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propSkill Problem ^^

Discussion on propSkill Problem ^^ within the Flyff Private Server forum part of the Flyff category.

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Old   #1

 
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propSkill Problem ^^

n Kolleg hat folgendes Problem, seine 3rd Job skills gehen nicht als Error bekommt er das : asdadsa-DoUseSkill_P : 12. Add½ºÅ³(407) Lv2 ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.

ist aus der Funktion :
Code:
BOOL	CCtrl::GetSkillProp( ItemProp **ppSkillProp, AddSkillProp **ppAddSkillProp, int nSkill, DWORD dwLevel, LPCTSTR szErr )
{
	ItemProp* pSkillProp = prj.GetSkillProp( nSkill );	// UseSkill¿¡¼* »ç¿ëÇÑ ½ºÅ³ÀÇ ÇÁ·ÎÆÛƼ ²¨³¿
	if( pSkillProp == NULL )
	{
		Error( "%s : %d. ½ºÅ³(%d)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.", szErr, GetIndex(), nSkill );
		return FALSE;
	}
	
	
	AddSkillProp *pAddSkillProp	= prj.GetAddSkillProp( pSkillProp->dwSubDefine, dwLevel );
	if( pAddSkillProp == NULL )
	{
		Error( "%s : %d. Add½ºÅ³(%d) Lv%d ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾ø´Ù.", szErr, GetIndex(), nSkill, dwLevel );
		return FALSE;
	}

	if( pAddSkillProp->dwName != pSkillProp->dwID )
		Error( "%s : %d. Add½ºÅ³(%d) AddSkill->dwName°ú Skill->dwID°¡ ´Ù¸£´Ù.", szErr, GetIndex(), nSkill );
	
	*ppSkillProp = pSkillProp;
	*ppAddSkillProp = pAddSkillProp;
	
	return TRUE;
}
hab drüber geschaut und nichts gefunden vielleicht weiß ja einer woran das liegt.

Als nebeninfo noch auf "K" werden die skills zwar gerendert aber haben keinen namen & keine beschreibung. Man kann sie aber in die Taskleiste ziehen.

MfG ^^
Client Error:
Code:
CWndMgr::PutToolTip_Skill : add½ºÅ³(407)ÀÇ ÇÁ·ÎÆÛƼ°¡ ¾÷´Ù.
Kiseku is offline  
Old 03/20/2016, 15:55   #2


 
Professor Linebeck's Avatar
 
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Was den ersten Error angeht, hatte ich bei einigen neuen Custom Skills mal Probleme mit. Lag wohl daran das ich ab und zu entweder die jeweilige ID des Skills in der propSkill und defineSkill verpeilt habe, oder das was in der propSkillAdd nicht richtig drin war.
Beachten muss man auch vorallem die Definition der 5 jeweiligen Level des Skills samt ID.


Mal versucht die Einträge der Skills aus anderen Files zu nehmen wo sie zu 100% funktionieren?
Professor Linebeck is offline  
Old 03/20/2016, 20:00   #3

 
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Quote:
Originally Posted by Professor Linebeck View Post
Was den ersten Error angeht, hatte ich bei einigen neuen Custom Skills mal Probleme mit. Lag wohl daran das ich ab und zu entweder die jeweilige ID des Skills in der propSkill und defineSkill verpeilt habe, oder das was in der propSkillAdd nicht richtig drin war.
Beachten muss man auch vorallem die Definition der 5 jeweiligen Level des Skills samt ID.


