well if you check logbot you will notice the new feature to enlarge the NPC's...i hope this makes it easier for logbot to click the npc's to begin with :-)
also i have added a feature to exphack (it doesnt really belong with exphack, but i didnt feel like making a new program) now you can shrink normal monsters, and also enlarge boss monsters. you will also notice that peoples eudemons shrink right along with the normal monsters :-) i can make stuff even smaller or bigger. i had madbulls taking up 3 screens earlier.
hopefully this will be a start at an even cooler hack. anyways enjoy everyone
<hr>Append on Jun 15 2007, 05:54<hr> ohhh i should of mentioned...i only edit the game memory, so if you restart the game everything will be normal size again
<hr>Append on Jun 15 2007, 06:44<hr> it looks like the addresses in memory change after you log out and back in..so im gonna have to figure out how to find them every time...if youre lucky you can figure out hwo to make the size adjusters work
<hr>Append on Jun 15 2007, 06:50<hr> in the mean time you can make the logbot NPC enlarger work fi you have a memory veiwer. just search for Grona or LogMerchant and put in the address for the byte value h64 (the letter "d") jsut above the name Ailsa
im gonna have to figure out how to make my program do this for us....
changing the sizes of NPC's and Monsters is done in memory. if you search for MadBull in memory, you will find a big array of all the monsters (such as Odin and KingOfGelg even MadBullLvl2) the size of monsters is a 32BitInteger somewhere underneath the name. the size of NPC's is a Byte somewhere just above the name of the next NPC
heres a picture of me fighting a huge ogrelvl31 with some tiny ogres nearby...i adjsuted the new ExpHack address so if you started the game fresh, and didnt use offline tg (kinda goes against the purpose of ExpHack) it should be able to change the sizes of your monsters
Ok so i found the value for the size. How can i have it take place immediately? Right now i have to search or change another value for it to actually change in game.
I started messing with a bunch of other values with ogres and came up with these weird results:
-Froze the monster kill counter
-Created another new one ontop that starts at 0 with no icon
-Then later froze both counters
-Health bar dissapeeared
I was wondering, if we can edit the xp kill count and have it register on the server, we could get all the xp we want lol
interresting idea about faking the xp kill counter...that data would however be somewhere other than in the monsters array. its also more complicated than number of kills, there is how close you were to team mates when killing monsters, and how much exp is gained form monsters...not entirely sure what to look for
the reason you have created new coutners and froze old coutners is simple, you are ******** up the monster ID's...the 32 bit number directly before the name is the monster ID sent from server...then you have the name..then somewhere after that is size and of course the monster ID on the client side...i only bothered to find size cause messing wiht the other stuff wasnt interresting enough.
you can however confuse the game into thinking madbulls are Spider Queens, i killed like 45 spider queens that way...however it was only client sided, good thing because i also killed monsters no one else has ever seen before too, i was so happy to see my kill counter on Odin disappear after i logged out. i failed to change monster graphics, i however didnt really try that hard either.
that makes sense.
Is there a way to find the location of the boss? I dont know where to start looking for something like that in memory. Its probably beyond that too.
as far as i can tell, only monsters/players/npcs that are within your screen are stored in your local memory. this does however mean we should be able to load up npc's onto our screen that arent there. as for players/monsters it would ineffective. i think im gonna get to work on loading up npc's...the games memory is big but not too big for me to find the spot
i saw already in game such a small monsters boss called "ghostlvl**" in dm his size is minor than you have those ogres"but it hits like 20 times harder than normal ghosts and his lvl i dont remember!
Spawn Coor for boss and mini boss. 07/24/2018 - EO Guides & Templates - 62 Replies Behemoth Boss LVL 71: 500,772 Dark Marsh
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811 ,664 darknight 66 darkmash
[Question] BOSS & MINI BOSS 10/12/2009 - Grand Chase Philippines - 2 Replies Guys Pede po ba malaman baket yung boss d 1 hit ng character ngaun at kung baket pet lang ang pedeng pang last hit?
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Thank you,
dog boss loot without killing boss 06/15/2009 - General Gaming Releases - 1 Replies I don't take credits for this exploit.
The new bosses in the new instance Xibaluku drop cool things and all you that have done the instance knows that killing the Dog boss in the start of the instance doesnt drop any items you need the chest that is lockt up behind him. Well whats fun is that you can jump through the bars.
This is what i do with my Guardian:
Climb all the way down till you hit the first mobs in the instance.
Buff up with whatever you have and go defence stance....
[Easy Boss+Achievemnt] Azjol-Nerub 2nd Boss 02/27/2009 - WoW Exploits, Hacks, Tools & Macros - 4 Replies http://i708.photobucket.com/albums/ww81/onlythegre edy/unachieve.png
What you need:
-Mage/Rogue/Hunter
-Good DPS
How it works:
After you kill the first boss, you should walk down a ramp to a platform, surrounded you should be alot of webs, the platform is the only rock and its circular. Further down the hill there are mobs, and below the web is the boss. What you do is you have the Mage attack the mobs (while everyone else stays on the Platform ) Then when they start coming towards...