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Source Upgraden
Discussion on Source Upgraden within the Flyff Private Server forum part of the Flyff category.
03/30/2015, 18:24
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#1
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Source Upgraden
Hay^^,
wollte grad mal meine Source auf vs2010 Upgraden klappt sogut wie alles. Nur der Acc Server will sich nicht Kompilieren lassen ...
der fehler :
wäre nice wenn mir da wer helfen könnte ^^
Lg
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03/30/2015, 18:31
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#2
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Google, erstes Ergebnis auf Stackoverflow lieferte die Lösung...:
VS2010 SP1 installieren oder incremental linking deaktivieren.
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03/30/2015, 18:41
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#3
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danke ^^ das Problem ist das ich nicht auf Google komme xD sieht man hier :
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03/31/2015, 01:28
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#4
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Quote:
Originally Posted by Arcitc™
danke ^^ das Problem ist das ich nicht auf Google komme xD sieht man hier :
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Dann solltest du für Suche eben oder benutzen.
Für Programmierprobleme ist eigentlich immer die beste Anlaufstelle - Englisch- und Programmierkenntnisse vorrausgesetzt.
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03/31/2015, 03:03
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#5
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hay danke für die hilfe klappt alles super bis auf die Neuz die spuckt mir immernoch fehler und warnungen aus wisst ihr wie man die ganzen warnings fixxen kann? In den zeilen die da stehen steht immer #include "stdafx.h" ^^
Lg und gute Nacht
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03/31/2015, 06:54
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#6
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Für alle Fehler sei dir das RICHTIGE Suchen danach empfohlen:
-> "Produktname" "Fehlercode"
In diesem Fall also
-> "visual studio 2010 c4653"
Ich verweise erneut auf Stackoverflow:
Quote:
Properties > C/C++ > Precompiled Headers > replace "Use Precompiled Header" with "Not Using Precompiled Headers". That's it. Build.
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Sieht bei mir dann so aus:
Ersteres dann eben auf "Vorkompilierte Header nicht verwenden" setzen.
Wundert mich nur, dass diese Warnung kommt, da ich das Problem bei VS10 nicht hatte. Das kann darauf hinweisen, dass in deiner stdafx.h irgendwie gepfuscht worden ist - wäre also interessant, den Inhalt der Datei mal zu sehen.
(mal davon abgesehen kannst du die Warnungen ansonsten ignorieren, da es nur Warnungen sind)
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03/31/2015, 12:43
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#7
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Danke
hier meine Stdafx.h
Code:
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#define _USE_32BIT_TIME_T // using 32bit time_t
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define _WIN32_WINNT 0x0501 // 13_07_17 (twi) - changed WINNT Ver to Windows XP
#define WINVER 0x0501 // 13_07_17 (twi) - changed WINVER to Windows XP
//#define _WIN32_WINNT 0x0500 //(Windows 2000)
//#define _WIN32_WINNT 0x0502 //(Windows Server 2003)
//#define _WIN32_WINNT 0x0600 //(Windows Vista)
//#define _WIN32_WINNT 0x0601 //(Windows 7)
//#define WINVER 0x0500 //(Windows 2000)
//#define WINVER 0x0502 //(Windows Server 2003)
//#define WINVER 0x0600 //(Windows Vista)
//#define WINVER 0x0601 //(Windows 7)
#pragma warning(disable:4786)
// Windows or Standard
#include <afxwin.h>
#include <AFXTEMPL.H> // MFC Automation classes
#include <winuser.h>
#include <basetsd.h>
#include <memory.h>
#include <mmsystem.h>
#include <string.h>
#include <stdio.h>
#include <tchar.h>
#include <time.h>
#include <stdlib.h>
#include <process.h>
#include <afxdisp.h> // MFC Automation classes
// STL
#include <vector>
#include <list>
#include <map>
#include <string>
#include <queue>
using namespace std;
#define __CLIENT
// exception handler°ü·Ã
#define ADDR_ACCUMULATOR "211.33.142.133"
#include "NeuzVersion.h"
#include "VersionCommon.h"
#include "DefineCommon.h"
#include "Resource.h"
#include "authorization.h"
// DirectX or 3D Core
#include <D3D9.h>
#include <dxerr9.h>
#include <dsound.h>
#include <dshow.h>
#include "memtrace.h"
#include "dxutil.h"
#include "d3denumeration.h"
#include "d3dsettings.h"
#include "d3dapp.h"
#include "vutil.h"
#include "d3dfont.h"
#include "d3dutil.h"
#include "DSUtil.h"
// Network
#include "CmnHdr.h"
#include "File.h"
#include "chassert.h"
// Resource
#include "misc.h"
#include "define.h"
#include "defineAttribute.h"
#include "defineItemKind.h"
#include "defineJob.h"
#include "defineWorld.h"
#include "WndStyle.h"
// MultiMedia
#include <atlbase.h>
// Common
#include "Data.h"
#include "Timer.h"
#include "Scanner.h"
#include "Script.h"
#include "2DRender.h"
#include "SkyBox.h"
#include "patch.h"
#include "Project.h"
#include "path.h"
#include "landscape.h"
#include "xUtil3D.h"
#include "Graphic3D.h"
#include "Debug.h"
#include "Music.h"
#include "HwOption.h"
#include "Messenger.h"
#include "yUtil.h"
#if __VER >= 15 // __BS_CHANGING_ENVIR
#include "TexturePool.h" //gmpbigsun
#endif //__BS_CHANGING_ENVIR
// Model
#include "Model.h"
#include "Billboard.h"
#include "Material.h"
#include "Bone.h"
#include "Object3D.h"
#include "ModelObject.h"
#include "ModelMng.h"
#include "Particle.h"
// object
#include "Obj.h"
#include "Ctrl.h"
#include "Item.h"
#include "sfxbase.h"
#include "Mover.h"
#include "Region.h"
#include "Weather.h"
#include "Camera.h"
#include "Light.h"
#include "World.h"
#include "WorldMng.h"
#include "CreateObj.h"
#include "authorization.h"
// Interface
#include "EditString.h" // CStringÀ» È®ÀåÇÑ CEditString
#include "ToolTip.h" // ÅøÆÁ
#include "ITheme.h" // ÀÎÅÍÆäÀ̽ºÀÇ »ö»ó, ½ºÅ², ÆùÆ® µûÀ§ÀÇ Á¤ÀÇ Å¬·¹½º
#include "WndBase.h" // À©µµÀÇ ±âº» Ŭ·¡½º, ±âŸ °¢Á¾ ÄÜÆ®·Ñ (¹öÆ°, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndControl.h" // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öÆ°, ½ºÅ©·Ñ¹Ù µîµî)