Mal versucht die Einträge der Skills aus anderen Files zu nehmen wo sie zu 100% funktionieren?
Seine Einträge :
Code:
#define	SA_LOD_PULLING01			4142
#define	SA_LOD_PULLING02			4143
#define	SA_LOD_PULLING03			4144
#define	SA_LOD_PULLING04			4145
#define	SA_LOD_PULLING05			4146
#define	SA_LOD_GRANDRAGE01			4147
#define	SA_LOD_GRANDRAGE02			4148
#define	SA_LOD_GRANDRAGE03			4149
#define	SA_LOD_GRANDRAGE04			4150
#define	SA_LOD_GRANDRAGE05			4151
#define	SA_LOD_SHILDSTRIKE01		4152
#define	SA_LOD_SHILDSTRIKE02		4153
#define	SA_LOD_SHILDSTRIKE03		4154
#define	SA_LOD_SHILDSTRIKE04		4155
#define	SA_LOD_SHILDSTRIKE05		4156
#define	SA_LOD_ANGER01				4157
#define	SA_LOD_ANGER02				4158
#define	SA_LOD_ANGER03				4159
#define	SA_LOD_ANGER04				4160
#define	SA_LOD_ANGER05				4161
#define	SA_LOD_HOLYARMOR01			4162
#define	SA_LOD_HOLYARMOR02			4163
#define	SA_LOD_HOLYARMOR03			4164
#define	SA_LOD_HOLYARMOR04			4165
#define	SA_LOD_HOLYARMOR05			4166
#define	SA_LOD_SCOPESTRIKE01		4167
#define	SA_LOD_SCOPESTRIKE02		4168
#define	SA_LOD_SCOPESTRIKE03		4169
#define	SA_LOD_SCOPESTRIKE04		4170
#define	SA_LOD_SCOPESTRIKE05		4171
#define	SA_STORM_CROSSBLOOD01		4172
#define	SA_STORM_CROSSBLOOD02		4173
#define	SA_STORM_CROSSBLOOD03		4174
#define	SA_STORM_CROSSBLOOD04		4175
#define	SA_STORM_CROSSBLOOD05		4176
#define	SA_STORM_STORMBLAST01		4177
#define	SA_STORM_STORMBLAST02		4178
#define	SA_STORM_STORMBLAST03		4179
#define	SA_STORM_STORMBLAST04		4180
#define	SA_STORM_STORMBLAST05		4181
#define	SA_STORM_POWERINCREASE01	4182
#define	SA_STORM_POWERINCREASE02	4183
#define	SA_STORM_POWERINCREASE03	4184
#define	SA_STORM_POWERINCREASE04	4185
#define	SA_STORM_POWERINCREASE05	4186
#define	SA_WIN_MADHURRICANE01		4187
#define	SA_WIN_MADHURRICANE02		4188
#define	SA_WIN_MADHURRICANE03		4189
#define	SA_WIN_MADHURRICANE04		4190
#define	SA_WIN_MADHURRICANE05		4191
#define	SA_WIN_EVASAONINCREASE01	4192
#define	SA_WIN_EVASAONINCREASE02	4193
#define	SA_WIN_EVASAONINCREASE03	4194
#define	SA_WIN_EVASAONINCREASE04	4195
#define	SA_WIN_EVASAONINCREASE05	4196
#define	SA_WIN_CONTROLINCREASE01	4197
#define	SA_WIN_CONTROLINCREASE02	4198
#define	SA_WIN_CONTROLINCREASE03	4199
#define	SA_WIN_CONTROLINCREASE04	4200
#define	SA_WIN_CONTROLINCREASE05	4201
#define	SA_WIN_BACKSTEP01			4202
#define	SA_WIN_BACKSTEP02			4203
#define	SA_WIN_BACKSTEP03			4204
#define	SA_WIN_BACKSTEP04			4205
#define	SA_WIN_BACKSTEP05			4206
#define	SA_CRA_RANGESTRIKE01		4207
#define	SA_CRA_RANGESTRIKE02		4208
#define	SA_CRA_RANGESTRIKE03		4209
#define	SA_CRA_RANGESTRIKE04		4210
#define	SA_CRA_RANGESTRIKE05		4211
#define	SA_CRA_EVASAONINCREASE01	4212
#define	SA_CRA_EVASAONINCREASE02	4213
#define	SA_CRA_EVASAONINCREASE03	4214
#define	SA_CRA_EVASAONINCREASE04	4215
#define	SA_CRA_EVASAONINCREASE05	4216
#define	SA_CRA_CONTROLINCREASE01	4217
#define	SA_CRA_CONTROLINCREASE02	4218
#define	SA_CRA_CONTROLINCREASE03	4219
#define	SA_CRA_CONTROLINCREASE04	4220
#define	SA_CRA_CONTROLINCREASE05	4221
#define	SA_CRA_HAWKEYE01			4222
#define	SA_CRA_HAWKEYE02			4223
#define	SA_CRA_HAWKEYE03			4224
#define	SA_CRA_HAWKEYE04			4225
#define	SA_CRA_HAWKEYE05			4226
#define	SA_FLO_DOT01				4227
#define	SA_FLO_DOT02				4228
#define	SA_FLO_DOT03				4229
#define	SA_FLO_DOT04				4230
#define	SA_FLO_DOT05				4231
#define	SA_FLO_BLESSSTEP01			4232
#define	SA_FLO_BLESSSTEP02			4233
#define	SA_FLO_BLESSSTEP03			4234
#define	SA_FLO_BLESSSTEP04			4235
#define	SA_FLO_BLESSSTEP05			4236
#define	SA_FLO_BLESSBODY01			4237
#define	SA_FLO_BLESSBODY02			4238
#define	SA_FLO_BLESSBODY03			4239
#define	SA_FLO_BLESSBODY04			4240
#define	SA_FLO_BLESSBODY05			4241
#define	SA_FLO_BLESSARMOR01			4242
#define	SA_FLO_BLESSARMOR02			4243
#define	SA_FLO_BLESSARMOR03			4244
#define	SA_FLO_BLESSARMOR04			4245
#define	SA_FLO_BLESSARMOR05			4246
#define	SA_FLO_ABSOLUTE01			4247
#define	SA_FLO_ABSOLUTE02			4248
#define	SA_FLO_ABSOLUTE03			4249
#define	SA_FLO_ABSOLUTE04			4250
#define	SA_FLO_ABSOLUTE05			4251
#define	SA_FLO_PATTERS01			4252
#define	SA_FLO_PATTERS02			4253
#define	SA_FLO_PATTERS03			4254
#define	SA_FLO_PATTERS04			4255
#define	SA_FLO_PATTERS05			4256
#define	SA_FOR_FORCETENACITY01		4257
#define	SA_FOR_FORCETENACITY02		4258
#define	SA_FOR_FORCETENACITY03		4259
#define	SA_FOR_FORCETENACITY04		4260
#define	SA_FOR_FORCETENACITY05		4261
#define	SA_FOR_FORCEANGER01			4262
#define	SA_FOR_FORCEANGER02			4263
#define	SA_FOR_FORCEANGER03			4264
#define	SA_FOR_FORCEANGER04			4265
#define	SA_FOR_FORCEANGER05			4266
#define	SA_FOR_FORCESPEED01			4267
#define	SA_FOR_FORCESPEED02			4268
#define	SA_FOR_FORCESPEED03			4269
#define	SA_FOR_FORCESPEED04			4270
#define	SA_FOR_FORCESPEED05			4271
#define	SA_FOR_FORCEMAD01			4272
#define	SA_FOR_FORCEMAD02			4273
#define	SA_FOR_FORCEMAD03			4274
#define	SA_FOR_FORCEMAD04			4275
#define	SA_FOR_FORCEMAD05			4276
#define	SA_MEN_FEARSCREAM01			4277
#define	SA_MEN_FEARSCREAM02			4278
#define	SA_MEN_FEARSCREAM03			4279
#define	SA_MEN_FEARSCREAM04			4280
#define	SA_MEN_FEARSCREAM05			4281
#define	SA_MEN_DARKNESSLAKE01		4282
#define	SA_MEN_DARKNESSLAKE02		4283
#define	SA_MEN_DARKNESSLAKE03		4284
#define	SA_MEN_DARKNESSLAKE04		4285
#define	SA_MEN_DARKNESSLAKE05		4286
#define	SA_MEN_ATKDECREASE01		4287
#define	SA_MEN_ATKDECREASE02		4288
#define	SA_MEN_ATKDECREASE03		4289
#define	SA_MEN_ATKDECREASE04		4290
#define	SA_MEN_ATKDECREASE05		4291
#define	SA_MEN_DEFDECREASE01		4292
#define	SA_MEN_DEFDECREASE02		4293
#define	SA_MEN_DEFDECREASE03		4294
#define	SA_MEN_DEFDECREASE04		4295
#define	SA_MEN_DEFDECREASE05		4296
#define	SA_MEN_SPEDECREASE01		4297
#define	SA_MEN_SPEDECREASE02		4298
#define	SA_MEN_SPEDECREASE03		4299
#define	SA_MEN_SPEDECREASE04		4300
#define	SA_MEN_SPEDECREASE05		4301
#define	SA_ELE_THUNDERBOLT01		4302
#define	SA_ELE_THUNDERBOLT02		4303
#define	SA_ELE_THUNDERBOLT03		4304
#define	SA_ELE_THUNDERBOLT04		4305
#define	SA_ELE_THUNDERBOLT05		4306
#define	SA_ELE_FINALSPEAR01			4307
#define	SA_ELE_FINALSPEAR02			4308
#define	SA_ELE_FINALSPEAR03			4309
#define	SA_ELE_FINALSPEAR04			4310
#define	SA_ELE_FINALSPEAR05			4311
#define	SA_ELE_COSMICELEMENT01		4312
#define	SA_ELE_COSMICELEMENT02		4313
#define	SA_ELE_COSMICELEMENT03		4314
#define	SA_ELE_COSMICELEMENT04		4315
#define	SA_ELE_COSMICELEMENT05		4316
#define	SA_ELE_SLIPPING01			4317
#define	SA_ELE_SLIPPING02			4318
#define	SA_ELE_SLIPPING03			4319
#define	SA_ELE_SLIPPING04			4320
#define	SA_ELE_SLIPPING05			4321
#define	SA_STORM_HOLDINGSTORM01		4322
#define	SA_STORM_HOLDINGSTORM02		4323
#define	SA_STORM_HOLDINGSTORM03		4324
#define	SA_STORM_HOLDINGSTORM04		4325
#define	SA_STORM_HOLDINGSTORM05		4326
Code:
16	SI_LOD_SUP_PULLING	IDS_PROPSKILL_TXT_000376	1	1	JTYPE_LEGEND_HERO	JOB_LORDTEMPLER_HERO	DIS_SUPPORT	JOB_LORDTEMPLER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_SWD	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_LORDK_TEMPLARPULLING01	XI_SKILL_LORDK_TEMPLARPULLING03	XI_SKILL_LORDK_TEMPLARPULLING04	=	=	MTI_LORDK_SUP_TEMPLARPULLING01	=	=	EXT_MAGIC	WUI_TARGETINGOBJ	SRO_DIRECT	=	=	=	=	=	=	=	KT_SKILL	0	0	0	0	0	=	1	5	4142	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_PULLING1_01	=	"""Skill_LordkPulling.dds"""	0	""""""	IDS_PROPSKILL_TXT_000377	=
16	SI_LOD_ONE_GRANDRAGE	IDS_PROPSKILL_TXT_000378	1	1	JTYPE_LEGEND_HERO	JOB_LORDTEMPLER_HERO	DIS_SWORD	JOB_LORDTEMPLER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_SWD	0	0	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_SHORT	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_LORDK_GRANDRAGE01	=	XI_SKILL_LORDK_GRANDRAGE02	=	=	MTI_LORDK_ONE_GRANDRAGE01	=	=	EXT_MELEEATK	WUI_TARGETINGOBJ	SRO_DIRECT	=	DST_STR	=	RT_ATTACK	=	80	=	KT_SKILL	0	0	0	0	0	=	1	5	4147	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_GRANDRAGE_01	=	"""Skill_LordkGrandRage.dds"""	0	""""""	IDS_PROPSKILL_TXT_000379	=
16	SI_LOD_ONE_SHILDSTRIKE	IDS_PROPSKILL_TXT_000380	1	1	JTYPE_LEGEND_HERO	JOB_LORDTEMPLER_HERO	DIS_SHILDBARUNA	JOB_LORDTEMPLER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_SHIELD	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_LORDK_SHILDSTRIKE01	=	XI_SKILL_LORDK_SHILDSTRIKE01	=	=	MTI_LORDK_ONE_SHILDSTRIKE01	=	=	EXT_MELEEATK	WUI_TARGETINGOBJ	SRO_DIRECT	=	DST_STR	=	RT_ATTACK	=	70	=	KT_SKILL	0	0	0	0	0	=	1	5	4152	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_SHILDSTRIKE_01	=	"""Skill_LordkShildStrike.dds"""	0	""""""	IDS_PROPSKILL_TXT_000381	=
16	SI_LOD_SUP_ANGER	IDS_PROPSKILL_TXT_000382	1	1	JTYPE_LEGEND_HERO	JOB_LORDTEMPLER_HERO	DIS_SHILDBARUNA	JOB_LORDTEMPLER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_LORDK_ANGRYINCREASE01	=	XI_SKILL_LORDK_ANGRYINCREASE02	=	=	MTI_LORDK_SUP_ANGRYINCREASE01	=	=	EXT_MELEEATK	WUI_TARGETINGOBJ	SRO_DIRECT	=	DST_STR	=	RT_ATTACK	=	=	=	KT_SKILL	0	0	0	0	0	=	1	5	4157	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_ANGER_01	=	"""Skill_LordkAngryIncrease.dds"""	0	""""""	IDS_PROPSKILL_TXT_000383	=
16	SI_LOD_SUP_HOLYARMOR	IDS_PROPSKILL_TXT_000384	1	1	JTYPE_LEGEND_HERO	JOB_LORDTEMPLER_HERO	DIS_SUPPORT	JOB_LORDTEMPLER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_LORDK_HOLYARMOR01	=	XI_SKILL_LORDK_HOLYARMOR01	XI_SKILL_LORDK_HOLYARMOR02	XI_SKILL_LORDK_HOLYARMOR02	MTI_LORDK_SUP_HOLYARMOR01	=	=	EXT_SELFCHGPARAMET	WUI_NOW	SRO_DIRECT	=	=	=	=	=	=	=	KT_SKILL	0	0	0	0	0	1	1	5	4162	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_HOLYARMOR_01	=	"""Skill_LordkHolyArmor.dds"""	0	""""""	IDS_PROPSKILL_TXT_000385	=
16	SI_LOD_SUP_SCOPESTRIKE	IDS_PROPSKILL_TXT_000386	1	1	JTYPE_LEGEND_HERO	JOB_LORDTEMPLER_HERO	DIS_TWOHANDWEAPON	JOB_LORDTEMPLER_HERO	=	=	=	=	=	=	=	HD_TWO	=	=	=	=	=	=	=	=	=	=	=	=	IK3_SWD	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_SHORT	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_LORDK_SCOPESTRIKE02	=	XI_SKILL_LORDK_SCOPESTRIKE01	=	=	MTI_LORDK_TWO_SCOPESTRIKE01	=	=	EXT_MELEEATK	WUI_NOW	SRO_REGION	=	DST_STR	=	RT_ATTACK	=	110	=	KT_SKILL	0	0	0	0	0	=	1	5	4167	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_SCOPESTRIKE_01	=	"""Skill_LordkScopeStrike.dds"""	0	""""""	IDS_PROPSKILL_TXT_000387	=
																																																																																																																											
16	SI_STORM_DOUBLE_CROSSBLOOD	IDS_PROPSKILL_TXT_000388	1	1	JTYPE_LEGEND_HERO	JOB_STORMBLADE_HERO	DIS_DOUBLE	JOB_STORMBLADE_HERO	=	=	=	=	=	=	=	HD_DUAL	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_SHORT	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_STORM_CROSSOFBLOOD01	=	XI_SKILL_STORM_CROSSOFBLOOD02	=	=	MTI_STORMB_DOUBLE_CROSSOFBLOOD02	=	=	EXT_MELEEATK	WUI_TARGETINGOBJ	SRO_DIRECT	=	DST_STR	=	RT_ATTACK	=	100	=	KT_SKILL	0	0	0	0	0	=	1	5	4172	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_CROSSBLOOD_01	=	"""Skill_StormbCrossofBlood.dds"""	0	""""""	IDS_PROPSKILL_TXT_000389	=
16	SI_STORM_DOUBLE_STORMBLAST	IDS_PROPSKILL_TXT_000390	1	1	JTYPE_LEGEND_HERO	JOB_STORMBLADE_HERO	DIS_DOUBLE	JOB_STORMBLADE_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_SHORT	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	=	=	=	=	XI_SKILL_STORM_STORMBLASTE04	MTI_STORMB_DOUBLE_STORMBLASTE01	=	=	EXT_MELEEATK	WUI_NOW	SRO_REGION	=	DST_STR	DST_DEX	RT_ATTACK	=	80	100	KT_SKILL	0	0	0	0	0	=	1	5	4177	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_STORMBLAST_01	=	"""Skill_StormbStormBlaste.dds"""	0	""""""	IDS_PROPSKILL_TXT_000391	=
16	SI_STORM_SUP_POWERINCREASE	IDS_PROPSKILL_TXT_000392	1	1	JTYPE_LEGEND_HERO	JOB_STORMBLADE_HERO	DIS_SUPPORT	JOB_STORMBLADE_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_STORM_POWERINCREASE01	=	XI_SKILL_STORM_POWERINCREASE01	XI_SKILL_STORM_POWERINCREASE01	=	MTI_STORMB_DOUBLE_POWERINCREASE01	=	=	EXT_SELFCHGPARAMET	WUI_NOW	=	=	=	=	=	=	=	=	KT_SKILL	0	0	0	0	0	1	1	5	4182	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_POWERINCREASE1_01	=	"""Skill_StormbPowerInc.dds"""	0	""""""	IDS_PROPSKILL_TXT_000393	=
16	SI_STORM_DOUBLE_HOLDINGSTORM	IDS_PROPSKILL_TXT_000448	1	1	JTYPE_LEGEND_HERO	JOB_STORMBLADE_HERO	DIS_EARTH	JOB_STORMBLADE_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	_NONE	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_BEFORE	0	0	=	=	=	XI_SKILL_STORM_HOLDINGSTORM05	=	=	MTI_STORMB_DOUBLE_HOLDINGSTORM01	=	0	EXT_ANOTHER	WUI_TARGETINGOBJ	SRO_DIRECT	ST_EARTH	=	=	=	=	=	=	KT_SKILL	0	0	0	0	0	=	1	5	4322	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_HOLDINGSTORM_01	=	"""Skill_StormbHoldingStorm.dds"""	0	""""""	IDS_PROPSKILL_TXT_000449	=
																																																																																																																											
