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Meine LLD Pickit Für NT 1.72 Vll kann sie einer umschreiben?!

Discussion on Meine LLD Pickit Für NT 1.72 Vll kann sie einer umschreiben?! within the Diablo 2 forum part of the Other Online Games category.

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Meine LLD Pickit Für NT 1.72 Vll kann sie einer umschreiben?!

Das ist meine alte lld pickit fuer d2nt 1.72
vll hat einer Zeit und kann sie umschreiben für die neue vers. wäre super!
Gruß reso.

Quote:
;LLD PICKIT BY RESO.
;LVL 30 Items
;Charm´s:

Name = 82 : Quality = Magic : 7 >= 14 : 9 >= 10 ; life mana
Name = 82 : Quality = Magic : 7 = 15 : 39 >= 9 ; life resi
Name = 82 : Quality = Magic : 7 = 15 : 41 >= 9 ; life resi
Name = 82 : Quality = Magic : 7 = 15 : 43 >= 9 ; life resi
Name = 82 : Quality = Magic : 7 = 15 : 45 >= 9 ; life resi
Name = 82 : Quality = Magic : 7 >= 14 : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3
Name = 82 : Quality = Magic : 22 = 3 : 68 >= 6 : 68 <= 12 : 7 >= 14 : 7 <= 15
Name = 82 : Quality = Magic : 96 = 3 : 68 >= 6 : 7 >= 14
Name = 82 : Quality = Magic : 99 = 5 : 68 >= 6 : 7 >= 14
Name = 82 : Quality = Magic : 7 >= 14 : 68 = 12

Name = grandcharm : Quality = magic : 22 = 6 : 68 >= 88 : 68 <= 102 : 7 >= 21 : 7 <= 25