#include "wndEditCtrl.h" // ¿¡µðÆ® ÄÜÆ®·Ñ, IME, ¹®ÀÚ ÀÔ·Â
#include "WndItemCtrl.h" // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öÆ°, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndTradeCtrl.h" // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öÆ°, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndNeuz.h" // Neuz ÇüÅÂÀÇ À©µµ Ãâ·Â ±âº» Ŭ·¡½º
#include "WndMessageBox.h" // ¸Å½ÃÁö ¹Ú½º, °æ°í, Á¾·á µîµî
#include "WndGuideSystem.h"
#include "WndTitle.h" // TitleÀÇ À©µµ Ŭ·¡½º (Login, Character List µîµî)
#include "WndTaskBar.h" // ŽºÅ© ¹Ù Ŭ·¡½º °ü·Ã, ¸Å´º µîµî
#include "WndField.h" // FieldÀÇ À©µµ Ŭ·¡½º (»óÅÂ, Àκ¥Å丮 µîµî)
#include "WndCommunication.h"// FieldÀÇ À©µµ Ŭ·¡½º (»óÅÂ, Àκ¥Å丮 µîµî)
#include "WndOption.h" // Option °ü·Ã
#include "WndOptionGame.h" // °ÔÀÓ ¿É¼Ç
#include "WndDialog.h" // ´ëÈ*
#include "WndShop.h" // »óÁ¡
#include "WndMessengerSearch.h" // ¸Þ½ÅÀú °Ë»öâ
#include "WndManager.h" // À©µµ ¸Å´ÏÀú
#include "WndWorld.h" // ¿ùµå À©µµ
#include "WndGuild.h" // ±æµå À©µµ
#include "WndRankGuild.h" // ±æµå ·©Å·
#include "WndRankInfo.h"
#include "WndRankWar.h"
#include "WndGuildVote.h" // ±æµåÅõÇ¥ À©µµ
#include "WndUpgradeBase.h" // Àç·ÃÀ©µµ
#ifdef __YCLOTH
#include "cloth.h"
#endif
// Application
#include "DialogMsg.h"
#include "Neuz.h"
#include "tickcount.h"
#include "flyffevent.h"
// console
#ifdef __BS_CONSOLE
#include "Console.h"
#endif
#ifdef __BS_EFFECT_LUA
#include "BsCommon.h"
#endif
#define D3DDEVICE g_Neuz.m_pd3dDevice
extern BYTE g_bKeyTable[256]; // Å° ÀÔ·Â Å×À̺í
extern BOOL g_bSlotSwitchAboutEquipItem[ MAX_SLOT_ITEM ];
#ifdef __XKEYEDGE
extern BYTE g_bKeyTable2[256]; // Å° ÀÔ·Â Å×À̺í (Å° ¿¡Áö°Ë»ç¿ë)
#endif //__XKEYEDGE
extern CNeuzApp g_Neuz ; // ¾îÇø®ÄÉÀÌ¼Ç Å¬·¡½º, DX3D ÇÁ·¹ÀÓ ¿öÅ©
extern CToolTip g_toolTip ; // ÅøÆÁ Ãâ·Â
#if __VER >= 15 // __IMPROVE_SYSTEM_VER15
extern CToolTip g_toolTipSub1 ;
extern CToolTip g_toolTipSub2 ;
#endif // __IMPROVE_SYSTEM_VER15
extern CMover* g_pPlayer ; // Ç÷¹ÀÌ¾î °´Ã¼
extern CWorldMng g_WorldMng ;
extern CProject prj;
extern CModelObject* g_pBipedMesh;
extern CD3DApplication* g_pD3dApp;
extern CGameTimer g_GameTimer;
struct CULLINFO
{
D3DXVECTOR3 vecFrustum[8]; // corners of the view frustum
D3DXPLANE planeFrustum[6]; // planes of the view frustum
};
extern CULLINFO g_cullinfo;
extern CTickCount g_TickCount;
extern CFlyffEvent g_eLocal;
extern ADDSMMODE g_AddSMMode;
extern DWORD g_tmCurrent; // Àü¿ªÀ¸·Î »ç¿ëÇÒ ÇöÀç ½Ã°£.
extern int g_nRenderCnt; // ·»´õÈ*¸é¶§¸¶´Ù Çϳª¾¿ Ä«¿îÆ® µÇ´Â º¯¼ö
extern int g_nProcessCnt; // ÇÁ·Î¼¼½º¸¶´Ù Çϳª¾¿ Ä«¿îÆ® µÇ´Â º¯¼ö.
#if __VER >= 11 // __GUILD_COMBAT_1TO1
#include "GuildCombat1to1.h"
extern CGuildCombat1to1Mng g_GuildCombat1to1Mng;
#endif // __GUILD_COMBAT_1TO1
#ifdef __BS_CONSOLE
extern DlgConsole g_Console;
#endif
#ifdef __CERTIFIER_COLLECTING_SYSTEM
extern vector< CString > g_vecEncryptedValidCertifierIP;
#endif // __CERTIFIER_COLLECTING_SYSTEM
//////////////////////////////////////////////////////////////////////////
// mulcom BEGIN100218 Æнº¿öµå ¾ÏÈ£È*.
#include "../_Common/Rijndael.h"
// mulcom END100218 Æнº¿öµå ¾ÏÈ£È*.
//////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
ist das normal ?
