINCREASE01 4197
#define SA_WIN_CONTROLINCREASE02 4198
#define SA_WIN_CONTROLINCREASE03 4199
#define SA_WIN_CONTROLINCREASE04 4200
#define SA_WIN_CONTROLINCREASE05 4201
#define SA_WIN_BACKSTEP01 4202
#define SA_WIN_BACKSTEP02 4203
#define SA_WIN_BACKSTEP03 4204
#define SA_WIN_BACKSTEP04 4205
#define SA_WIN_BACKSTEP05 4206
#define SA_CRA_RANGESTRIKE01 4207
#define SA_CRA_RANGESTRIKE02 4208
#define SA_CRA_RANGESTRIKE03 4209
#define SA_CRA_RANGESTRIKE04 4210
#define SA_CRA_RANGESTRIKE05 4211
#define SA_CRA_EVASAONINCREASE01 4212
#define SA_CRA_EVASAONINCREASE02 4213
#define SA_CRA_EVASAONINCREASE03 4214
#define SA_CRA_EVASAONINCREASE04 4215
#define SA_CRA_EVASAONINCREASE05 4216
#define SA_CRA_CONTROLINCREASE01 4217
#define SA_CRA_CONTROLINCREASE02 4218
#define SA_CRA_CONTROLINCREASE03 4219
#define SA_CRA_CONTROLINCREASE04 4220
#define SA_CRA_CONTROLINCREASE05 4221
#define SA_CRA_HAWKEYE01 4222
#define SA_CRA_HAWKEYE02 4223
#define SA_CRA_HAWKEYE03 4224
#define SA_CRA_HAWKEYE04 4225
#define SA_CRA_HAWKEYE05 4226
#define SA_FLO_DOT01 4227
#define SA_FLO_DOT02 4228
#define SA_FLO_DOT03 4229
#define SA_FLO_DOT04 4230
#define SA_FLO_DOT05 4231
#define SA_FLO_BLESSSTEP01 4232
#define SA_FLO_BLESSSTEP02 4233
#define SA_FLO_BLESSSTEP03 4234
#define SA_FLO_BLESSSTEP04 4235
#define SA_FLO_BLESSSTEP05 4236
#define SA_FLO_BLESSBODY01 4237
#define SA_FLO_BLESSBODY02 4238
#define SA_FLO_BLESSBODY03 4239
#define SA_FLO_BLESSBODY04 4240
#define SA_FLO_BLESSBODY05 4241
#define SA_FLO_BLESSARMOR01 4242
#define SA_FLO_BLESSARMOR02 4243
#define SA_FLO_BLESSARMOR03 4244
#define SA_FLO_BLESSARMOR04 4245
#define SA_FLO_BLESSARMOR05 4246
#define SA_FLO_ABSOLUTE01 4247
#define SA_FLO_ABSOLUTE02 4248
#define SA_FLO_ABSOLUTE03 4249
#define SA_FLO_ABSOLUTE04 4250
#define SA_FLO_ABSOLUTE05 4251
#define SA_FLO_PATTERS01 4252
#define SA_FLO_PATTERS02 4253
#define SA_FLO_PATTERS03 4254
#define SA_FLO_PATTERS04 4255
#define SA_FLO_PATTERS05 4256
#define SA_FOR_FORCETENACITY01 4257
#define SA_FOR_FORCETENACITY02 4258
#define SA_FOR_FORCETENACITY03 4259
#define SA_FOR_FORCETENACITY04 4260
#define SA_FOR_FORCETENACITY05 4261
#define SA_FOR_FORCEANGER01 4262
#define SA_FOR_FORCEANGER02 4263
#define SA_FOR_FORCEANGER03 4264
#define SA_FOR_FORCEANGER04 4265
#define SA_FOR_FORCEANGER05 4266
#define SA_FOR_FORCESPEED01 4267
#define SA_FOR_FORCESPEED02 4268
#define SA_FOR_FORCESPEED03 4269
#define SA_FOR_FORCESPEED04 4270
#define SA_FOR_FORCESPEED05 4271
#define SA_FOR_FORCEMAD01 4272
#define SA_FOR_FORCEMAD02 4273
#define SA_FOR_FORCEMAD03 4274
#define SA_FOR_FORCEMAD04 4275
#define SA_FOR_FORCEMAD05 4276
#define SA_MEN_FEARSCREAM01 4277
#define SA_MEN_FEARSCREAM02 4278
#define SA_MEN_FEARSCREAM03 4279
#define SA_MEN_FEARSCREAM04 4280
#define SA_MEN_FEARSCREAM05 4281
#define SA_MEN_DARKNESSLAKE01 4282
#define SA_MEN_DARKNESSLAKE02 4283
#define SA_MEN_DARKNESSLAKE03 4284
#define SA_MEN_DARKNESSLAKE04 4285
#define SA_MEN_DARKNESSLAKE05 4286
#define SA_MEN_ATKDECREASE01 4287
#define SA_MEN_ATKDECREASE02 4288
#define SA_MEN_ATKDECREASE03 4289
#define SA_MEN_ATKDECREASE04 4290
#define SA_MEN_ATKDECREASE05 4291
#define SA_MEN_DEFDECREASE01 4292
#define SA_MEN_DEFDECREASE02 4293
#define SA_MEN_DEFDECREASE03 4294
#define SA_MEN_DEFDECREASE04 4295
#define SA_MEN_DEFDECREASE05 4296
#define SA_MEN_SPEDECREASE01 4297
#define SA_MEN_SPEDECREASE02 4298
#define SA_MEN_SPEDECREASE03 4299
#define SA_MEN_SPEDECREASE04 4300
#define SA_MEN_SPEDECREASE05 4301
#define SA_ELE_THUNDERBOLT01 4302
#define SA_ELE_THUNDERBOLT02 4303
#define SA_ELE_THUNDERBOLT03 4304
#define SA_ELE_THUNDERBOLT04 4305
#define SA_ELE_THUNDERBOLT05 4306
#define SA_ELE_FINALSPEAR01 4307
#define SA_ELE_FINALSPEAR02 4308
#define SA_ELE_FINALSPEAR03 4309
#define SA_ELE_FINALSPEAR04 4310
#define SA_ELE_FINALSPEAR05 4311
#define SA_ELE_COSMICELEMENT01 4312
#define SA_ELE_COSMICELEMENT02 4313
#define SA_ELE_COSMICELEMENT03 4314
#define SA_ELE_COSMICELEMENT04 4315
#define SA_ELE_COSMICELEMENT05 4316
#define SA_ELE_SLIPPING01 4317
#define SA_ELE_SLIPPING02 4318
#define SA_ELE_SLIPPING03 4319
#define SA_ELE_SLIPPING04 4320
#define SA_ELE_SLIPPING05 4321
#define SA_STORM_HOLDINGSTORM01 4322
#define SA_STORM_HOLDINGSTORM02 4323
#define SA_STORM_HOLDINGSTORM03 4324
#define SA_STORM_HOLDINGSTORM04 4325
#define SA_STORM_HOLDINGSTORM05 4326
Code:
16 SI_LOD_SUP_PULLING IDS_PROPSKILL_TXT_000376 1 1 JTYPE_LEGEND_HERO JOB_LORDTEMPLER_HERO DIS_SUPPORT JOB_LORDTEMPLER_HERO = = = = = = = = = = = = = = = = = = = = IK3_SWD 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_LORDK_TEMPLARPULLING01 XI_SKILL_LORDK_TEMPLARPULLING03 XI_SKILL_LORDK_TEMPLARPULLING04 = = MTI_LORDK_SUP_TEMPLARPULLING01 = = EXT_MAGIC WUI_TARGETINGOBJ SRO_DIRECT = = = = = = = KT_SKILL 0 0 0 0 0 = 1 5 4142 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_PULLING1_01 = """Skill_LordkPulling.dds""" 0 """""" IDS_PROPSKILL_TXT_000377 =
16 SI_LOD_ONE_GRANDRAGE IDS_PROPSKILL_TXT_000378 1 1 JTYPE_LEGEND_HERO JOB_LORDTEMPLER_HERO DIS_SWORD JOB_LORDTEMPLER_HERO = = = = = = = = = = = = = = = = = = = = IK3_SWD 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = 0 130 = = = = SR_AFTER 10000 = = XI_SKILL_LORDK_GRANDRAGE01 = XI_SKILL_LORDK_GRANDRAGE02 = = MTI_LORDK_ONE_GRANDRAGE01 = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 80 = KT_SKILL 0 0 0 0 0 = 1 5 4147 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_GRANDRAGE_01 = """Skill_LordkGrandRage.dds""" 0 """""" IDS_PROPSKILL_TXT_000379 =
16 SI_LOD_ONE_SHILDSTRIKE IDS_PROPSKILL_TXT_000380 1 1 JTYPE_LEGEND_HERO JOB_LORDTEMPLER_HERO DIS_SHILDBARUNA JOB_LORDTEMPLER_HERO = = = = = = = = = = = = = = = = = = = = IK3_SHIELD 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_LORDK_SHILDSTRIKE01 = XI_SKILL_LORDK_SHILDSTRIKE01 = = MTI_LORDK_ONE_SHILDSTRIKE01 = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 70 = KT_SKILL 0 0 0 0 0 = 1 5 4152 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_SHILDSTRIKE_01 = """Skill_LordkShildStrike.dds""" 0 """""" IDS_PROPSKILL_TXT_000381 =
16 SI_LOD_SUP_ANGER IDS_PROPSKILL_TXT_000382 1 1 JTYPE_LEGEND_HERO JOB_LORDTEMPLER_HERO DIS_SHILDBARUNA JOB_LORDTEMPLER_HERO = = = = = = = = = = = = = = = = = = = = = 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_LORDK_ANGRYINCREASE01 = XI_SKILL_LORDK_ANGRYINCREASE02 = = MTI_LORDK_SUP_ANGRYINCREASE01 = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = = = KT_SKILL 0 0 0 0 0 = 1 5 4157 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_ANGER_01 = """Skill_LordkAngryIncrease.dds""" 0 """""" IDS_PROPSKILL_TXT_000383 =
16 SI_LOD_SUP_HOLYARMOR IDS_PROPSKILL_TXT_000384 1 1 JTYPE_LEGEND_HERO JOB_LORDTEMPLER_HERO DIS_SUPPORT JOB_LORDTEMPLER_HERO = = = = = = = = = = = = = = = = = = = = = 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_LORDK_HOLYARMOR01 = XI_SKILL_LORDK_HOLYARMOR01 XI_SKILL_LORDK_HOLYARMOR02 XI_SKILL_LORDK_HOLYARMOR02 MTI_LORDK_SUP_HOLYARMOR01 = = EXT_SELFCHGPARAMET WUI_NOW SRO_DIRECT = = = = = = = KT_SKILL 0 0 0 0 0 1 1 5 4162 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_HOLYARMOR_01 = """Skill_LordkHolyArmor.dds""" 0 """""" IDS_PROPSKILL_TXT_000385 =
16 SI_LOD_SUP_SCOPESTRIKE IDS_PROPSKILL_TXT_000386 1 1 JTYPE_LEGEND_HERO JOB_LORDTEMPLER_HERO DIS_TWOHANDWEAPON JOB_LORDTEMPLER_HERO = = = = = = = HD_TWO = = = = = = = = = = = = IK3_SWD 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_LORDK_SCOPESTRIKE02 = XI_SKILL_LORDK_SCOPESTRIKE01 = = MTI_LORDK_TWO_SCOPESTRIKE01 = = EXT_MELEEATK WUI_NOW SRO_REGION = DST_STR = RT_ATTACK = 110 = KT_SKILL 0 0 0 0 0 = 1 5 4167 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_SCOPESTRIKE_01 = """Skill_LordkScopeStrike.dds""" 0 """""" IDS_PROPSKILL_TXT_000387 =