; Helm´s

Type = Circlet : Quality = Rare : itemaddfireskilltab = 2 : 7 >= 40 : 9 >= 50 : 105 = 20
Type = Circlet : Quality = Rare : itemaddfireskilltab = 2 : 7 >= 40 : 0 >= 6 : 0 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddfireskilltab = 2 : 7 >= 40 : 2 >= 6 : 2 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddfireskilltab = 2 : 7 >= 40 : 74 >= 6 : 105 = 20
Type = Circlet : Quality = Rare : itemaddfireskilltab = 2 : 7 >= 40 : 105 = 20 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15
Type = Circlet : Quality = Rare : itemaddfireskilltab = 2 : 105 = 20 : 96 = 30
Type = Circlet : Quality = Rare : itemaddfireskilltab = 2 : 105 = 20 : Sockets = 2
Type = Circlet : Quality = Rare : itemaddlightningskilltab = 2 : 7 >= 40 : 9 >= 50 : 105 = 20
Type = Circlet : Quality = Rare : itemaddlightningskilltab = 2 : 7 >= 40 : 0 >= 6 : 0 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddlightningskilltab = 2 : 7 >= 40 : 9 >= 50 : 2 >= 6 : 2 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddlightningskilltab = 2 : 7 >= 40 : 9 >= 50 : 74 >= 6 : 105 = 20
Type = Circlet : Quality = Rare : itemaddlightningskilltab = 2 : 7 >= 40 : 9 >= 50 : 105 = 20 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15
Type = Circlet : Quality = Rare : itemaddlightningskilltab = 2 : 105 = 20 : Sockets = 2
Type = Circlet : Quality = Rare : itemaddcoldskilltab = 2 : 7 >= 40 : 9 >= 50 : 105 = 20
Type = Circlet : Quality = Rare : itemaddcoldskilltab = 2 : 7 >= 40 : 0 >= 6 : 0 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddcoldskilltab = 2 : 7 >= 40 : 2 >= 6 : 2 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddcoldskilltab = 2 : 7 >= 40 : 74 >= 6 : 105 = 20
Type = Circlet : Quality = Rare : itemaddcoldskilltab = 2 : 7 >= 40 : 105 = 20 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15
Type = Circlet : Quality = Rare : itemaddcoldskilltab = 2 : 105 = 20 : Sockets = 2
Type = Circlet : Quality = Rare : itemaddpoisonandboneskilltab = 2 : 7 >= 40 : 9 >= 50 : 105 = 20
Type = Circlet : Quality = Rare : itemaddpoisonandboneskilltab = 2 : 7 >= 40 : 0 >= 6 : 0 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddpoisonandboneskilltab = 2 : 7 >= 40 : 2 >= 6 : 2 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddpoisonandboneskilltab = 2 : 7 >= 40 : 74 >= 6 : 105 = 20
Type = Circlet : Quality = Rare : itemaddpoisonandboneskilltab = 2 : 7 >= 40 : 105 = 20 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15
Type = Circlet : Quality = Rare : itemaddpoisonandboneskilltab = 2 : 105 = 20 : Sockets = 2
Type = Circlet : Quality = Rare : itemaddpalicombatskilltab = 2 : 7 >= 40 : 9 >= 50 : 105 = 20
Type = Circlet : Quality = Rare : itemaddpalicombatskilltab = 2 : 7 >= 40 : 0 >= 6 : 0 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddpalicombatskilltab = 2 : 7 >= 40 : 2 >= 6 : 2 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddpalicombatskilltab = 2 : 7 >= 40 : 74 >= 6 : 105 = 20
Type = Circlet : Quality = Rare : itemaddpalicombatskilltab = 2 : 7 >= 40 : 5 = 20 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15
Type = Circlet : Quality = Rare : itemaddpalicombatskilltab = 2 : 105 = 20 : 96 = 30
Type = Circlet : Quality = Rare : itemaddelementalskilltab = 2 : 7 >= 40 : 9 >= 50 : 105 = 20
Type = Circlet : Quality = Rare : itemaddelementalskilltab = 2 : 7 >= 40 : 0 >= 6 : 0 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddelementalskilltab = 2 : 7 >= 40 : 2 >= 6 : 2 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddelementalskilltab = 2 : 7 >= 40 : 74 >= 6 : 105 = 20
Type = Circlet : Quality = Rare : itemaddelementalskilltab = 2 : 7 >= 40 : 105 = 20 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15
Type = Circlet : Quality = Rare : itemaddelementalskilltab = 2 : 105 = 20 : 96 = 30
Type = Circlet : Quality = Rare : itemaddshapeshiftingskilltab = 2 : 7 >= 40 : 9 >= 50 : 96 = 30
Type = Circlet : Quality = Rare : itemaddshapeshiftingskilltab = 2 : 7 >= 40 : 0 >= 6 : 0 <= 9 : 96 = 30
Type = Circlet : Quality = Rare : itemaddshapeshiftingskilltab = 2 : 7 >= 40 : 2 >= 6 : 2 <= 9 : 96 = 30
Type = Circlet : Quality = Rare : itemaddshapeshiftingskilltab = 2 : 7 >= 40 : 74 >= 6 : 96 = 30
Type = Circlet : Quality = Rare : itemaddshapeshiftingskilltab = 2 : 7 >= 40 : 96 = 30 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15
Type = Circlet : Quality = Rare : itemaddshapeshiftingskilltab = 2 : 105 = 20 : 96 = 30
Type = Circlet : Quality = Rare : itemaddtrapsskilltab = 2 : 7 >= 40 : 9 >= 50 : 105 = 20
Type = Circlet : Quality = Rare : itemaddtrapsskilltab = 2 : 7 >= 40 : 0 >= 6 : 0 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddtrapsskilltab = 2 : 7 >= 40 : 2 >= 6 : 2 <= 9 : 105 = 20
Type = Circlet : Quality = Rare : itemaddtrapsskilltab = 2 : 7 >= 40 : 74 >= 6 : 105 = 20
Type = Circlet : Quality = Rare : itemaddtrapsskilltab = 2 : 7 >= 40 : 105 = 20 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15
Type = Circlet : Quality = Rare : itemaddtrapsskilltab = 2 : 96 = 30 : Sockets = 2
Type = Circlet : Quality = rare : itemaddpassiveandmagicskilltab = 2 : Sockets = 2 : 96 = 30
Type = Circlet : Quality = rare : itemaddbowandcrossbowskilltab = 2 : Sockets = 2 : 96 = 30
Type = Circlet : Quality = rare : itemaddjavelinandspearskilltab = 2 : Sockets = 2 : 96 = 30
Type = Circlet : Quality = rare : itemaddclassskills = 1 : Sockets = 2 : 96 = 30
Type = Circlet : Quality = rare : itemaddclassskills = 1 : Sockets = 2 : 105 = 20
Type = Circlet : Quality = rare : itemaddclassskills = 1 : 105 = 20 : 96 = 30
Type = Circlet : Quality = rare : itemaddclassskills = 1 : 96 = 30 : 105 = 20
Type = Circlet : Quality = rare : itemaddclassskills = 1 : 7 >= 40 : 9 >= 50 : 105 = 20
Type = Circlet : Quality = rare : itemaddclassskills = 1 : 7 >= 40 : 0 >= 6 : 0 <= 9 : 105 = 20
Type = Circlet : Quality = rare : itemaddclassskills = 1 : 7 >= 40 : 2 >= 6 : 2 <= 9 : 105 = 20
Type = Circlet : Quality = rare : itemaddclassskills = 1 : 7 >= 40 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : 105 = 20
Type = Circlet : Quality = Rare : itemaddpoisonandboneskilltab = 1 : 105 = 10 : Sockets = 2
Type = Circlet : Quality = Rare : itemaddpoisonandboneskilltab = 1 : 96 = 20 : Sockets = 2
Type = Circlet : Quality = Rare : itemaddpoisonandboneskilltab = 1 : 74 = 10 : Sockets = 2