Code:
1>------ Erstellen gestartet: Projekt: Neuz, Konfiguration: Release Win32 ------
1> accessory.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> CampusHelper.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> clord.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> Cloth.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> collecting.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> couplehelper.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> DPCertified.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> DPClient.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> DPClientGuildWar.cpp
1> Unknown compiler version - please run the configure tests and report the results
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03/31/2015, 13:07
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#8
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,739
Received Thanks: 1,669
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Quote:
Originally Posted by Arcitc™
Danke
hier meine Stdafx.h
Code:
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#define _USE_32BIT_TIME_T // using 32bit time_t
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define _WIN32_WINNT 0x0501 // 13_07_17 (twi) - changed WINNT Ver to Windows XP
#define WINVER 0x0501 // 13_07_17 (twi) - changed WINVER to Windows XP
//#define _WIN32_WINNT 0x0500 //(Windows 2000)
//#define _WIN32_WINNT 0x0502 //(Windows Server 2003)
//#define _WIN32_WINNT 0x0600 //(Windows Vista)
//#define _WIN32_WINNT 0x0601 //(Windows 7)
//#define WINVER 0x0500 //(Windows 2000)
//#define WINVER 0x0502 //(Windows Server 2003)
//#define WINVER 0x0600 //(Windows Vista)
//#define WINVER 0x0601 //(Windows 7)
#pragma warning(disable:4786)
// Windows or Standard
#include <afxwin.h>
#include <AFXTEMPL.H> // MFC Automation classes
#include <winuser.h>
#include <basetsd.h>
#include <memory.h>
#include <mmsystem.h>
#include <string.h>
#include <stdio.h>
#include <tchar.h>
#include <time.h>
#include <stdlib.h>
#include <process.h>
#include <afxdisp.h> // MFC Automation classes
// STL
#include <vector>
#include <list>
#include <map>
#include <string>
#include <queue>
using namespace std;
#define __CLIENT
// exception handler°ü·Ã
#define ADDR_ACCUMULATOR "211.33.142.133"
#include "NeuzVersion.h"
#include "VersionCommon.h"
#include "DefineCommon.h"
#include "Resource.h"
#include "authorization.h"
// DirectX or 3D Core
#include <D3D9.h>
#include <dxerr9.h>
#include <dsound.h>
#include <dshow.h>
#include "memtrace.h"
#include "dxutil.h"
#include "d3denumeration.h"
#include "d3dsettings.h"
#include "d3dapp.h"
#include "vutil.h"
#include "d3dfont.h"
#include "d3dutil.h"
#include "DSUtil.h"
// Network
#include "CmnHdr.h"
#include "File.h"
#include "chassert.h"
// Resource
#include "misc.h"
#include "define.h"
#include "defineAttribute.h"
#include "defineItemKind.h"
#include "defineJob.h"
#include "defineWorld.h"
#include "WndStyle.h"
// MultiMedia
#include <atlbase.h>
// Common
#include "Data.h"
#include "Timer.h"
#include "Scanner.h"
#include "Script.h"
#include "2DRender.h"
#include "SkyBox.h"
#include "patch.h"
#include "Project.h"
#include "path.h"
#include "landscape.h"
#include "xUtil3D.h"
#include "Graphic3D.h"
#include "Debug.h"
#include "Music.h"
#include "HwOption.h"
#include "Messenger.h"
#include "yUtil.h"
#if __VER >= 15 // __BS_CHANGING_ENVIR
#include "TexturePool.h" //gmpbigsun
