But my looping hack cant work..
so i try to edit again,,
please help me to complete this LUA editing..
Quote:
STAGE_LIST = {
STAGE0 = {
WORLD_ID = WORLD_ID.WI_ELDER_WALLY_CASTLE_LAB_STAGE1,
START_MOTION = TRUE,
READY_NPC = {
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
NPC_UNIT_ID.NUI_BOX,
NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_BUNKER
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
0,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 8,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {12}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {13}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {16}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {20}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {2}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {4}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {6}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {17}
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
1,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 8,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {26},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {26},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {34},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {34},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {32},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {32},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {29},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {29},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {23}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {28}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {39}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {27},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
START_POS = {40},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
START_POS = {40},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
}
},
STAGE1 = {
WORLD_ID = WORLD_ID.WI_ELDER_WALLY_CASTLE_LAB_STAGE3,
STAGE_TYPE = STAGE_TYPE.ST_EXTRA_NPC,
READY_NPC = {
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
NPC_UNIT_ID.NUI_BOX,
NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_BUNKER,
NPC_UNIT_ID.NUI_CHEST
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_LEFT,
EXTRA_NPC_START_POS = 45,
EXTRA_NPC_IS_LEFT = TRUE,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
1,
1,
100
}
},
CLEAR_COND1 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_GATE_OF_NIGHTMARE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
5,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 56,
AT_START = TRUE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {53}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CHEST,
START_POS = {51},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {57}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {55}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {46}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {47}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {41}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {39}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {42},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {42},
SIEGE_MODE = TRUE
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = 3,
GO_TYPE = GO_TYPE.GT_LEFT,
EXTRA_NPC_START_POS = 17,
EXTRA_NPC_IS_LEFT = TRUE,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
1,
2,
100
}
},
CLEAR_COND1 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_GATE_OF_NIGHTMARE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
5,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 60,
AT_START = FALSE,
LOOK_LEFT = TRUE
},
{
LINE_INDEX = 44,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
START_POS = {28},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
START_POS = {23},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {23}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {28}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {26}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {19}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {20}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {21}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {24}
}
},
TRIGGER_LIST = {}
},
SUB_STAGE2 = {
START_LINE_SET = 3,
MAIN_LINE_SET = 4,
END_LINE_SET = -1,
EXTRA_NPC_START_POS = 2,
GO_TYPE = GO_TYPE.GT_LEFT,
EXTRA_NPC_IS_LEFT = TRUE,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
2,
0,
100
}
},
CLEAR_COND1 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_GATE_OF_NIGHTMARE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
5,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 46,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {9},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {9},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {5},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {5},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {11}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {7}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {13}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {69}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {71}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {1}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {65}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {66}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CHEST,
START_POS = {8},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
START_POS = {73},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE,
LOOK_LEFT = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
START_POS = {73},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE,
LOOK_LEFT = TRUE
}
},
TRIGGER_LIST = {}
}
},
STAGE2 = {
WORLD_ID = WORLD_ID.WI_ELDER_WALLY_CASTLE_LAB_STAGE4,
STAGE_TYPE = STAGE_TYPE.ST_EXTRA_NPC,
READY_NPC = {
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
NPC_UNIT_ID.NUI_BOX,
NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_LATTICE_GATE_BELOW_PASSAGE,
NPC_UNIT_ID.NUI_STEAM_TRAP,
NPC_UNIT_ID.NUI_CHEST,
NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
NPC_UNIT_ID.NUI_WALLY_7TH_HELL,
NPC_UNIT_ID.NUI_BOX
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
EXTRA_NPC_START_POS = 2,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
3,
1,
100
}
},
