@tr71270
I have tried sending 2 private messages but not sure if they are getting through since I dont see them under sent items so I'm posting a similar message here.
I normally post on a different site but was referred here by someone that reads both forums.
I came up with my own set of codes I posted elsewhere but was stumped when it came to the battle cruiser and battleship BPs. To get the other BPs I was just hacking the isComplete() function in managers > blueprints > BLUEPRINTS, and forcing it to return true.
I tried to open your swfs in sothink decompiler to see what you changed, but whatever you recompiled them with made the classes unreadable in that. I was able to pull the asasm files with RABCDAsm but reading them directly just to find a small change somewhere is a pain.
I'm fairly good at byte hacks, which I prefer to use instead of swf replacements. I would love to know what parts of the code you modified to gain access to those hulls.
I know you are said you were done with releases in the original post, but if your interested, I could trade some of my hacks you didn't post, though I'm sure you could figure them out if you wanted. Some of my uncommon ones are...
Set map speed to 600 to zoom across the map like a bolt of lightning.
Auto base upgrade to max with full fortification. Which saves a bunch of clicks.
Also, weight and build cost hacks to build otherwise illegal ships.
Thanks Gyan1010
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