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[Verkaufe] V16 Skilltree (ohne v16 jobs) HookSystem , PvPSystem[Source]

Discussion on [Verkaufe] V16 Skilltree (ohne v16 jobs) HookSystem , PvPSystem[Source] within the Flyff Private Server forum part of the Flyff category.

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[Verkaufe] V16 Skilltree (ohne v16 jobs) HookSystem , PvPSystem[Source]

CLOSE PLS , da ich ja angeblich leeche.
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Old 04/07/2011, 09:48   #2
 
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hook system und pvp system was bite soll das seien?


und was bringt einem ein v16 skill fenster, wenn es kein 3ten job gibt?

nix
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Old 04/07/2011, 10:05   #3
 
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Mehr Übersicht, aber das wars dann auch..
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Old 04/07/2011, 10:13   #4
 
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Was soll den der kack Ancientsword -.-



Hier V16 Skilltree:

Code:
Well recently for the server I work for I began turning away from my current features(I needed to anyways because some of v16-17 stuff was needed or ends to meet) and working on getting the features such as the new v16 skill window and possibly the v17 inventory

note assuming time persists and I can get it done I will be continuing on to release code sections, have guides, show updates, ect. for the development of what I have done so far

if anyone is asking "how is just releasing things going to help?" the answer is simple if all servers are up to date with the current official flyff, they are forced to stop copying and start truly being unique to get players, meaning yes, people cans stop reinventing the wheel or being intimidated by needing to try to reinvent what is already done just to get their foot in the door that is flyff private servers

anyways just to let you all know as of today I only have 3 hours a day I'm not in school or suppose to be asleep, so be patient

Current Project: V16 Skill Window
Status: in progress
Pic: [IMG]http://i51.tinypic.com/30jtr2h.jpg[/IMG]

side note: the v16 skill window is currently setup as a seperate window then the old skill window, so that I can compare things to make sure they are accurate

UPDATE 1: [URL="http://www.gamefront.com/files/20111808/V16Skill+Window+Reimniess+Release+1.rar"]Current progress files: v16 Skill Window Rev: 1[/URL]

Note:

just define __REIMNIESS_SKILL_INVENTORY in vercommon of Neuz to activate the window, I encourage use of it in related uses of it as well

there is still a lot more to do and quite a few glitches I'll list it later but for now I'll release if for anyone looking for a sandbox, note that you will have to either change or make a new key to open the skill as APP_SKILL4 instead of the old APP_SKILL3, Aswell you will need to update

CWndReSkillWarning::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )

in WndFeild.cpp to support this new window so it can update skills properly

replace the line

CWndSkillTreeEx* pSkillTree = (CWndSkillTreeEx*)g_WndMng.GetWndBase( APP_SKILL3 );

with

#ifdef __REIMNIESS_SKILL_INVENTORY
CWndSkillInventory* pSkillTree = (CWndSkillInventory*)g_WndMng.GetWndBase( APP_SKILL4 );
#else
CWndSkillTreeEx* pSkillTree = (CWndSkillTreeEx*)g_WndMng.GetWndBase( APP_SKILL3 );
#endif //__REIMNIESS_SKILL_INVENTORY


notes: the greymarks still need fixed, some arn't there (because I didn't put them there), and some are too small (I havent bothered to make them the correct size yet)

Currently it's functional you can pick and upgrade skills accordingly as needed

a few issues(mainly due to not having the time to go back and fix them yet): Cost does not reset when confirming skill changes (visually primarily, does not effect the server sided)

[URL="http://www.gamefront.com/files/20114669/v16+skill+window+R+2.rar"]Update 2: v16 skill window update 2[/URL]

Details: skill info floating window is now working,as well as dragging icons, however appon dragging the icon to a quick slot it does not place it, unsure why at the moment

[URL="http://forum.********.com/f484/v17-ified-source-update-1-a-731895/index4.html#post6239803"]Update 3: http://forum.********.com/f484/v17-i...ml#post6239803 , he did a good job imo[/URL]

[URL="http://www.gamefront.com/files/20156672/v16+Skill+Window+Releas+4.rar"]Update 4: Gamefront[/URL]

Details: this for the most part is complete functionally, with one exception of the background image of the vagrant, which I'm too lazy to spoon feed it to you so do it yourself <_<

Added things:
1.Level now shows up on the selected skill
2.Skill info shows up when hovering over the selected skills, as well as the master and hero icons
3.Selecting the Hero and master skills nor works
4.fixed the issue where it was allowing you to drag even when not from an actual skill
5.fixed skill selection so that it determines the skill you selected properly
6. MAKING SKILL SHORTCUTS REGISTER IN QUICK SLOTS REQUIRES NON WINDOW RELATED EDITS, FIND THE SHORTCUTS THAT SKILL WINDOW USES BY SEARCHING FOR APP_SKILL3 AND ADJEUST IT TO APP_SKILL4 AND MODIFY THE SKILL WINDOW TYPE APPROPRIATELY! I'm not gonna explain it pas that <_<
Credits gehen an Reimniess von RZ

Hooksystem:
Code:
Intro

    I'm going to give you guys a break, here is some cool little things for you to play with.

