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Gantz Royal Oddesy New*

Discussion on Gantz Royal Oddesy New* within the EO PServer Hosting forum part of the Eudemons Online category.

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Old 01/20/2014, 18:25   #31
 
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Got the problem. You got to extract the patches not to instal them and it will work like that
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Old 01/27/2014, 13:43   #32
 
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nice db...hahahahhahaa...
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Old 01/27/2014, 18:38   #33

 
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goodluck with your server
but why not include the patch into the client so it save the trouble from downloading patches ( autopatch rulez xD )

eather way
goodluck with your server

Greetings From PowerChaos
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Old 01/29/2014, 10:11   #34
 
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not work for me...
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Old 02/02/2014, 14:13   #35
 
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Quote:
Originally Posted by redburn89 View Post
nice db...hahahahhahaa...
Haha Thanks bro
Quote:
Originally Posted by PowerChaos View Post
goodluck with your server but why not include the patch into the client so it save the trouble from downloading patches ( autopatch rulez xD ) eather way goodluck with your server Greetings From PowerChaos
Thanks bro But i'm having problem with the autopatch . Since i still can't found why my autopatch not working. Here's One Of The Necromancer Skill I Make And It's Work But It Still In Beta Phase
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Old 02/06/2014, 04:24   #36

 
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for autopatch
do you got the autopatch server ??

also check ip's in the autopatch folder
and that is it

here is a example for socketconfig.ini
Code:
[Server]
;¸ñʽ£ºÃû³Æ ¹Ø¼ü¸üзþÎñÆ÷IP ¶Ë¿ÚºÅ ¹Ø¼üÔ¤¸üзþÎñÆ÷IP ¶Ë¿ÚºÅ
count=2
Server1=µçÐÅ ipadress port ipadress port
server2=µçÐÅ 127.0.0.1 9528 127.0.0.1 9528

[time]
QLinkTimeOut=7000
QSendTimeOut=7000
QReceiveTimeOut=7000
DLinkTimeOut=7000
DSendTimeOut=7000
DReceiveTimeOut=7000
server1 and server2 should be the same ( server2 is backup)
server2 is a example ip/port (basic port and basic ip for localhost)

but realy
autopatch is one of the most needed things for eudemons
with out autopatch ? how are users be able to report bugs if they use a differend client ?
or how are they even able to use what you have in your patch if they do not even use the patch

also to start the client , do they need to use "blacknull" ??
then it is kinda normal that no one is playing

anyway
hope you can solve it soon xD

and the necro skill looks nice ^^
Greetings From Powerchaos
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Old 02/07/2014, 16:56   #37
 
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Quote:
Originally Posted by PowerChaos View Post
for autopatch
do you got the autopatch server ??

also check ip's in the autopatch folder
and that is it

here is a example for socketconfig.ini
Code:
[Server]
;¸ñʽ£ºÃû³Æ ¹Ø¼ü¸üзþÎñÆ÷IP ¶Ë¿ÚºÅ ¹Ø¼üÔ¤¸üзþÎñÆ÷IP ¶Ë¿ÚºÅ
count=2
Server1=µçÐÅ ipadress port ipadress port
server2=µçÐÅ 127.0.0.1 9528 127.0.0.1 9528

[time]
QLinkTimeOut=7000
QSendTimeOut=7000
QReceiveTimeOut=7000
DLinkTimeOut=7000
DSendTimeOut=7000
DReceiveTimeOut=7000
server1 and server2 should be the same ( server2 is backup)
server2 is a example ip/port (basic port and basic ip for localhost)

but realy
autopatch is one of the most needed things for eudemons
with out autopatch ? how are users be able to report bugs if they use a differend client ?
or how are they even able to use what you have in your patch if they do not even use the patch

also to start the client , do they need to use "blacknull" ??
then it is kinda normal that no one is playing

anyway
hope you can solve it soon xD


I setting the autopatch same with the guide that hio make .. In AutoPatch. It's showing the IP from my player that using autopatch .. But the problem is .. It's not downloading any patch .. I don't know why ..

Quote:
and the necro skill looks nice ^^
Greetings From Powerchaos
Haha Thanks bro !
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Old 02/07/2014, 17:39   #38
 
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Quote:
I setting the autopatch same with the guide that hio make .. In AutoPatch. It's showing the IP from my player that using autopatch .. But the problem is .. It's not downloading any patch .. I don't know why ..
do you have your patches placed in the right folder? or your configs looking at the right folder?
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Old 02/07/2014, 17:54   #39

 
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on the autopatch

as webserver you need to provide the full url

example
latest patch = 1001
autopatch port = 9528
webserver host = eo.demonpower.com
absolute path = patch

above ->
there it get the exe files as the following names
1000 -> 9999

so if your exe does not contain 4 numbers only then it provide a problem
just look at my example page and you see how it need to be done
if that is wrong , then it will NOT work
also be sure to remove the bundle option on the autopatch or set the trigger on a higher version ( like 5000)

Greetings From Powerchaos
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Old 02/07/2014, 19:27   #40
 
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Quote:
Originally Posted by .Horror. View Post
do you have your patches placed in the right folder? or your configs looking at the right folder?
Yes .. I already put it in the right folder and I had double checkup my configs .. And no wrong at it


Quote:
Originally Posted by PowerChaos View Post
on the autopatch

as webserver you need to provide the full url

example
latest patch = 1001
autopatch port = 9528
webserver host = eo.demonpower.com
absolute path = patch

above ->
there it get the exe files as the following names
1000 -> 9999

so if your exe does not contain 4 numbers only then it provide a problem
just look at my example page and you see how it need to be done
if that is wrong , then it will NOT work
also be sure to remove the bundle option on the autopatch or set the trigger on a higher version ( like 5000)

Greetings From Powerchaos
I already setting like that .. I don't know why my autopatch still problem Lol -_-
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Old 02/08/2014, 03:33   #41
 
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You should have them double check they can even download the patch from the exact path you're giving your autopatcher. As the patch client is purely using the same interface as IE so it should work IF your settings are correct.
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Old 11/11/2014, 01:23   #42
 
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Quote:
Originally Posted by funhacker View Post
You should have them double check they can even download the patch from the exact path you're giving your autopatcher. As the patch client is purely using the same interface as IE so it should work IF your settings are correct.
Thanks it's already work !
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