;Amu´s:

Type = Amulet : Quality = rare : itemaddclassskills = 1 : 105 = 10 : 7 >= 40 : 9 >= 50
Type = Amulet : Quality = rare : itemaddclassskills = 1 : 105 = 10 : 0 >= 6 : 0 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddclassskills = 1 : 7 >= 40 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : 105 = 10
Type = Amulet : Quality = rare : itemaddclassskills = 1 : 105 = 10 : 2 >= 6 : 2 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddfireskilltab = 2 : 105 = 10 : 7 >= 40 : 9 >= 50
Type = Amulet : Quality = rare : itemaddfireskilltab = 2 : 105 = 10 : 0 >= 6 : 0 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddfireskilltab = 2 : 7 >= 40 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : 105 = 10
Type = Amulet : Quality = rare : itemaddfireskilltab = 2 : 105 = 10 : 2 >= 6 : 2 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddlightningskilltab = 2 : 105 = 10 : 7 >= 40 : 9 >= 50
Type = Amulet : Quality = rare : itemaddlightningskilltab = 2 : 105 = 10 : 0 >= 6 : 0 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddlightningskilltab = 2 : 7 >= 40 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : 105 = 10
Type = Amulet : Quality = rare : itemaddlightningskilltab = 2 : 105 = 10 : 2 >= 6 : 2 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddcoldskilltab = 2 : 105 = 10 : 7 >= 40 : 9 >= 50
Type = Amulet : Quality = rare : itemaddcoldskilltab = 2 : 105 = 10 : 0 >= 6 : 0 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddcoldskilltab = 2 : 7 >= 40 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : 105 = 10
Type = Amulet : Quality = rare : itemaddcoldskilltab = 2 : 105 = 10 : 2 >= 6 : 2 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddpoisonandboneskilltab = 2 : 105 = 10 : 7 >= 40 : 9 >= 50
Type = Amulet : Quality = rare : itemaddpoisonandboneskilltab = 2 : 105 = 10 : 0 >= 6 : 0 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddpoisonandboneskilltab = 2 : 7 >= 40 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : 105 = 10
Type = Amulet : Quality = rare : itemaddpoisonandboneskilltab = 2 : 105 = 10 : 2 >= 6 : 2 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddtrapsskilltab = 2 : 105 = 10 : 7 >= 40 : 9 >= 50
Type = Amulet : Quality = rare : itemaddtrapsskilltab = 2 : 105 = 10 : 0 >= 6 : 0 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddtrapsskilltab = 2 : 7 >= 40 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : 105 = 10
Type = Amulet : Quality = rare : itemaddtrapsskilltab = 2 : 105 = 10 : 2 >= 6 : 2 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddelementalskilltab = 2 : 105 = 10 : 7 >= 40 : 9 >= 50
Type = Amulet : Quality = rare : itemaddelementalskilltab = 2 : 105 = 10 : 0 >= 6 : 0 <= 9 : 7 >= 40
Type = Amulet : Quality = rare : itemaddelementalskilltab = 2 : 7 >= 40 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : 105 = 10
Type = Amulet : Quality = rare : itemaddelementalskilltab = 2 : 105 = 10 : 2 >= 6 : 2 <= 9 : 7 >= 40