    I've done things in this community, most don't know, but hey, I'm Silent. :]

    Enjoy the full required source. I won't give a guide, you have to do something on your on don't you? Oh btw, these were coded months ago, may need to be tweaked a bit, or updated, its not sloppy or poorly coded but all code can be continually updated and more efficient.

    PS: Some random try and catch statements in the DPSrvr.cpp, I got bored, copied some source, played around a bit. Whatever is there is yours to play with, just sayin.

    Note: I will slowly update and upload sources I have. Enjoy them, its free.

v11 Hooks (Stable) - with some help with deadly, but coded this myself. This was made wayyyyyy before server source was release, and this is how deadly and me, added in our own shit. Like his pvp system sometime ago. :]

    [URL="http://www.multiupload.com/N9XNIZCQW0"]Download Link[/URL]
Credits an xsiletx und Deadlydata von RZ

PvP Source
Code:
Systems:

    PvP:

        Feautres:

                * Spawns are designated by the map creator by creating revival points and naming them pvp# - So example, if max spawns is 3, you need 3 revival points on the map named pvp1 pvp2 pvp3.
                * Scoreboard - Multiple Stats
                * Killing Sprees w/ Sound Effects
                * Player Recovery
                * Dynamic Spawns
                * etc, everything needed? I'm lazy, figure it out.

        Server Side:

            PvPSystem.cpp & h - PvP System Core
            DPDatabaseClient.cpp - Player Recovery
            DPSrvr.cpp - Player Resurrection
            User.cpp & h - Player Struct Updated
            FuncTextCmd.cpp & h - PvP Start & End Command with Map Selection
            WorldServer.cpp - PvP System Enabled / Disabled Display
            Mover.cpp - Player Checks
            MoverAttack.cpp - PvP Target Enable

        Client Side:

            PvPMsg.cpp & h - Client Message System - Like event notices
            WndWorld.cpp - Renders scoreboard and etc needed effects
            Neuz.cpp - Renders PvP Client Messages
            DPClient.cpp - Handles new PvP Packets


    [URL="http://www.multiupload.com/B32TJUCBEL"]Download Link[/URL]

Note: PvP Source is for v15. -_-;
Credits gehen an xsiletx und Deadlydata von RZ


=================================================


An Ancientsword:

Pass auf was du hier postest.
dennisdra is offline  
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Old 04/07/2011, 10:26   #5
 
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Quote:
Originally Posted by dennisdra View Post
Was soll den der kack Ancientsword -.-



Hier V16 Skilltree:

Code:
Well recently for the server I work for I began turning away from my current features(I needed to anyways because some of v16-17 stuff was needed or ends to meet) and working on getting the features such as the new v16 skill window and possibly the v17 inventory

note assuming time persists and I can get it done I will be continuing on to release code sections, have guides, show updates, ect. for the development of what I have done so far

if anyone is asking "how is just releasing things going to help?" the answer is simple if all servers are up to date with the current official flyff, they are forced to stop copying and start truly being unique to get players, meaning yes, people cans stop reinventing the wheel or being intimidated by needing to try to reinvent what is already done just to get their foot in the door that is flyff private servers

anyways just to let you all know as of today I only have 3 hours a day I'm not in school or suppose to be asleep, so be patient

Current Project: V16 Skill Window
Status: in progress
Pic: [IMG]http://i51.tinypic.com/30jtr2h.jpg[/IMG]

side note: the v16 skill window is currently setup as a seperate window then the old skill window, so that I can compare things to make sure they are accurate

UPDATE 1: [URL="http://www.gamefront.com/files/20111808/V16Skill+Window+Reimniess+Release+1.rar"]Current progress files: v16 Skill Window Rev: 1[/URL]

Note:

just define __REIMNIESS_SKILL_INVENTORY in vercommon of Neuz to activate the window, I encourage use of it in related uses of it as well

there is still a lot more to do and quite a few glitches I'll list it later but for now I'll release if for anyone looking for a sandbox, note that you will have to either change or make a new key to open the skill as APP_SKILL4 instead of the old APP_SKILL3, Aswell you will need to update

CWndReSkillWarning::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )

in WndFeild.cpp to support this new window so it can update skills properly

replace the line

CWndSkillTreeEx* pSkillTree = (CWndSkillTreeEx*)g_WndMng.GetWndBase( APP_SKILL3 );

with

#ifdef __REIMNIESS_SKILL_INVENTORY
CWndSkillInventory* pSkillTree = (CWndSkillInventory*)g_WndMng.GetWndBase( APP_SKILL4 );
#else
CWndSkillTreeEx* pSkillTree = (CWndSkillTreeEx*)g_WndMng.GetWndBase( APP_SKILL3 );
#endif //__REIMNIESS_SKILL_INVENTORY


notes: the greymarks still need fixed, some arn't there (because I didn't put them there), and some are too small (I havent bothered to make them the correct size yet)

Currently it's functional you can pick and upgrade skills accordingly as needed

a few issues(mainly due to not having the time to go back and fix them yet): Cost does not reset when confirming skill changes (visually primarily, does not effect the server sided)

