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[Release] How to add a new weapon!

Discussion on [Release] How to add a new weapon! within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.

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[Release] How to add a new weapon!

Hi guys here another usefull guide feel like adding new weapon? here is a full guide step by step of it.

1 - Go to you client ini folder and open weapon.ini ... scroll down and add 5 new weapons ID from normal to super... but u see usually Blades come 41xxxx swords with 42xxxx and staffs 44xxxx oh and don't forget the paladin's which is 49xxxx, so follow the same IDs... TQ max weapons is to 4x0240 - 4x0244 so we chose 4x0250 to 4x0254 for example lets make blades... 410250 - 410254 so scroll down and add

Code:
[410250]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[410251]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[410252]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[410253]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[410254]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
2 - open 3DTexture.ini and scroll down then add
Code:
410250=c3/texture/410250.dds
this is the weapon texture place we will reach the required texture part later...

3 - now we need to add the Mesh file of the weapon which is actully the shape of the weapon so open 3Dobj.ini and add
Code:
410250=c3/weapon/410250.c3
4 - we finished adding the textures locations and the weapons new ids now we will have to create new effect for this and ability for the weapon to access skills like ... Flying Chops / Chain Chops... which alll this goes under Action3DEffect.ini.. open this folder and add this
Code:
1.350.410.250=a410250+v_r_weapon
1.350.410.250=a410250+v_r_weapon
1.350.410.250=a410250+v_r_weapon
1.350.410.250=a410250+v_r_weapon
1.351.410.251=a410250+v_r_weapon
1.352.410.251=a410250+v_r_weapon
1.350.410.252=a410250+v_r_weapon
1.351.410.252=a410250+v_r_weapon
1.352.410.252=a410250+v_r_weapon
1.350.410.253=a410250+v_r_weapon
1.351.410.253=a410250+v_r_weapon
1.352.410.253=a410250+v_r_weapon
1.350.410.254=a410250+v_r_weapon
1.351.410.254=a410250+v_r_weapon
1.352.410.254=a410250+v_r_weapon
1.999.410.254=a410250+v_r_weapon
2.350.410.250=a410250+v_r_weapon
2.351.410.250=a410250+v_r_weapon
2.352.410.250=a410250+v_r_weapon
2.350.410.251=a410250+v_r_weapon
2.351.410.251=a410250+v_r_weapon
2.352.410.251=a410250+v_r_weapon
2.350.410.252=a410250+v_r_weapon
2.351.410.252=a410250+v_r_weapon
2.352.410.252=a410250+v_r_weapon
2.350.410.253=a410250+v_r_weapon
2.351.410.253=a410250+v_r_weapon
2.351.410.253=a410250+v_r_weapon
2.350.410.254=a410250+v_r_weapon
2.351.410.254=a410250+v_r_weapon
2.352.410.254=a410250+v_r_weapon
2.999.410.254=a410250+v_r_weapon

1.350.410.250=410250+v_r_weapon
1.350.410.250=410250+v_r_weapon
1.350.410.250=410250+v_r_weapon
1.350.410.251=410250+v_r_weapon
1.351.410.251=410250+v_r_weapon
1.352.410.251=410250+v_r_weapon
1.350.410.252=410250+v_r_weapon
1.351.410.252=410250+v_r_weapon
1.352.410.252=410250+v_r_weapon
1.350.410.253=410250+v_r_weapon
1.351.410.253=410250+v_r_weapon
1.352.410.253=410250+v_r_weapon
1.350.410.254=410250+v_r_weapon
1.351.410.254=410250+v_r_weapon
1.352.410.254=410250+v_r_weapon
1.999.410.254=410250+v_r_weapon
2.350.410.250=410250+v_r_weapon
2.351.410.250=410250+v_r_weapon
2.352.410.250=410250+v_r_weapon
2.350.410.251=410250+v_r_weapon
2.351.410.251=410250+v_r_weapon
2.352.410.251=410250+v_r_weapon
2.350.410.252=410250+v_r_weapon
2.351.410.252=410250+v_r_weapon
2.352.410.252=410250+v_r_weapon
2.350.410.253=410250+v_r_weapon
2.351.410.253=410250+v_r_weapon
2.351.410.253=410250+v_r_weapon
2.350.410.254=410250+v_r_weapon
2.351.410.254=410250+v_r_weapon
2.352.410.254=410250+v_r_weapon
2.999.410.254=410250+v_r_weapon