;Gloves:

Type = gloves : Quality = rare : 93 = 10 : 0 >= 3 : 0 <= 5 : 2 >= 3 : 2 <= 5 : itemaddjavelinandspearskilltab = 2
Type = gloves : Quality = rare : 93 = 10 : 0 >= 3 : 0 <= 5 : 2 >= 3 : 2 <= 5 : itemaddbowandcrossbowskilltab = 2
Type = gloves : Quality = rare : 93 = 10 : 0 >= 3 : 0 <= 5 : 2 >= 3 : 2 <= 5 : itemaddpassiveandmagicskilltab = 2
Type = gloves : Quality = rare : 93 = 10 : 0 >= 3 : 0 <= 5 : 2 >= 3 : 2 <= 5 : enhanceddefense >= 81 : enhanceddefense <= 100
Type = gloves : Quality = rare : 93 = 10 : 0 >= 3 : 0 <= 5 : 2 >= 3 : 2 <= 5 : 39 >= 20 : 41 >= 20
Type = gloves : Quality = rare : 93 = 10 : 0 >= 3 : 0 <= 5 : 2 >= 3 : 2 <= 5 : 39 >= 20 : 43 >= 20
Type = gloves : Quality = rare : 93 = 10 : 0 >= 3 : 0 <= 5 : 2 >= 3 : 2 <= 5 : 43 >= 20 : 41 >= 20

;Rings:

Type = Ring : Quality = rare : 68 <= 101 : 8 >= 61 : 0 >= 6 : 0 <= 9 : 7 >= 11 : 7 <= 20
Type = Ring : Quality = rare : 68 <= 101 : 8 >= 61 : 2 >= 6 : 2 <= 9 : 7 >= 11 : 7 <= 20
Type = Ring : Quality = rare : 8 >= 61 : 0 >= 6 : 0 <= 9 : 7 >= 11 : 7 <= 20 : 39 >= 20 : 41 >= 20
Type = Ring : Quality = rare : 8 >= 61 : 2 >= 6 : 2 <= 9 : 7 >= 11 : 7 <= 20 : 39 >= 20 : 43 >= 20
Type = Ring : Quality = rare : 8 >= 61 : 2 >= 6 : 2 <= 9 : 7 >= 11 : 7 <= 20 : 43 >= 20 : 41 >= 20

;Weapon´s:

type = 48 : Quality = rare : enhanceddamage >= 81 : enhanceddamage <= 100 : Flag = Eth : 253 = 1
type = 48 : Quality = rare : Flag = Eth : 253 = 1 : 93 >= 10 : 93 <= 30
Name = wsp : Quality >= 2 : skilldefiance = 3 : 194 = 5
Name = wsp : Quality >= 2 : skilldefiance = 3 : 194 = 0
Name = cutlass : Quality <= rare : enhanceddamage >= 90 : enhanceddamage <= 100 : Sockets = 2
Name = cinquedeas : Quality <= rare : enhanceddamage >= 90 : enhanceddamage <= 100 : Sockets = 2

type = 68 : Quality = rare : itemaddfireskilltab = 2: skillfireball >= 2 : 105 = 20 : Sockets = 2
type = 68 : Quality = rare : itemaddcoldskilltab = 2 : skillblizzard >= 2 : 105 = 20 : Sockets = 2
type = 68 : Quality = rare : itemaddlightningskilltab = 2 : skilllightning >= 2 : 105 = 20 : Sockets = 2

type = 68 : Quality = rare : itemaddfireskilltab = 2: skillfireball >= 2 : 105 = 20 : skillfiremastery >= 2
type = 68 : Quality = rare : itemaddcoldskilltab = 2 : skillblizzard >= 2 : 105 = 20 : skilllightningmastery >= 2
type = 68 : Quality = rare : itemaddlightningskilltab = 2 : skilllightning >= 2 : 105 = 20 : skillcoldmastery >= 2

