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Muddy`s D2NT brauche hilfe
Discussion on Muddy`s D2NT brauche hilfe within the Diablo 2 forum part of the Other Online Games category.
11/16/2011, 09:22
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#31
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Quote:
Originally Posted by GizmoBoy
Ich hab ne enigma... der ist voll ausgerüstet...
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dann brauchst den bot nur noch einzustellen
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11/16/2011, 09:25
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#32
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Dann versuch ich das mal...
Weil der Basic D2NT läuft an und macht restart von diablo
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11/16/2011, 09:28
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#33
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Quote:
Originally Posted by GizmoBoy
Dann versuch ich das mal...
Weil der Basic D2NT läuft an und macht restart von diablo
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das liegt an der veralteten d2nt.dll
einfach vom muddy kopieren und austauschen / oder muddys nutzen, hier der download link:
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11/16/2011, 09:51
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#34
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So, läuft jetzt.
Meine zwei Fragen...
Frage 1: Kauft er selber TownPortal und indentiScrolls?
Frage 2: Wann behält er Items/Runen und packt sie in die Truhe?
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11/16/2011, 10:03
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#35
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frage 1, alles automatisch
frage 2, er gleicht sie mit der pickit ab die du eingestellt hast, wenn übereinstimmung wird gestasht
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11/16/2011, 10:03
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#36
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Quote:
Originally Posted by GizmoBoy
So, läuft jetzt.
Meine zwei Fragen...
Frage 1: Kauft er selber TownPortal und indentiScrolls?
Frage 2: Wann behält er Items/Runen und packt sie in die Truhe?
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zu1: ja
zu 2 : wenn diese in den Pickit-Listen drin sind (*,nip), in denen steht, was er aufnehmen soll.
Diese findest du unter \Muddy's D2NT\scripts\NTBot\item_configs\private
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11/16/2011, 10:04
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#37
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Vielen Dank
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11/16/2011, 10:06
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#38
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nen guide zur pickit bzw der zerk editor müsste hier auch noch rumliegen, wenn du trotzdem fragen hast (zuerst nachgucken!^^) meld dich bei mir
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11/16/2011, 10:10
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#39
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Quote:
Originally Posted by GizmoBoy
Vielen Dank
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dafür gibts den Button rechts unten^^
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11/16/2011, 10:32
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#40
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Hab ne Frage zu den Pickit...
wie nehme ich einen GC Charm rein den auch skills hat um die zu behalten?
edit: mit oder ohne life
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11/16/2011, 10:43
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#41
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ich hab in den Voreinstellungen einfach das maxHP auf > = 0 gestellt bei den skillern die er auch clean picken soll, sieht dann so aus:
Code:
// Skillcharms - Amazon
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Sorceress
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && ([MaxHP] >= 00 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 && ([MaxHP] >= 00 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && ([MaxHP] >= 00 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Necromancer
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Paladin
[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12)
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Barbarian
[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12 || [ItemGoldBonus] >= 35)
[Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12 || [ItemGoldBonus] >= 35)
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && ([MaxHP] >= 10 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 20)
// Skillcharms - Druid
[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7)
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Assassin
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
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11/16/2011, 10:51
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#42
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Quote:
Originally Posted by Höhlentroll
ich hab in den Voreinstellungen einfach das maxHP auf > = 0 gestellt bei den skillern die er auch clean picken soll, sieht dann so aus:
Code:
// Skillcharms - Amazon
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Sorceress
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && ([MaxHP] >= 00 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 && ([MaxHP] >= 00 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && ([MaxHP] >= 00 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Necromancer
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Paladin
[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12)
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Barbarian
[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12 || [ItemGoldBonus] >= 35)
[Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12 || [ItemGoldBonus] >= 35)
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && ([MaxHP] >= 10 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 20)
// Skillcharms - Druid
[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12 || [FRW] == 7)
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
// Skillcharms - Assassin
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && ([MaxHP] >= 0 || [FHR] == 12 || [FRW] == 7 || [ItemGoldBonus] >= 30)
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && ([MaxHP] >= 20 || [FHR] == 12)
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && ([MaxHP] >= 30 || [FHR] == 12)
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nimmt er damit nackte auf?
würds halt einfach so machen:
Code:
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1
wenn du se plain stashen willst
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11/16/2011, 10:52
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#43
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so eine datei habe ich gar nicht
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11/16/2011, 10:57
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#44
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bei mir ist es so:
Code:
// ##### Skillers ###################################################################################
// ***** BARBARIAN **********************************************************************************
[Name] == cm3 && [Quality] == magic # [MasteriesSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [BarbCombatSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [WarCriesskilltab] >= 1
// ***** ASSASIN ************************************************************************************
[Name] == cm3 && [Quality] == magic # [TrapsSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [ShadowDisciplinesSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [MartialArtsSkillTab] >= 1
// ***** AMAZON *************************************************************************************
[Name] == cm3 && [Quality] == magic # [JavelinAndSpearSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [PassiveandMagicSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [BowAndCrossbowSkillTab] >= 1
// ***** DRUID **************************************************************************************
[Name] == cm3 && [Quality] == magic # [ShapeShiftingSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [ElementalSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [DruidSummoningSkillTab] >= 1
// ***** SORCERESS **********************************************************************************
[Name] == cm3 && [Quality] == magic # [FireSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [ColdSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [LightningSkillTab] >= 1
// ***** PALADIN ************************************************************************************
[Name] == cm3 && [Quality] == magic # [PaliCombatSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [OffensiveAurasSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [DefensiveAurasSkilltab] >= 1
// ***** NECROMANCER ********************************************************************************
[Name] == cm3 && [Quality] == magic # [PoisonAndBoneSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [CursesSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [NecromancerSummoningSkillTab] >= 1
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11/16/2011, 10:58
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#45
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Quote:
Originally Posted by Pirat104
bei mir ist es so:
Code:
// ##### Skillers ###################################################################################
// ***** BARBARIAN **********************************************************************************
[Name] == cm3 && [Quality] == magic # [MasteriesSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [BarbCombatSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [WarCriesskilltab] >= 1
// ***** ASSASIN ************************************************************************************
[Name] == cm3 && [Quality] == magic # [TrapsSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [ShadowDisciplinesSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [MartialArtsSkillTab] >= 1
// ***** AMAZON *************************************************************************************
[Name] == cm3 && [Quality] == magic # [JavelinAndSpearSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [PassiveandMagicSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [BowAndCrossbowSkillTab] >= 1
// ***** DRUID **************************************************************************************
[Name] == cm3 && [Quality] == magic # [ShapeShiftingSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [ElementalSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [DruidSummoningSkillTab] >= 1
// ***** SORCERESS **********************************************************************************
[Name] == cm3 && [Quality] == magic # [FireSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [ColdSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [LightningSkillTab] >= 1
// ***** PALADIN ************************************************************************************
[Name] == cm3 && [Quality] == magic # [PaliCombatSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [OffensiveAurasSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [DefensiveAurasSkilltab] >= 1
// ***** NECROMANCER ********************************************************************************
[Name] == cm3 && [Quality] == magic # [PoisonAndBoneSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [CursesSkillTab] >= 1
[Name] == cm3 && [Quality] == magic # [NecromancerSummoningSkillTab] >= 1
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muss ich die anlegen?! erklär mir das mal bitte einer
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