16 SI_STORM_DOUBLE_CROSSBLOOD IDS_PROPSKILL_TXT_000388 1 1 JTYPE_LEGEND_HERO JOB_STORMBLADE_HERO DIS_DOUBLE JOB_STORMBLADE_HERO = = = = = = = HD_DUAL = = = = = = = = = = = = = 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_STORM_CROSSOFBLOOD01 = XI_SKILL_STORM_CROSSOFBLOOD02 = = MTI_STORMB_DOUBLE_CROSSOFBLOOD02 = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 100 = KT_SKILL 0 0 0 0 0 = 1 5 4172 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_CROSSBLOOD_01 = """Skill_StormbCrossofBlood.dds""" 0 """""" IDS_PROPSKILL_TXT_000389 =
16 SI_STORM_DOUBLE_STORMBLAST IDS_PROPSKILL_TXT_000390 1 1 JTYPE_LEGEND_HERO JOB_STORMBLADE_HERO DIS_DOUBLE JOB_STORMBLADE_HERO = = = = = = = = = = = = = = = = = = = = = 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = = = = = XI_SKILL_STORM_STORMBLASTE04 MTI_STORMB_DOUBLE_STORMBLASTE01 = = EXT_MELEEATK WUI_NOW SRO_REGION = DST_STR DST_DEX RT_ATTACK = 80 100 KT_SKILL 0 0 0 0 0 = 1 5 4177 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_STORMBLAST_01 = """Skill_StormbStormBlaste.dds""" 0 """""" IDS_PROPSKILL_TXT_000391 =
16 SI_STORM_SUP_POWERINCREASE IDS_PROPSKILL_TXT_000392 1 1 JTYPE_LEGEND_HERO JOB_STORMBLADE_HERO DIS_SUPPORT JOB_STORMBLADE_HERO = = = = = = = = = = = = = = = = = = = = = 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_STORM_POWERINCREASE01 = XI_SKILL_STORM_POWERINCREASE01 XI_SKILL_STORM_POWERINCREASE01 = MTI_STORMB_DOUBLE_POWERINCREASE01 = = EXT_SELFCHGPARAMET WUI_NOW = = = = = = = = KT_SKILL 0 0 0 0 0 1 1 5 4182 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_POWERINCREASE1_01 = """Skill_StormbPowerInc.dds""" 0 """""" IDS_PROPSKILL_TXT_000393 =
16 SI_STORM_DOUBLE_HOLDINGSTORM IDS_PROPSKILL_TXT_000448 1 1 JTYPE_LEGEND_HERO JOB_STORMBLADE_HERO DIS_EARTH JOB_STORMBLADE_HERO = = = = = = = = = = = = = = = = = = = = = = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = = = 130 = = = = SR_BEFORE 0 0 = = = XI_SKILL_STORM_HOLDINGSTORM05 = = MTI_STORMB_DOUBLE_HOLDINGSTORM01 = 0 EXT_ANOTHER WUI_TARGETINGOBJ SRO_DIRECT ST_EARTH = = = = = = KT_SKILL 0 0 0 0 0 = 1 5 4322 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_HOLDINGSTORM_01 = """Skill_StormbHoldingStorm.dds""" 0 """""" IDS_PROPSKILL_TXT_000449 =
16 SI_WIN_YOYO_MADHURRICANE IDS_PROPSKILL_TXT_000394 1 1 JTYPE_LEGEND_HERO JOB_WINDLURKER_HERO DIS_YOYO JOB_WINDLURKER_HERO = = = = = = = = = = = = = = = = = = = = IK3_YOYO 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_HRANGE = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = = XI_ITEM_YOYO_ATK9 XI_SKILL_WINDL_MADHURRICANE01 = = MTI_WINDL_YOYO_MADHURRICANE01 = = EXT_MAGICATKSHOT WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 120 = KT_SKILL 0 0 0 0 0 = 1 5 4187 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_MADHURRICANE_01 = """Skill_WndlMadHurricane.dds""" 0 """""" IDS_PROPSKILL_TXT_000395 =
16 SI_WIN_SUP_EVASIONINCREASE IDS_PROPSKILL_TXT_000396 1 1 JTYPE_LEGEND_HERO JOB_WINDLURKER_HERO DIS_SUPPORT JOB_WINDLURKER_HERO = = = = = = = = = = = = = = = = = = = = IK3_YOYO 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_WINDL_EVASIONINCREASE01 = XI_SKILL_WINDL_EVASIONINCREASE01 = = MTI_WINDL_YOYO_EVASIONINCREASE01 = = EXT_SELFCHGPARAMET WUI_NOW = = = = = = = = KT_SKILL 0 0 0 0 0 1 1 5 4192 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_EVASIONINCREASE_01 = """Skill_WndlEvasionInc.dds""" 0 """""" IDS_PROPSKILL_TXT_000397 =
16 SI_WIN_SUP_CONTROLINCREASE IDS_PROPSKILL_TXT_000398 1 1 JTYPE_LEGEND_HERO JOB_WINDLURKER_HERO DIS_SUPPORT JOB_WINDLURKER_HERO = = = = = = = = = = = = = = = = = = = = IK3_YOYO 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_WINDL_CONTROLINCREASE01 = XI_SKILL_WINDL_CONTROLINCREASE01 = = MTI_WINDL_YOYO_CONTROLINCREASE01 = = EXT_SELFCHGPARAMET WUI_NOW = = = = = = = = KT_SKILL 0 0 0 0 0 1 1 5 4197 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_CONTROLINCREASE1_01 = """Skill_CracksContromInc.dds""" 0 """""" IDS_PROPSKILL_TXT_000399 =
16 SI_WIN_YOYO_BACKSTEP IDS_PROPSKILL_TXT_000400 1 1 JTYPE_LEGEND_HERO JOB_WINDLURKER_HERO DIS_YOYO JOB_WINDLURKER_HERO = = = = = = = = = = = = = = = = = = = = IK3_YOYO 0 0 _NONE 0 0 0 = = AS_BACK WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_WINDL_COUNTERBACK01 = XI_SKILL_WINDL_COUNTERBACK01 = = MTI_WINDL_YOYO_BACKSTEP01 = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 180 = KT_SKILL 0 0 0 0 0 = 1 5 4202 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_BACKSTEP_01 = """Skill_WndlBackSteb.dds""" 0 """""" IDS_PROPSKILL_TXT_000401 =
16 SI_CRA_CRBOW_RANGESTRIKE IDS_PROPSKILL_TXT_000402 1 1 JTYPE_LEGEND_HERO JOB_CRACKSHOOTER_HERO DIS_BOW JOB_CRACKSHOOTER_HERO = = = = = = = = = = = = = = = = = = = = IK3_BOW 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = = = 130 = = = = SR_BEFORE 10000 = = XI_SKILL_CRACK_RANGESTRIKE01 XI_SKILL_CRACK_RANGESTRIKE03 MTI_STORMB_DOUBLE_CROSSOFBLOOD02 = = MTI_STORMB_DOUBLE_CROSSOFBLOOD02 = = EXT_MAGICATKSHOT WUI_TARGETINGOBJ SRO_REGION = DST_DEX = RT_ATTACK = 150 = KT_SKILL 0 0 0 0 0 = 1 5 4207 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_RANGESTRIKE_01 = """Skill_CracksRangeStrike.dds""" 0 """""" IDS_PROPSKILL_TXT_000403 =
16 SI_CRA_SUP_POWERINCREASE IDS_PROPSKILL_TXT_000404 1 1 JTYPE_LEGEND_HERO JOB_CRACKSHOOTER_HERO DIS_SUPPORT JOB_CRACKSHOOTER_HERO = = = = = = = = = = = = = = = = = = = = IK3_BOW 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_CRACK_POWERINCREASE01 = XI_SKILL_CRACK_POWERINCREASE01 = = MTI_STORMB_DOUBLE_CROSSOFBLOOD02 = = EXT_SELFCHGPARAMET WUI_NOW = = = = = = = = KT_SKILL 0 0 0 0 0 1 1 5 4212 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_POWERINCREASE2_01 = """Skill_CracksPowerInc.dds""" 0 """""" IDS_PROPSKILL_TXT_000405 =
16 SI_CRA_SUP_CONTROLINCREASE IDS_PROPSKILL_TXT_000406 1 1 JTYPE_LEGEND_HERO JOB_CRACKSHOOTER_HERO DIS_SUPPORT JOB_CRACKSHOOTER_HERO = = = = = = = = = = = = = = = = = = = = IK3_BOW 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_CRACK_CONTROL01 = XI_SKILL_CRACK_CONTROL01 = = MTI_STORMB_DOUBLE_CROSSOFBLOOD02 = = EXT_SELFCHGPARAMET WUI_NOW = = = = = = = = KT_SKILL 0 0 0 0 0 1 1 5 4217 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_CONTROLINCREASE2_01 = """Skill_CracksContromInc.dds""" 0 """""" IDS_PROPSKILL_TXT_000407 =
16 SI_CRA_SUP_HAWKEYE IDS_PROPSKILL_TXT_000408 1 1 JTYPE_LEGEND_HERO JOB_CRACKSHOOTER_HERO DIS_BOW JOB_CRACKSHOOTER_HERO = = = = = = = = = = = = = = = = = = = = IK3_BOW 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 10000 = = XI_SKILL_CRACK_HWAKEYE01 = XI_SKILL_CRACK_HWAKEYE01 XI_SKILL_CRACK_HWAKEYE02 = MTI_STORMB_DOUBLE_CROSSOFBLOOD02 = = EXT_SELFCHGPARAMET WUI_NOW = = = = = = = = KT_SKILL 0 0 0 0 0 1 1 5 4222 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_HAWKEYE_01 = """Skill_CracksHwakEye.dds""" 0 """""" IDS_PROPSKILL_TXT_000409 =
16 SI_FLO_HEAL_DOT IDS_PROPSKILL_TXT_000410 1 1 JTYPE_LEGEND_HERO JOB_FLORIST_HERO DIS_HEAL JOB_FLORIST_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_FLO_PLAYEROFTHEREVIVAL01 = XI_SKILL_FLO_PLAYEROFTHEREVIVAL01 XI_SKILL_FLO_PLAYEROFTHEREVIVAL02 = MTI_FLO_HEAL_PLAYEROFTHEREVIVAL01 = = EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = RT_HEAL = 60 = KT_MAGIC 0 0 0 0 0 1 1 5 4227 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_DOT_01 = """Skill_FlorPlayerRevival.dds""" 0 """""" IDS_PROPSKILL_TXT_000411 =
16 SI_FLO_SQU_BLESSSTEP IDS_PROPSKILL_TXT_000412 1 1 JTYPE_LEGEND_HERO JOB_FLORIST_HERO DIS_CHEER JOB_FLORIST_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_CHEERSTICK = = _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = = = 130 = = = = SR_BEFORE 0 0 = XI_SKILL_FLO_BLESSEDSTEP01 = XI_SKILL_FLO_BLESSEDSTEP02 = = MTI_FLO_SUP_BLESSEDSTEP01 = = EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = = = 20000 = KT_MAGIC 0 0 0 0 0 1 1 5 4232 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_BLESSSTEP_01 = """Skill_FlorBlessedSteb.dds""" 0 """""" IDS_PROPSKILL_TXT_000413 =
