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Imaginarum | NextGen Flyff
Discussion on Imaginarum | NextGen Flyff within the Flyff PServer Advertising forum part of the Flyff Private Server category.
02/10/2016, 11:06
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#601
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elite*gold: 0
Join Date: Dec 2015
Posts: 15
Received Thanks: 18
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Quote:
Originally Posted by Ritter303
ist der Server Aktiv ?
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Wie Pumaaa schon sagte läuft der Server in einem reinen Testmodus. Aber Spielen kannst du.
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02/10/2016, 12:45
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#602
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elite*gold: 0
Join Date: May 2010
Posts: 14
Received Thanks: 1
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Kannst du mir bitte den link Posten also von dem Server damit ich gucken kann
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02/10/2016, 21:20
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#603
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elite*gold: 0
Join Date: Jun 2012
Posts: 305
Received Thanks: 272
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2% pro Aibatt gg xd
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02/10/2016, 21:50
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#604
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elite*gold: 0
Join Date: Jun 2011
Posts: 1,102
Received Thanks: 204
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Quote:
Originally Posted by Ignorance1337
2% pro Aibatt gg xd
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Wenn es so wie auf alt Imaginarum ist bekommst du später mehr EXP.
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02/11/2016, 06:02
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#605
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elite*gold: 0
Join Date: Dec 2015
Posts: 15
Received Thanks: 18
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Quote:
Originally Posted by Ritter303
Kannst du mir bitte den link Posten also von dem Server damit ich gucken kann
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Der Link steht doch im 1. Post. Aber da ich ja kein Unmensch bin:
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02/11/2016, 12:38
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#606
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elite*gold: 0
Join Date: May 2010
Posts: 14
Received Thanks: 1
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Das Problem ist das bei mir nichts kommt ^^
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09/21/2017, 20:16
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#607
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elite*gold: 0
Join Date: Sep 2008
Posts: 569
Received Thanks: 695
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Patch applied.
Code:
16.09.2017- 21.09.2017
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> Added Death log again
> Added new Character Log
> Added item creation log
> Added source tracking functionality to character and item logs
> Added logging functionality to currencytransaction functions
> Removed all PK logs
> Removed EXP box logs
> Removed various levelup and exp logs
> Removed SM item logs ( for now )
> Removed functions AddPenya() and AddPerin()
> Rewrote buyinginfo logs
> Rewrote trade log
> Rewrote general itemlog
> Rewrote log for items sent by DB
> Rewrote log for items removed by DB
> Rewrote final trade confirmation
> Rewrote skill acquirement logs
> Rewrote cyclic exp log
> Rewrote ALL currency operations
> Rewrote gold transaction codes for( guild contribution, gold drop, gold pickup, item piercing, auction, mail, lord, private shop, NPC shop, GW, rainbowrace, secret room, survival, quest, NPC script helpers,
bank, Item refine including element upgrade ulti etc, admin commands, hit of penya and snitch, beauty shop, wanted system, housing, arena, faction )
> Buyinginfo now also tells wether item was send via mail or put into inventory
> Penya now 64 Bit
> Raised Maximum penya to 9000000000000000000
> Quests will now send rewarditems by mail if not enough space for items/gold
> Guild combat reward will now be sent by mail if players have too much money on them - same for items
> Servers now run in x64 mode
> Player distances have been adjusted and given distinct values for calculations( link attack , shout etc )
> Fixed some invalid pointer casts
> Fixed static values of network lib
> Adjusted player heap
> Fixed korean netlib illness
> Fixed sign of currencytransaction on get bank penya, on drop penya
> Fixed item log failing due to missing tradeid
> Fixed client sided penya display error above 2.1b
Thank you for deleting all my posts.
Quote:
Originally Posted by xTwiLightx on 05/10/2012, 15:22
Nach gut 3 Jahren hättest du dir zumindest mal Mühe für ne neue Vorstellung geben können, Puma.
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Never gonna happen
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09/21/2017, 20:27
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#608
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elite*gold: 7
Join Date: Sep 2012
Posts: 4,462
Received Thanks: 3,213
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Quote:
Originally Posted by Pumaaa
Patch applied.