#endif //__BS_CHANGING_ENVIR
// Model
#include "Model.h"
#include "Billboard.h"
#include "Material.h"
#include "Bone.h"
#include "Object3D.h"
#include "ModelObject.h"
#include "ModelMng.h"
#include "Particle.h"
// object
#include "Obj.h"
#include "Ctrl.h"
#include "Item.h"
#include "sfxbase.h"
#include "Mover.h"
#include "Region.h"
#include "Weather.h"
#include "Camera.h"
#include "Light.h"
#include "World.h"
#include "WorldMng.h"
#include "CreateObj.h"
#include "authorization.h"
// Interface
#include "EditString.h" // CStringÀ» È®ÀåÇÑ CEditString
#include "ToolTip.h" // ÅøÆÁ
#include "ITheme.h" // ÀÎÅÍÆäÀ̽ºÀÇ »ö»ó, ½ºÅ², ÆùÆ® µûÀ§ÀÇ Á¤ÀÇ Å¬·¹½º
#include "WndBase.h" // À©µµÀÇ ±âº» Ŭ·¡½º, ±âŸ °¢Á¾ ÄÜÆ®·Ñ (¹öÆ°, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndControl.h" // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öÆ°, ½ºÅ©·Ñ¹Ù µîµî)
#include "wndEditCtrl.h" // ¿¡µðÆ® ÄÜÆ®·Ñ, IME, ¹®ÀÚ ÀÔ·Â
#include "WndItemCtrl.h" // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öÆ°, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndTradeCtrl.h" // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öÆ°, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndNeuz.h" // Neuz ÇüÅÂÀÇ À©µµ Ãâ·Â ±âº» Ŭ·¡½º
#include "WndMessageBox.h" // ¸Å½ÃÁö ¹Ú½º, °æ°í, Á¾·á µîµî
#include "WndGuideSystem.h"
#include "WndTitle.h" // TitleÀÇ À©µµ Ŭ·¡½º (Login, Character List µîµî)
#include "WndTaskBar.h" // ŽºÅ© ¹Ù Ŭ·¡½º °ü·Ã, ¸Å´º µîµî
#include "WndField.h" // FieldÀÇ À©µµ Ŭ·¡½º (»óÅÂ, Àκ¥Å丮 µîµî)
#include "WndCommunication.h"// FieldÀÇ À©µµ Ŭ·¡½º (»óÅÂ, Àκ¥Å丮 µîµî)
#include "WndOption.h" // Option °ü·Ã
#include "WndOptionGame.h" // °ÔÀÓ ¿É¼Ç
#include "WndDialog.h" // ´ëÈ*
#include "WndShop.h" // »óÁ¡
#include "WndMessengerSearch.h" // ¸Þ½ÅÀú °Ë»öâ
#include "WndManager.h" // À©µµ ¸Å´ÏÀú
#include "WndWorld.h" // ¿ùµå À©µµ
#include "WndGuild.h" // ±æµå À©µµ
#include "WndRankGuild.h" // ±æµå ·©Å·
#include "WndRankInfo.h"
#include "WndRankWar.h"
#include "WndGuildVote.h" // ±æµåÅõÇ¥ À©µµ
#include "WndUpgradeBase.h" // Àç·ÃÀ©µµ
#ifdef __YCLOTH
#include "cloth.h"
#endif
// Application
#include "DialogMsg.h"
#include "Neuz.h"
#include "tickcount.h"
#include "flyffevent.h"
// console
#ifdef __BS_CONSOLE
#include "Console.h"
#endif
#ifdef __BS_EFFECT_LUA
#include "BsCommon.h"
#endif
#define D3DDEVICE g_Neuz.m_pd3dDevice
extern BYTE g_bKeyTable[256]; // Å° ÀÔ·Â Å×À̺í
extern BOOL g_bSlotSwitchAboutEquipItem[ MAX_SLOT_ITEM ];
#ifdef __XKEYEDGE
extern BYTE g_bKeyTable2[256]; // Å° ÀÔ·Â Å×À̺í (Å° ¿¡Áö°Ë»ç¿ë)
#endif //__XKEYEDGE
extern CNeuzApp g_Neuz ; // ¾îÇø®ÄÉÀÌ¼Ç Å¬·¡½º, DX3D ÇÁ·¹ÀÓ ¿öÅ©
extern CToolTip g_toolTip ; // ÅøÆÁ Ãâ·Â
#if __VER >= 15 // __IMPROVE_SYSTEM_VER15
extern CToolTip g_toolTipSub1 ;
extern CToolTip g_toolTipSub2 ;
#endif // __IMPROVE_SYSTEM_VER15
extern CMover* g_pPlayer ; // Ç÷¹ÀÌ¾î °´Ã¼
extern CWorldMng g_WorldMng ;
extern CProject prj;
extern CModelObject* g_pBipedMesh;
extern CD3DApplication* g_pD3dApp;
extern CGameTimer g_GameTimer;
struct CULLINFO
{
D3DXVECTOR3 vecFrustum[8]; // corners of the view frustum
D3DXPLANE planeFrustum[6]; // planes of the view frustum
};
extern CULLINFO g_cullinfo;
extern CTickCount g_TickCount;
extern CFlyffEvent g_eLocal;
extern ADDSMMODE g_AddSMMode;
extern DWORD g_tmCurrent; // Àü¿ªÀ¸·Î »ç¿ëÇÒ ÇöÀç ½Ã°£.
extern int g_nRenderCnt; // ·»´õÈ*¸é¶§¸¶´Ù Çϳª¾¿ Ä«¿îÆ® µÇ´Â º¯¼ö
extern int g_nProcessCnt; // ÇÁ·Î¼¼½º¸¶´Ù Çϳª¾¿ Ä«¿îÆ® µÇ´Â º¯¼ö.
