|
You last visited: Today at 04:37
Advertisement
Vac Script Loosing Mobs
Discussion on Vac Script Loosing Mobs within the Dekaron forum part of the MMORPGs category.
06/04/2010, 01:59
|
#1
|
elite*gold: 0
Join Date: Apr 2008
Posts: 20
Received Thanks: 0
|
Vac Script Loosing Mobs
Hi, I am using a script that I found in the forum and it seems to loose mobs when I start to attack. I would lure like 30 mobs and about 10 of them will run off a few at a time before I get to kill them all. Can someone help me edit the script to fix the problem? Can I also increase range and number of mobs I can vac?
Thanks
Code:
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
label(MonsterAggro)
label(PropertyBace)
registersymbol(MonsterAggro)
registersymbol(PropertyBace)
0045D37E: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
00545E85: //48 8B 01 FF89 54 24 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:
00545E9A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
MonsterAggro:
db 03 00 00 00
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(MonsterAggro)
unregistersymbol(PropertyBace)
0045D37E:
mov eax,[eax+00000098]
00545E85:
mov [esp+48],edx
mov eax,[ecx]
00545E9A:
movzx eax,word ptr [esi+00000154]
|
|
|
06/04/2010, 06:14
|
#2
|
elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
|
Code:
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
label(MonsterAggro)
label(PropertyBace)
registersymbol(MonsterAggro)
registersymbol(PropertyBace)
0045D37E: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
00545E85: //48 8B 01 FF89 54 24 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:
00545E9A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],[color="red"]0000004B[/color] //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],[color="green"]000000FA[/color] //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
MonsterAggro:
db 03 00 00 00
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(MonsterAggro)
unregistersymbol(PropertyBace)
0045D37E:
mov eax,[eax+00000098]
00545E85:
mov [esp+48],edx
mov eax,[ecx]
00545E9A:
movzx eax,word ptr [esi+00000154]
I hate the new scripts, but i'll give it a shot.
Number of mobs u can vac (set to max, dont touch that)
Not sure, but i think thats the following range
|
|
|
06/04/2010, 08:29
|
#3
|
elite*gold: 20
Join Date: Jan 2008
Posts: 1,346
Received Thanks: 354
|
You could also try lowering the value of the DwMoveDelay, that keeps mobs closer.
@TheConArtist i thought the max number of mobs that could follow you is only 0xc8 because there's only 200 mobs on a map. Or are you just saying max number? cause then it should really just be 0xffffffff, but i don't see how that would help since you won't ever get near that number.
|
|
|
06/04/2010, 08:49
|
#4
|
elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
|
000000FA = 250 ( i think thats the max number of mobs on the map, if not, more couldent hurt)
|
|
|
06/04/2010, 15:12
|
#5
|
elite*gold: 0
Join Date: Apr 2008
Posts: 20
Received Thanks: 0
|
Is there a max persuit range? I have seen other scripts with these codes but I don't understand what they mean. Is there a guide that explains this?
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//mov [eax+1C],00000064//DwMoveDelay eax+1C
mov [eax+04],00000040//DwPersuitRange eax+04
|
|
|
Similar Threads
|
[TUT] Vacking w/o loosing mobs + mobs speed hack [WINHEX]
01/25/2011 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 208 Replies
You will need Win Hex to edit thouse numbers.
I used Styx as the mob to edit.
PART OF VACK + SPPED HACK FOR MOBS.
Original:
2251,Styx,1,19,82,35749,0,486,695,10,50,2,6,0,0,0 ,0,0,0,55,0,0,0,02.5,4.8,1,1,styx,ÀÛ¼ºÁß,0,0,0,526 0,441,595,30800,1,1,3,90,90
|
[SCRIPT] Jangan cave 99 mobs !
03/05/2010 - Silkroad Online - 2 Replies
Hello guys, I need a for Jangan cave , Might need 99 mobs.
Iam level 100 , warrior / cleric. SCRIPT ONLY! NO CORDINATES
|
loosing bounty's without loosing XP
05/25/2007 - Archlord - 0 Replies
loosing bounty's without loosing XP and here is how its done (all of u better be thankful) :
1st get a buddy to u somewhere quiet
2nd he should attack u with normal attacks
3rd u start running (click somewhere at distance) and press escape to bring up the menu
4th ur buddy AoE's u while ur running
|
All times are GMT +2. The time now is 04:37.
|
|