first : add the shine npc in the cq_npc via the shine lookface as the same cell x ,y with the npc you want to add on it
second : very easy way only modify the npc.ini file in the cilent ini folder
now let me show you the easy way :
open the cilent ini folder ,find the npc ini file ,find those code as this line :
Code:
[NpcType1207] Name=Lily SimpleObjID=745 StandByMotion=0745000100 BlazeMotion=0745000190 BlazeMotion1=0700000190 BlazeMotion2=0700000190 RestMotion=0745000101 Effect=none ZoomPercent=100 Note=ShoppingMall FrontBlock=2 BackBlock=2 LeftBlock=2 RightBlock=2
NpcType1207 is the npc id as the same number in the cq_npc , the system in the db ,some times we can define the npc lookface in this way ,lookface number =npc id number *10+a new muber , here this new number must define to 0-9 ,as this npc ,if we want to add this npc in db ,so we can define the npc id to 1207 lookface to 12070-12079 ,btw if this npc is not the dynanpc , we can put this to cq_npc.
Name=Lily npc's name you can see in the game ,you can modify this name to another ones whatever you like!
SimpleObjID=745
StandByMotion=0745000100
BlazeMotion=0745000190
BlazeMotion1=0700000190
BlazeMotion2=0700000190
RestMotion=0745000101
just the lookface code and the lookface dir link in the cilent (lookface only use in the cilent)
Effect=none
here none means this npc havnt any shine on itself, so we can add a new shine on it ,only modify the none to another one ,for example to Effect=charm03-999 , save this file ,when you log the game again and see this npc you will find a very nice shine on this npc around
show you some pic for different shine you can use ,
charm03-999
barbecue
skill094
cx-fyzm1
cx-fyzm2
other77
anniversary3
other106-1
monster04-1
anniversary2
action11
gala_a
gala_b
s-bc-fire01
other83
other82
newyear3
newyear2
newyear4
s-m-pB
other31
ZoomPercent=100 bulk percent of the npc
Note=ShoppingMall npc title name
FrontBlock=2 cell number which the npc use
BackBlock=2 cell number which the npc use
LeftBlock=2 cell number which the npc use
RightBlock=2 cell number which the npc use
if you change this number to another one ,for instance 20 ,this npc will like a wall ,so as you cant to pass side by this npc