[URL="http://www.gamefront.com/files/20114669/v16+skill+window+R+2.rar"]Update 2: v16 skill window update 2[/URL]

Details: skill info floating window is now working,as well as dragging icons, however appon dragging the icon to a quick slot it does not place it, unsure why at the moment

[URL="http://forum.********.com/f484/v17-ified-source-update-1-a-731895/index4.html#post6239803"]Update 3: http://forum.********.com/f484/v17-i...ml#post6239803 , he did a good job imo[/URL]

[URL="http://www.gamefront.com/files/20156672/v16+Skill+Window+Releas+4.rar"]Update 4: Gamefront[/URL]

Details: this for the most part is complete functionally, with one exception of the background image of the vagrant, which I'm too lazy to spoon feed it to you so do it yourself <_<

Added things:
1.Level now shows up on the selected skill
2.Skill info shows up when hovering over the selected skills, as well as the master and hero icons
3.Selecting the Hero and master skills nor works
4.fixed the issue where it was allowing you to drag even when not from an actual skill
5.fixed skill selection so that it determines the skill you selected properly
6. MAKING SKILL SHORTCUTS REGISTER IN QUICK SLOTS REQUIRES NON WINDOW RELATED EDITS, FIND THE SHORTCUTS THAT SKILL WINDOW USES BY SEARCHING FOR APP_SKILL3 AND ADJEUST IT TO APP_SKILL4 AND MODIFY THE SKILL WINDOW TYPE APPROPRIATELY! I'm not gonna explain it pas that <_<
Credits gehen an Reimniess von RZ

Hooksystem:
Code:
Intro

    I'm going to give you guys a break, here is some cool little things for you to play with.

    I've done things in this community, most don't know, but hey, I'm Silent. :]

    Enjoy the full required source. I won't give a guide, you have to do something on your on don't you? Oh btw, these were coded months ago, may need to be tweaked a bit, or updated, its not sloppy or poorly coded but all code can be continually updated and more efficient.

    PS: Some random try and catch statements in the DPSrvr.cpp, I got bored, copied some source, played around a bit. Whatever is there is yours to play with, just sayin.

    Note: I will slowly update and upload sources I have. Enjoy them, its free.

v11 Hooks (Stable) - with some help with deadly, but coded this myself. This was made wayyyyyy before server source was release, and this is how deadly and me, added in our own shit. Like his pvp system sometime ago. :]

    [URL="http://www.multiupload.com/N9XNIZCQW0"]Download Link[/URL]
Credits an xsiletx und Deadlydata von RZ

PvP Source
Code:
Systems:

    PvP:

        Feautres:

                * Spawns are designated by the map creator by creating revival points and naming them pvp# - So example, if max spawns is 3, you need 3 revival points on the map named pvp1 pvp2 pvp3.
                * Scoreboard - Multiple Stats
                * Killing Sprees w/ Sound Effects
                * Player Recovery
                * Dynamic Spawns
                * etc, everything needed? I'm lazy, figure it out.

        Server Side:

            PvPSystem.cpp & h - PvP System Core
            DPDatabaseClient.cpp - Player Recovery
            DPSrvr.cpp - Player Resurrection
            User.cpp & h - Player Struct Updated
            FuncTextCmd.cpp & h - PvP Start & End Command with Map Selection
            WorldServer.cpp - PvP System Enabled / Disabled Display
            Mover.cpp - Player Checks
            MoverAttack.cpp - PvP Target Enable

        Client Side:

            PvPMsg.cpp & h - Client Message System - Like event notices
            WndWorld.cpp - Renders scoreboard and etc needed effects
            Neuz.cpp - Renders PvP Client Messages
            DPClient.cpp - Handles new PvP Packets


    [URL="http://www.multiupload.com/B32TJUCBEL"]Download Link[/URL]

Note: PvP Source is for v15. -_-;
Credits gehen an xsiletx und Deadlydata von RZ


=================================================


An Ancientsword:

Pass auf was du hier postest.
Mimimi , btw. Ich hab meine Sachen schon länger wie die. Bevor du Anschludigungen machst , erst fragen.

CLOSE PLX.

So ein Forum kannste in die Tonne stecken.
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Old 04/07/2011, 10:31   #6
 
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Und warum willst du etwas verkaufen, was schon releast wurde???
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Old 04/07/2011, 11:56   #7



 
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Quote:
Originally Posted by dennisdra View Post
Und warum willst du etwas verkaufen, was schon releast wurde???
Finde ich auch schwachsinnig.
#Closerequest
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Old 04/07/2011, 14:35   #8


 
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Quote:
Originally Posted by Ancientsword View Post
Mimimi , btw. Ich hab meine Sachen schon länger wie die. Bevor du Anschludigungen machst , erst fragen.

CLOSE PLX.

So ein Forum kannste in die Tonne stecken.
ich würd nicht unbedingt sagen, dass man das forum in die tonne stecken kann, nur weil sich hier nicht alle von dir verarschen lassen.
#closed
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