;Belt´s:

type = 19 : Quality = rare : 99 = 24 : 7 >= 50 : 0 >= 6 : 0 <= 9 : 39 >= 20
type = 19 : Quality = rare : 99 = 24 : 7 >= 50 : 0 >= 6 : 0 <= 9 : 41 >= 20
type = 19 : Quality = rare : 99 = 24 : 7 >= 50 : 0 >= 6 : 0 <= 9 : 43 >= 20
type = 19 : Quality = rare : 99 = 24 : 7 >= 50 : 74 >= 6 : 39 >= 20
type = 19 : Quality = rare : 99 = 24 : 7 >= 50 : 74 >= 6 : 41 >= 20
type = 19 : Quality = rare : 99 = 24 : 7 >= 50 : 74 >= 6 : 43 >= 20

;shields:
type = 2 : Quality = rare : 102 = 30 : 20 = 20 : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : Sockets = 2

;jewels:
Name = Jewel : quality = magic : 22 >= 23 : 22 <= 24
Name = Jewel : quality = magic : 22 = 15 : enhanceddamage >= 15 : enhanceddamage <= 20
Name = Jewel : quality = rare : 111 = 18
Name = Jewel : quality >= rare : 22 = 24
Name = Jewel : quality >= rare : 21 = 16
Name = Jewel : quality >= rare : 68 = 60 : 22 = 15
Name = Jewel : quality <= rare : 68 = 60 : 2 = 9
Name = Jewel : quality <= rare : 68 = 60 : 0 = 6
Name = Jewel : quality <= rare : 68 = 60 : 91 = 15
Name = Jewel : quality <= rare : 22 = 9 : 22 = 15
Name = Jewel : quality <= rare : 22 = 9 : 2 = 9
Name = Jewel : quality <= rare : 22 = 9 : 0 = 6
Name = Jewel : quality <= rare : 22 = 9 : 91 = 15
Name = Jewel : quality <= rare : 21 = 9 : 22 = 15
Name = Jewel : quality <= rare : 21 = 9 : 2 = 9
Name = Jewel : quality <= rare : 21 = 9 : 0 = 6
Name = Jewel : quality <= rare : 21 = 9 : 91 = 15
Name = Jewel : quality <= rare : plusdefense = 40 : 22 = 15
Name = Jewel : quality <= rare : plusdefense = 40 : 2 = 9
Name = Jewel : quality <= rare : plusdefense = 40 : 0 = 6
Name = Jewel : quality <= rare : plusdefense = 40 : 91 = 15

;LVL 9 Items
Type = Ring : Quality = rare : 68 >= 61 : 68 <= 80 : 0 = 2 : 2 = 2 : 7 >= 1 : 7 <= 5
Type = Ring : Quality = rare : 68 >= 61 : 68 <= 80 : 0 = 2 : 2 = 2 : 8 >= 5 : 8 <= 10
Type = Ring : Quality = rare : 68 >= 61 : 68 <= 80 : 0 = 2 : 2 = 2 : 43 >= 11 : 43 <= 20
Type = Ring : Quality = rare : 68 >= 61 : 68 <= 80 : 0 = 2 : 2 = 2 : 39 >= 11 : 39 <= 20
Type = Ring : Quality = rare : 68 >= 61 : 68 <= 80 : 0 = 2 : 2 = 2 : 41 >= 11 : 41 <= 20
Type = Ring : Quality = rare : 68 >= 61 : 68 <= 80 : 0 = 2 : 2 = 2 : 74 >= 3 : 74 <= 5
Type = Ring : Quality = rare : 0 = 2 : 105 = 10 : 74 >= 3 : 74 <= 5
Type = Ring : Quality = rare : 0 = 2 : 105 = 10 : 2 = 2

;Weapons:
type = 48 : Quality = rare : Flag = Eth : 253 = 1 : enhanceddamage >= 31 : enhanceddamage <= 40
name = 180 : Quality = rare : Flag = Eth : 252 = 1 : enhanceddamage >= 31 : enhanceddamage <= 40 : 93 = 10 : sockets = 2