Code:
16.09.2017- 21.09.2017
-------------
> Added Death log again
> Added new Character Log
> Added item creation log
> Added source tracking functionality to character and item logs
> Added logging functionality to currencytransaction functions
> Removed all PK logs
> Removed EXP box logs
> Removed various levelup and exp logs
> Removed SM item logs ( for now )
> Removed functions AddPenya() and AddPerin()
> Rewrote buyinginfo logs
> Rewrote trade log
> Rewrote general itemlog
> Rewrote log for items sent by DB
> Rewrote log for items removed by DB
> Rewrote final trade confirmation
> Rewrote skill acquirement logs
> Rewrote cyclic exp log
> Rewrote ALL currency operations
> Rewrote gold transaction codes for( guild contribution, gold drop, gold pickup, item piercing, auction, mail, lord, private shop, NPC shop, GW, rainbowrace, secret room, survival, quest, NPC script helpers,
bank, Item refine including element upgrade ulti etc, admin commands, hit of penya and snitch, beauty shop, wanted system, housing, arena, faction )
> Buyinginfo now also tells wether item was send via mail or put into inventory
> Penya now 64 Bit
> Raised Maximum penya to 9000000000000000000
> Quests will now send rewarditems by mail if not enough space for items/gold
> Guild combat reward will now be sent by mail if players have too much money on them - same for items
> Servers now run in x64 mode
> Player distances have been adjusted and given distinct values for calculations( link attack , shout etc )
> Fixed some invalid pointer casts
> Fixed static values of network lib
> Adjusted player heap
> Fixed korean netlib illness
> Fixed sign of currencytransaction on get bank penya, on drop penya
> Fixed item log failing due to missing tradeid
> Fixed client sided penya display error above 2.1b
Thank you for deleting all my posts.
Never gonna happen
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Wenn du ein Design brauchst, sag bescheid
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09/21/2017, 21:05
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#609
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elite*gold: 0
Join Date: May 2014
Posts: 363
Received Thanks: 168
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Gerne, darf er auch den Server zum Allgemeinen Wohl aus der Testphase nehmen und Public machen
Ich glaube viele würden dann hier spielen xD
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09/21/2017, 23:05
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#610
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elite*gold: 1
Join Date: Sep 2010
Posts: 477
Received Thanks: 715
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Ich hab früher, als ich noch jung war *hust* so gerne auf Imaginarum gespielt, aber irgendwie leerte sich der Server sehr schnell und nur nen paar Spieler, die man an einer Hand abzählen konnte, waren geblieben. Hab dein Projekt zwar jahrelang verfolgt, aber irgendwie war es immer still um den Server.
Kann mich ilogix3 nur anschließen, hier würden sicher wieder einige spielen, mich eingeschlossen, wenn die Stille um den Server gebrochen werden würde.
Und immer noch Hut ab, für das Durchhaltevermögen Pumaaa.
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09/22/2017, 23:55
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#611
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elite*gold: 0
Join Date: Sep 2008
Posts: 569
Received Thanks: 695
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Server updated
Code:
> Fixed Tax being applied to buyingcost instead of sellingcost on sell item
> Fixed buy item when Funds > itemcost * 2.1b
> Fixed currency item id not having default value on client for tooltips
> Fixed Line counting for edit strings
> Fixed text size not matching real size when having multiple consecutive chars in string ( 2,000,000 f.ex. )
> Fixed alignment for overlays on tooltip
> Fixed font settings of editstrings not to be overriden by font itself
> Fixed tax display to not show in tooltips when taxrate is 0%
> Removed shadowsetting for now
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09/23/2017, 09:55
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#612
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elite*gold: 183
Join Date: Jul 2010
Posts: 9
Received Thanks: 6
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Server ist running in Slowmotion for me , any idea?
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09/23/2017, 16:38
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#613
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elite*gold: 0
Join Date: Sep 2008
Posts: 569
Received Thanks: 695
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Client problems: or
You probably have LOD settings on high using standard far plane.
For some PCs, this is way too much.
I'd suggest you set your FarPlane to 768 in ImE.ini ( which is still more than default )
but set Object Range to low and Object Detail to mid/low in options.
Also, check the multisample settings. That eats up quite much.
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09/24/2017, 17:32
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#614
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elite*gold: 183
Join Date: Jul 2010
Posts: 9
Received Thanks: 6
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No diffrenz for me . my Pc is a GP72 7rd Leopard wich should be more then ok for it..
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09/24/2017, 18:18
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#615
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elite*gold: 0
Join Date: Sep 2008
Posts: 569
Received Thanks: 695
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Then please contact me in the discord group.
I'll be glad to help you though I'm afraid I cannot help you with a single post here.
Code:
Fixed uninitialized retval in Flyprocessing
Fixed Globalshortcut to be initialized ( client )
Fixed CurrencyTransactionPenya function
Fixed upgrade info texture being displayed on tooltips after hovering a weapon in inventory
Fixed gold not being destroyed on pickup
Fixed crash on tooltip with ultimate items
Fixed camera not locking when flying
Fixed inventory bag window
Fixed tooltip not displaying item information
Added log to stackable buffs if itemprop == null
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