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neuz crash
Discussion on neuz crash within the Flyff Private Server forum part of the Flyff category.
12/15/2014, 11:50
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#1
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neuz crash
hi epvpers i have some problem in my neuz.,
i change my projectCmn.h into max level 200 and i change also the resource defineJob.h same max 200 level and i compile it and succcess, i try it ingame no error or neuz crash.
here is my problem i try to change the max level into max level 300 when i compile no errors and success., i try it ingame when i reach the max level 200 my neuz is crashing, when i open again my level of my char is level 239 but when i login ingame i cant go ingame it will crash again and this is my error logs
PHP Code:
2014/12/15 18:27:37 ::LoadTextureFromRes : Item\0 not found 2014/12/15 18:27:37 CTexture::LoadTexture : Item\0 read error 2014/12/15 18:27:43 Dec 15 2014 18:20:25 6 rCnt=1 Neuz.exe caused an EXCEPTION_INT_DIVIDE_BY_ZERO in module Neuz.exe at 001B:0096E3FB, _alldiv()+0075 byte(s), F:\VS70Builds\6030\vc\crtbld\crt\src\intel\lldiv.asm, line 0120 - Registers EAX=00000000 EBX=0012FC54 ECX=00000000 EDX=00000000 ESI=00000000 EDI=00000000 EBP=0012FC40 ESP=0012F8C0 EIP=0096E3FB FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 001B:0096E3FB Neuz.exe, _alldiv()+0075 byte(s) 001B:005206AD Neuz.exe, CWndBase::Paint()+0397 byte(s) 001B:0052041E Neuz.exe, CWndBase::PaintRoot()+0574 byte(s) 001B:00473160 Neuz.exe, CNeuzApp::Render()+0544 byte(s) 001B:0049536F Neuz.exe, CD3DApplication::Render3DEnvironment()+0431 byte(s) 001B:00495185 Neuz.exe, CD3DApplication::Run()+0245 byte(s) 001B:0047A7FC Neuz.exe, WinMain()+0332 byte(s) 001B:00973D2C Neuz.exe, WinMainCRTStartup()+0388 byte(s) 001B:77461174 kernel32.dll, BaseThreadInitThunk()+0018 byte(s) 001B:778DB3F5 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s) 001B:778DB3C8 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s)
sorry for my bad english
thanks in advance
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12/15/2014, 14:55
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#2
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Neuz Debuggen ?
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12/15/2014, 15:36
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#3
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im going to debug the neuz?
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12/15/2014, 15:56
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#4
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Quote:
Originally Posted by AsuraDeveloper
best dev 12/10
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Was würdest du ihm den raten außer die Neuz zu debuggen.
Wäre es der World Server oder sonstige Server sollte er .rpt Datei gucken.
Quote:
2014/12/15 18:27:37 ::LoadTextureFromRes : Item\0 not found
2014/12/15 18:27:37 CTexture::LoadTexture : Item\0 read error
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Oder sich mal die Stelle genau angucken.
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12/15/2014, 15:57
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#5
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It looks like its an render error.
I had this once to be sure to check if you changed also the Legend icon to max level.
void CMover::RenderName( LPDIRECT3DDEVICE9 pd3dDevice, CD3DFont* pFont, DWORD dwColor )
(g_pPlayer->m_nLevel > 60 && g_pPlayer->m_nLevel < 200 )
I had the above code and when ever i got over level 200 it crashed.
So maybe you have the same problem. At least it cant hurt to check it out.
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12/15/2014, 16:11
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#6
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lel. You should advance the exptable.inc...
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12/16/2014, 11:57
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#7
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here is the code.
PHP Code:
void CMover::RenderName( LPDIRECT3DDEVICE9 pd3dDevice, CD3DFont* pFont, DWORD dwColor ) { if( !IsVisible() ) return; if( g_Option.m_nPlayerName == FALSE && IsActiveMover() ) return;
if( g_Option.m_nOtherPlayerName == FALSE && !IsActiveMover() && IsPlayer() ) return;
char szName[ 256 ]; strcpy( szName, m_szName );
BOOL bOtherColor = FALSE; DWORD dwNewColor;
if( IsPlayer() ) { if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_pPlayer->GetGuild() && GetGuild() ) { bOtherColor = TRUE; if( g_pPlayer->GetGuild()->GetGuildId() == GetGuild()->GetGuildId() ) dwNewColor = COLOR_GUILDCOMBAT; else dwNewColor = COLOR_PLAYER; }
// ¸í¼º¿¡ µû¸¥ »öÇ¥½Ã.
i hmm its any problem if i did not change the exptable.inc?
because i did not change the exptable.inc
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12/16/2014, 13:47
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#8
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You have to advance the exptable.inc in your resource folder,like snocolate said
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