16	SI_WIN_YOYO_MADHURRICANE	IDS_PROPSKILL_TXT_000394	1	1	JTYPE_LEGEND_HERO	JOB_WINDLURKER_HERO	DIS_YOYO	JOB_WINDLURKER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_YOYO	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_HRANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	=	XI_ITEM_YOYO_ATK9	XI_SKILL_WINDL_MADHURRICANE01	=	=	MTI_WINDL_YOYO_MADHURRICANE01	=	=	EXT_MAGICATKSHOT	WUI_TARGETINGOBJ	SRO_DIRECT	=	DST_STR	=	RT_ATTACK	=	120	=	KT_SKILL	0	0	0	0	0	=	1	5	4187	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_MADHURRICANE_01	=	"""Skill_WndlMadHurricane.dds"""	0	""""""	IDS_PROPSKILL_TXT_000395	=
16	SI_WIN_SUP_EVASIONINCREASE	IDS_PROPSKILL_TXT_000396	1	1	JTYPE_LEGEND_HERO	JOB_WINDLURKER_HERO	DIS_SUPPORT	JOB_WINDLURKER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_YOYO	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_WINDL_EVASIONINCREASE01	=	XI_SKILL_WINDL_EVASIONINCREASE01	=	=	MTI_WINDL_YOYO_EVASIONINCREASE01	=	=	EXT_SELFCHGPARAMET	WUI_NOW	=	=	=	=	=	=	=	=	KT_SKILL	0	0	0	0	0	1	1	5	4192	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_EVASIONINCREASE_01	=	"""Skill_WndlEvasionInc.dds"""	0	""""""	IDS_PROPSKILL_TXT_000397	=
16	SI_WIN_SUP_CONTROLINCREASE	IDS_PROPSKILL_TXT_000398	1	1	JTYPE_LEGEND_HERO	JOB_WINDLURKER_HERO	DIS_SUPPORT	JOB_WINDLURKER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_YOYO	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_WINDL_CONTROLINCREASE01	=	XI_SKILL_WINDL_CONTROLINCREASE01	=	=	MTI_WINDL_YOYO_CONTROLINCREASE01	=	=	EXT_SELFCHGPARAMET	WUI_NOW	=	=	=	=	=	=	=	=	KT_SKILL	0	0	0	0	0	1	1	5	4197	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_CONTROLINCREASE1_01	=	"""Skill_CracksContromInc.dds"""	0	""""""	IDS_PROPSKILL_TXT_000399	=
16	SI_WIN_YOYO_BACKSTEP	IDS_PROPSKILL_TXT_000400	1	1	JTYPE_LEGEND_HERO	JOB_WINDLURKER_HERO	DIS_YOYO	JOB_WINDLURKER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_YOYO	0	0	_NONE	0	0	0	=	=	AS_BACK	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_WINDL_COUNTERBACK01	=	XI_SKILL_WINDL_COUNTERBACK01	=	=	MTI_WINDL_YOYO_BACKSTEP01	=	=	EXT_MELEEATK	WUI_TARGETINGOBJ	SRO_DIRECT	=	DST_STR	=	RT_ATTACK	=	180	=	KT_SKILL	0	0	0	0	0	=	1	5	4202	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_BACKSTEP_01	=	"""Skill_WndlBackSteb.dds"""	0	""""""	IDS_PROPSKILL_TXT_000401	=
																																																																																																																										
16	SI_CRA_CRBOW_RANGESTRIKE	IDS_PROPSKILL_TXT_000402	1	1	JTYPE_LEGEND_HERO	JOB_CRACKSHOOTER_HERO	DIS_BOW	JOB_CRACKSHOOTER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_BOW	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_BEFORE	10000	=	=	XI_SKILL_CRACK_RANGESTRIKE01	XI_SKILL_CRACK_RANGESTRIKE03	MTI_STORMB_DOUBLE_CROSSOFBLOOD02	=	=	MTI_STORMB_DOUBLE_CROSSOFBLOOD02	=	=	EXT_MAGICATKSHOT	WUI_TARGETINGOBJ	SRO_REGION	=	DST_DEX	=	RT_ATTACK	=	150	=	KT_SKILL	0	0	0	0	0	=	1	5	4207	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_RANGESTRIKE_01	=	"""Skill_CracksRangeStrike.dds"""	0	""""""	IDS_PROPSKILL_TXT_000403	=
16	SI_CRA_SUP_POWERINCREASE	IDS_PROPSKILL_TXT_000404	1	1	JTYPE_LEGEND_HERO	JOB_CRACKSHOOTER_HERO	DIS_SUPPORT	JOB_CRACKSHOOTER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_BOW	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_CRACK_POWERINCREASE01	=	XI_SKILL_CRACK_POWERINCREASE01	=	=	MTI_STORMB_DOUBLE_CROSSOFBLOOD02	=	=	EXT_SELFCHGPARAMET	WUI_NOW	=	=	=	=	=	=	=	=	KT_SKILL	0	0	0	0	0	1	1	5	4212	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_POWERINCREASE2_01	=	"""Skill_CracksPowerInc.dds"""	0	""""""	IDS_PROPSKILL_TXT_000405	=
16	SI_CRA_SUP_CONTROLINCREASE	IDS_PROPSKILL_TXT_000406	1	1	JTYPE_LEGEND_HERO	JOB_CRACKSHOOTER_HERO	DIS_SUPPORT	JOB_CRACKSHOOTER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_BOW	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_CRACK_CONTROL01	=	XI_SKILL_CRACK_CONTROL01	=	=	MTI_STORMB_DOUBLE_CROSSOFBLOOD02	=	=	EXT_SELFCHGPARAMET	WUI_NOW	=	=	=	=	=	=	=	=	KT_SKILL	0	0	0	0	0	1	1	5	4217	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_CONTROLINCREASE2_01	=	"""Skill_CracksContromInc.dds"""	0	""""""	IDS_PROPSKILL_TXT_000407	=
16	SI_CRA_SUP_HAWKEYE	IDS_PROPSKILL_TXT_000408	1	1	JTYPE_LEGEND_HERO	JOB_CRACKSHOOTER_HERO	DIS_BOW	JOB_CRACKSHOOTER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_BOW	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	10000	=	=	XI_SKILL_CRACK_HWAKEYE01	=	XI_SKILL_CRACK_HWAKEYE01	XI_SKILL_CRACK_HWAKEYE02	=	MTI_STORMB_DOUBLE_CROSSOFBLOOD02	=	=	EXT_SELFCHGPARAMET	WUI_NOW	=	=	=	=	=	=	=	=	KT_SKILL	0	0	0	0	0	1	1	5	4222	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_HAWKEYE_01	=	"""Skill_CracksHwakEye.dds"""	0	""""""	IDS_PROPSKILL_TXT_000409	=
																																																																																																																										
16	SI_FLO_HEAL_DOT	IDS_PROPSKILL_TXT_000410	1	1	JTYPE_LEGEND_HERO	JOB_FLORIST_HERO	DIS_HEAL	JOB_FLORIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_CHEERSTICK	0	0	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_FLO_PLAYEROFTHEREVIVAL01	=	XI_SKILL_FLO_PLAYEROFTHEREVIVAL01	XI_SKILL_FLO_PLAYEROFTHEREVIVAL02	=	MTI_FLO_HEAL_PLAYEROFTHEREVIVAL01	=	=	EXT_TROUPE	WUI_NOW	SRO_REGION	=	DST_INT	=	RT_HEAL	=	60	=	KT_MAGIC	0	0	0	0	0	1	1	5	4227	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_DOT_01	=	"""Skill_FlorPlayerRevival.dds"""	0	""""""	IDS_PROPSKILL_TXT_000411	=
16	SI_FLO_SQU_BLESSSTEP	IDS_PROPSKILL_TXT_000412	1	1	JTYPE_LEGEND_HERO	JOB_FLORIST_HERO	DIS_CHEER	JOB_FLORIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_CHEERSTICK	=	=	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_BEFORE	0	0	=	XI_SKILL_FLO_BLESSEDSTEP01	=	XI_SKILL_FLO_BLESSEDSTEP02	=	=	MTI_FLO_SUP_BLESSEDSTEP01	=	=	EXT_TROUPE	WUI_NOW	SRO_REGION	=	DST_INT	=	=	=	20000	=	KT_MAGIC	0	0	0	0	0	1	1	5	4232	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_BLESSSTEP_01	=	"""Skill_FlorBlessedSteb.dds"""	0	""""""	IDS_PROPSKILL_TXT_000413	=
16	SI_FLO_SQU_BLESSBODY	IDS_PROPSKILL_TXT_000414	1	1	JTYPE_LEGEND_HERO	JOB_FLORIST_HERO	DIS_CHEER	JOB_FLORIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_CHEERSTICK	=	=	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	0	=	=	0	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_FLO_BLESSEDSTEP01	=	XI_SKILL_FLO_BLESSEDBODY02	=	=	MTI_FLO_SUP_BLESSEDBODY01	=	=	EXT_TROUPE	WUI_NOW	SRO_REGION	=	DST_INT	=	=	=	20000	=	KT_MAGIC	0	0	0	0	0	1	1	5	4237	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_BLESSBODY_01	=	"""Skill_FlorBlessedBody.dds"""	0	""""""	IDS_PROPSKILL_TXT_000415	=
16	SI_FLO_SQU_BLESSARMOR	IDS_PROPSKILL_TXT_000416	1	1	JTYPE_LEGEND_HERO	JOB_FLORIST_HERO	DIS_CHEER	JOB_FLORIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_CHEERSTICK	0	0	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_FLO_BLESSEDSTEP01	=	XI_SKILL_FLO_BLESSEDARMOR02	=	=	MTI_FLO_SUP_BLESSEDARMOR01	=	=	EXT_TROUPE	WUI_NOW	SRO_REGION	=	DST_INT	=	=	=	20000	=	KT_MAGIC	0	0	0	0	0	1	1	5	4242	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_BLESSARMOR_01	=	"""Skill_FlorBlessedArmor.dds"""	0	""""""	IDS_PROPSKILL_TXT_000417	=
16	SI_FLO_SUP_ABSOLUTE	IDS_PROPSKILL_TXT_000418	1	1	JTYPE_LEGEND_HERO	JOB_FLORIST_HERO	DIS_CHEER	JOB_FLORIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_CHEERSTICK	0	0	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_AFTER	0	=	=	XI_SKILL_FLO_ABSOLUTEBARRIER01	=	XI_SKILL_FLO_ABSOLUTEBARRIER01	=	=	MTI_FLO_SUP_ABSOLUTEBARRIER01	=	=	EXT_SELFCHGPARAMET	WUI_NOW	=	=	=	=	=	=	=	=	KT_MAGIC	0	0	0	0	0	1	1	5	4247	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_ABSOLUTE_01	=	"""Skill_FlorAbsoluteBarrier.dds"""	0	""""""	IDS_PROPSKILL_TXT_000419	=
16	SI_FLO_CHEER_PATTERS	IDS_PROPSKILL_TXT_000420	1	1	JTYPE_LEGEND_HERO	JOB_FLORIST_HERO	DIS_EARTH	JOB_FLORIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_CHEERSTICK	=	=	_NONE	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_BEFORE	0	0	=	XI_SKILL_FLO_FETTERS01	=	XI_SKILL_FLO_FETTERS01	XI_SKILL_FLO_FETTERS01	=	MTI_FLO_SUP_FETTERS01	=	0	EXT_ANOTHER	WUI_TARGETINGOBJ	SRO_DIRECT	ST_EARTH	=	=	=	=	=	=	KT_MAGIC	0	0	0	0	0	=	1	5	4252	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_PATTERS_01	=	"""Skill_FlorFetters.dds"""	0	""""""	IDS_PROPSKILL_TXT_000421	=
																																																																																																																										