;Amulets:
Type = Amulet : Quality = rare : 0 = 5 : 2 = 5 : 7 >= 6 : 7 <= 10

;Shields:

Name = spikedshield : Quality = rare : toblock = 20 : 102 = 30 : FHR = 17 : enhanceddefense >= 39 : enhanceddefense <= 40

;Charms:
Name = 83 : Quality = magic : 7 = 15
Name = 83 : Quality = magic : 7 = 15 : 9 >= 1 : 9 <= 7
Name = 83 : Quality = magic : 7 = 15 : 68 >= 1 : 68 <= 12
Name = 83 : Quality = magic : 0 = 3 : 9 >= 1 : 9 <= 7
Name = 83 : Quality = magic : 0 = 3 : 68 >= 1 : 68 <= 12
Name = 83 : Quality = magic : 2 = 3 : 9 >= 1 : 9 <= 7
Name = 83 : Quality = magic : 2 = 3 : 68 >= 1 : 68 <= 12
Name = 83 : Quality = magic : 7 = 15 : 68 = 12

Name = 84 : Quality = magic : 22 = 6 : 68 >= 6 : 7 = 20
Name = 84 : Quality = magic : 22 = 6 : 68 >= 6 : 2 = 6
Name = 84 : Quality = magic : 22 = 6 : 68 >= 6 : 0 = 6

;Jools:
Name = jewel : quality = rare : 22 = 14
Name = jewel : quality = rare : 21 = 8
Name = jewel : quality = rare : 22 >= 4 : 22 <= 5 : enhanceddamage = 20
Name = jewel : quality = rare : 114 = 12 : 22 = 14 : 91 = 15
Name = jewel : quality = rare : 114 = 12 : 22 = 14 : 7 = 8
Name = jewel : quality = rare : 114 = 12 : 22 = 14 : 2 = 3

Name = Naga : Quality <= Superior : enhanceddamage >= 14 : sockets = 6

;LLD items by Edammer;

Name = grandcharm : Quality = magic : Tohit >= 35 : tohit <=42 : FHR >= 1
Name = grandcharm : Quality = magic : MaxHP = 15 : mana = 20
Name = largecharm : Quality = magic : Dexterity = 3 : Tohit >= 4 : tohit <=12
Name = largecharm : Quality = magic : Strength = 3 : Tohit >= 4 : tohit <=12
Name = largecharm : Quality = Magic : 57 = 51
Name = jewel : Quality = magic : enhanceddamage = 20 : maxdamage >= 6 : maxdamage <= 9
Name = jewel : Quality = magic : enhanceddamage = 20 : mindamage >= 1 :mindamage <= 4