#if __VER >= 11 // __GUILD_COMBAT_1TO1
#include "GuildCombat1to1.h"
extern CGuildCombat1to1Mng g_GuildCombat1to1Mng;
#endif // __GUILD_COMBAT_1TO1
#ifdef __BS_CONSOLE
extern DlgConsole g_Console;
#endif
#ifdef __CERTIFIER_COLLECTING_SYSTEM
extern vector< CString > g_vecEncryptedValidCertifierIP;
#endif // __CERTIFIER_COLLECTING_SYSTEM
//////////////////////////////////////////////////////////////////////////
// mulcom BEGIN100218 Æнº¿öµå ¾ÏÈ£È*.
#include "../_Common/Rijndael.h"
// mulcom END100218 Æнº¿öµå ¾ÏÈ£È*.
//////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
ist das normal ?
Code:
1>------ Erstellen gestartet: Projekt: Neuz, Konfiguration: Release Win32 ------
1> accessory.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> CampusHelper.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> clord.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> Cloth.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> collecting.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> couplehelper.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> DPCertified.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> DPClient.cpp
1> Unknown compiler version - please run the configure tests and report the results
1> DPClientGuildWar.cpp
1> Unknown compiler version - please run the configure tests and report the results
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Du benutzt eine alte Version der - von dort kommt die Fehlermeldung.
Neue laden und includen.
Alternativ suchst du nach der Fehlermeldung und änderst die Abfrage dort für die Compiler Version (_MSC_VER <= XXXX) auf die 2010er (also 1600).
Wenn dir keines von beiden liegt, ignoriere die Warnungen einfach.
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03/31/2015, 19:48
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#9
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elite*gold: 353
Join Date: Jan 2013
Posts: 923
Received Thanks: 616
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Habs^^ Geht nun nur jetzt kommt diese warnung :
und mein Worldserver Crasht beim starten
habe dieses #pragma component(browser) gemacht kommt aber immernoch
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03/31/2015, 20:00
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#10
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elite*gold: 0
Join Date: Jan 2015
Posts: 15
Received Thanks: 8
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Dann musst du halt in zwei .cpp Dateien aufteilen.
Bezweifle aber, dass das so leicht geht.
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03/31/2015, 21:27
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#11
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elite*gold: 0
Join Date: Jan 2014
Posts: 773
Received Thanks: 373
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Quote:
Originally Posted by Invictus'
Dann musst du halt in zwei .cpp Dateien aufteilen.
Bezweifle aber, dass das so leicht geht.
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Ok ändern du die Windows Datein.
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03/31/2015, 23:03
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#12
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,739
Received Thanks: 1,669
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Quote:
Originally Posted by Arcitc™
Habs^^ Geht nun nur jetzt kommt diese warnung :
und mein Worldserver Crasht beim starten
habe dieses #pragma component(browser) gemacht kommt aber immernoch
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Versuche es mal, die Browseinformationen zu deaktivieren.
Keine Ahnung, ob das großen Einfluss hat, ansonsten ignoriere den Fehler - es handelt sich offenbar um eine Altlast von Visual C++.
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04/05/2015, 21:04
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#13
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elite*gold: 353
Join Date: Jan 2013
Posts: 923
Received Thanks: 616
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Neuer Bugg ist mir erst jetzt aufgefallen:
Die Maus restetet den Cursor nichtmehr weiß da jemand eine lösung ?
Also es ist immer der gleiche...
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04/20/2015, 18:21
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#14
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elite*gold: 353
Join Date: Jan 2013
Posts: 923
Received Thanks: 616
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push xd
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04/21/2015, 17:34
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#15
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elite*gold: 0
Join Date: Feb 2011
Posts: 12
Received Thanks: 1
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Such dir die Methode, welche den Cursor ändert und starte das Debugging.. kann ja im Grunde nur 2 Gründe geben, entweder die Methode wird nicht aufgerufen oder sie schmeißt nen Fehler.
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