16	SI_FOR_SQU_FORCETENACITY	IDS_PROPSKILL_TXT_000422	1	1	JTYPE_LEGEND_HERO	JOB_FORCEMASTER_HERO	DIS_ZEMBARUNA	JOB_FORCEMASTER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_SHIELD	0	0	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_FORCEM_AURORAOFTHETENACITY01	=	=	XI_SKILL_FORCEM_AURORAOFTHETENACITY02	=	MTI_FORCEM_SUP_AURORAOFTHERAGE01	=	=	EXT_TROUPE	WUI_NOW	SRO_REGION	=	DST_INT	=	=	=	2000	=	KT_MAGIC	0	0	0	0	0	1	1	5	4257	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_FORCETENACITY_01	=	"""Skill_ForcemAuroraTenacity.dds"""	0	""""""	IDS_PROPSKILL_TXT_000423	=
16	SI_FOR_SQU_FORCEANGER	IDS_PROPSKILL_TXT_000424	1	1	JTYPE_LEGEND_HERO	JOB_FORCEMASTER_HERO	DIS_ZEMBARUNA	JOB_FORCEMASTER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_SHIELD	0	0	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_FORCEM_AURORAOFTHERAGE01	=	=	XI_SKILL_FORCEM_AURORAOFTHERAGE02	=	MTI_FORCEM_SUP_AURORAOFTHETENACITY01	=	=	EXT_TROUPE	WUI_NOW	SRO_REGION	=	DST_INT	=	=	=	2000	=	KT_MAGIC	0	0	0	0	0	1	1	5	4262	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_FORCEANGER_01	=	"""Skill_ForcemAuroraRage.dds"""	0	""""""	IDS_PROPSKILL_TXT_000425	=
16	SI_FOR_SQU_FORCESPEED	IDS_PROPSKILL_TXT_000426	1	1	JTYPE_LEGEND_HERO	JOB_FORCEMASTER_HERO	DIS_HOLY	JOB_FORCEMASTER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_SHIELD	0	0	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_FORCEM_AURORAOFTHESPEED01	=	=	XI_SKILL_FORCEM_AURORAOFTHESPEED02	=	MTI_FORCEM_SUP_AURORAOFTHESPEED01	=	=	EXT_TROUPE	WUI_NOW	SRO_REGION	=	DST_INT	=	=	=	2000	=	KT_MAGIC	0	0	0	0	0	1	1	5	4267	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_FORCEMAD_01	=	"""Skill_ForcemAuroraSpeed.dds"""	0	""""""	IDS_PROPSKILL_TXT_000427	=
16	SI_FOR_SQU_FORCEMAD	IDS_PROPSKILL_TXT_000428	1	1	JTYPE_LEGEND_HERO	JOB_FORCEMASTER_HERO	DIS_ZEMBARUNA	JOB_FORCEMASTER_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK2_CHARM	IK3_SHIELD	0	0	_NONE	0	0	0	=	=	AS_DIAGONAL	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_FORCEM_AURORAOFTHEMAD01	=	=	XI_SKILL_FORCEM_AURORAOFTHEMAD02	=	MTI_FORCEM_SUP_AURORAOFTHEMAD01	=	=	EXT_TROUPE	WUI_NOW	SRO_REGION	=	DST_INT	=	=	=	2000	=	KT_MAGIC	0	0	0	0	0	1	1	5	4272	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_FORCEMAD_01	=	"""Skill_ForcemAuroraMad.dds"""	0	""""""	IDS_PROPSKILL_TXT_000429	=
																																																																																																																										
16	SI_MEN_WAN_FEARSCREAM	IDS_PROPSKILL_TXT_000430	1	1	JTYPE_LEGEND_HERO	JOB_MENTALIST_HERO	DIS_FIRE	JOB_MENTALIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_WAND	0	0	_FIRE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_MENT_DARKNESSSCREAM01	=	XI_SKILL_MENT_DARKNESSSCREAM02	XI_SKILL_MENT_DARKNESSSCREAM03	=	MTI_MENT_PSY_DARKNESSSCREAM01	=	0	EXT_MAGICATK	WUI_TARGETINGOBJ	SRO_DIRECT	ST_FIRE	DST_INT	=	RT_ATTACK	=	100	=	KT_MAGIC	0	0	0	0	0	=	1	5	4277	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_FEARSCREAM_01	=	"""Skill_MentDarknessScream.dds"""	0	""""""	IDS_PROPSKILL_TXT_000431	=
16	SI_MEN_WAN_DARKNESSLAKE	IDS_PROPSKILL_TXT_000432	1	1	JTYPE_LEGEND_HERO	JOB_MENTALIST_HERO	DIS_MAGIC	JOB_MENTALIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_WAND	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_SHORT	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_MENT_DARKNESSRAKE02	=	=	=	=	MTI_MENT_PSY_SPEEDDECREASE01	=	=	EXT_MAGICATK	WUI_TARGETINGOBJ	SRO_DIRECT	=	DST_INT	=	RT_ATTACK	=	200	=	KT_MAGIC	0	0	0	0	0	=	1	5	4282	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_DARKNESSLAKE_01	=	"""Skill_MentDarknessRake.dds"""	0	""""""	IDS_PROPSKILL_TXT_000433	=
16	SI_MEN_WAN_ATKDECREASE	IDS_PROPSKILL_TXT_000434	1	1	JTYPE_LEGEND_HERO	JOB_MENTALIST_HERO	DIS_MAGIC	JOB_MENTALIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_WAND	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_MENT_DARKNESSSCREAM01	=	XI_SKILL_MENT_ATTACKDECREASE01	=	=	MTI_MENT_PSY_DARKNESSRAKE01	=	=	EXT_ANOTHER	WUI_TARGETINGOBJ	=	=	DST_INT	=	RT_TIME	=	100	=	KT_MAGIC	0	0	0	0	0	=	1	5	4287	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_ATKDECREASE_01	=	"""Skill_MentAttackDec.dds"""	0	""""""	IDS_PROPSKILL_TXT_000435	=
16	SI_MEN_WAN_DEFDECREASE	IDS_PROPSKILL_TXT_000436	1	1	JTYPE_LEGEND_HERO	JOB_MENTALIST_HERO	DIS_MAGIC	JOB_MENTALIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_WAND	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_MENT_DARKNESSSCREAM01	=	XI_SKILL_MENT_DEFENDERDECREASE01	=	=	MTI_MENT_PSY_DARKNESSRAKE01	=	=	EXT_ANOTHER	WUI_TARGETINGOBJ	=	=	DST_INT	=	RT_TIME	=	100	=	KT_MAGIC	0	0	0	0	0	=	1	5	4292	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_DEFDECREASE_01	=	"""Skill_MentDefenderDec.dds"""	0	""""""	IDS_PROPSKILL_TXT_000437	=
16	SI_MEN_WAN_SPEDECREASE	IDS_PROPSKILL_TXT_000438	1	1	JTYPE_LEGEND_HERO	JOB_MENTALIST_HERO	DIS_MAGIC	JOB_MENTALIST_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_WAND	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_RANGE	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_MENT_DARKNESSSCREAM01	=	XI_SKILL_MENT_SPEEDDECREASE01	=	=	MTI_MENT_PSY_DARKNESSRAKE01	=	=	EXT_ANOTHER	WUI_TARGETINGOBJ	=	=	DST_INT	=	RT_TIME	=	100	=	KT_MAGIC	0	0	0	0	0	=	1	5	4297	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_SPEDECREASE_01	=	"""Skill_MentSpeedDec.dds"""	0	""""""	IDS_PROPSKILL_TXT_000439	=
																																																																																																																									
