[Tutorial]Ninja Saga Tips 3 (Elements Combinations Guide)
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Lot of NS players ask " Which element combination is the best? "
Well,the answer of course depends on the player him/herself. Some players want their ninjas to be Defensive ninja,or Agile ninja, or Attacker ninja, etc.So these are a little info about combined elements, Choose what do you think the best..
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*Water Ninjutsus :: Having a high chance to dodge would really give your opponent a hard time killing you, what more if you healed yourself after he dealt some damage? I think this is a really good combination, but
the downside is,you canít deal high damage compared to others. So this combination would make your ninja hard to kill, but also gives your ninja a hard time to kill the opponents.
*Earth Ninjutsus :: Not really a good combination, why would you need a Ninjutsu that gives a high defense (Golem Protection), if youíre a ďdodgerĒ. I think the only good thing about the earth Ninjutsu is it has a stun. Other than that, earth Ninjutsus only deal average damage.
*Thunder Ninjutsus :: If you want your Wind ninja to deal some damage, then you may pick thunder Ninjutsus, not only because it has the 2nd highest damage, but it also allows you to perform a critical (Lightning Charge) and a stun. But the downside is, this makes you more dependent on luck, and the ninjutsus consumes more chakra.
*Fire Ninjutsus :: This would balance out your wind ninja, Pure wind users have weak damages, so youíll need a high damaging Ninjutsus. And Fire isjust perfect for that. You donít even have to rely on luck, since Fire Ninjutsus has the highest damage of all element Ninjutsus.
Pure Wind :: High chance to dodge,
high agility, Best At pVP
*Wind Ninjutsus :: Wind Ninjutsus has the lowest damage, so donít get them if you want to have high damaging attacks. If you want to be a spammer then this is the element for you. Because wind ninjutsus have
less cooldowns, a water user has many chakra for spamming, and that is best partnered with Ninjutsus that has low cooldowns.
*Earth Ninjutsus :: Not really a good combination, why would you need a Ninjutsu that gives a high defense (Golem Protection), if youíre already a ďhealerĒ. If you choose earth because you want more defense skills,
then might as well go with wind since it has more advantage. I think theonly good thing about the earth Ninjutsu is it has a stun. Other than that, earth Ninjutsus only deal average damage, and average cooldown turns, so itís not really good for spamming.
*Thunder Ninjutsus :: If you want your Water ninja to deal some damage, then you may pick thunder Ninjutsus, not only because it has the 2nd highest damage, but it also allows you to perform a critical (Lightning Charge) and stun. Also, because of Lightning Charge (Or any other skills that would boost your critical chance for a few turns), you may be able to perform critical healing. Another good thing is that, water users have high chakras, and it's just good enough for the high chakra consumption of thunder ninjutsus.
*Fire Ninjutsus :: This would balance out your water ninja, Pure water users have weak damages, so youíll need a high damaging Ninjutsus. And Fire is just perfect for that. You donít even have to rely on luck, since Fire Ninjutsus has the highest damage of all element Ninjutsus. But the downside is Fire doesn't have any other good effects that would be a good partner for your water element.
Pure Water :: High amount of CP, high
chance to auto-cast purify (remove all negative buffs). Best when Fighting Stunner ninja
*Wind Ninjutsu :: You really donít need the wind Ninjutsu, it has the weakest damage, and you donít need to dodge (Evasion) since youíre a damage taker (and you do return damage). If you want to have pure-defense, you can choose wind because of the dodge, but I prefer water.
*Water Ninjutsu :: This is a good combination since, Earth User has too much hp, it can make use of every health regained. This combination would really annoy your opponent in pvp, and give him a hard time to defeat you. But the downside is, water
Ninjutsus have weak damage. But this combination would make your ninja a tanker.
*Thunder Ninjutsu :: Thunder Ninjutsu has stun
(Lightning Shock) and maybe in the future theyíd have more. So this is agood combination for stun locking an opponent since earth Ninjutsu has stun too (Earth Strangle). And another good thing is Thunder Ninjutsus
have strong damage.
*Fire Ninjutsus :: Focuses on damaging, so obviously, if you want to have high damage dealing skills then choose Fire.
Pure Earth :: High HP, high chance to
auto return 30% damage to an opponent. Best when fighting dodger ninja
*Wind Ninjutsu :: If you're looking to maximize the use of your critical chance and damage, then you really donít need the wind Ninjutsu, because it has the weakest \damage. But of course, you wouldn't want to be so vulnerable, so you'd probably still need its dodging effects for defensive purposes.
*Water Ninjutsu :: If you're looking to maximize the use of your critical chance and damage, then you really donít need the water Ninjutsu, because it has the 2nd weakest damage. Though, since pure thunder users have only base hp, you'd need healing jutsus to not get yourself killed easily. The best thing about this combination is that you have the highest chance to perform a critical healing.
*Earth Ninjutsu :: Earth has only average damage, so itís not that good for damaging purposes. But since it has stun, you may use this to perform a stun-lock combo. This is actually a good combination too.
*Fire Ninjutsu :: Fire Ninjutsus has the highest damage, I think this is best partnered with thunder attribute's critical chance and critical damages, imagine doing critical attacks with an already high damaging Ninjutsu. But the biggest downside is, this would make you much of a pure offense ninja. Means, youíre very vulnerable.
Pure Thunder :: High chance to crit,
and higher crit damage. Best when fighting defensive ninja
*Wind Ninjutsu :: Wind has a skill that would give you chance to dodge. Youíre already an offense-type ninja, so youíd obviously need something that would make you less vulnerable. But it would only help you for 3 turns,
so this is not that good, but it still could ruin an opponentís combo. Another good thing is, wind has a skill that would weaken the opponentís defense, I think thatís very effective if you cast it before your high damaging Ninjutsus.
*Water Ninjutsu :: I think this is a good partner for fire. Since youíre a pure-offense, youíd need to be able to heal yourself more to not get yourself easily killed.
*Earth Ninjutsu :: Not really a good combination. Earth has only average damage, so if you want to have more offense skills, then just go for thunder, since thunder has stun too. Its defense skill is only useful for 3 turns, so this is really not that good.
*Thunder Ninjutsu :: If you want to have more high \damaging ninjutsus and perform some stuns too, then Thunder is the element for you. The only downside
is, this combination makes your ninja really vulnerable, since this is pure offense.
Pure Fire :: Very high damage, high chance to increase damage by 30% for a next turn. Best fighting All ninjas except the dodger one
Hope THIS Help Guys..
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