16 SI_FLO_SQU_BLESSBODY IDS_PROPSKILL_TXT_000414 1 1 JTYPE_LEGEND_HERO JOB_FLORIST_HERO DIS_CHEER JOB_FLORIST_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_CHEERSTICK = = _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = 0 = = 0 = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_FLO_BLESSEDSTEP01 = XI_SKILL_FLO_BLESSEDBODY02 = = MTI_FLO_SUP_BLESSEDBODY01 = = EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = = = 20000 = KT_MAGIC 0 0 0 0 0 1 1 5 4237 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_BLESSBODY_01 = """Skill_FlorBlessedBody.dds""" 0 """""" IDS_PROPSKILL_TXT_000415 =
16 SI_FLO_SQU_BLESSARMOR IDS_PROPSKILL_TXT_000416 1 1 JTYPE_LEGEND_HERO JOB_FLORIST_HERO DIS_CHEER JOB_FLORIST_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_FLO_BLESSEDSTEP01 = XI_SKILL_FLO_BLESSEDARMOR02 = = MTI_FLO_SUP_BLESSEDARMOR01 = = EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = = = 20000 = KT_MAGIC 0 0 0 0 0 1 1 5 4242 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_BLESSARMOR_01 = """Skill_FlorBlessedArmor.dds""" 0 """""" IDS_PROPSKILL_TXT_000417 =
16 SI_FLO_SUP_ABSOLUTE IDS_PROPSKILL_TXT_000418 1 1 JTYPE_LEGEND_HERO JOB_FLORIST_HERO DIS_CHEER JOB_FLORIST_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 130 = = = = SR_AFTER 0 = = XI_SKILL_FLO_ABSOLUTEBARRIER01 = XI_SKILL_FLO_ABSOLUTEBARRIER01 = = MTI_FLO_SUP_ABSOLUTEBARRIER01 = = EXT_SELFCHGPARAMET WUI_NOW = = = = = = = = KT_MAGIC 0 0 0 0 0 1 1 5 4247 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_ABSOLUTE_01 = """Skill_FlorAbsoluteBarrier.dds""" 0 """""" IDS_PROPSKILL_TXT_000419 =
16 SI_FLO_CHEER_PATTERS IDS_PROPSKILL_TXT_000420 1 1 JTYPE_LEGEND_HERO JOB_FLORIST_HERO DIS_EARTH JOB_FLORIST_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = = = 130 = = = = SR_BEFORE 0 0 = XI_SKILL_FLO_FETTERS01 = XI_SKILL_FLO_FETTERS01 XI_SKILL_FLO_FETTERS01 = MTI_FLO_SUP_FETTERS01 = 0 EXT_ANOTHER WUI_TARGETINGOBJ SRO_DIRECT ST_EARTH = = = = = = KT_MAGIC 0 0 0 0 0 = 1 5 4252 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_PATTERS_01 = """Skill_FlorFetters.dds""" 0 """""" IDS_PROPSKILL_TXT_000421 =
16 SI_FOR_SQU_FORCETENACITY IDS_PROPSKILL_TXT_000422 1 1 JTYPE_LEGEND_HERO JOB_FORCEMASTER_HERO DIS_ZEMBARUNA JOB_FORCEMASTER_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_SHIELD 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_FORCEM_AURORAOFTHETENACITY01 = = XI_SKILL_FORCEM_AURORAOFTHETENACITY02 = MTI_FORCEM_SUP_AURORAOFTHERAGE01 = = EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = = = 2000 = KT_MAGIC 0 0 0 0 0 1 1 5 4257 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_FORCETENACITY_01 = """Skill_ForcemAuroraTenacity.dds""" 0 """""" IDS_PROPSKILL_TXT_000423 =
16 SI_FOR_SQU_FORCEANGER IDS_PROPSKILL_TXT_000424 1 1 JTYPE_LEGEND_HERO JOB_FORCEMASTER_HERO DIS_ZEMBARUNA JOB_FORCEMASTER_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_SHIELD 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_FORCEM_AURORAOFTHERAGE01 = = XI_SKILL_FORCEM_AURORAOFTHERAGE02 = MTI_FORCEM_SUP_AURORAOFTHETENACITY01 = = EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = = = 2000 = KT_MAGIC 0 0 0 0 0 1 1 5 4262 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_FORCEANGER_01 = """Skill_ForcemAuroraRage.dds""" 0 """""" IDS_PROPSKILL_TXT_000425 =
16 SI_FOR_SQU_FORCESPEED IDS_PROPSKILL_TXT_000426 1 1 JTYPE_LEGEND_HERO JOB_FORCEMASTER_HERO DIS_HOLY JOB_FORCEMASTER_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_SHIELD 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_FORCEM_AURORAOFTHESPEED01 = = XI_SKILL_FORCEM_AURORAOFTHESPEED02 = MTI_FORCEM_SUP_AURORAOFTHESPEED01 = = EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = = = 2000 = KT_MAGIC 0 0 0 0 0 1 1 5 4267 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_FORCEMAD_01 = """Skill_ForcemAuroraSpeed.dds""" 0 """""" IDS_PROPSKILL_TXT_000427 =
16 SI_FOR_SQU_FORCEMAD IDS_PROPSKILL_TXT_000428 1 1 JTYPE_LEGEND_HERO JOB_FORCEMASTER_HERO DIS_ZEMBARUNA JOB_FORCEMASTER_HERO = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_SHIELD 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_FORCEM_AURORAOFTHEMAD01 = = XI_SKILL_FORCEM_AURORAOFTHEMAD02 = MTI_FORCEM_SUP_AURORAOFTHEMAD01 = = EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = = = 2000 = KT_MAGIC 0 0 0 0 0 1 1 5 4272 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_FORCEMAD_01 = """Skill_ForcemAuroraMad.dds""" 0 """""" IDS_PROPSKILL_TXT_000429 =
16 SI_MEN_WAN_FEARSCREAM IDS_PROPSKILL_TXT_000430 1 1 JTYPE_LEGEND_HERO JOB_MENTALIST_HERO DIS_FIRE JOB_MENTALIST_HERO = = = = = = = = = = = = = = = = = = = = IK3_WAND 0 0 _FIRE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_MENT_DARKNESSSCREAM01 = XI_SKILL_MENT_DARKNESSSCREAM02 XI_SKILL_MENT_DARKNESSSCREAM03 = MTI_MENT_PSY_DARKNESSSCREAM01 = 0 EXT_MAGICATK WUI_TARGETINGOBJ SRO_DIRECT ST_FIRE DST_INT = RT_ATTACK = 100 = KT_MAGIC 0 0 0 0 0 = 1 5 4277 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_FEARSCREAM_01 = """Skill_MentDarknessScream.dds""" 0 """""" IDS_PROPSKILL_TXT_000431 =
16 SI_MEN_WAN_DARKNESSLAKE IDS_PROPSKILL_TXT_000432 1 1 JTYPE_LEGEND_HERO JOB_MENTALIST_HERO DIS_MAGIC JOB_MENTALIST_HERO = = = = = = = = = = = = = = = = = = = = IK3_WAND 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_MENT_DARKNESSRAKE02 = = = = MTI_MENT_PSY_SPEEDDECREASE01 = = EXT_MAGICATK WUI_TARGETINGOBJ SRO_DIRECT = DST_INT = RT_ATTACK = 200 = KT_MAGIC 0 0 0 0 0 = 1 5 4282 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_DARKNESSLAKE_01 = """Skill_MentDarknessRake.dds""" 0 """""" IDS_PROPSKILL_TXT_000433 =
16 SI_MEN_WAN_ATKDECREASE IDS_PROPSKILL_TXT_000434 1 1 JTYPE_LEGEND_HERO JOB_MENTALIST_HERO DIS_MAGIC JOB_MENTALIST_HERO = = = = = = = = = = = = = = = = = = = = IK3_WAND 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_MENT_DARKNESSSCREAM01 = XI_SKILL_MENT_ATTACKDECREASE01 = = MTI_MENT_PSY_DARKNESSRAKE01 = = EXT_ANOTHER WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 100 = KT_MAGIC 0 0 0 0 0 = 1 5 4287 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_ATKDECREASE_01 = """Skill_MentAttackDec.dds""" 0 """""" IDS_PROPSKILL_TXT_000435 =
16 SI_MEN_WAN_DEFDECREASE IDS_PROPSKILL_TXT_000436 1 1 JTYPE_LEGEND_HERO JOB_MENTALIST_HERO DIS_MAGIC JOB_MENTALIST_HERO = = = = = = = = = = = = = = = = = = = = IK3_WAND 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_MENT_DARKNESSSCREAM01 = XI_SKILL_MENT_DEFENDERDECREASE01 = = MTI_MENT_PSY_DARKNESSRAKE01 = = EXT_ANOTHER WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 100 = KT_MAGIC 0 0 0 0 0 = 1 5 4292 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_DEFDECREASE_01 = """Skill_MentDefenderDec.dds""" 0 """""" IDS_PROPSKILL_TXT_000437 =
16 SI_MEN_WAN_SPEDECREASE IDS_PROPSKILL_TXT_000438 1 1 JTYPE_LEGEND_HERO JOB_MENTALIST_HERO DIS_MAGIC JOB_MENTALIST_HERO = = = = = = = = = = = = = = = = = = = = IK3_WAND 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_MENT_DARKNESSSCREAM01 = XI_SKILL_MENT_SPEEDDECREASE01 = = MTI_MENT_PSY_DARKNESSRAKE01 = = EXT_ANOTHER WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 100 = KT_MAGIC 0 0 0 0 0 = 1 5 4297 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_SPEDECREASE_01 = """Skill_MentSpeedDec.dds""" 0 """""" IDS_PROPSKILL_TXT_000439 =