16	SI_ELE_STF_THUNDERBOLT	IDS_PROPSKILL_TXT_000440	1	1	JTYPE_LEGEND_HERO	JOB_ELEMENTORLORD_HERO	DIS_MAGIC	JOB_ELEMENTORLORD_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_STAFF	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	15000	=	=	=	=	XI_SKILL_ELE_THUNDERBOLTS01	=	=	MTI_ELE_MULTI_THUNDERBOLTS01	=	=	EXT_MAGICATK	WUI_NOW	SRO_REGION	ST_EARTHWATER	DST_INT	=	RT_ATTACK	=	180	=	KT_MAGIC	0	0	0	0	0	=	1	5	4302	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_THUNDERBOLT_01	=	"""Skill_ElelThunderbolts.dds"""	0	""""""	IDS_PROPSKILL_TXT_000441	=
16	SI_ELE_STF_FINALSPEAR	IDS_PROPSKILL_TXT_000442	1	1	JTYPE_LEGEND_HERO	JOB_ELEMENTORLORD_HERO	DIS_MAGIC	JOB_ELEMENTORLORD_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_STAFF	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_ELE_FINALSPEAR01	XI_SKILL_ELE_FINALSPEAR02	XI_SKILL_ELE_FINALSPEAR03	=	=	MTI_ELE_MULTI_FINALSPEAR01	=	=	EXT_MAGICATKSHOT	WUI_TARGETINGOBJ	SRO_DIRECT	ST_WIND	DST_INT	=	RT_ATTACK	=	110	=	KT_MAGIC	0	0	0	0	0	=	1	5	4307	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_FINALSPEAR_01	=	"""Skill_ElelFinalSpear.dds"""	0	""""""	IDS_PROPSKILL_TXT_000443	=
16	SI_ELE_STF_COSMICELEMENT	IDS_PROPSKILL_TXT_000444	1	1	JTYPE_LEGEND_HERO	JOB_ELEMENTORLORD_HERO	DIS_MAGIC	JOB_ELEMENTORLORD_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_STAFF	0	0	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	=	130	=	=	=	=	SR_BEFORE	0	=	=	XI_SKILL_ELE_COSMICELEMENT01	XI_SKILL_ELE_COSMICELEMENT02	XI_SKILL_ELE_COSMICELEMENT03	=	=	MTI_ELE_MULTI_COSMICELEMENT01	=	=	EXT_MAGICATKSHOT	WUI_TARGETINGOBJ	SRO_DIRECT	ST_WIND	DST_INT	=	RT_ATTACK	=	110	=	KT_MAGIC	0	0	0	0	0	=	1	5	4312	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_COSMICELEMENT_01	=	"""Skill_ElelCosmicElement.dds"""	0	""""""	IDS_PROPSKILL_TXT_000445	=
16	SI_ELE_STF_SLIPPING	IDS_PROPSKILL_TXT_000446	1	1	JTYPE_LEGEND_HERO	JOB_ELEMENTORLORD_HERO	DIS_MAGIC	JOB_ELEMENTORLORD_HERO	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	IK3_STAFF	=	=	_NONE	0	0	0	=	=	=	WT_EQUIP	=	=	=	=	=	=	=	=	=	=	=	AR_WAND	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	130	=	=	=	=	SR_BEFORE	0	0	=	XI_SKILL_ELE_SLEEPING01	=	XI_SKILL_ELE_SLEEPING01	XI_SKILL_ELE_SLEEPING02	=	MTI_ELE_MULTI_SLEEPING01	=	0	EXT_ANOTHER	WUI_TARGETINGOBJ	SRO_DIRECT	ST_EARTH	=	=	=	=	=	=	KT_MAGIC	0	0	0	0	0	=	1	5	4317	1	CT_GENERAL	=	=	=	=	=	=	=	5	=	SND_PC_SKILLM_SLIPPING_01	=	"""Skill_ElelSleeping.dds"""	0	""""""	IDS_PROPSKILL_TXT_000447	=
Code:
SA_LOD_PULLING01,SI_LOD_SUP_PULLING,1,50,60,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1000,=,=,=,=,300,0,=,=,=,=,=,=,1,1,600
SA_LOD_PULLING02,SI_LOD_SUP_PULLING,2,60,70,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1100,=,=,=,=,350,0,=,=,=,=,=,=,1,1,600
SA_LOD_PULLING03,SI_LOD_SUP_PULLING,3,70,80,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1200,=,=,=,=,400,0,=,=,=,=,=,=,1,1,600
SA_LOD_PULLING04,SI_LOD_SUP_PULLING,4,80,90,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1300,=,=,=,=,450,0,=,=,=,=,=,=,1,1,600
SA_LOD_PULLING05,SI_LOD_SUP_PULLING,5,90,100,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,1400,=,=,=,=,500,0,=,=,=,=,=,=,1,1,600
SA_LOD_GRANDRAGE01,SI_LOD_ONE_GRANDRAGE,1,248,317,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,0,1000,6,=,=,=,=,1,50,600
SA_LOD_GRANDRAGE02,SI_LOD_ONE_GRANDRAGE,2,260,332,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,0,1000,6,=,=,=,=,1,50,600
SA_LOD_GRANDRAGE03,SI_LOD_ONE_GRANDRAGE,3,273,350,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,0,1000,6,=,=,=,=,1,50,600
SA_LOD_GRANDRAGE04,SI_LOD_ONE_GRANDRAGE,4,286,366,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,0,1000,6,=,=,=,=,1,50,600
SA_LOD_GRANDRAGE05,SI_LOD_ONE_GRANDRAGE,5,300,385,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,0,1000,6,=,=,=,=,1,50,600
SA_LOD_SHILDSTRIKE01,SI_LOD_ONE_SHILDSTRIKE,1,180,232,=,=,=,=,5,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,300,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_SHILDSTRIKE02,SI_LOD_ONE_SHILDSTRIKE,2,189,244,=,=,=,=,10,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,350,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_SHILDSTRIKE03,SI_LOD_ONE_SHILDSTRIKE,3,199,256,=,=,=,=,15,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,400,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_SHILDSTRIKE04,SI_LOD_ONE_SHILDSTRIKE,4,209,268,=,=,=,=,20,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,450,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_SHILDSTRIKE05,SI_LOD_ONE_SHILDSTRIKE,5,219,282,=,=,=,=,25,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,500,0,1000,6,=,=,5000,=,1,50,600
SA_LOD_ANGER01,SI_LOD_SUP_ANGER,1,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,0,1000,6,=,=,=,=,1,50,600
SA_LOD_ANGER02,SI_LOD_SUP_ANGER,2,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,0,1000,6,=,=,=,=,1,50,600
SA_LOD_ANGER03,SI_LOD_SUP_ANGER,3,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,0,1000,6,=,=,=,=,1,50,600
SA_LOD_ANGER04,SI_LOD_SUP_ANGER,4,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,0,1000,6,=,=,=,=,1,50,600
SA_LOD_ANGER05,SI_LOD_SUP_ANGER,5,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,0,1000,6,=,=,=,=,1,50,600
SA_LOD_HOLYARMOR01,SI_LOD_SUP_HOLYARMOR,1,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,500,=,=,=,=,=,=,=,=,=,=,300,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_HOLYARMOR02,SI_LOD_SUP_HOLYARMOR,2,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,550,=,=,=,=,=,=,=,=,=,=,350,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_HOLYARMOR03,SI_LOD_SUP_HOLYARMOR,3,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,600,=,=,=,=,=,=,=,=,=,=,400,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_HOLYARMOR04,SI_LOD_SUP_HOLYARMOR,4,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,650,=,=,=,=,=,=,=,=,=,=,450,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_HOLYARMOR05,SI_LOD_SUP_HOLYARMOR,5,=,=,=,=,=,=,=,=,=,DST_ADJDEF,=,700,=,=,=,=,=,=,=,=,=,=,500,0,1000,=,=,=,300000,=,1,45,600
SA_LOD_SCOPESTRIKE01,SI_LOD_SUP_SCOPESTRIKE,1,143,164,=,=,=,=,11,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,300,0,1000,4,=,=,2000,=,1,61,600
SA_LOD_SCOPESTRIKE02,SI_LOD_SUP_SCOPESTRIKE,2,149,172,=,=,=,=,13,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,350,0,1000,4,=,=,2000,=,1,61,600
SA_LOD_SCOPESTRIKE03,SI_LOD_SUP_SCOPESTRIKE,3,154,180,=,=,=,=,15,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,400,0,1000,4,=,=,2000,=,1,61,600
SA_LOD_SCOPESTRIKE04,SI_LOD_SUP_SCOPESTRIKE,4,160,189,=,=,=,=,18,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,450,0,1000,4,=,=,2000,=,1,61,600
SA_LOD_SCOPESTRIKE05,SI_LOD_SUP_SCOPESTRIKE,5,165,199,=,=,=,=,22,=,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,=,500,0,1000,4,=,=,2000,=,1,61,600
SA_STORM_CROSSBLOOD01,SI_STORM_DOUBLE_CROSSBLOOD,1,133,134,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_CROSSBLOOD02,SI_STORM_DOUBLE_CROSSBLOOD,2,135,136,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,150,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_CROSSBLOOD03,SI_STORM_DOUBLE_CROSSBLOOD,3,138,139,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,200,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_CROSSBLOOD04,SI_STORM_DOUBLE_CROSSBLOOD,4,140,141,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,250,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_CROSSBLOOD05,SI_STORM_DOUBLE_CROSSBLOOD,5,142,143,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,0,1000,=,=,=,=,=,1,1,1000
SA_STORM_STORMBLAST01,SI_STORM_DOUBLE_STORMBLAST,1,164,211,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,0,1000,4,=,=,=,=,1,61,600
SA_STORM_STORMBLAST02,SI_STORM_DOUBLE_STORMBLAST,2,172,222,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,150,0,1000,4,=,=,=,=,1,61,600
SA_STORM_STORMBLAST03,SI_STORM_DOUBLE_STORMBLAST,3,180,233,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,200,0,1000,4,=,=,=,=,1,61,600
SA_STORM_STORMBLAST04,SI_STORM_DOUBLE_STORMBLAST,4,189,244,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,250,0,1000,4,=,=,=,=,1,61,600
SA_STORM_STORMBLAST05,SI_STORM_DOUBLE_STORMBLAST,5,199,256,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,0,1000,4,=,=,=,=,1,61,600
SA_STORM_POWERINCREASE01,SI_STORM_SUP_POWERINCREASE,1,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,350,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_STORM_POWERINCREASE02,SI_STORM_SUP_POWERINCREASE,2,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,400,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_STORM_POWERINCREASE03,SI_STORM_SUP_POWERINCREASE,3,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,450,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_STORM_POWERINCREASE04,SI_STORM_SUP_POWERINCREASE,4,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,500,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_STORM_POWERINCREASE05,SI_STORM_SUP_POWERINCREASE,5,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,550,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300000,=,1,50,600
SA_WIN_MADHURRICANE01,SI_WIN_YOYO_MADHURRICANE,1,328,422,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,80,0,1000,=,=,=,=,=,1,61,600
SA_WIN_MADHURRICANE02,SI_WIN_YOYO_MADHURRICANE,2,344,443,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,0,1000,=,=,=,=,=,1,61,600
SA_WIN_MADHURRICANE03,SI_WIN_YOYO_MADHURRICANE,3,362,465,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,120,0,1000,=,=,=,=,=,1,61,600
SA_WIN_MADHURRICANE04,SI_WIN_YOYO_MADHURRICANE,4,380,490,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,140,0,1000,=,=,=,=,=,1,61,600
SA_WIN_MADHURRICANE05,SI_WIN_YOYO_MADHURRICANE,5,398,514,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,160,0,1000,=,=,=,=,=,1,61,600
