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Error PropMoverEx.inc

Discussion on Error PropMoverEx.inc within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Question Error PropMoverEx.inc

jaa also ich hab so ein error
ich vermute mal das ist ein error in der PropMoverEx.inc undzwar genau hier:

so 1.Kann das sein das das der Error ist
und 2.wofür steht denn m_nAttackFirstRange = 40;
und könnte ich die 40umändern
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Old 06/05/2011, 12:00   #2


 
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Also das Problem hatte ich auch schon mal.
änder die 40 einfach mal in 10 um.
Quote:
MI_BEHEMOTH
{
Maxitem = 10;

DropItem(II_WEA_SWO_BEHESWORD, 8000000, 0, 1);
DropItem(II_WEA_SWT_BEHETWOSWORD, 8000000, 0, 1);
DropItem(II_WEA_AXT_BEHETWOAXE, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHESHILD, 8000000, 0, 1);
DropItem(II_WEA_SWO_BEHEONEHANDSWORD, 8000000, 0, 1);
DropItem(II_WEA_AXE_BEHEONEHANDAXE, 8000000, 0, 1);
DropItem(II_WEA_BOW_BEHECROSSBOW, 8000000, 0, 1);
DropItem(II_WEA_YOY_BEHEYOYO, 8000000, 0, 1);
DropItem(II_WEA_KNU_BEHENUCLE, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEFORCEZEM, 8000000, 0, 1);
DropItem(II_WEA_CHE_BEHESTICK, 8000000, 0, 1);
DropItem(II_WEA_WAN_BEHEWAND, 8000000, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEMAGICBOOK, 8000000, 0, 1);
DropItem(II_WEA_STA_BEHESTAFF, 8000000, 0, 1);

DropItem(II_GEN_JEW_RIN_FIRERING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_LANDRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_WATERRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_RIN_ELECTRICRING, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_ATTEARRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_DEFEARRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_HPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_MPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_FPNECKLACEMR, 16000000, 0, 1)
DropItem(II_GEN_JEW_NEC_HPMPNECKLACE, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_MAGICRINGEST, 16000000, 0, 1)
DropItem(II_GEN_JEW_EAR_RANGERINGEST, 16000000, 0, 1)

DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
DropItem(II_GEN_MAT_OPERCID, 50000000, 0, 1)
DropItem(II_GEN_MAT_CID, 80000000, 0, 1)
DropItem(II_GEN_MAT_CID, 80000000, 0, 1)
DropItem(II_GEN_MAT_CID, 80000000, 0, 1)

DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_DIAMOND, 45000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_EMERALD, 49000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_SAPPHIRE, 58000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_RUBY, 70000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_TOPAZ, 83000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 200000000, 0, 1);

DropItem(II_SYS_SYS_QUE_BEHEMOTHSCALES01, 400000000, 0, 1);

m_nAttackFirstRange = 10;

AI
{
#Scan
{
scan
}
#battle
{
Attack 20 cunning sam
Rangeattack 20
Berserk 20 2.0

}
#move
{
Loot d 5
}
}
}
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Old 06/05/2011, 12:21   #3
 
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was hat das für auswirkungen ich hätte ja auch daraus eine 10 gemacht aber was bedeutet das
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Old 06/05/2011, 18:10   #4
 
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m_nAttackFirstRange

attackfirstrange auf deutsch ErsteAttackereichweite .

Dann würde ich sagen die Attack reichweite bin mir aber nicht sicher-
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Old 06/05/2011, 18:20   #5
 
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aso von welcher Reichweite ich die Monster angreifen kann danke

Closerrequest // ka kann geschlossen werden
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PropMoverEx.txt spenden :P
02/27/2011 - Flyff Private Server - 9 Replies
moin moin, ich suche eine funktionierende PropMoverEx.txt, in der die Gigs Ihre Sachen schön droppen. Ja klar wie immer, soll ich selber machen bla bla. Ich habe aber keine Lust dazu :p . Würde mich freuen wenn ein P-Server seine PropMoverEx.txt spenden würde :D Vielen Dank



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