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[Mobs adden] Behemoth's Statue?
Discussion on [Mobs adden] Behemoth's Statue? within the Flyff Private Server forum part of the Flyff category.
07/08/2011, 12:54
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#1
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[Mobs adden] Behemoth's Statue?
Moin,
Habe anscheinend die Behemoth's Statue nicht, da sie in der Behe Instanz trotz richtiger Partydungeon.lua fehlen...
Kann mir wer sagen wie ich die adde? ihr kennt mich, im umgang mit den Ressourcen bin ich schlecht xDD
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07/08/2011, 13:05
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#2
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Hau die Statuen doch per Beast rin..
Oder bringt dir das nix? xD
lg
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07/08/2011, 13:36
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#3
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PartyDungeon.lua
Code:
AddDungeon( "WI_INSTANCE_BEHAMAH" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_LEGEND )
SetLevel( 1, 200 )
SetCoolTime( MIN(180) )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 579, 100, 748 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 697, 100, 374 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 897, 100, 784 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 520, 100, 835 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 918, 100, 643 )
SetMonster( ID_BOSS, "MI_BEHEMOTH", true, 1261, 101, 1392 )
--}
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07/08/2011, 13:54
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#4
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Hm ich glaub er hat aber die 3rd klasse nicht drin Pumbaaa.
Von daher brauch er das nicht --> CLASS_LEGEND oder irre ich mich?
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07/08/2011, 14:15
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#5
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@ Pixel: *** das stimmt, muss er halt einstellen:
Quote:
AddDungeon( "WI_INSTANCE_BEHAMAH" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_LEGEND )
SetLevel( 1, 200 )
SetCoolTime( MIN(180) )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 579, 100, 748 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 697, 100, 374 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 897, 100, 784 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 520, 100, 835 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 918, 100, 643 )
SetMonster( ID_BOSS, "MI_BEHEMOTH", true, 1261, 101, 1392 )
--}
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Welche Klassen: Non-Hero/Master, Master ,Hero ,Legend (=3rd Job)
Levelrange: Von 1-200 kann jeder gerade rein.
Cooldownzeit (Gerade 180 Mins.)
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07/08/2011, 14:59
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#6
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elite*gold: 21
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Ja alles schön und gut... nur ich kann die Mobs ja nichtmal per /cn "Behemoth's Statue" spawnen.
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07/08/2011, 15:00
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#7
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Ja zeig mal deine einträge in den files
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07/08/2011, 18:56
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#8
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Pixelfehler wie wäre es dazu zu sagen welche Einträge :P
guck dir in der PropMover diesen eintrag an wen du ihn nicht hast dan ist alles klar wenn du ihn hast poste ihn einfach mal
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07/08/2011, 19:46
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#9
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Quote:
Originally Posted by MysticAngelz
Pixelfehler wie wäre es dazu zu sagen welche Einträge :P
guck dir in der PropMover diesen eintrag an wen du ihn nicht hast dan ist alles klar wenn du ihn hast poste ihn einfach mal
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Tjo, damit hast recht.
Die Mops sind unter:
"AII_AGGRO_NORMAL" addet
Beispiel:
Code:
MI_BEHESTATUE01 IDS_PROPMOVER_TXT_001676 [COLOR="Red"]AII_AGGRO_NORMAL[/COLOR] 300 300 300 500 250 1500 = BELLI_MELEE = 125 = = RANK_SUPER 0 = 1 = 1 1 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.35 = = = = = = 1000 240000000 34000000 100 240 130 0 = 1 9 = 0 = 0 = = = 150 0 0 0.3 -0.3 0 2000 = = = = = 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_001677
Teil des v16 Aggro System.
So, das adden einfach im Source oder darauß:
"AII_MONSTER"
machen
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07/08/2011, 20:44
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#10
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elite*gold: 0
Join Date: Feb 2010
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Hab das selbe wie Crasy drin .. bei mir funzt es
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...in sw bei den Battlemasters.
Naja hier das Video habe ich eben gemacht. :) Glaube das ist hier noch nicht im Forum.
Achja auf die andere kommt man nicht die hinter den Battlemastern stehen.
Aber die gegenüber geht wieder wo ich drauf stehe.
Hab es sogar auf YouTube find ich besser anstatt das immer zu downloaden und dann ansehen.
http://www.youtube.com/watch?v=thl_92BSoiE
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