SA_WIN_EVASAONINCREASE01,SI_WIN_SUP_EVASIONINCREASE,1,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,10,=,=,=,=,=,=,=,=,=,=,50,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_EVASAONINCREASE02,SI_WIN_SUP_EVASIONINCREASE,2,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,15,=,=,=,=,=,=,=,=,=,=,70,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_EVASAONINCREASE03,SI_WIN_SUP_EVASIONINCREASE,3,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,20,=,=,=,=,=,=,=,=,=,=,90,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_EVASAONINCREASE04,SI_WIN_SUP_EVASIONINCREASE,4,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,25,=,=,=,=,=,=,=,=,=,=,110,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_EVASAONINCREASE05,SI_WIN_SUP_EVASIONINCREASE,5,=,=,=,=,=,=,=,=,=,DST_BLOCK_MELEE,=,30,=,=,=,=,=,=,=,=,=,=,130,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE01,SI_WIN_SUP_CONTROLINCREASE,1,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,10,=,=,=,=,=,=,=,=,=,=,50,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE02,SI_WIN_SUP_CONTROLINCREASE,2,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,15,=,=,=,=,=,=,=,=,=,=,70,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE03,SI_WIN_SUP_CONTROLINCREASE,3,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,20,=,=,=,=,=,=,=,=,=,=,90,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE04,SI_WIN_SUP_CONTROLINCREASE,4,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,25,=,=,=,=,=,=,=,=,=,=,110,0,1000,=,=,=,300000,=,1,50,600
SA_WIN_CONTROLINCREASE05,SI_WIN_SUP_CONTROLINCREASE,5,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,30,=,=,=,=,=,=,=,=,=,=,130,0,1000,=,=,=,1200000,=,1,50,600
SA_WIN_BACKSTEP01,SI_WIN_YOYO_BACKSTEP,1,328,422,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,80,0,1000,12,=,=,=,=,1,61,600
SA_WIN_BACKSTEP02,SI_WIN_YOYO_BACKSTEP,2,344,443,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,0,1000,12,=,=,=,=,1,61,600
SA_WIN_BACKSTEP03,SI_WIN_YOYO_BACKSTEP,3,362,465,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,120,0,1000,12,=,=,=,=,1,61,600
SA_WIN_BACKSTEP04,SI_WIN_YOYO_BACKSTEP,4,380,490,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,140,0,1000,12,=,=,=,=,1,61,600
SA_WIN_BACKSTEP05,SI_WIN_YOYO_BACKSTEP,5,398,514,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,160,0,1000,12,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE01,SI_CRA_CRBOW_RANGESTRIKE,1,164,211,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,80,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE02,SI_CRA_CRBOW_RANGESTRIKE,2,172,222,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,100,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE03,SI_CRA_CRBOW_RANGESTRIKE,3,180,233,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,120,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE04,SI_CRA_CRBOW_RANGESTRIKE,4,189,244,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,140,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_RANGESTRIKE05,SI_CRA_CRBOW_RANGESTRIKE,5,199,256,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,160,=,0,1000,8,=,=,=,=,1,61,600
SA_CRA_EVASAONINCREASE01,SI_CRA_SUP_POWERINCREASE,1,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,250,=,=,=,=,=,=,=,=,=,50,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_EVASAONINCREASE02,SI_CRA_SUP_POWERINCREASE,2,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,300,=,=,=,=,=,=,=,=,=,70,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_EVASAONINCREASE03,SI_CRA_SUP_POWERINCREASE,3,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,350,=,=,=,=,=,=,=,=,=,90,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_EVASAONINCREASE04,SI_CRA_SUP_POWERINCREASE,4,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,400,=,=,=,=,=,=,=,=,=,110,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_EVASAONINCREASE05,SI_CRA_SUP_POWERINCREASE,5,=,=,=,=,=,=,=,=,=,DST_ATKPOWER,=,450,=,=,=,=,=,=,=,=,=,130,=,0,1000,=,=,=,1200000,=,1,50,600
SA_CRA_CONTROLINCREASE01,SI_CRA_SUP_CONTROLINCREASE,1,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,10,=,=,=,=,=,=,=,=,=,50,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_CONTROLINCREASE02,SI_CRA_SUP_CONTROLINCREASE,2,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,15,=,=,=,=,=,=,=,=,=,70,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_CONTROLINCREASE03,SI_CRA_SUP_CONTROLINCREASE,3,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,20,=,=,=,=,=,=,=,=,=,90,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_CONTROLINCREASE04,SI_CRA_SUP_CONTROLINCREASE,4,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,25,=,=,=,=,=,=,=,=,=,110,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_CONTROLINCREASE05,SI_CRA_SUP_CONTROLINCREASE,5,=,=,=,=,=,=,=,=,=,DST_ADJ_HITRATE,=,30,=,=,=,=,=,=,=,=,=,130,=,0,1000,=,=,=,300000,=,1,50,600
SA_CRA_HAWKEYE01,SI_CRA_SUP_HAWKEYE,1,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,10,=,=,=,=,=,=,=,=,=,80,=,0,1000,8,=,=,300000,=,1,4,600
SA_CRA_HAWKEYE02,SI_CRA_SUP_HAWKEYE,2,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,15,=,=,=,=,=,=,=,=,=,100,=,0,1000,8,=,=,300000,=,1,4,600
SA_CRA_HAWKEYE03,SI_CRA_SUP_HAWKEYE,3,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,20,=,=,=,=,=,=,=,=,=,120,=,0,1000,8,=,=,300000,=,1,4,600
SA_CRA_HAWKEYE04,SI_CRA_SUP_HAWKEYE,4,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,25,=,=,=,=,=,=,=,=,=,140,=,0,1000,8,=,=,300000,=,1,4,600
SA_CRA_HAWKEYE05,SI_CRA_SUP_HAWKEYE,5,=,=,=,=,=,=,=,=,=,DST_HAWKEYE_RATE,=,30,=,=,=,=,=,=,=,=,=,160,=,0,1000,8,=,=,300000,=,1,4,1200
SA_FLO_DOT01,SI_FLO_HEAL_DOT,1,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,1000,=,60000,1000,8,=,=,6000,=,1,1,600
SA_FLO_DOT02,SI_FLO_HEAL_DOT,2,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,1500,=,60000,1000,8,=,=,8000,=,1,1,600
SA_FLO_DOT03,SI_FLO_HEAL_DOT,3,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,2000,=,60000,1000,8,=,=,10000,=,1,1,600
SA_FLO_DOT04,SI_FLO_HEAL_DOT,4,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,2500,=,60000,1000,8,=,=,12000,=,1,1,600
SA_FLO_DOT05,SI_FLO_HEAL_DOT,5,=,=,=,=,=,=,=,=,=,DST_MONSTER_DMG,=,10,=,=,=,=,=,=,=,=,=,3000,=,60000,1000,8,=,=,14000,=,1,1,600
SA_FLO_BLESSSTEP01,SI_FLO_SQU_BLESSSTEP,1,=,=,=,=,=,=,=,=,=,DST_SPEED,=,30,=,=,=,=,=,=,=,=,=,300,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSSTEP02,SI_FLO_SQU_BLESSSTEP,2,=,=,=,=,=,=,=,=,=,DST_SPEED,=,33,=,=,=,=,=,=,=,=,=,350,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSSTEP03,SI_FLO_SQU_BLESSSTEP,3,=,=,=,=,=,=,=,=,=,DST_SPEED,=,36,=,=,=,=,=,=,=,=,=,400,=,0,1000,10,=,=,300000,=,1,2,600
SA_FLO_BLESSSTEP04,SI_FLO_SQU_BLESSSTEP,4,=,=,=,=,=,=,=,=,=,DST_SPEED,=,39,=,=,=,=,=,=,=,=,=,450,=,0,1000,10,=,=,300000,=,1,2,600
SA_FLO_BLESSSTEP05,SI_FLO_SQU_BLESSSTEP,5,=,=,=,=,=,=,=,=,=,DST_SPEED,=,42,=,=,=,=,=,=,=,=,=,500,=,0,1000,10,=,=,1200000,=,1,3,600
SA_FLO_BLESSBODY01,SI_FLO_SQU_BLESSBODY,1,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,300,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSBODY02,SI_FLO_SQU_BLESSBODY,2,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,350,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSBODY03,SI_FLO_SQU_BLESSBODY,3,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,400,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSBODY04,SI_FLO_SQU_BLESSBODY,4,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,450,=,0,1000,10,=,=,300000,=,1,1,600
SA_FLO_BLESSBODY05,SI_FLO_SQU_BLESSBODY,5,=,=,=,=,=,=,=,=,=,DST_PVP_DMG,=,10,=,=,=,=,=,=,=,=,=,500,=,0,1000,10,=,=,1200000,=,1,1,600
SA_FLO_BLESSARMOR01,SI_FLO_SQU_BLESSARMOR,1,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,300,=,0,1000,10,=,=,300000,=,1,15,600
SA_FLO_BLESSARMOR02,SI_FLO_SQU_BLESSARMOR,2,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,350,=,0,1000,10,=,=,300000,=,1,17,600
SA_FLO_BLESSARMOR03,SI_FLO_SQU_BLESSARMOR,3,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,400,=,0,1000,10,=,=,300000,=,1,19,600
SA_FLO_BLESSARMOR04,SI_FLO_SQU_BLESSARMOR,4,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,450,=,0,1000,10,=,=,300000,=,1,21,600
SA_FLO_BLESSARMOR05,SI_FLO_SQU_BLESSARMOR,5,=,=,=,=,=,=,=,=,=,DST_STAT_ALLUP,=,25,=,=,=,=,=,=,=,=,=,500,=,0,1000,10,=,=,1200000,=,1,24,600
SA_FLO_ABSOLUTE01,SI_FLO_SUP_ABSOLUTE,1,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,200000,=,=,=,=,=,=,=,=,=,1000,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_ABSOLUTE02,SI_FLO_SUP_ABSOLUTE,2,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,250000,=,=,=,=,=,=,=,=,=,1200,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_ABSOLUTE03,SI_FLO_SUP_ABSOLUTE,3,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,300000,=,=,=,=,=,=,=,=,=,1400,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_ABSOLUTE04,SI_FLO_SUP_ABSOLUTE,4,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,350000,=,=,=,=,=,=,=,=,=,1600,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_ABSOLUTE05,SI_FLO_SUP_ABSOLUTE,5,=,=,=,=,=,=,=,=,=,DST_IGNORE_DMG_PVP,=,400000,=,=,=,=,=,=,=,=,=,1800,=,490000,1000,=,=,=,300000,=,1,50,600
SA_FLO_PATTERS01,SI_FLO_CHEER_PATTERS,1,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,300,=,0,600,=,=,=,48000,=,1,1,600
SA_FLO_PATTERS02,SI_FLO_CHEER_PATTERS,2,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,350,=,0,600,=,=,=,51000,=,1,1,600
SA_FLO_PATTERS03,SI_FLO_CHEER_PATTERS,3,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,400,=,0,600,=,=,=,54000,=,1,2,600
SA_FLO_PATTERS04,SI_FLO_CHEER_PATTERS,4,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,450,=,0,600,=,=,=,57000,=,1,2,600
SA_FLO_PATTERS05,SI_FLO_CHEER_PATTERS,5,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,500,=,0,600,=,=,=,60000,=,1,3,600
SA_FOR_FORCETENACITY01,SI_FOR_SQU_FORCETENACITY,1,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,100,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,300000,=,1,20,600
SA_FOR_FORCETENACITY02,SI_FOR_SQU_FORCETENACITY,2,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,150,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,300000,=,1,22,600
SA_FOR_FORCETENACITY03,SI_FOR_SQU_FORCETENACITY,3,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,200,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,300000,=,1,24,600
SA_FOR_FORCETENACITY04,SI_FOR_SQU_FORCETENACITY,4,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,250,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,300000,=,1,26,600
SA_FOR_FORCETENACITY05,SI_FOR_SQU_FORCETENACITY,5,=,=,=,=,=,=,=,=,=,DST_ADDMAGIC,=,300,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,300000,=,1,29,600