16 SI_ELE_STF_THUNDERBOLT IDS_PROPSKILL_TXT_000440 1 1 JTYPE_LEGEND_HERO JOB_ELEMENTORLORD_HERO DIS_MAGIC JOB_ELEMENTORLORD_HERO = = = = = = = = = = = = = = = = = = = = IK3_STAFF 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 15000 = = = = XI_SKILL_ELE_THUNDERBOLTS01 = = MTI_ELE_MULTI_THUNDERBOLTS01 = = EXT_MAGICATK WUI_NOW SRO_REGION ST_EARTHWATER DST_INT = RT_ATTACK = 180 = KT_MAGIC 0 0 0 0 0 = 1 5 4302 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_THUNDERBOLT_01 = """Skill_ElelThunderbolts.dds""" 0 """""" IDS_PROPSKILL_TXT_000441 =
16 SI_ELE_STF_FINALSPEAR IDS_PROPSKILL_TXT_000442 1 1 JTYPE_LEGEND_HERO JOB_ELEMENTORLORD_HERO DIS_MAGIC JOB_ELEMENTORLORD_HERO = = = = = = = = = = = = = = = = = = = = IK3_STAFF 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_ELE_FINALSPEAR01 XI_SKILL_ELE_FINALSPEAR02 XI_SKILL_ELE_FINALSPEAR03 = = MTI_ELE_MULTI_FINALSPEAR01 = = EXT_MAGICATKSHOT WUI_TARGETINGOBJ SRO_DIRECT ST_WIND DST_INT = RT_ATTACK = 110 = KT_MAGIC 0 0 0 0 0 = 1 5 4307 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_FINALSPEAR_01 = """Skill_ElelFinalSpear.dds""" 0 """""" IDS_PROPSKILL_TXT_000443 =
16 SI_ELE_STF_COSMICELEMENT IDS_PROPSKILL_TXT_000444 1 1 JTYPE_LEGEND_HERO JOB_ELEMENTORLORD_HERO DIS_MAGIC JOB_ELEMENTORLORD_HERO = = = = = = = = = = = = = = = = = = = = IK3_STAFF 0 0 _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = 0 = 130 = = = = SR_BEFORE 0 = = XI_SKILL_ELE_COSMICELEMENT01 XI_SKILL_ELE_COSMICELEMENT02 XI_SKILL_ELE_COSMICELEMENT03 = = MTI_ELE_MULTI_COSMICELEMENT01 = = EXT_MAGICATKSHOT WUI_TARGETINGOBJ SRO_DIRECT ST_WIND DST_INT = RT_ATTACK = 110 = KT_MAGIC 0 0 0 0 0 = 1 5 4312 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_COSMICELEMENT_01 = """Skill_ElelCosmicElement.dds""" 0 """""" IDS_PROPSKILL_TXT_000445 =
16 SI_ELE_STF_SLIPPING IDS_PROPSKILL_TXT_000446 1 1 JTYPE_LEGEND_HERO JOB_ELEMENTORLORD_HERO DIS_MAGIC JOB_ELEMENTORLORD_HERO = = = = = = = = = = = = = = = = = = = = IK3_STAFF = = _NONE 0 0 0 = = = WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = = = 130 = = = = SR_BEFORE 0 0 = XI_SKILL_ELE_SLEEPING01 = XI_SKILL_ELE_SLEEPING01 XI_SKILL_ELE_SLEEPING02 = MTI_ELE_MULTI_SLEEPING01 = 0 EXT_ANOTHER WUI_TARGETINGOBJ SRO_DIRECT ST_EARTH = = = = = = KT_MAGIC 0 0 0 0 0 = 1 5 4317 1 CT_GENERAL = = = = = = = 5 = SND_PC_SKILLM_SLIPPING_01 = """Skill_ElelSleeping.dds""" 0 """""" IDS_PROPSKILL_TXT_000447 =
Code:
SA_LOD_PULLING01,SI_LOD_SUP_PULLING,1,50,60,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1000,=,=,=,=,300,0,=,=,=,=,=,=,1,1,600
SA_LOD_PULLING02,SI_LOD_SUP_PULLING,2,60,70,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1100,=,=,=,=,350,0,=,=,=,=,=,=,1,1,600
SA_LOD_PULLING03,SI_LOD_SUP_PULLING,3,70,80,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1200,=,=,=,=,400,0,=,=,=,=,=,=,1,1,600
SA_LOD_PULLING04,SI_LOD_SUP_PULLING,4,80,90,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1300,=,=,=,=,450,0,=,=,=,=,=,=,1,1,600
SA_LOD_PULLING05,SI_LOD_SUP_PULLING,5,90,100,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1400,=,=,=,=,500,0,=,=,=,=,=,=,1,1,600
SA_LOD_GRANDRAGE01,SI_LOD_ONE_GRANDRAGE,1,248,317,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,0,1000,6,=,=,=,=,1,50,600
SA_LOD_GRANDRAGE02,SI_LOD_ONE_GRANDRAGE,2,260,332,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,0,1000,6,=,=,=,=,1,50,600
SA_LOD_GRANDRAGE03,SI_LOD_ONE_GRANDRAGE,3,273,350,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,0,1000,6,=,=,=,=,1,50,600
SA_LOD_GRANDRAGE04,SI_LOD_ONE_GRANDRAGE,4,286,366,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,0,1000,6,=,=,=,=,1,50,600
SA_LOD_GRANDRAGE05,SI_LOD_ONE_GRANDRAGE,5,300,385,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,0,1000,6,=,=,=,=,1,50,600
SA_LOD_SHILDSTRIKE01,SI_LOD_ONE_SHILDSTRIKE,1,180,232,=,=,=,=,5,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,300,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_SHILDSTRIKE02,SI_LOD_ONE_SHILDSTRIKE,2,189,244,=,=,=,=,10,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,350,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_SHILDSTRIKE03,SI_LOD_ONE_SHILDSTRIKE,3,199,256,=,=,=,=,15,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,400,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_SHILDSTRIKE04,SI_LOD_ONE_SHILDSTRIKE,4,209,268,=,=,=,=,20,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,450,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_SHILDSTRIKE05,SI_LOD_ONE_SHILDSTRIKE,5,219,282,=,=,=,=,25,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,500,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_ANGER01,SI_LOD_SUP_ANGER,1,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,0,1000,6,=,=,=,=,1,50,600
SA_LOD_ANGER02,SI_LOD_SUP_ANGER,2,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,0,1000,6,=,=,=,=,1,50,600
SA_LOD_ANGER03,SI_LOD_SUP_ANGER,3,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,0,1000,6,=,=,=,=,1,50,600
SA_LOD_ANGER04,SI_LOD_SUP_ANGER,4,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,0,1000,6,=,=,=,=,1,50,600
SA_LOD_ANGER05,SI_LOD_SUP_ANGER,5,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,0,1000,6,=,=,=,=,1,50,600
SA_LOD_HOLYARMOR01,SI_LOD_SUP_HOLYARMOR,1,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,500,=,=,=,=,=,=,=,=,=,=,300,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_HOLYARMOR02,SI_LOD_SUP_HOLYARMOR,2,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,550,=,=,=,=,=,=,=,=,=,=,350,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_HOLYARMOR03,SI_LOD_SUP_HOLYARMOR,3,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,600,=,=,=,=,=,=,=,=,=,=,400,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_HOLYARMOR04,SI_LOD_SUP_HOLYARMOR,4,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,650,=,=,=,=,=,=,=,=,=,=,450,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_HOLYARMOR05,SI_LOD_SUP_HOLYARMOR,5,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,700,=,=,=,=,=,=,=,=,=,=,500,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_SCOPESTRIKE01,SI_LOD_SUP_SCOPESTRIKE,1,143,164,=,=,=,=,11,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,300,0,1000,4,=,=,2000,=,1,61,600
SA_LOD_SCOPESTRIKE02,SI_LOD_SUP_SCOPESTRIKE,2,149,172,=,=,=,=,13,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,350,0,1000,4,=,=,2000,=,1,61,600
SA_LOD_SCOPESTRIKE03,SI_LOD_SUP_SCOPESTRIKE,3,154,180,=,=,=,=,15,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,400,0,1000,4,=,=,2000,=,1,61,600
SA_LOD_SCOPESTRIKE04,SI_LOD_SUP_SCOPESTRIKE,4,160,189,=,=,=,=,18,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,450,0,1000,4,=,=,2000,=,1,61,600
SA_LOD_SCOPESTRIKE05,SI_LOD_SUP_SCOPESTRIKE,5,165,199,=,=,=,=,22,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,500,0,1000,4,=,=,2000,=,1,61,600
SA_STORM_CROSSBLOOD01,SI_STORM_DOUBLE_CROSSBLOOD,1,133,134,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_CROSSBLOOD02,SI_STORM_DOUBLE_CROSSBLOOD,2,135,136,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,150,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_CROSSBLOOD03,SI_STORM_DOUBLE_CROSSBLOOD,3,138,139,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,200,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_CROSSBLOOD04,SI_STORM_DOUBLE_CROSSBLOOD,4,140,141,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,250,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_CROSSBLOOD05,SI_STORM_DOUBLE_CROSSBLOOD,5,142,143,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_STORMBLAST01,SI_STORM_DOUBLE_STORMBLAST,1,164,211,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,0,1000,4,=,=,=,=,1,61,600
SA_STORM_STORMBLAST02,SI_STORM_DOUBLE_STORMBLAST,2,172,222,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,150,0,1000,4,=,=,=,=,1,61,600
