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[Mobs adden] Behemoth's Statue?

Discussion on [Mobs adden] Behemoth's Statue? within the Flyff Private Server forum part of the Flyff category.

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Old   #1

 
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[Mobs adden] Behemoth's Statue?

Moin,



Habe anscheinend die Behemoth's Statue nicht, da sie in der Behe Instanz trotz richtiger Partydungeon.lua fehlen...

Kann mir wer sagen wie ich die adde? ihr kennt mich, im umgang mit den Ressourcen bin ich schlecht xDD
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Old 07/08/2011, 13:05   #2

 
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Hau die Statuen doch per Beast rin..
Oder bringt dir das nix? xD

lg
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Old 07/08/2011, 13:36   #3
 
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PartyDungeon.lua
Code:
AddDungeon( "WI_INSTANCE_BEHAMAH" )
--{
	SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_LEGEND )
	SetLevel( 1, 200 )
	SetCoolTime( MIN(180) )
	
	SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 579, 100, 748 )
	SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 697, 100, 374 )
	SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 897, 100, 784 )
	SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 520, 100, 835 )
	SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 918, 100, 643 )
	
	SetMonster( ID_BOSS, "MI_BEHEMOTH", true, 1261, 101, 1392 )
--}
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Old 07/08/2011, 13:54   #4
 
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Hm ich glaub er hat aber die 3rd klasse nicht drin Pumbaaa.
Von daher brauch er das nicht --> CLASS_LEGEND oder irre ich mich?
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Old 07/08/2011, 14:15   #5
 
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@ Pixel: *** das stimmt, muss er halt einstellen:

Quote:
AddDungeon( "WI_INSTANCE_BEHAMAH" )
--{
SetClass( CLASS_NORMAL, CLASS_MASTER, CLASS_HERO, CLASS_LEGEND )
SetLevel( 1, 200 )
SetCoolTime( MIN(180) )

SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 579, 100, 748 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 697, 100, 374 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 897, 100, 784 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 520, 100, 835 )
SetMonster( ID_MIDBOSS, "MI_BEHESTATUE01", false, 918, 100, 643 )

SetMonster( ID_BOSS, "MI_BEHEMOTH", true, 1261, 101, 1392 )
--}
Welche Klassen: Non-Hero/Master, Master ,Hero ,Legend (=3rd Job)
Levelrange: Von 1-200 kann jeder gerade rein.
Cooldownzeit (Gerade 180 Mins.)
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Old 07/08/2011, 14:59   #6

 
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Ja alles schön und gut... nur ich kann die Mobs ja nichtmal per /cn "Behemoth's Statue" spawnen.
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Old 07/08/2011, 15:00   #7
 
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Ja zeig mal deine einträge in den files
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Old 07/08/2011, 18:56   #8
 
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Pixelfehler wie wäre es dazu zu sagen welche Einträge :P
guck dir in der PropMover diesen eintrag an wen du ihn nicht hast dan ist alles klar wenn du ihn hast poste ihn einfach mal
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Old 07/08/2011, 19:46   #9
 
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Quote:
Originally Posted by MysticAngelz View Post
Pixelfehler wie wäre es dazu zu sagen welche Einträge :P
guck dir in der PropMover diesen eintrag an wen du ihn nicht hast dan ist alles klar wenn du ihn hast poste ihn einfach mal
Tjo, damit hast recht.

Die Mops sind unter:

"AII_AGGRO_NORMAL" addet

Beispiel:

Code:
MI_BEHESTATUE01	IDS_PROPMOVER_TXT_001676	[COLOR="Red"]AII_AGGRO_NORMAL[/COLOR]	300	300	300	500	250	1500	=	BELLI_MELEE	=	125	=	=	RANK_SUPER	0	=	1	=	1	1	II_WEA_MOB_MONSTER3_ATK1	II_WEA_MOB_MONSTER3_ATK2	II_WEA_MOB_MONSTER3_ATK3	=	0.35	=	=	=	=	=	=	1000	240000000	34000000	100	240	130	0	=	1	9	=	0	=	0	=	=	=	150	0	0	0.3	-0.3	0	2000	=	=	=	=	=	0	0	=	=	1	II_WEA_HAN_HAND	VT_ITEM	=	=	=	=	=	=	=	=	SND_ITEM_ANIMAL 	SND_PC_DMGWANB	=	=	=	IDS_PROPMOVER_TXT_001677
Teil des v16 Aggro System.

So, das adden einfach im Source oder darauß:

"AII_MONSTER"

machen
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Old 07/08/2011, 20:44   #10
 
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Hab das selbe wie Crasy drin .. bei mir funzt es
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