SA_FOR_FORCEANGER01,SI_FOR_SQU_FORCEANGER,1,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,100,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,300000,=,1,20,600
SA_FOR_FORCEANGER02,SI_FOR_SQU_FORCEANGER,2,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,120,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,300000,=,1,22,600
SA_FOR_FORCEANGER03,SI_FOR_SQU_FORCEANGER,3,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,140,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,300000,=,1,24,600
SA_FOR_FORCEANGER04,SI_FOR_SQU_FORCEANGER,4,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,160,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,300000,=,1,26,600
SA_FOR_FORCEANGER05,SI_FOR_SQU_FORCEANGER,5,=,=,=,=,=,=,=,=,=,DST_CHR_DMG,=,180,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,300000,=,1,29,600
SA_FOR_FORCESPEED01,SI_FOR_SQU_FORCESPEED,1,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,80,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,300000,=,1,25,600
SA_FOR_FORCESPEED02,SI_FOR_SQU_FORCESPEED,2,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,160,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,300000,=,1,28,600
SA_FOR_FORCESPEED03,SI_FOR_SQU_FORCESPEED,3,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,240,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,300000,=,1,31,600
SA_FOR_FORCESPEED04,SI_FOR_SQU_FORCESPEED,4,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,320,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,300000,=,1,34,600
SA_FOR_FORCESPEED05,SI_FOR_SQU_FORCESPEED,5,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,400,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,300000,=,1,38,600
SA_FOR_FORCEMAD01,SI_FOR_SQU_FORCEMAD,1,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,25,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,300000,=,1,25,600
SA_FOR_FORCEMAD02,SI_FOR_SQU_FORCEMAD,2,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,30,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,300000,=,1,28,600
SA_FOR_FORCEMAD03,SI_FOR_SQU_FORCEMAD,3,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,35,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,300000,=,1,31,600
SA_FOR_FORCEMAD04,SI_FOR_SQU_FORCEMAD,4,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,40,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,300000,=,1,34,600
SA_FOR_FORCEMAD05,SI_FOR_SQU_FORCEMAD,5,=,=,=,=,=,=,=,=,=,DST_CHR_CHANCECRITICAL,=,45,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,300000,=,1,38,600
SA_MEN_FEARSCREAM01,SI_MEN_WAN_FEARSCREAM,1,120,121,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,2000,9000,=,1,1,600
SA_MEN_FEARSCREAM02,SI_MEN_WAN_FEARSCREAM,2,122,123,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,2000,9500,=,1,1,600
SA_MEN_FEARSCREAM03,SI_MEN_WAN_FEARSCREAM,3,124,125,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,2000,10000,=,1,1,600
SA_MEN_FEARSCREAM04,SI_MEN_WAN_FEARSCREAM,4,126,127,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,1000,10500,=,1,1,600
SA_MEN_FEARSCREAM05,SI_MEN_WAN_FEARSCREAM,5,128,129,=,=,=,=,=,=,=,DST_CHRSTATE,=,CHS_BLEEDING,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,1000,11000,=,1,1,600
SA_MEN_DARKNESSLAKE01,SI_MEN_WAN_DARKNESSLAKE,1,140,141,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,=,2000,1000,=,=,=,=,=,1,15,600
SA_MEN_DARKNESSLAKE02,SI_MEN_WAN_DARKNESSLAKE,2,142,143,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,=,2000,1000,=,=,=,=,=,1,17,600
SA_MEN_DARKNESSLAKE03,SI_MEN_WAN_DARKNESSLAKE,3,144,145,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,=,2000,1000,=,=,=,=,=,1,19,600
SA_MEN_DARKNESSLAKE04,SI_MEN_WAN_DARKNESSLAKE,4,146,147,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,=,2000,1000,=,=,=,=,=,1,21,600
SA_MEN_DARKNESSLAKE05,SI_MEN_WAN_DARKNESSLAKE,5,148,149,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,=,2000,1000,=,=,=,=,=,1,24,600
SA_MEN_ATKDECREASE01,SI_MEN_WAN_ATKDECREASE,1,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-5,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,=,5000,=,1,20,600
SA_MEN_ATKDECREASE02,SI_MEN_WAN_ATKDECREASE,2,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-10,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,=,10000,=,1,22,600
SA_MEN_ATKDECREASE03,SI_MEN_WAN_ATKDECREASE,3,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-15,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,=,15000,=,1,24,600
SA_MEN_ATKDECREASE04,SI_MEN_WAN_ATKDECREASE,4,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-20,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,=,20000,=,1,26,600
SA_MEN_ATKDECREASE05,SI_MEN_WAN_ATKDECREASE,5,=,=,=,=,=,=,=,=,=,DST_ATKPOWER_RATE,=,-25,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,=,25000,=,1,29,600
SA_MEN_DEFDECREASE01,SI_MEN_WAN_DEFDECREASE,1,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-5,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,=,5000,=,1,15,600
SA_MEN_DEFDECREASE02,SI_MEN_WAN_DEFDECREASE,2,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-10,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,=,10000,=,1,17,600
SA_MEN_DEFDECREASE03,SI_MEN_WAN_DEFDECREASE,3,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-15,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,=,15000,=,1,19,600
SA_MEN_DEFDECREASE04,SI_MEN_WAN_DEFDECREASE,4,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-20,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,=,20000,=,1,21,600
SA_MEN_DEFDECREASE05,SI_MEN_WAN_DEFDECREASE,5,=,=,=,=,=,=,=,=,=,DST_ADJDEF_RATE,=,-25,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,=,25000,=,1,24,600
SA_MEN_SPEDECREASE01,SI_MEN_WAN_SPEDECREASE,1,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-200,=,=,=,=,=,=,=,=,=,300,=,0,1000,10,=,=,5000,=,1,25,600
SA_MEN_SPEDECREASE02,SI_MEN_WAN_SPEDECREASE,2,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-300,=,=,=,=,=,=,=,=,=,350,=,0,1000,10,=,=,10000,=,1,28,600
SA_MEN_SPEDECREASE03,SI_MEN_WAN_SPEDECREASE,3,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-400,=,=,=,=,=,=,=,=,=,400,=,0,1000,10,=,=,15000,=,1,31,600
SA_MEN_SPEDECREASE04,SI_MEN_WAN_SPEDECREASE,4,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-500,=,=,=,=,=,=,=,=,=,450,=,0,1000,10,=,=,20000,=,1,34,600
SA_MEN_SPEDECREASE05,SI_MEN_WAN_SPEDECREASE,5,=,=,=,=,=,=,=,=,=,DST_ATTACKSPEED,=,-600,=,=,=,=,=,=,=,=,=,500,=,0,1000,10,=,=,25000,=,1,38,600
SA_ELE_THUNDERBOLT01,SI_ELE_STF_THUNDERBOLT,1,141,142,=,=,=,=,17,8,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,300,=,0,1000,8,=,=,3000,=,1,25,600
SA_ELE_THUNDERBOLT02,SI_ELE_STF_THUNDERBOLT,2,143,144,=,=,=,=,19,9,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,350,=,0,1000,8,=,=,3000,=,1,28,600
SA_ELE_THUNDERBOLT03,SI_ELE_STF_THUNDERBOLT,3,143,146,=,=,=,=,21,10,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,400,=,0,1000,8,=,=,3000,=,1,31,600
SA_ELE_THUNDERBOLT04,SI_ELE_STF_THUNDERBOLT,4,147,149,=,=,=,=,23,11,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,450,=,0,1000,8,=,=,3000,=,1,34,600
SA_ELE_THUNDERBOLT05,SI_ELE_STF_THUNDERBOLT,5,150,151,=,=,=,=,25,12,=,DST_CHRSTATE,=,CHS_STUN,=,=,=,=,=,=,=,=,=,500,=,0,1000,8,=,=,3000,=,1,38,600
SA_ELE_FINALSPEAR01,SI_ELE_STF_FINALSPEAR,1,100,101,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,=,=,=,1,15,600
SA_ELE_FINALSPEAR02,SI_ELE_STF_FINALSPEAR,2,102,103,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,=,=,=,1,17,600
SA_ELE_FINALSPEAR03,SI_ELE_STF_FINALSPEAR,3,105,106,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,=,=,=,1,19,600
SA_ELE_FINALSPEAR04,SI_ELE_STF_FINALSPEAR,4,107,108,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,=,=,=,1,21,600
SA_ELE_FINALSPEAR05,SI_ELE_STF_FINALSPEAR,5,109,110,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,=,=,=,1,24,600
SA_ELE_COSMICELEMENT01,SI_ELE_STF_COSMICELEMENT,1,100,101,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,300,=,0,1000,=,=,=,=,=,1,15,600
SA_ELE_COSMICELEMENT02,SI_ELE_STF_COSMICELEMENT,2,102,103,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,350,=,0,1000,=,=,=,=,=,1,17,600
SA_ELE_COSMICELEMENT03,SI_ELE_STF_COSMICELEMENT,3,105,106,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,400,=,0,1000,=,=,=,=,=,1,19,600
SA_ELE_COSMICELEMENT04,SI_ELE_STF_COSMICELEMENT,4,107,108,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,450,=,0,1000,=,=,=,=,=,1,21,600
SA_ELE_COSMICELEMENT05,SI_ELE_STF_COSMICELEMENT,5,109,110,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,=,500,=,0,1000,=,=,=,=,=,1,24,600
SA_ELE_SLIPPING01,SI_ELE_STF_SLIPPING,1,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,10,=,=,=,=,=,=,=,300,=,0,600,=,=,=,48000,=,1,1,600
SA_ELE_SLIPPING02,SI_ELE_STF_SLIPPING,2,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,15,=,=,=,=,=,=,=,350,=,0,600,=,=,=,51000,=,1,1,600
SA_ELE_SLIPPING03,SI_ELE_STF_SLIPPING,3,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,20,=,=,=,=,=,=,=,400,=,0,600,=,=,=,54000,=,1,2,600
SA_ELE_SLIPPING04,SI_ELE_STF_SLIPPING,4,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,25,=,=,=,=,=,=,=,450,=,0,600,=,=,=,57000,=,1,2,600
SA_ELE_SLIPPING05,SI_ELE_STF_SLIPPING,5,=,=,=,=,=,=,100,100,=,DST_CHRSTATE,=,CHS_STUN,=,30,=,=,=,=,=,=,=,500,=,0,600,=,=,=,60000,=,1,3,600
//스톰블레이드 홀딩스톰 스킬,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
SA_STORM_HOLDINGSTORM01,SI_STORM_DOUBLE_HOLDINGSTORM,1,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,100,0,600,=,=,=,48000,=,1,1,600
SA_STORM_HOLDINGSTORM02,SI_STORM_DOUBLE_HOLDINGSTORM,2,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,150,0,600,=,=,=,51000,=,1,1,600
SA_STORM_HOLDINGSTORM03,SI_STORM_DOUBLE_HOLDINGSTORM,3,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,200,0,600,=,=,=,54000,=,1,2,600
SA_STORM_HOLDINGSTORM04,SI_STORM_DOUBLE_HOLDINGSTORM,4,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,250,0,600,=,=,=,57000,=,1,2,600
SA_STORM_HOLDINGSTORM05,SI_STORM_DOUBLE_HOLDINGSTORM,5,=,=,=,=,=,=,100,100,=,DST_SPEED,=,0,=,0,=,=,=,=,=,=,=,=,300,0,600,=,=,=,60000,=,1,3,600
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Old 03/20/2016, 22:00   #4