SA_STORM_STORMBLAST03,SI_STORM_DOUBLE_STORMBLAST,3,180,233,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,200,0,1000,4,=,=,=,=,1,61,600
SA_STORM_STORMBLAST04,SI_STORM_DOUBLE_STORMBLAST,4,189,244,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,250,0,1000,4,=,=,=,=,1,61,600
SA_STORM_STORMBLAST05,SI_STORM_DOUBLE_STORMBLAST,5,199,256,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,0,1000,4,=,=,=,=,1,61,600
SA_STORM_POWERINCREASE01,SI_STORM_SUP_POWERINCREASE,1,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,350,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_STORM_POWERINCREASE02,SI_STORM_SUP_POWERINCREASE,2,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,400,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_STORM_POWERINCREASE03,SI_STORM_SUP_POWERINCREASE,3,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,450,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_STORM_POWERINCREASE04,SI_STORM_SUP_POWERINCREASE,4,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,500,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_STORM_POWERINCREASE05,SI_STORM_SUP_POWERINCREASE,5,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,550,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_WIN_MADHURRICANE01,SI_WIN_YOYO_MADHURRICANE,1,328,422,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,80,0,1000,=,=,=,=,=,1,61,600
SA_WIN_MADHURRICANE02,SI_WIN_YOYO_MADHURRICANE,2,344,443,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,0,1000,=,=,=,=,=,1,61,600
SA_WIN_MADHURRICANE03,SI_WIN_YOYO_MADHURRICANE,3,362,465,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,120,0,1000,=,=,=,=,=,1,61,600
SA_WIN_MADHURRICANE04,SI_WIN_YOYO_MADHURRICANE,4,380,490,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,140,0,1000,=,=,=,=,=,1,61,600
SA_WIN_MADHURRICANE05,SI_WIN_YOYO_MADHURRICANE,5,398,514,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,160,0,1000,=,=,=,=,=,1,61,600
SA_WIN_EVASAONINCREASE01,SI_WIN_SUP_EVASIONINCREASE,1,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,10,=,=,=,=,=,=,=,=,=,=,50,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_EVASAONINCREASE02,SI_WIN_SUP_EVASIONINCREASE,2,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,15,=,=,=,=,=,=,=,=,=,=,70,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_EVASAONINCREASE03,SI_WIN_SUP_EVASIONINCREASE,3,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,20,=,=,=,=,=,=,=,=,=,=,90,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_EVASAONINCREASE04,SI_WIN_SUP_EVASIONINCREASE,4,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,25,=,=,=,=,=,=,=,=,=,=,110,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_EVASAONINCREASE05,SI_WIN_SUP_EVASIONINCREASE,5,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,30,=,=,=,=,=,=,=,=,=,=,130,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE01,SI_WIN_SUP_CONTROLINCREASE,1,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,10,=,=,=,=,=,=,=,=,=,=,50,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE02,SI_WIN_SUP_CONTROLINCREASE,2,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,15,=,=,=,=,=,=,=,=,=,=,70,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE03,SI_WIN_SUP_CONTROLINCREASE,3,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,20,=,=,=,=,=,=,=,=,=,=,90,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE04,SI_WIN_SUP_CONTROLINCREASE,4,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,25,=,=,=,=,=,=,=,=,=,=,110,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE05,SI_WIN_SUP_CONTROLINCREASE,5,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,30,=,=,=,=,=,=,=,=,=,=,130,0,1000,=,=,=,1200000,=,1,50,600
SA_WIN_BACKSTEP01,SI_WIN_YOYO_BACKSTEP,1,328,422,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,80,0,1000,12,=,=,=,=,1,61,600
SA_WIN_BACKSTEP02,SI_WIN_YOYO_BACKSTEP,2,344,443,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,0,1000,12,=,=,=,=,1,61,600
SA_WIN_BACKSTEP03,SI_WIN_YOYO_BACKSTEP,3,362,465,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,120,0,1000,12,=,=,=,=,1,61,600
SA_WIN_BACKSTEP04,SI_WIN_YOYO_BACKSTEP,4,380,490,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,140,0,1000,12,=,=,=,=,1,61,600
SA_WIN_BACKSTEP05,SI_WIN_YOYO_BACKSTEP,5,398,514,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,160,0,1000,12,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE01,SI_CRA_CRBOW_RANGESTRIKE,1,164,211,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,80,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE02,SI_CRA_CRBOW_RANGESTRIKE,2,172,222,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE03,SI_CRA_CRBOW_RANGESTRIKE,3,180,233,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,120,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE04,SI_CRA_CRBOW_RANGESTRIKE,4,189,244,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,140,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE05,SI_CRA_CRBOW_RANGESTRIKE,5,199,256,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,160,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_EVASAONINCREASE01,SI_CRA_SUP_POWERINCREASE,1,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,250,=,=,=,=,=,=,=,=,=,50,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_EVASAONINCREASE02,SI_CRA_SUP_POWERINCREASE,2,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,300,=,=,=,=,=,=,=,=,=,70,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_EVASAONINCREASE03,SI_CRA_SUP_POWERINCREASE,3,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,350,=,=,=,=,=,=,=,=,=,90,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_EVASAONINCREASE04,SI_CRA_SUP_POWERINCREASE,4,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,400,=,=,=,=,=,=,=,=,=,110,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_EVASAONINCREASE05,SI_CRA_SUP_POWERINCREASE,5,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,450,=,=,=,=,=,=,=,=,=,130,=,0,1000,=,=,=,1200000,=,1,50,600
SA_CRA_CONTROLINCREASE01,SI_CRA_SUP_CONTROLINCREASE,1,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,10,=,=,=,=,=,=,=,=,=,50,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_CONTROLINCREASE02,SI_CRA_SUP_CONTROLINCREASE,2,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,15,=,=,=,=,=,=,=,=,=,70,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_CONTROLINCREASE03,SI_CRA_SUP_CONTROLINCREASE,3,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,20,=,=,=,=,=,=,=,=,=,90,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_CONTROLINCREASE04,SI_CRA_SUP_CONTROLINCREASE,4,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,25,=,=,=,=,=,=,=,=,=,110,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_CONTROLINCREASE05,SI_CRA_SUP_CONTROLINCREASE,5,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,30,=,=,=,=,=,=,=,=,=,130,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_HAWKEYE01,SI_CRA_SUP_HAWKEYE,1,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,10,=,=,=,=,=,=,=,=,=,80,=,0,1000,8,=,=,300000,=,1,4,600
SA_CRA_HAWKEYE02,SI_CRA_SUP_HAWKEYE,2,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,15,=,=,=,=,=,=,=,=,=,100,=,0,1000,8,=,=,300000,=,1,4,600
SA_CRA_HAWKEYE03,SI_CRA_SUP_HAWKEYE,3,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,20,=,=,=,=,=,=,=,=,=,120,=,0,1000,8,=,=,300000,=,1,4,600
SA_CRA_HAWKEYE04,SI_CRA_SUP_HAWKEYE,4,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,25,=,=,=,=,=,=,=,=,=,140,=,0,1000,8,=,=,300000,=,1,4,600
SA_CRA_HAWKEYE05,SI_CRA_SUP_HAWKEYE,5,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,30,=,=,=,=,=,=,=,=,=,160,=,0,1000,8,=,=,300000,=,1,4,1200
SA_FLO_DOT01,SI_FLO_HEAL_DOT,1,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,1000,=,60000,1000,8,=,=,6000,=,1,1,600