1.350.410.250=aj410250+v_r_weapon
1.350.410.250=aj410250+v_r_weapon
1.350.410.250=aj410250+v_r_weapon
1.350.410.251=aj410250+v_r_weapon
1.351.410.251=aj410250+v_r_weapon
1.352.410.251=aj410250+v_r_weapon
1.350.410.252=aj410250+v_r_weapon
1.351.410.252=aj410250+v_r_weapon
1.352.410.252=aj410250+v_r_weapon
1.350.410.253=aj410250+v_r_weapon
1.351.410.253=aj410250+v_r_weapon
1.352.410.253=aj410250+v_r_weapon
1.350.410.254=aj410250+v_r_weapon
1.351.410.254=aj410250+v_r_weapon
1.352.410.254=aj410250+v_r_weapon
1.999.410.254=aj410250+v_r_weapon
2.350.410.250=aj410250+v_r_weapon
2.351.410.250=aj410250+v_r_weapon
2.352.410.250=aj410250+v_r_weapon
2.350.410.251=aj410250+v_r_weapon
2.351.410.251=aj410250+v_r_weapon
2.352.410.251=aj410250+v_r_weapon
2.350.410.252=aj410250+v_r_weapon
2.351.410.252=aj410250+v_r_weapon
2.352.410.252=aj410250+v_r_weapon
2.350.410.253=aj410250+v_r_weapon
2.351.410.253=aj410250+v_r_weapon
2.351.410.253=aj410250+v_r_weapon
2.350.410.254=aj410250+v_r_weapon
2.351.410.254=aj410250+v_r_weapon
2.352.410.254=aj410250+v_r_weapon
2.999.410.254=aj410250+v_r_weapon
when u added a weapon with diff ID you will need to change the 410.25 only never touch the 0s or 1s or w/e comes after 410.25

for exmple we are making a weapon with the id 420500 we change the 2.351.410.253=aj410250+v_r_weapon or any other line to 2.351.420.503=aj420500+v_r_weapon

5 - and here we done adding new effect and access to weapons but we need to connect them to the correct weapon which is one of the hardest part.

6 - Open 3DEffect.ini and scroll down then add
Code:
[410250+v_r_weapon]
Amount=5
EffectId0=8001
TextureId0=8001
ASB0=5
ADB0=2
EffectId1=8002
TextureId1=8002
ASB1=5
ADB1=2
EffectId2=8003
TextureId2=8003
ASB2=5
ADB2=2
EffectId3=8004
TextureId3=8004
ASB3=5
ADB3=2
EffectId4=8005
TextureId4=8005
ASB4=5
ADB4=2
Delay=0
LoopTime=999999
FrameInterval=33
LoopInterval=0
OffsetX=0
OffsetY=0
OffsetZ=0

[a410250+v_r_weapon]
Amount=5
EffectId0=8001
TextureId0=8001
ASB0=5
ADB0=2
EffectId1=8002
TextureId1=8002
ASB1=5
ADB1=2
EffectId2=8003
TextureId2=8003
ASB2=5
ADB2=2
EffectId3=8004
TextureId3=8004
ASB3=5
ADB3=2
EffectId4=8005
TextureId4=8005
ASB4=5
ADB4=2
Delay=0
LoopTime=999999
FrameInterval=33
LoopInterval=0
OffsetX=0
OffsetY=0
OffsetZ=0

[aj410250+v_r_weapon]
Amount=5
EffectId0=8001
TextureId0=8001
ASB0=5
ADB0=2
EffectId1=8002
TextureId1=8002
ASB1=5
ADB1=2
EffectId2=8003
TextureId2=8003
ASB2=5
ADB2=2
EffectId3=8004
TextureId3=8004
ASB3=5
ADB3=2
EffectId4=8005
TextureId4=8005
ASB4=5
ADB4=2
Delay=0
LoopTime=999999
FrameInterval=33
LoopInterval=0
OffsetX=0
OffsetY=0
OffsetZ=0
this depends from effect to effect some come with 1 some with 5 some with 8 but i used 5 for exmple and the ids 8001 to 8005 is the texture and mesh for the effects which mean on each effect u need to create new IDs for it and add the ids under the effect ID

7 - now we need to add the effects texture and mesh IDs
go to 3DTexture.ini again scroll down and add
Code:
8001=c3/effect/weapon/410250/1.dds
8002=c3/effect/weapon/410250/2.dds
8003=c3/effect/weapon/410250/3.dds
8004=c3/effect/weapon/410250/4.dds
8005=c3/effect/weapon/410250/5.dds
the open 3DEffectObj.ini and add down

Code:
8001=c3/effect/weapon/410250/1.c3
8002=c3/effect/weapon/410250/2.c3
8003=c3/effect/weapon/410250/3.c3
8004=c3/effect/weapon/410250/4.c3
8005=c3/effect/weapon/410250/5.c3
8 - now we need to do an easy part which Requires pfj511 itemtype.dat editor or any method you use to add new id on it
open your itemtype.dat with it and add 5 new ids
410250 - 410251 - 410252 - 410253 - 410254
and give them a name for Exmple "EMETestBlade"
if u want a level requirement you can add aswell but make sure u remember each letter you add here for your weapons ID's or else you will fail the next part.

