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CE code mass spawn hack.
Discussion on CE code mass spawn hack. within the Dekaron forum part of the MMORPGs category.
10/30/2009, 14:08
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#1
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CE code mass spawn hack.
Hey, this is a request for the mass spawn hack for bosses,
through ce.
I have finished all the other ce scripts but the boss one im not sure.
I had a look at another code and it mentions boss but its just a vac. Not boss mob mass spawn.
Quote:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
0045C1CD:
jmp newmem
nop
returnhere:
newmem:
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,999 // folow mobs
mov dword ptr [eax+1C],edx
mov edx,99
mov dword ptr [eax+00],edx
mov edx,99
mov dword ptr [eax+04],edx
mov edx,99
mov dword ptr [eax+08],edx
mov edx,99
mov dword ptr [eax+10],edx
mov edx,99
mov dword ptr [eax+14],edx
mov edx,99
mov dword ptr [eax+18],edx
mov edx,99
mov dword ptr [eax+30],edx
mov edx,99
mov dword ptr [eax+38],edx
mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx
mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx
mov edx,300 //dwmove delay of monsters ;u can make it higher or lower than 540 but no more than >900 if u lagging or getting crash report
mov dword ptr [eax+3C],edx
mov dword ptr [ecx+20],edx
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C1CD:
mov edx,[eax+1c]
mov [ecx+20],edx
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Well the boss doesnt spawn mass mobs, need help on it.
Much thanks.
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10/30/2009, 14:47
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#2
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+#1 reported at 30/10/09 GMT +1 14:47 cause wrong section
this is a release section
here is the vac that spawns bosses, its not updated tho
Quote:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C1CD:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
mov [eax+10],00000064//DwExploreStandDelay eax+10
mov [eax+14],00000064//DwExploreMoveDelay eax+14
mov [eax+18],00000258//DwStandDelay eax+18
mov [eax+1C],00000258//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,999 // number spawn
mov [eax+8c],edx
mov edx,01 // time delay spawn
mov [eax+90],edx
mov edx,200 // # follow monster
mov [eax+3C],edx
//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C1CD:
mov edx,[eax+1c]
mov [ecx+20],edx
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10/30/2009, 14:53
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#3
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lol? Only release section.. um first i heard of it sorry XD..
Well i kinda released a vac hehehe meh.
Thanks for the script, you know the array to bytes ?? Much appreciated please
Edit: Do you use the normal vac array ?
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10/30/2009, 15:02
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#4
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use this to update
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10/30/2009, 15:11
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#5
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Is it supposed to take soo long when trying to find it.
This is crazy..
*Not 100% familiar with ce hacks sorry for nubness
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10/30/2009, 15:25
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#6
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search lasts 5 seconds for each hack...follow the pictures
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10/30/2009, 15:27
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#7
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Can i ask, is 0045C170 correct ?
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10/30/2009, 15:49
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#8
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if you scanned and got this then probably is, i dont know, beacuse i dont play, that is why my hacks are outdated
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10/30/2009, 16:22
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#9
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Quote:
Can i ask, is 0045C170 correct ?
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Im not sure but
i got the same when i scan for mov [ecx+20],edx
and when i scan for mov edx,[eax+1c] did i get 0045C16D
I go and test both tomorrow
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10/31/2009, 00:12
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#10
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Yes 0045C16D is the right updated offset.HF I tried in Requies!
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10/31/2009, 03:59
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#11
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Quote:
Originally Posted by supsuop
Im not sure but
i got the same when i scan for mov [ecx+20],edx
and when i scan for mov edx,[eax+1c] did i get 0045C16D
I go and test both tomorrow
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Thanks mate good stuff
Edit: I havent tested on oread but on bosses in requires spawn mobs, but not as fast as
i saw some other hack o.O
Edit: Any clue on a Solo hack for crespo dungeon ??
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10/31/2009, 07:40
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#12
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I have a question for you. why don't i get exp????
I summon the monsters but when i kill them i do not get exp?
With the script u gave me.
tell me how to fix it or whats going on...
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10/31/2009, 10:33
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#13
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hehe im a beginer when it comes to mass spawn hack. erm ive put it into my CE, but it just makes oread follow me normally, as if i were just vacing him, spawning no hatchlings. i asked arround and i was told u need 2 players for this. do both players need the hack?
ive tried it by both unpacking with pack manager, pasting in my edited monster.cvs and repacking. and using CE with your script and offsets from this post. ahh plz help
PS: dont rape me its like my 1st reply thingy - lol
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10/31/2009, 10:49
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#14
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Well i tried running it unpacked, but client crashed.
I need the unpacked dekaron.exe
With the ce hacks im capable of doing all skill, normal vac and what not.
But the boss oread spawning heaps of hatchlings very fast has stumped me
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11/01/2009, 00:04
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#15
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#Moved
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