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War Commander Mod [RELEASE!!!]

Discussion on War Commander Mod [RELEASE!!!] within the Facebook forum part of the Browsergames category.

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Old   #1
 
Join Date: Sep 2011
Posts: 22
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Exclamation War Commander Mod [RELEASE!!!]

Ill start with the link. ITS FREE!!! Have fun guys!


I have for you
:
Instant Build/Upgrade/Repair
Costs 0 or 1 (game bug reasons)
Expanded Wall Count at Level 5 Outpost to 800
Expanded Turret and Mortar Max Build Count to 30 at Level 3-5 Outpost
Expanded Unit and Airfield Max Units to 24,000
Expanded Drop Value to 20,000 (lags game to HELL!!!!)

*Removed Checker and error log calls.*
(Now some test accounts are being reported as banned too. prolly due to the excessive unit building capabilities and Drop Value as well as added ability to use more walls and turrets which makes modding obvious and then can be reported to a game dev. THANKS DAVE!!!)

Faster Mine Research Time is being reported for some test users

Updates with Source. You can use Notepad++ to edit it in the directory. You can use Winmerge to compare the directories to see what I changed. 0 is untouched source, mod is well modded source.


Almost forgot the Important part.

http
Host: war-fb.s3.amazonaws.com
Port: 80
Path: /game/game-*

needed to map it in Charles

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Old   #2
 
Join Date: Sep 2011
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Very good
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Old   #3
 
Join Date: Jul 2008
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Thanks bro will try now o and can we get the Host and Path
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Old   #4
 
Join Date: Jul 2011
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tnx bro...nice one

flyingpoo and jd_inconnus are certified hackers not businessman like urban brain damage...hehehe

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Old   #5
 
Join Date: Jul 2008
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lmao for some reason it is not working for me
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Old   #6
 
Join Date: Sep 2011
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Quote:
Originally Posted by Killer-K View Post
lmao for some reason it is not working for me
Did you clear your browser cache?
FlyingPoo is offline  
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Old   #7
 
Join Date: Jul 2008
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Quote:
Originally Posted by FlyingPoo View Post
Did you clear your browser cache?
yes im not that noob lol but yes i tryed cleaning everything
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Old   #8
 
Join Date: Sep 2011
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this is the path to the game, which it looks like its already updated to v275 -_-

Host should be war-fb.s3.amazonaws.com
and game should be /game/game-* the wildcard allows for older versions to load

(may also be a result of being banned by loading an older version.) Anyway, ban is server side. There is a way around Temp suspensions but not suspensions for hacking/cheating.

Ill see if i cant compile a v275 mod by tomorrow evening. its midnight here right now and I have school at 9am. with and hour drive there. College sucks!

p.s. did you remember to map locally to the actual hacked swf?
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Old   #9
 
Join Date: Jul 2008
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yes i put the right swf file in.. so your mod needs to be updated?
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Old   #10
 
Join Date: Sep 2011
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Originally Posted by Killer-K View Post
so your mod needs to be updated?
Looks like it. well to keep up with the current version anyway. Battle Pirates was used till they changed from v61 to v62. now i think its at like v64 now. its their attempt to keep people from modding. aka us. With only like 3 or 4 of us working on modding a game from assembly vs an indie game company that most likley employees ~30-50 people its hard to keep up since they compile from actual Flash+AS3 source.
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