Wir gehen als erstes in die defineItem.h
und fügen dort folgende Einträge ein:
Als nächstes gehen wir in die mdlDyna.inc. Dort tragt ihr das ein:
Dann gehen wir in die propItem.txt:
Code:
//16Â÷ Ãß°¡ ¹«±â 6Á¾ 15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 121 200 1 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 130 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273 15 II_ARM_ARM_SHI_ZEMBATO IDS_PROPITEM_TXT_012274 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_BILLPOSTER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 121 200 1 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 130 = = = """Itm_WeaZemBato.dds""" 0 """""" IDS_PROPITEM_TXT_012275 15 II_ARM_ARM_SHI_ZEMSOUL IDS_PROPITEM_TXT_012276 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_BILLPOSTER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 121 200 1 1 = = = 302 304 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_INT DST_HP_MAX_RATE DST_BLOCK_MELEE 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 130 = = = """Itm_WeaZemSoul.dds""" 0 """""" IDS_PROPITEM_TXT_012277 15 II_ARM_ARM_SHI_BOKSOUL IDS_PROPITEM_TXT_012278 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 121 200 1 1 = = = 302 304 _NONE 0 0 0 = = = = = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 130 = = = """Itm_WeaBokSoul.dds""" 0 """""" IDS_PROPITEM_TXT_012279 15 II_WEA_SWO_SWDSOUL IDS_PROPITEM_TXT_012280 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 2890736 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 121 200 1 1 = = = 367 368 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATTACKSPEED 15 25 300 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 130 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwdSoul.dds""" 0 """""" IDS_PROPITEM_TXT_012281 15 II_ARM_ARM_SHI_SHESOUL IDS_PROPITEM_TXT_012282 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_KNIGHT_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 121 200 1 1 = = = 453 456 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 130 = = = """Itm_WeaShiSoul.dds""" 0 """""" IDS_PROPITEM_TXT_012283 //16Â÷ º£È÷¸ð½º ¹«±â 15 II_WEA_SWO_BEHESWORD IDS_PROPITEM_TXT_012284 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 2890736 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 121 200 1 1 = = = 547 549 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATTACKSPEED 40 50 500 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012285 15 II_WEA_SWT_BEHETWOSWORD IDS_PROPITEM_TXT_012286 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 2890736 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 121 200 1 1 = = = 713 715 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 40 40 40 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012287 15 II_WEA_AXT_BEHETWOAXE IDS_PROPITEM_TXT_012288 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HERO TRUE = = 2890736 8000000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 121 200 1 1 = = = 728 729 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_HP_MAX_RATE DST_ATKPOWER_RATE DST_BLOCK_MELEE 30 20 25 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012289 15 II_ARM_ARM_SHI_BEHESHILD IDS_PROPITEM_TXT_012290 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_KNIGHT_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 121 200 1 1 = = = 544 547 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 30 30 30 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = = = """Itm_WeaShiBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012291 15 II_WEA_SWO_BEHEONEHANDSWORD IDS_PROPITEM_TXT_012292 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO TRUE = = 2890736 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 121 200 1 1 = = = 547 549 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_HP_MAX_RATE DST_ATTACKSPEED DST_CHR_CHANCECRITICAL 40 1000 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwdBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012293 15 II_WEA_AXE_BEHEONEHANDAXE IDS_PROPITEM_TXT_012294 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO TRUE = = 2890736 8000000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 121 200 1 1 = = = 542 545 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_ATTACKSPEED DST_ADJ_HITRATE DST_ATKPOWER_RATE 700 35 35 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012295 15 II_WEA_BOW_BEHECROSSBOW IDS_PROPITEM_TXT_012296 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HERO TRUE = = 2890736 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 121 200 1 1 = IK2_BULLET = 604 608 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CRITICAL_BONUS DST_CRITICAL_BONUS DST_HP_MAX_RATE 60 32 29 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012297 15 II_WEA_YOY_BEHEYOYO IDS_PROPITEM_TXT_012298 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HERO TRUE = = 2890736 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 121 200 1 1 = = = 539 542 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATTACKSPEED 32 46 640 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK9 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012299 15 II_WEA_KNU_BEHENUCLE IDS_PROPITEM_TXT_012300 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_HERO TRUE = = 2890736 8800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 121 200 1 1 = = = 505 507 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_ADJDEF_RATE DST_BLOCK_RANGE 33 25 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012301 15 II_ARM_ARM_SHI_BEHEFORCEZEM IDS_PROPITEM_TXT_012302 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_BILLPOSTER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 121 200 1 1 = = = 415 418 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_INT DST_HP_MAX_RATE DST_BLOCK_MELEE 20 20 20 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = = = """Itm_WeaZemBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012303 15 II_WEA_CHE_BEHESTICK IDS_PROPITEM_TXT_012304 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_HERO TRUE = = 2890736 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 121 200 1 1 = = = 614 616 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 38 38 30 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaCheBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012305 15 II_WEA_WAN_BEHEWAND IDS_PROPITEM_TXT_012306 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 2400000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 121 200 1 1 = = = 614 616 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 37 39 36 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGWANM SND_PC_DMGWANC """Itm_WeaWanBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012307 15 II_ARM_ARM_SHI_BEHEMAGICBOOK IDS_PROPITEM_TXT_012308 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 121 200 1 1 = = = 415 418 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_INT DST_MP_MAX_RATE DST_BLOCK_MELEE 20 20 20 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = = = """Itm_WeaBokBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012309 15 II_WEA_STA_BEHESTAFF IDS_PROPITEM_TXT_012310 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_HERO TRUE = = 2890736 2800000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 121 200 1 1 = = = 512 517 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 45 39 46 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012311
Und im Model Ordner braucht ihr Diese Dateien:
Im Item Ordner braucht ihr diese Dateien hier:
So das Wars auch schon. : )
Viel Spaß beim Einfügen. Wie Ihr Behemoth Waffen Ultimate & die Schilder Sockelbar machen könnt. Findet ihr hier. ->
Hier der DownloadLink:
Viel Spaß.