name = warscepter : quality = normal : skillZeal = 0 : skillcharge = 0 : skillvengeance = 0 : skillblessedhammer = 0 : skillconversion = 0 : skillholyshield = 0 : skillfistoftheheavens = 0 : skillblessedaim = 0 : skillConcentration = 0 : skillholyfreeze = 0 : skillholyshock = 0 : skillSanctuary = 0 : skillFanaticism = 0 : skillConviction = 0 : skillCleansing = 0 : skillResistlightning = 0 : skillVigor = 0 : skillMeditation = 0 : skillRedemption = 0 : skillSalvation = 0 : skillmight = 3 : sockets = 0
name = warscepter : quality = normal : skillZeal = 0 : skillcharge = 0 : skillvengeance = 0 : skillblessedhammer = 0 : skillconversion = 0 : skillholyshield = 0 : skillfistoftheheavens = 0 : skillblessedaim = 0 : skillConcentration = 0 : skillholyfreeze = 0 : skillholyshock = 0 : skillSanctuary = 0 : skillFanaticism = 0 : skillConviction = 0 : skillCleansing = 0 : skillResistlightning = 0 : skillVigor = 0 : skillMeditation = 0 : skillRedemption = 0 : skillSalvation = 0 : skillmight = 3 : sockets = 5
name = warscepter : quality = normal : skillZeal = 0 : skillcharge = 0 : skillvengeance = 0 : skillblessedhammer = 0 : skillconversion = 0 : skillholyshield = 0 : skillfistoftheheavens = 0 : skillblessedaim = 0 : skillConcentration = 0 : skillholyfreeze = 0 : skillholyshock = 0 : skillSanctuary = 0 : skillFanaticism = 0 : skillConviction = 0 : skillCleansing = 0 : skillResistlightning = 0 : skillVigor = 0 : skillMeditation = 0 : skillRedemption = 0 : skillSalvation = 0 : skilldefiance = 3 : sockets = 0
name = warscepter : quality = normal : skillZeal = 0 : skillcharge = 0 : skillvengeance = 0 : skillblessedhammer = 0 : skillconversion = 0 : skillholyshield = 0 : skillfistoftheheavens = 0 : skillblessedaim = 0 : skillConcentration = 0 : skillholyfreeze = 0 : skillholyshock = 0 : skillSanctuary = 0 : skillFanaticism = 0 : skillConviction = 0 : skillCleansing = 0 : skillResistlightning = 0 : skillVigor = 0 : skillMeditation = 0 : skillRedemption = 0 : skillSalvation = 0 : skilldefiance = 3 : sockets = 5
name = warscepter : quality = Superior : skillZeal = 0 : skillcharge = 0 : skillvengeance = 0 : skillblessedhammer = 0 : skillconversion = 0 : skillholyshield = 0 : skillfistoftheheavens = 0 : skillblessedaim = 0 : skillConcentration = 0 : skillholyfreeze = 0 : skillholyshock = 0 : skillSanctuary = 0 : skillFanaticism = 0 : skillConviction = 0 : skillCleansing = 0 : skillResistlightning = 0: skillVigor = 0 : skillMeditation = 0 : skillRedemption = 0 : skillSalvation = 0 : skillmight = 3 : sockets = 0
name = warscepter : quality = Superior : skillZeal = 0 : skillcharge = 0 : skillvengeance = 0 : skillblessedhammer = 0 : skillconversion = 0 : skillholyshield = 0 : skillfistoftheheavens = 0 : skillblessedaim = 0 : skillConcentration = 0 : skillholyfreeze = 0 : skillholyshock = 0 : skillSanctuary = 0 : skillFanaticism = 0 : skillConviction = 0 : skillCleansing = 0 : skillResistlightning = 0: skillVigor = 0 : skillMeditation = 0 : skillRedemption = 0 : skillSalvation = 0 : skillmight = 3 : sockets = 5
name = warscepter : quality = Superior : skillZeal = 0 : skillcharge = 0 : skillvengeance = 0 : skillblessedhammer = 0 : skillconversion = 0 : skillholyshield = 0 : skillfistoftheheavens = 0 : skillblessedaim = 0 : skillConcentration = 0 : skillholyfreeze = 0 : skillholyshock = 0 : skillSanctuary = 0 : skillFanaticism = 0 : skillConviction = 0 : skillCleansing = 0 : skillResistlightning = 0: skillVigor = 0 : skillMeditation = 0 : skillRedemption = 0 : skillSalvation = 0 : skilldefiance = 3 : sockets = 0
name = warscepter : quality = Superior : skillZeal = 0 : skillCharge = 0 : skillVengeance = 0 : skillblessedhammer = 0 : skillConversion = 0 : skillholyshield = 0 : skillfistoftheheavens = 0 : skillblessedaim = 0 : skillConcentration = 0 : skillholyfreeze = 0 : skillholyshock = 0 : skillSanctuary = 0 : skillFanaticism = 0 : skillConviction = 0 : skillCleansing = 0 : skillResistlightning = 0: skillVigor = 0 : skillMeditation = 0 : skillRedemption = 0 : skillSalvation = 0 : skilldefiance = 3 : sockets = 5

Name = smallcharm : Quality = Magic : strength = 1 : Tohit >=3 : Tohit <=4
Name = smallcharm : Quality = Magic : Dexterity = 1 : Tohit >=3 : Tohit <=4

Name = jewel : Quality = magic : enhanceddamage = 20 : maxdamage >= 6 : maxdamage <= 9
Name = jewel : Quality = magic : enhanceddamage = 20 : mindamage >= 1 :mindamage <= 4

;lvl 18 Items:

Name = Wolf Head : Quality <= Superior : skillfissure = 3 : Sockets != 1 : Sockets != 2 : skilloaksage >= 1
Name = Hawk Helm : Quality <= Superior : skillfissure = 3 : Sockets != 1 : Sockets != 2 : skilloaksage >= 1
Name = Antlers : Quality <= Superior : skillfissure = 3 : Sockets != 1 : Sockets != 2 : skilloaksage >= 1
Name = Falcon Mask : Quality <= Superior : skillfissure = 3 : Sockets != 1 : Sockets != 2 : skilloaksage >= 1
Name = Spirit Mask : Quality <= Superior : skillfissure = 3 : Sockets != 1 : Sockets != 2 : skilloaksage >= 1

type = wand : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear = 3 : 105 = 10

Name = Light Plate : Quality = Rare : Sockets = 2

Name = Gothic Plate : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2

Name = Ancient Armor : Quality = Rare : Flag = Eth

Name = Ornate Plate : Quality = Rare : Flag = Eth




Name = Gothic Plate : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Serpentskin Armor : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Demonhide Armor : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Trellised Armor : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Linked Mail : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Tigulated Mail : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Cuirass : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Linked Mail : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Mesh Armor : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Russet Armor : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Mage Plate : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Sharktooth Armor : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Templar Coat : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Embossed Plate : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2
Name = Chaos Armor : Quality = Rare : Flag = Eth : Enhanced Defense >= 220 : Sockets = 2

Name = Mage Plate : Quality = Rare : Flag = Eth

Name = Mage Plate : Quality = Rare : Sockets = 2


Type = Helm : quality = rare : 255 >= 1

Type = Primalhelm : Quality = Rare : 225 >= 1

Name = Lance : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Lance : Flag = eth : Quality <= Superior : Sockets = 5
Name = Lance : Flag = eth : Quality < Superior

Name = Naga : Flag = eth : Quality = Rare
Name = Naga : Flag = eth : Quality <= Superior : Sockets = 5
Name = Naga : Flag = eth : Quality < Superior

Name = Twin Axe : Flag = eth : Quality = Rare
Name = Twin Axe : Flag = eth : Quality <= Superior : Sockets = 5
Name = Twin Axe : Flag = eth : Quality < Superior

Name = Crowbill : Flag = eth : Quality = Rare
Name = Crowbill : Flag = eth : Quality <= Superior : Sockets = 5
Name = Crowbill : Flag = eth : Quality < Superior

Name = Rune Bow : Quality = Rare : Enhanced Damage >= 100
Name = Gothic Bow : Quality = Rare : Enhanced Damage >= 100
Name = Stiletto : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Spiculum : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Harpoon : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Simbilan : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = War Javelin : Flag = eth : Quality = Rare : Enhanced Damage >= 40
Name = Jagged Star : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Knout : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Battle Hammer : Flag = eth : Quality = Rare
Name = Knout : Flag = eth : Quality < Superior
Name = Knout : Flag = eth : Quality <= Superior : Sockets = 5

Name = Battle Hammer : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Martel de Fer : Flag = eth : Quality = Rare : Enhanced Damage >= 100

Name = Bec-De-Corbin : Flag = eth : Quality < Superior
Name = Bec-De-Corbin : Flag = eth : Sockets = 4

Name = Partizan : Flag = eth : Sockets = 4
Name = Partizan : Flag = eth : Quality < Superior

Name = Holy Water Sprinkler : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Divine Scepter : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Tulwar : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Dimensional Blade : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Battle Sword : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Rune Sword : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Ancient Sword : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Gothic Sword : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Zweihander : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Executioner Sword : Flag = eth : Quality = Rare : Enhanced Damage >= 100
Name = Executioner Sword : Flag = eth : Sockets = 5
Name = Executioner Sword : Flag = eth : Quality < Superior
Name = Zweihander : Flag = eth : Quality <= Superior : Sockets = 5
Name = Zweihander : Flag = eth : Quality < Superior
Name = Divine Scepter : Flag = eth : Quality < Superior
Name = Divine Scepter : Flag = eth : Quality <= Superior : Sockets = 5
Name = Knout : Flag = eth : Quality < Superior
Name = Knout : Flag = eth : Quality <= Superior : Sockets = 4
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