SA_FLO_DOT02,SI_FLO_HEAL_DOT,2,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,1500,=,60000,1000,8,=,=,8000,=,1,1,600
SA_FLO_DOT03,SI_FLO_HEAL_DOT,3,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,2000,=,60000,1000,8,=,=,10000,=,1,1,600
SA_FLO_DOT04,SI_FLO_HEAL_DOT,4,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,2500,=,60000,1000,8,=,=,12000,=,1,1,600
SA_FLO_DOT05,SI_FLO_HEAL_DOT,5,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,3000,=,60000,1000,8,=,=,14000,=,1,1,600
SA_FLO_BLESSSTEP01,SI_FLO_SQU_BLESSSTEP,1,=,=,=,=,=,=,=,=,=,DST_SPEED,=,30,=,=,=,=,=,=,=,=,=,300,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSSTEP02,SI_FLO_SQU_BLESSSTEP,2,=,=,=,=,=,=,=,=,=,DST_SPEED,=,33,=,=,=,=,=,=,=,=,=,350,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSSTEP03,SI_FLO_SQU_BLESSSTEP,3,=,=,=,=,=,=,=,=,=,DST_SPEED,=,36,=,=,=,=,=,=,=,=,=,400,=,0,1000,10,=,=,300000,=,1,2,600
SA_FLO_BLESSSTEP04,SI_FLO_SQU_BLESSSTEP,4,=,=,=,=,=,=,=,=,=,DST_SPEED,=,39,=,=,=,=,=,=,=,=,=,450,=,0,1000,10,=,=,300000,=,1,2,600
SA_FLO_BLESSSTEP05,SI_FLO_SQU_BLESSSTEP,5,=,=,=,=,=,=,=,=,=,DST_SPEED,=,42,=,=,=,=,=,=,=,=,=,500,=,0,1000,10,=,=,1200000,=,1,3,600
SA_FLO_BLESSBODY01,SI_FLO_SQU_BLESSBODY,1,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,300,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSBODY02,SI_FLO_SQU_BLESSBODY,2,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,350,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSBODY03,SI_FLO_SQU_BLESSBODY,3,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,400,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSBODY04,SI_FLO_SQU_BLESSBODY,4,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,450,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSBODY05,SI_FLO_SQU_BLESSBODY,5,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,500,=,0,1000,10,=,=,1200000,=,1,1,600
SA_FLO_BLESSARMOR01,SI_FLO_SQU_BLESSARMOR,1,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,300,=,0,1000,10,=,=,300000,=,1,15,600
SA_FLO_BLESSARMOR02,SI_FLO_SQU_BLESSARMOR,2,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,350,=,0,1000,10,=,=,300000,=,1,17,600
SA_FLO_BLESSARMOR03,SI_FLO_SQU_BLESSARMOR,3,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,400,=,0,1000,10,=,=,300000,=,1,19,600
SA_FLO_BLESSARMOR04,SI_FLO_SQU_BLESSARMOR,4,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,450,=,0,1000,10,=,=,300000,=,1,21,600
SA_FLO_BLESSARMOR05,SI_FLO_SQU_BLESSARMOR,5,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,500,=,0,1000,10,=,=,1200000,=,1,24,600
SA_FLO_ABSOLUTE01,SI_FLO_SUP_ABSOLUTE,1,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,200000,=,=,=,=,=,=,=,=,=,1000,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_ABSOLUTE02,SI_FLO_SUP_ABSOLUTE,2,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,250000,=,=,=,=,=,=,=,=,=,1200,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_ABSOLUTE03,SI_FLO_SUP_ABSOLUTE,3,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,300000,=,=,=,=,=,=,=,=,=,1400,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_ABSOLUTE04,SI_FLO_SUP_ABSOLUTE,4,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,350000,=,=,=,=,=,=,=,=,=,1600,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_ABSOLUTE05,SI_FLO_SUP_ABSOLUTE,5,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,400000,=,=,=,=,=,=,=,=,=,1800,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_PATTERS01,SI_FLO_CHEER_PATTERS,1,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,300,=,0,600,=,=,=,48000,=,1,1,600
SA_FLO_PATTERS02,SI_FLO_CHEER_PATTERS,2,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,350,=,0,600,=,=,=,51000,=,1,1,600
SA_FLO_PATTERS03,SI_FLO_CHEER_PATTERS,3,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,400,=,0,600,=,=,=,54000,=,1,2,600
SA_FLO_PATTERS04,SI_FLO_CHEER_PATTERS,4,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,450,=,0,600,=,=,=,57000,=,1,2,600
SA_FLO_PATTERS05,SI_FLO_CHEER_PATTERS,5,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,500,=,0,600,=,=,=,60000,=,1,3,600
SA_FOR_FORCETENACITY01,SI_FOR_SQU_FORCETENACITY,1,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,100,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,300000,=,1,20,600
SA_FOR_FORCETENACITY02,SI_FOR_SQU_FORCETENACITY,2,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,150,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,300000,=,1,22,600
SA_FOR_FORCETENACITY03,SI_FOR_SQU_FORCETENACITY,3,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,200,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,300000,=,1,24,600
SA_FOR_FORCETENACITY04,SI_FOR_SQU_FORCETENACITY,4,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,250,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,300000,=,1,26,600
SA_FOR_FORCETENACITY05,SI_FOR_SQU_FORCETENACITY,5,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,300,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,300000,=,1,29,600
SA_FOR_FORCEANGER01,SI_FOR_SQU_FORCEANGER,1,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,100,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,300000,=,1,20,600
SA_FOR_FORCEANGER02,SI_FOR_SQU_FORCEANGER,2,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,120,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,300000,=,1,22,600
SA_FOR_FORCEANGER03,SI_FOR_SQU_FORCEANGER,3,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,140,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,300000,=,1,24,600
SA_FOR_FORCEANGER04,SI_FOR_SQU_FORCEANGER,4,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,160,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,300000,=,1,26,600
SA_FOR_FORCEANGER05,SI_FOR_SQU_FORCEANGER,5,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,180,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,300000,=,1,29,600
SA_FOR_FORCESPEED01,SI_FOR_SQU_FORCESPEED,1,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,80,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,300000,=,1,25,600
SA_FOR_FORCESPEED02,SI_FOR_SQU_FORCESPEED,2,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,160,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,300000,=,1,28,600
SA_FOR_FORCESPEED03,SI_FOR_SQU_FORCESPEED,3,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,240,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,300000,=,1,31,600
SA_FOR_FORCESPEED04,SI_FOR_SQU_FORCESPEED,4,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,320,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,300000,=,1,34,600
SA_FOR_FORCESPEED05,SI_FOR_SQU_FORCESPEED,5,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,400,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,300000,=,1,38,600
SA_FOR_FORCEMAD01,SI_FOR_SQU_FORCEMAD,1,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,25,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,300000,=,1,25,600
SA_FOR_FORCEMAD02,SI_FOR_SQU_FORCEMAD,2,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,30,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,300000,=,1,28,600
SA_FOR_FORCEMAD03,SI_FOR_SQU_FORCEMAD,3,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,35,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,300000,=,1,31,600
SA_FOR_FORCEMAD04,SI_FOR_SQU_FORCEMAD,4,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,40,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,300000,=,1,34,600
SA_FOR_FORCEMAD05,SI_FOR_SQU_FORCEMAD,5,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,45,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,300000,=,1,38,600