CLEAR_COND1 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_GATE_OF_NIGHTMARE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
5,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 7,
AT_START = TRUE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {4}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {6}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {9}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {19}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {22}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {8}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {16}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {25}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {13}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {26}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {
3,
16,
18
},
ACTIVE = FALSE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = 3,
GO_TYPE = GO_TYPE.GT_RIGHT,
EXTRA_NPC_START_POS = 28,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
3,
2,
100
}
},
CLEAR_COND1 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_GATE_OF_NIGHTMARE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
5,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 26,
AT_START = TRUE,
LOOK_LEFT = FALSE
},
{
LINE_INDEX = 24,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {30}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {33}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {41}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {45}
},
{
NPC_ID = NPC_UNIT_ID.NUI_STEAM_TRAP,
START_POS = {38},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {36}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {42}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {45}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {48}
}
},
TRIGGER_LIST = {}
},
SUB_STAGE2 = {
START_LINE_SET = 3,
MAIN_LINE_SET = 4,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
EXTRA_NPC_START_POS = 62,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_LATTICE_GATE_BELOW_PASSAGE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
3,
0,
100
}
},
CLEAR_COND1 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_GATE_OF_NIGHTMARE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
5,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 24,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_STEAM_TRAP,
START_POS = {55},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {51},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {53},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
START_POS = {54}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {52}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {58}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
START_POS = {58}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
START_POS = {60}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {58},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {560},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_LATTICE_GATE_BELOW_PASSAGE,
START_POS = {63},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
}
},
STAGE3 = {
WORLD_ID = WORLD_ID.WI_ELDER_SECRET_STAGE4,
STAGE_TYPE = STAGE_TYPE.ST_EXTRA_NPC,
READY_NPC = {
NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
NPC_UNIT_ID.NUI_WALLY_7TH_HELL,
NPC_UNIT_ID.NUI_BOX,
NPC_UNIT_ID.NUI_LATTICE_GATE_ELDER_SECRET
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
EXTRA_NPC_START_POS = 13,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
3,
1,
100
}
},
CLEAR_COND1 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_GATE_OF_NIGHTMARE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
5,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 1,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
START_POS = {4}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {6}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {7},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_7TH_HELL,
START_POS = {14},
FOCUS_CAMERA = TRUE,
STOP_AT_START_STATE = TRUE,
SHOW_BOSS_NAME = TRUE,
MONSTER_GRADE = 2
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
START_POS = {12}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {12},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
START_POS = {13}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {15}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {6},
ACTIVE = FALSE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
EXTRA_NPC_START_POS = 23,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_LATTICE_GATE_ELDER_SECRET
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
4,
0,
100
}
},
CLEAR_COND1 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_GATE_OF_NIGHTMARE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
5,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 1,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
START_POS = {17}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {20}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
START_POS = {27}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
START_POS = {29}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {20},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {26},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI_UP,
START_POS = {22},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI_UP,
START_POS = {24},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MK2_HELL,
START_POS = {23},
FOCUS_CAMERA = TRUE,
STOP_AT_START_STATE = TRUE,
SHOW_BOSS_NAME = TRUE,
MONSTER_GRADE = 2
},
{
NPC_ID = NPC_UNIT_ID.NUI_LATTICE_GATE_ELDER_SECRET,
START_POS = {31},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
}
},
STAGE4 = {
WORLD_ID = WORLD_ID.WI_ELDER_SECRET_BOSS,
READY_NPC = {
NPC_UNIT_ID.NUI_NASOD_INSPECTOR_HELL
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_NONE,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_NASOD_INSPECTOR_HELL
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_GAME,
0,
0,
100
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_NASOD_INSPECTOR_HELL,
START_POS = {13},
HAVE_BOSS_GAGE = TRUE,
SHOW_BOSS_NAME = TRUE,
FOCUS_CAMERA = TRUE,
STOP_AT_START_STATE = TRUE,
MONSTER_GRADE = 1,
IS_RIGHT = TRUE,
BOSS_GAUGE_HP_LINES = 31
}
},
TRIGGER_LIST = {}
}
},
STAGE5 = {
WORLD_ID = WORLD_ID.WI_ELDER_HELL_EXTRA_STAGE1,
STAGE_TYPE = STAGE_TYPE.ST_EXTRA,
READY_NPC = {
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
NPC_UNIT_ID.NUI_BOX,
NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_BUNKER
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
5,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 8,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {13},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {13},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {8},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {8},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {4},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {4},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {7},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {7},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {2}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {11}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {18}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {20}
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
6,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 8,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {22}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {29}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {36}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {30},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {30},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {34},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {34},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {25}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {36}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {39}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {21, 24},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {26, 27},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
START_POS = {36},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
START_POS = {40},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
START_POS = {40},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
}
},
STAGE6 = {
WORLD_ID = WORLD_ID.WI_ELDER_HELL_EXTRA_STAGE2,
STAGE_TYPE = STAGE_TYPE.ST_EXTRA,
READY_NPC = {
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
NPC_UNIT_ID.NUI_BOX,
NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_BUNKER,
NPC_UNIT_ID.NUI_CHEST
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_LEFT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
6,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 56,
AT_START = TRUE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {59}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {55}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {56}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {53}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CHEST,
START_POS = {51, 49},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {46}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {45}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CHEST,
START_POS = {37, 42},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {41}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {39}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {40}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {34}
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = 3,
GO_TYPE = GO_TYPE.GT_LEFT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
6,
2,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 60,
AT_START = FALSE,
LOOK_LEFT = TRUE
},
{
LINE_INDEX = 44,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
START_POS = {22},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
START_POS = {23},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {23}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {21}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {28}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {26}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {24}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {18}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {20}
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {24},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {24},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {18},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {18},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {28, 21},
ACTIVE = FALSE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
},
SUB_STAGE2 = {
START_LINE_SET = 3,
MAIN_LINE_SET = 4,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_LEFT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
7,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 46,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {10},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {10},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BUNKER,
START_POS = {6},
NO_DROP = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {6},
SIEGE_MODE = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CHEST,
START_POS = {8},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {5}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {9}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
START_POS = {5}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_BENDERS_THIEF_HELL,
START_POS = {1}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
START_POS = {73},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE,
LOOK_LEFT = TRUE
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {66}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {71}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
START_POS = {73},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE,
LOOK_LEFT = TRUE
}
},
TRIGGER_LIST = {}
}
},
STAGE7 = {
WORLD_ID = WORLD_ID.WI_ELDER_HELL_EXTRA_STAGE3,
STAGE_TYPE = STAGE_TYPE.ST_EXTRA,
READY_NPC = {
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
NPC_UNIT_ID.NUI_SOLDIER_BENDERS_ROYAL_HELL,
NPC_UNIT_ID.NUI_BOX,
NPC_UNIT_ID.NUI_WOOD_POST_TRAP,
NPC_UNIT_ID.NUI_SMALLGATE_POST_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_SMALLGATE_WALLY_CASTLE_A,
NPC_UNIT_ID.NUI_LATTICE_GATE_BELOW_PASSAGE,
NPC_UNIT_ID.NUI_STEAM_TRAP,
NPC_UNIT_ID.NUI_CHEST
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
7,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 7,
