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[Help]Bug castle

Discussion on [Help]Bug castle within the EO PServer Hosting forum part of the Eudemons Online category.

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Old   #1
 
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[Help]Bug castle

I want to ask you something about the castle

How to Fix ,,,,, enter the castle ,,

can not walk, as if stuck
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Old 06/08/2011, 18:39   #2
 
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lol...just change coordinate..huhu
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Old 06/09/2011, 04:57   #3
 
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Please show me how to change the coordinates,,,,
because I have seen in cq_ation coordinates were not found,, lol,, please, show me,
hehehehe,,

.
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Old 06/10/2011, 10:32   #4
 
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its not in cq_action..but if u use mannequin db i think its on cq_map..check for castle map default cordinate to spawn..sorry if i wrong..it has been a long time i dont have any db
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Old 06/10/2011, 10:37   #5
 
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sorry , i didnt even read that before ..

ill answer both questions asked before ..

when i go to the Castle map it switches me to Cata / different map .. if so then do ur own i have simplified the action u will use so have a look :
Quote:
TYPE 300, that starts the map

TYPE 301 moves the same NPC to another map and u can delete the position of the current map .. mostly in events .

TYPE 302, Controls the limits of players in the map by == / < / >

TYPE 303 Broadcast, szParam is the broadcast news

TYPE 304, the goods and drops .. thats a szparam btw.

TYPE = 305, Map staff (PK and others ) ..

TYPE 306, // inspects, revises map's attribute.param= " field opt data idMap ", parameter 3, default are the current maps at least.field= " synid " (opt= " == ", “=”).field= " status” (opt= " test”, “set”, “reset”).field= " type” (opt= " test”).field= " res_lev” (opt= " =”, “==”, “<”).field= " mapdoc” (opt= " =”, “==”), portal0_x(=), portal0_y(=), field = " castle” (opt= " ==”)
TYPE 307, inspects the monsters in that map

TYPE 310 changes the weather of the map, .param= " Type Intensity Dir Color KeepSecs ", Type, Intensity=0~999, Dir=0~359, Color=0x00RRGGBB, KeepSecs=seconds ( im not 100% sure , if its wrong u can tell me )

TYPE 311 changes the brightness param= " idmap light secs ", light=0xAARRGGBB (the 0xFFFFFFFF expression restores), secs is 0: Expresses the permanent change

TYPE 312, designs the effect for ur map .. param = “idMap x y EffectName”


TYPE : 313 : makes the Map , linking on ur current NPC .

this stops the map Fireworks (not sure) = 314,

thats the last TYPE (action limit) = 399,

dont forget to use id_next ..

for example ..

300 with id 1 , then write in id_next 2 and create an id with 2 with the Type of 301
'

thats for changing the coords or making another map of course id's should not be duplicate . and dont write cmd too ..

---------------------------------------
if u were saying that u have been stuck'' and u can move . then as PraDevil said its in cq_map . cuz it doesnt give u the no, of fields to walk on . so u need to jump it ..
so my rules are simple in these cases .. just get the files from a working db heh .

Regards
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Old 06/10/2011, 14:00   #6
 
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Quote:
Originally Posted by ~Sword~Stalker~. View Post
if u were saying that u have been stuck'' and u can move . then as PraDevil said its in cq_map . cuz it doesnt give u the no, of fields to walk on . so u need to jump it ..
so my rules are simple in these cases .. just get the files from a working db heh
there's really no need to change to any diff DB coz it's can be fixed from cq_map column (cellx and celly i guess) where it will spawn the user after click on the button "enter castle" from the NPC outside
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Old 06/10/2011, 14:25   #7
 
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i think the easiest method just upgrade your castle needed like house etc and it will auto teleport then u can move like usual .
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Old 06/11/2011, 17:06   #8
 
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Can you make up for my sql scrip. Because I do not understand. huhuhuhu
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Old 06/11/2011, 17:45   #9
 
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there is no script .like this .if u want to up your castle level u must upgrade all your needed things like house,plant etc .then u will auto teleport to the house or etc .then u can walk like usual .
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Old 06/11/2011, 18:42   #10
 
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I know,,, how to change the coordinates to enter into the castle??
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