SA_MEN_FEARSCREAM01,SI_MEN_WAN_FEARSCREAM,1,120,121,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,2000,9000,=,1,1,600
SA_MEN_FEARSCREAM02,SI_MEN_WAN_FEARSCREAM,2,122,123,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,2000,9500,=,1,1,600
SA_MEN_FEARSCREAM03,SI_MEN_WAN_FEARSCREAM,3,124,125,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,2000,10000,=,1,1,600
SA_MEN_FEARSCREAM04,SI_MEN_WAN_FEARSCREAM,4,126,127,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,1000,10500,=,1,1,600
SA_MEN_FEARSCREAM05,SI_MEN_WAN_FEARSCREAM,5,128,129,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,1000,11000,=,1,1,600
SA_MEN_DARKNESSLAKE01,SI_MEN_WAN_DARKNESSLAKE,1,140,141,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,=,2000,1000,=,=,=,=,=,1,15,600
SA_MEN_DARKNESSLAKE02,SI_MEN_WAN_DARKNESSLAKE,2,142,143,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,=,2000,1000,=,=,=,=,=,1,17,600
SA_MEN_DARKNESSLAKE03,SI_MEN_WAN_DARKNESSLAKE,3,144,145,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,=,2000,1000,=,=,=,=,=,1,19,600
SA_MEN_DARKNESSLAKE04,SI_MEN_WAN_DARKNESSLAKE,4,146,147,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,=,2000,1000,=,=,=,=,=,1,21,600
SA_MEN_DARKNESSLAKE05,SI_MEN_WAN_DARKNESSLAKE,5,148,149,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,=,2000,1000,=,=,=,=,=,1,24,600
SA_MEN_ATKDECREASE01,SI_MEN_WAN_ATKDECREASE,1,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-5,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,=,5000,=,1,20,600
SA_MEN_ATKDECREASE02,SI_MEN_WAN_ATKDECREASE,2,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-10,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,=,10000,=,1,22,600
SA_MEN_ATKDECREASE03,SI_MEN_WAN_ATKDECREASE,3,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-15,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,=,15000,=,1,24,600
SA_MEN_ATKDECREASE04,SI_MEN_WAN_ATKDECREASE,4,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-20,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,=,20000,=,1,26,600
SA_MEN_ATKDECREASE05,SI_MEN_WAN_ATKDECREASE,5,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-25,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,=,25000,=,1,29,600
SA_MEN_DEFDECREASE01,SI_MEN_WAN_DEFDECREASE,1,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-5,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,=,5000,=,1,15,600
SA_MEN_DEFDECREASE02,SI_MEN_WAN_DEFDECREASE,2,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-10,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,=,10000,=,1,17,600
SA_MEN_DEFDECREASE03,SI_MEN_WAN_DEFDECREASE,3,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-15,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,=,15000,=,1,19,600
SA_MEN_DEFDECREASE04,SI_MEN_WAN_DEFDECREASE,4,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-20,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,=,20000,=,1,21,600
SA_MEN_DEFDECREASE05,SI_MEN_WAN_DEFDECREASE,5,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-25,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,=,25000,=,1,24,600
SA_MEN_SPEDECREASE01,SI_MEN_WAN_SPEDECREASE,1,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-200,=,=,=,=,=,=,=,=,=,300,=,0,1000,10,=,=,5000,=,1,25,600
SA_MEN_SPEDECREASE02,SI_MEN_WAN_SPEDECREASE,2,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-300,=,=,=,=,=,=,=,=,=,350,=,0,1000,10,=,=,10000,=,1,28,600
SA_MEN_SPEDECREASE03,SI_MEN_WAN_SPEDECREASE,3,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-400,=,=,=,=,=,=,=,=,=,400,=,0,1000,10,=,=,15000,=,1,31,600
SA_MEN_SPEDECREASE04,SI_MEN_WAN_SPEDECREASE,4,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-500,=,=,=,=,=,=,=,=,=,450,=,0,1000,10,=,=,20000,=,1,34,600
SA_MEN_SPEDECREASE05,SI_MEN_WAN_SPEDECREASE,5,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-600,=,=,=,=,=,=,=,=,=,500,=,0,1000,10,=,=,25000,=,1,38,600
SA_ELE_THUNDERBOLT01,SI_ELE_STF_THUNDERBOLT,1,141,142,=,=,=,=,17,8,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,3000,=,1,25,600
SA_ELE_THUNDERBOLT02,SI_ELE_STF_THUNDERBOLT,2,143,144,=,=,=,=,19,9,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,3000,=,1,28,600
SA_ELE_THUNDERBOLT03,SI_ELE_STF_THUNDERBOLT,3,143,146,=,=,=,=,21,10,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,3000,=,1,31,600
SA_ELE_THUNDERBOLT04,SI_ELE_STF_THUNDERBOLT,4,147,149,=,=,=,=,23,11,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,3000,=,1,34,600
SA_ELE_THUNDERBOLT05,SI_ELE_STF_THUNDERBOLT,5,150,151,=,=,=,=,25,12,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,3000,=,1,38,600
SA_ELE_FINALSPEAR01,SI_ELE_STF_FINALSPEAR,1,100,101,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,=,=,=,1,15,600
SA_ELE_FINALSPEAR02,SI_ELE_STF_FINALSPEAR,2,102,103,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,=,=,=,1,17,600
SA_ELE_FINALSPEAR03,SI_ELE_STF_FINALSPEAR,3,105,106,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,=,=,=,1,19,600
SA_ELE_FINALSPEAR04,SI_ELE_STF_FINALSPEAR,4,107,108,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,=,=,=,1,21,600
SA_ELE_FINALSPEAR05,SI_ELE_STF_FINALSPEAR,5,109,110,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,=,=,=,1,24,600
SA_ELE_COSMICELEMENT01,SI_ELE_STF_COSMICELEMENT,1,100,101,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,=,=,=,1,15,600
SA_ELE_COSMICELEMENT02,SI_ELE_STF_COSMICELEMENT,2,102,103,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,=,=,=,1,17,600
SA_ELE_COSMICELEMENT03,SI_ELE_STF_COSMICELEMENT,3,105,106,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,=,=,=,1,19,600
SA_ELE_COSMICELEMENT04,SI_ELE_STF_COSMICELEMENT,4,107,108,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,=,=,=,1,21,600
SA_ELE_COSMICELEMENT05,SI_ELE_STF_COSMICELEMENT,5,109,110,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,=,=,=,1,24,600
SA_ELE_SLIPPING01,SI_ELE_STF_SLIPPING,1,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,10,=,=,=,=,=,=,=,300,=,0,600,=,=,=,48000,=,1,1,600
SA_ELE_SLIPPING02,SI_ELE_STF_SLIPPING,2,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,15,=,=,=,=,=,=,=,350,=,0,600,=,=,=,51000,=,1,1,600
SA_ELE_SLIPPING03,SI_ELE_STF_SLIPPING,3,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,20,=,=,=,=,=,=,=,400,=,0,600,=,=,=,54000,=,1,2,600
SA_ELE_SLIPPING04,SI_ELE_STF_SLIPPING,4,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,25,=,=,=,=,=,=,=,450,=,0,600,=,=,=,57000,=,1,2,600
SA_ELE_SLIPPING05,SI_ELE_STF_SLIPPING,5,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,30,=,=,=,=,=,=,=,500,=,0,600,=,=,=,60000,=,1,3,600
//스톰블레이드 홀딩스톰 스킬,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
SA_STORM_HOLDINGSTORM01,SI_STORM_DOUBLE_HOLDINGSTORM,1,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,100,0,600,=,=,=,48000,=,1,1,600
SA_STORM_HOLDINGSTORM02,SI_STORM_DOUBLE_HOLDINGSTORM,2,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,150,0,600,=,=,=,51000,=,1,1,600
SA_STORM_HOLDINGSTORM03,SI_STORM_DOUBLE_HOLDINGSTORM,3,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,200,0,600,=,=,=,54000,=,1,2,600
SA_STORM_HOLDINGSTORM04,SI_STORM_DOUBLE_HOLDINGSTORM,4,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,250,0,600,=,=,=,57000,=,1,2,600
SA_STORM_HOLDINGSTORM05,SI_STORM_DOUBLE_HOLDINGSTORM,5,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,300,0,600,=,=,=,60000,=,1,3,600
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03/20/2016, 22:00
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#4
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Hmm, hab sie mal mit meinen Einträgen abgeglichen, auf dem ersten Blick ist da soweit kein Unterschied. Wie schauts aus mit den anderen defines weiter oben in der defineSkill? Sind die vorhanden?