AT_START = TRUE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {7}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {10}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {4}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {8}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {13}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {14}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {22}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {19}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_POISON_HELL,
START_POS = {26}
},
{
NPC_ID = NPC_UNIT_ID.NUI_SOLDIER_CROSSBOW_FIRE_HELL,
START_POS = {25}
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = 3,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
7,
2,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 26,
AT_START = TRUE,
LOOK_LEFT = FALSE
},
{
LINE_INDEX = 24,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {30}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {33}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {38}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {45}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {47}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {42}
},
{
NPC_ID = NPC_UNIT_ID.NUI_PPORU_SMALL_BLACK_HELL,
START_POS = {36}
},
{
NPC_ID = NPC_UNIT_ID.NUI_STEAM_TRAP,
START_POS = {38},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_BOX,
START_POS = {39, 35},
ACTIVE = FALSE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
},
SUB_STAGE2 = {
START_LINE_SET = 3,
MAIN_LINE_SET = 4,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_LATTICE_GATE_BELOW_PASSAGE
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
8,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 24,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_STEAM_TRAP,
START_POS = {55},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
START_POS = {54}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {52}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {58}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {50},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {52},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {58},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {56},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
START_POS = {60}
},
{
NPC_ID = NPC_UNIT_ID.NUI_LATTICE_GATE_BELOW_PASSAGE,
START_POS = {63},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE,
LOOK_LEFT = TRUE
}
},
TRIGGER_LIST = {}
}
},
STAGE8 = {
WORLD_ID = WORLD_ID.WI_ELDER_HELL_EXTRA_STAGE4,
STAGE_TYPE = STAGE_TYPE.ST_EXTRA,
READY_NPC = {
NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
NPC_UNIT_ID.NUI_WALLY_7TH_HELL,
NPC_UNIT_ID.NUI_BOX,
NPC_UNIT_ID.NUI_LATTICE_GATE_ELDER_SECRET
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = 1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_ALL_ACTIVE_NPC,
NEXT_STAGE0 = {
CLEAR_TYPE.CT_SUB_STAGE,
8,
1,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 1,
AT_START = FALSE,
LOOK_LEFT = TRUE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
START_POS = {4}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {6}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {7},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_7TH_HELL,
START_POS = {14},
FOCUS_CAMERA = TRUE,
STOP_AT_START_STATE = TRUE,
SHOW_BOSS_NAME = TRUE,
MONSTER_GRADE = 2
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
START_POS = {12}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {12},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
START_POS = {13}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {15}
}
},
TRIGGER_LIST = {}
},
SUB_STAGE1 = {
START_LINE_SET = 1,
MAIN_LINE_SET = 2,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_RIGHT,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_LATTICE_GATE_ELDER_SECRET
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_STAGE,
9,
0,
100
}
},
CURTAIN_GROUP = {
{
LINE_INDEX = 1,
AT_START = TRUE,
LOOK_LEFT = FALSE
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
START_POS = {17}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_LASER_HELL,
START_POS = {20}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_FIST_HELL,
START_POS = {27}
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MISSILE_HELL,
START_POS = {29}
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {20},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI,
START_POS = {26},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI_UP,
START_POS = {22},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_CANNON_MINI_UP,
START_POS = {24},
ACTIVE = FALSE,
GAGE_BAR = FALSE
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_7TH_HELL,
START_POS = {22},
MONSTER_GRADE = 2
},
{
NPC_ID = NPC_UNIT_ID.NUI_WALLY_8TH_MK2_HELL,
START_POS = {24},
FOCUS_CAMERA = TRUE,
STOP_AT_START_STATE = TRUE,
SHOW_BOSS_NAME = TRUE,
MONSTER_GRADE = 2
},
{
NPC_ID = NPC_UNIT_ID.NUI_LATTICE_GATE_ELDER_SECRET,
START_POS = {31},
ACTIVE = FALSE,
NO_DROP = TRUE,
GAGE_BAR = FALSE
}
},
TRIGGER_LIST = {}
}
},
STAGE9 = {
WORLD_ID = WORLD_ID.WI_ELDER_HELL_EXTRA_STAGE5,
STAGE_TYPE = STAGE_TYPE.ST_EXTRA,
READY_NPC = {
NPC_UNIT_ID.NUI_NASOD_INSPECTOR_EXTRA
},
SUB_STAGE0 = {
START_LINE_SET = -1,
MAIN_LINE_SET = 0,
END_LINE_SET = -1,
GO_TYPE = GO_TYPE.GT_NONE,
CLEAR_COND0 = {
CLEAR_CONDITION.CC_KILL_NPC_TYPE,
NPC_ID = {
NPC_UNIT_ID.NUI_NASOD_INSPECTOR_EXTRA
},
NEXT_STAGE0 = {
CLEAR_TYPE.CT_GAME,
0,
0,
100
}
},
NPC_GROUP = {
{
NPC_ID = NPC_UNIT_ID.NUI_NASOD_INSPECTOR_EXTRA,
START_POS = {14},
HAVE_BOSS_GAGE = TRUE,
SHOW_BOSS_NAME = TRUE,
FOCUS_CAMERA = TRUE,
STOP_AT_START_STATE = TRUE,
MONSTER_GRADE = 1,
IS_RIGHT = TRUE,
BOSS_GAUGE_HP_LINES = 31
}
},
TRIGGER_LIST = {}
}
}
}
function CF_CUSTOM_TRIGGER0(pKTDXApp, pX2DungeonGame, pX2DungeonSubStage)
return true
end
function RF_CUSTOM_TRIGGER0(pKTDXApp, pX2DungeonGame, pX2DungeonSubStage)
local msgStr = ""
local myMsgBox
if pX2DungeonGame ~= nil then
do
local npcEnumID = "NUI_NASOD_INSPECTOR_EXTRA"
if NPC_UNIT_ID[npcEnumID] ~= nil then
do
local pos = pKTDXApp:GetVec3(4, 0, 0)
local bRight = false
local cnt = 0
for cnt = 1, 6 do
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 30, true, pos, bRight, 0, false)
end
end
else
msgStr = "NPC_UNIT_ID not found"
end
end
else
msgStr = "pX2DungeonGame uninitialized"
end
if msgStr ~= "" then
myMsgBox = g_pMain:KTDGUIOKMsgBox(D3DXVECTOR2(250, 300), msgStr, g_pStage)
myMsgBox:SetModal(true)
myMsgBox:SetFront(true)
myMsgBox:SetLayer(X2_DIALOG_LAYER.XDL_MESSENGER)
myMsgBox:SetEnableMoveByDrag(true)
end
end
please give me a point error..
thanks before