 
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Hmm, hab sie mal mit meinen Einträgen abgeglichen, auf dem ersten Blick ist da soweit kein Unterschied. Wie schauts aus mit den anderen defines weiter oben in der defineSkill? Sind die vorhanden?

Und funktioniert jeder einzelne Skill davon nicht oder nur bestimmte?
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Old 03/20/2016, 22:18   #5

 
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Also die Normalen Skill bis Hero gehen ALLE.

Code:
#define	SI_LOD_SUP_PULLING			400
#define	SI_LOD_ONE_GRANDRAGE		401
#define	SI_LOD_ONE_SHILDSTRIKE		402
#define	SI_LOD_SUP_ANGER			403
#define	SI_LOD_SUP_HOLYARMOR		404
#define	SI_LOD_SUP_SCOPESTRIKE		405
#define	SI_STORM_DOUBLE_CROSSBLOOD	406
#define	SI_STORM_DOUBLE_STORMBLAST	407
#define	SI_STORM_SUP_POWERINCREASE	408
#define	SI_WIN_YOYO_MADHURRICANE	409
#define	SI_WIN_SUP_EVASIONINCREASE	410
#define	SI_WIN_SUP_CONTROLINCREASE	411
#define	SI_WIN_YOYO_BACKSTEP		412
#define	SI_CRA_CRBOW_RANGESTRIKE	413
#define	SI_CRA_SUP_POWERINCREASE	414
#define	SI_CRA_SUP_CONTROLINCREASE	415
#define	SI_CRA_SUP_HAWKEYE			416
#define	SI_FLO_HEAL_DOT				417
#define	SI_FLO_SQU_BLESSSTEP		418
#define	SI_FLO_SQU_BLESSBODY		419
#define	SI_FLO_SQU_BLESSARMOR		420
#define	SI_FLO_SUP_ABSOLUTE			421
#define	SI_FLO_CHEER_PATTERS		422
#define	SI_FOR_SQU_FORCETENACITY	423
#define	SI_FOR_SQU_FORCEANGER		424
#define	SI_FOR_SQU_FORCESPEED		425
#define	SI_FOR_SQU_FORCEMAD			426
#define	SI_MEN_WAN_FEARSCREAM		427
#define	SI_MEN_WAN_DARKNESSLAKE		428
#define	SI_MEN_WAN_ATKDECREASE		429
#define	SI_MEN_WAN_DEFDECREASE		430
#define	SI_MEN_WAN_SPEDECREASE		431
#define	SI_ELE_STF_THUNDERBOLT		432
#define	SI_ELE_STF_FINALSPEAR		433
#define	SI_ELE_STF_COSMICELEMENT	434
#define	SI_ELE_STF_SLIPPING			435
#define	SI_STORM_DOUBLE_HOLDINGSTORM	436
Also die 3rd Skills gehen Alle nicht.
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Old 03/20/2016, 23:05   #6


 
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Quote:
Originally Posted by Arcitc™ View Post
Also die Normalen Skill bis Hero gehen ALLE.

Code:
#define	SI_LOD_SUP_PULLING			400
#define	SI_LOD_ONE_GRANDRAGE		401
#define	SI_LOD_ONE_SHILDSTRIKE		402
#define	SI_LOD_SUP_ANGER			403
#define	SI_LOD_SUP_HOLYARMOR		404
#define	SI_LOD_SUP_SCOPESTRIKE		405
#define	SI_STORM_DOUBLE_CROSSBLOOD	406
#define	SI_STORM_DOUBLE_STORMBLAST	407
#define	SI_STORM_SUP_POWERINCREASE	408
#define	SI_WIN_YOYO_MADHURRICANE	409
#define	SI_WIN_SUP_EVASIONINCREASE	410
#define	SI_WIN_SUP_CONTROLINCREASE	411
#define	SI_WIN_YOYO_BACKSTEP		412
#define	SI_CRA_CRBOW_RANGESTRIKE	413
#define	SI_CRA_SUP_POWERINCREASE	414
#define	SI_CRA_SUP_CONTROLINCREASE	415
#define	SI_CRA_SUP_HAWKEYE			416
#define	SI_FLO_HEAL_DOT				417
#define	SI_FLO_SQU_BLESSSTEP		418
#define	SI_FLO_SQU_BLESSBODY		419
#define	SI_FLO_SQU_BLESSARMOR		420
#define	SI_FLO_SUP_ABSOLUTE			421
#define	SI_FLO_CHEER_PATTERS		422
#define	SI_FOR_SQU_FORCETENACITY	423
#define	SI_FOR_SQU_FORCEANGER		424
#define	SI_FOR_SQU_FORCESPEED		425
#define	SI_FOR_SQU_FORCEMAD			426
#define	SI_MEN_WAN_FEARSCREAM		427
#define	SI_MEN_WAN_DARKNESSLAKE		428
#define	SI_MEN_WAN_ATKDECREASE		429
#define	SI_MEN_WAN_DEFDECREASE		430
#define	SI_MEN_WAN_SPEDECREASE		431
#define	SI_ELE_STF_THUNDERBOLT		432
#define	SI_ELE_STF_FINALSPEAR		433
#define	SI_ELE_STF_COSMICELEMENT	434
#define	SI_ELE_STF_SLIPPING			435
#define	SI_STORM_DOUBLE_HOLDINGSTORM	436
Also die 3rd Skills gehen Alle nicht.
Schreib mir noob in Skype ich fixe dein Probleme
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Old 03/21/2016, 15:42   #7

 
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ideen können gerne noch drunter geschrieben werden
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Old 03/21/2016, 17:35   #8


 
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Wie schauts mit den Begrenzungen aus in der defineJob?
Code:
#define MAX_JOB_SKILL			5
#define MAX_EXPERT_SKILL		90
#define MAX_PRO_SKILL			90
#define MAX_TROUPE_SKILL		9
#define MAX_MASTER_SKILL		1
#define MAX_HERO_SKILL			1
#ifdef __3RD_LEGEND16

#define MAX_LEGEND_HERO_SKILL			90

#endif // __3RD_LEGEND16

Edit:
Standart sollte das hier sein:
Code:
#define MAX_JOB_SKILL			3
#define MAX_EXPERT_SKILL		20
#define MAX_PRO_SKILL			20
#define MAX_TROUPE_SKILL		9
#define MAX_MASTER_SKILL		1
#define MAX_HERO_SKILL			1

#ifdef __3RD_LEGEND16

#define MAX_LEGEND_HERO_SKILL			6

#endif // __3RD_LEGEND16
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Old 03/21/2016, 17:40   #9

 
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Code:
#define JTYPE_BASE   0
#define JTYPE_EXPERT 1
#define JTYPE_PRO    2
#define JTYPE_TROUPE 3
#define JTYPE_COMMON 4
#define JTYPE_MASTER	 5
#define JTYPE_HERO	 6

#ifdef __3RD_LEGEND16

#define JTYPE_LEGEND_HERO	 7

#endif // __3RD_LEGEND16

#define MAX_JOB_SKILL			3
#define MAX_EXPERT_SKILL		20
#define MAX_PRO_SKILL			20
#define MAX_TROUPE_SKILL		9
#define MAX_MASTER_SKILL		1
#define MAX_HERO_SKILL			1

#ifdef __3RD_LEGEND16

#define MAX_LEGEND_HERO_SKILL			6

#endif // __3RD_LEGEND16
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Old 03/21/2016, 17:41   #10
 
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Wie bei allen Problemen: Einfach mal debuggen..

-Den Ladeprozess überprüfen (Breakpoints können AFAIK Bedingungen haben, falls das nicht funktioniert den Breakpoint in einen if-Block)

-Die Buggy Stelle im Src checken und überprüfen ob die Werte so Sinn machen.
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Old 03/22/2016, 19:58   #11

 
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Hier fliegt er raus :
Code:
	if(pSkillProp == NULL)
		return FALSE;
Wenn ich die Skill Id hinten änder gehen die Skills ? was soll das xD
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Old 03/24/2016, 09:44   #12

 
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push ..
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Old 03/24/2016, 12:14   #13


 
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Quote:
Originally Posted by Arcitc™ View Post
Hier fliegt er raus :
Code:
	if(pSkillProp == NULL)
		return FALSE;
Wenn ich die Skill Id hinten änder gehen die Skills ? was soll das xD
Wenn die Skills dann funktionieren, warum nicht einfach überall die IDs ändern und geändert lassen?
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Old 03/24/2016, 16:43   #14

 
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die 3rd jobs skills gehen dann nicht z.b. gebe ich dem Power Inc. von Blade eine andere Id und ich bekomm dann den buff von der anderen Id
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Old 03/24/2016, 18:56   #15


 
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Quote:
Originally Posted by Arcitc™ View Post
die 3rd jobs skills gehen dann nicht z.b. gebe ich dem Power Inc. von Blade eine andere Id und ich bekomm dann den buff von der anderen Id
Ihr müsst dabei auch beachten das in defineSkill und propSkill die IDs geändert werden müssen. Am besten rebuilded ihr danach auch den gesamten Server.
Wenn das Problem dann weiterhin besteht, kann ich mal über Teamviewer drüber schauen wenn ihr wollt. Hab schon einige eigene Skills gemacht, daher kenn ich mich bei Problemen diesbezüglich relativ gut aus.
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