Und funktioniert jeder einzelne Skill davon nicht oder nur bestimmte?
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03/20/2016, 22:18
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#5
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Also die Normalen Skill bis Hero gehen ALLE.
Code:
#define SI_LOD_SUP_PULLING 400
#define SI_LOD_ONE_GRANDRAGE 401
#define SI_LOD_ONE_SHILDSTRIKE 402
#define SI_LOD_SUP_ANGER 403
#define SI_LOD_SUP_HOLYARMOR 404
#define SI_LOD_SUP_SCOPESTRIKE 405
#define SI_STORM_DOUBLE_CROSSBLOOD 406
#define SI_STORM_DOUBLE_STORMBLAST 407
#define SI_STORM_SUP_POWERINCREASE 408
#define SI_WIN_YOYO_MADHURRICANE 409
#define SI_WIN_SUP_EVASIONINCREASE 410
#define SI_WIN_SUP_CONTROLINCREASE 411
#define SI_WIN_YOYO_BACKSTEP 412
#define SI_CRA_CRBOW_RANGESTRIKE 413
#define SI_CRA_SUP_POWERINCREASE 414
#define SI_CRA_SUP_CONTROLINCREASE 415
#define SI_CRA_SUP_HAWKEYE 416
#define SI_FLO_HEAL_DOT 417
#define SI_FLO_SQU_BLESSSTEP 418
#define SI_FLO_SQU_BLESSBODY 419
#define SI_FLO_SQU_BLESSARMOR 420
#define SI_FLO_SUP_ABSOLUTE 421
#define SI_FLO_CHEER_PATTERS 422
#define SI_FOR_SQU_FORCETENACITY 423
#define SI_FOR_SQU_FORCEANGER 424
#define SI_FOR_SQU_FORCESPEED 425
#define SI_FOR_SQU_FORCEMAD 426
#define SI_MEN_WAN_FEARSCREAM 427
#define SI_MEN_WAN_DARKNESSLAKE 428
#define SI_MEN_WAN_ATKDECREASE 429
#define SI_MEN_WAN_DEFDECREASE 430
#define SI_MEN_WAN_SPEDECREASE 431
#define SI_ELE_STF_THUNDERBOLT 432
#define SI_ELE_STF_FINALSPEAR 433
#define SI_ELE_STF_COSMICELEMENT 434
#define SI_ELE_STF_SLIPPING 435
#define SI_STORM_DOUBLE_HOLDINGSTORM 436
Also die 3rd Skills gehen Alle nicht.
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03/20/2016, 23:05
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#6
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Quote:
Originally Posted by Arcitc™
Also die Normalen Skill bis Hero gehen ALLE.
Code:
#define SI_LOD_SUP_PULLING 400
#define SI_LOD_ONE_GRANDRAGE 401
#define SI_LOD_ONE_SHILDSTRIKE 402
#define SI_LOD_SUP_ANGER 403
#define SI_LOD_SUP_HOLYARMOR 404
#define SI_LOD_SUP_SCOPESTRIKE 405
#define SI_STORM_DOUBLE_CROSSBLOOD 406
#define SI_STORM_DOUBLE_STORMBLAST 407
#define SI_STORM_SUP_POWERINCREASE 408
#define SI_WIN_YOYO_MADHURRICANE 409
#define SI_WIN_SUP_EVASIONINCREASE 410
#define SI_WIN_SUP_CONTROLINCREASE 411
#define SI_WIN_YOYO_BACKSTEP 412
#define SI_CRA_CRBOW_RANGESTRIKE 413
#define SI_CRA_SUP_POWERINCREASE 414
#define SI_CRA_SUP_CONTROLINCREASE 415
#define SI_CRA_SUP_HAWKEYE 416
#define SI_FLO_HEAL_DOT 417
#define SI_FLO_SQU_BLESSSTEP 418
#define SI_FLO_SQU_BLESSBODY 419
#define SI_FLO_SQU_BLESSARMOR 420
#define SI_FLO_SUP_ABSOLUTE 421
#define SI_FLO_CHEER_PATTERS 422
#define SI_FOR_SQU_FORCETENACITY 423
#define SI_FOR_SQU_FORCEANGER 424
#define SI_FOR_SQU_FORCESPEED 425
#define SI_FOR_SQU_FORCEMAD 426
#define SI_MEN_WAN_FEARSCREAM 427
#define SI_MEN_WAN_DARKNESSLAKE 428
#define SI_MEN_WAN_ATKDECREASE 429
#define SI_MEN_WAN_DEFDECREASE 430
#define SI_MEN_WAN_SPEDECREASE 431
#define SI_ELE_STF_THUNDERBOLT 432
#define SI_ELE_STF_FINALSPEAR 433
#define SI_ELE_STF_COSMICELEMENT 434
#define SI_ELE_STF_SLIPPING 435
#define SI_STORM_DOUBLE_HOLDINGSTORM 436
Also die 3rd Skills gehen Alle nicht.
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Schreib mir noob in Skype ich fixe dein Probleme
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03/21/2016, 15:42
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#7
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elite*gold: 353
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Posts: 923
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ideen können gerne noch drunter geschrieben werden
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03/21/2016, 17:35
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#8
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Wie schauts mit den Begrenzungen aus in der defineJob?
Code:
#define MAX_JOB_SKILL 5
#define MAX_EXPERT_SKILL 90
#define MAX_PRO_SKILL 90
#define MAX_TROUPE_SKILL 9
#define MAX_MASTER_SKILL 1
#define MAX_HERO_SKILL 1
#ifdef __3RD_LEGEND16
#define MAX_LEGEND_HERO_SKILL 90
#endif // __3RD_LEGEND16
Edit:
Standart sollte das hier sein:
Code:
#define MAX_JOB_SKILL 3
#define MAX_EXPERT_SKILL 20
#define MAX_PRO_SKILL 20
#define MAX_TROUPE_SKILL 9
#define MAX_MASTER_SKILL 1
#define MAX_HERO_SKILL 1
#ifdef __3RD_LEGEND16
#define MAX_LEGEND_HERO_SKILL 6
#endif // __3RD_LEGEND16
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03/21/2016, 17:40
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#9
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Code:
#define JTYPE_BASE 0
#define JTYPE_EXPERT 1
#define JTYPE_PRO 2
#define JTYPE_TROUPE 3
#define JTYPE_COMMON 4
#define JTYPE_MASTER 5
#define JTYPE_HERO 6
#ifdef __3RD_LEGEND16
#define JTYPE_LEGEND_HERO 7
#endif // __3RD_LEGEND16
#define MAX_JOB_SKILL 3
#define MAX_EXPERT_SKILL 20
#define MAX_PRO_SKILL 20
#define MAX_TROUPE_SKILL 9
#define MAX_MASTER_SKILL 1
#define MAX_HERO_SKILL 1
#ifdef __3RD_LEGEND16
#define MAX_LEGEND_HERO_SKILL 6
#endif // __3RD_LEGEND16
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03/21/2016, 17:41
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#10
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Wie bei allen Problemen: Einfach mal debuggen..
-Den Ladeprozess überprüfen (Breakpoints können AFAIK Bedingungen haben, falls das nicht funktioniert den Breakpoint in einen if-Block)
-Die Buggy Stelle im Src checken und überprüfen ob die Werte so Sinn machen.
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03/22/2016, 19:58
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#11
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Hier fliegt er raus :
Code:
if(pSkillProp == NULL)
return FALSE;
Wenn ich die Skill Id hinten änder gehen die Skills ? was soll das xD
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03/24/2016, 09:44
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#12
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elite*gold: 353
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push ..
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03/24/2016, 12:14
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#13
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Quote:
Originally Posted by Arcitc™
Hier fliegt er raus :
Code:
if(pSkillProp == NULL)
return FALSE;
Wenn ich die Skill Id hinten änder gehen die Skills ? was soll das xD
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Wenn die Skills dann funktionieren, warum nicht einfach überall die IDs ändern und geändert lassen?
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03/24/2016, 16:43
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#14
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die 3rd jobs skills gehen dann nicht z.b. gebe ich dem Power Inc. von Blade eine andere Id und ich bekomm dann den buff von der anderen Id
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03/24/2016, 18:56
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#15
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Quote:
Originally Posted by Arcitc™
die 3rd jobs skills gehen dann nicht z.b. gebe ich dem Power Inc. von Blade eine andere Id und ich bekomm dann den buff von der anderen Id
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Ihr müsst dabei auch beachten das in defineSkill und propSkill die IDs geändert werden müssen. Am besten rebuilded ihr danach auch den gesamten Server.
Wenn das Problem dann weiterhin besteht, kann ich mal über Teamviewer drüber schauen wenn ihr wollt. Hab schon einige eigene Skills gemacht, daher kenn ich mich bei Problemen diesbezüglich relativ gut aus.
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Worldservererror aufgrund propSkill.txt
08/08/2011 - Flyff Private Server - 3 Replies
Hey wie der Titel schon sagt, bringt mein Worldserver die Errormeldung, dass ein Eintrag in der propSkill.txt nicht gefunden wird.
2011/ 8/ 8 16:11:29 FileName propSkill.txt(245) : MTI_CRA_CBOW_HAWKEYE01 Not Found. : MTI_CRA_CBOW_HAWKEYE01 = = EXT_SELFCHGPARAMET WUI_ NOW = = = = = = = = KT_SKILL
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