Like this we done all the client side works

so lets go to db side and get it done.

9- Open cq_itemtype on your DB using Navicat and press insert from your keyboard to insert new raw ... add the new 5 ids you added on Itemtype.dat with the same info you aded there aswell like if u added req_level 125 u add on cq_itemtype 125 under req_level and if u add the name "EMETestBlade"
you add exactly the same on Cq_itemtype don't miss any CAPS.

and like this u done adding your weapon info all you need now to add the weapon textures and mesh to your client...

so let say you want to copy the item 410240 "Which is the level 125 TQ blade"

go to c3/Texture search for 410240 and make a copy and name it 410250
then
go to c3/weapon and search again for 410240 make a copy and name it 410250
now we need to add the effect texture and mesh

so go to c3/effect/410109 << This is the effect folder for the weapon 410240.... make a copy and name it 410250 because we named our effect id with that on the INI's and open the folder inside check how many textures and mesh files inside... in other words c3 files

and edit the step 6 and 7 to suit them and here we got a new weapons.... to spawn them use /awarditem command for the ids
410250 Normal - 410251 Refined - 410252 Unique - 410253 Elite - 410254 Super

the Refined to Super appears by the client near the items so itemtype.dat and cq_itemtype has nothing with that just add the name u want like the one on exmple without adding refined to super....



for unpacking more weapons use .dnp unpacker which been released by Bfj511 aswell... and for more weapons you can use TQ other games clients like Zero Online or Crazy Tao... i prefer Zero weapons they rocks XD and unpack the c3 there to view there weapons and place them to your EO client

and i would also like to remind you all :P pressing thanks isn't hard and this is hard thing to do so any question post them on this topic and also thanks to Webert for working with me on the Action3DEffect.ini he done a great help on it to figure the work of it



this guide isn't leeched i wrote it... and i found out how to do all this things so please don't come flame this post ... alpha team dosn't have any credits on this... iam the one who worked on the weapons for them
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Old 08/16/2008, 00:20   #2
 
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I think there was a thread about this? Oh well this is going in The Official Thread Good work.
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Old 08/16/2008, 00:24   #3
 
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Quote:
Originally Posted by jeffrob View Post
I think there was a thread about this? Oh well this is going in The Official Thread Good work.
not really iam the first who manage to add thos beside the Chinese who made them for TQ and funhacker i guess knows about it! oh yea also weberts which works with me
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Old 08/16/2008, 00:28   #4
 
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Nice thnx for the guide
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Old 08/16/2008, 00:45   #5
 
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Quote:
Originally Posted by E.M.E View Post
not really iam the first who manage to add thos beside the Chinese who made them for TQ and funhacker i guess knows about it! oh yea also weberts which works with me
Oh right cool. I just remembered that no one did post this liek you said it was someone who made some new weapons
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Old 08/16/2008, 00:48   #6
 
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Quote:
Originally Posted by jeffrob View Post
Oh right cool. I just remembered that no one did post this liek you said it was someone who made some new weapons
you mean the new Weapon system i posted maybe
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Old 08/16/2008, 00:53   #7
 
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Quote:
Originally Posted by E.M.E View Post
you mean the new Weapon system i posted maybe
No it was pfj511 I think. She/He I think made a thread on new weapons.


Edit: my bad it was you xD The weapons system.
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Old 08/16/2008, 01:16   #8
 
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nice tut thanks E.M.E for realsing it here ut will help us after u left
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Old 08/16/2008, 06:13   #9
 
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Yep, it helps alot!
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Old 08/16/2008, 06:18   #10
 
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well Webbert(Elric) told me he tagt u the WholeSkills and Effects fixing E.M.E u have to give credits talk to me in MSN so i prove to u GIVE CREDITS E.M.E

Webbert is from Alpha team
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Old 08/16/2008, 09:06   #11
 
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Originally Posted by ahmedpotop View Post
nice tut thanks E.M.E for realsing it here ut will help us after u left
read again before posting beside he didn't give me whole weapon fixing.... he just showed me how action3DEffect works and i finished other parts
but still thanks alot and as i said read again :P
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Old 08/16/2008, 09:12   #12
 
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U SHOULD HAVE GIVE CREDITS TO HIM THEN Besid eCrusher said how the hell u realsed the Vid Tut for making ur server Non Hamachi with out even telling Crusher u will
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Old 08/16/2008, 09:16   #13
 
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He tried to bet me, so he made a video tut and I made a text tut.
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Old 08/16/2008, 09:21   #14
 
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dude that Vid Tut he didnt make g0d(Alpha-Online Hoster) Made it Ages Agoo gave its link to Crusher Crusher gave it to E.M.E and said to him dnt realse it and E.M.E Went and realsed it with out saying to any 1 he will
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Old 08/16/2008, 10:02   #15
 
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g0d plays WoW?
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