Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Dekaron
You last visited: Today at 17:48

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



object ID value

Discussion on object ID value within the Dekaron forum part of the MMORPGs category.

Reply
 
Old   #1
 
6Drako9's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 333
Received Thanks: 1,435
object ID value

Hey I'm working on my vac here but I have a problem...
I'm almost finished except that my vac right now is gathering every object in the game
and I mean everything... NPCs,other Players,buildings, walls,stones, pillars.

so I was wondering if anyone could help me find ObjectID values.
what I am thinking is checking the current object that will be vaced and check if its ID(monster, wall,npc,player) should be included in the vac.
6Drako9 is offline  
Old 08/05/2009, 11:20   #2
 
raul08's Avatar
 
elite*gold: 0
Join Date: Aug 2008
Posts: 19
Received Thanks: 1
wrong section
raul08 is offline  
Old 08/05/2009, 11:31   #3
 
elite*gold: 0
Join Date: Aug 2008
Posts: 8,097
Received Thanks: 3,355
#Moved
trane. is offline  
Old 08/05/2009, 15:36   #4
 
sachamo512's Avatar
 
elite*gold: 20
Join Date: Nov 2008
Posts: 1,496
Received Thanks: 345
lol, that is quite a powerful script if it moves walls...
sachamo512 is offline  
Old 08/05/2009, 17:00   #5
 
6Drako9's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 333
Received Thanks: 1,435
lol yea I know but its not like it changes collision coordinates...
it just appears like you are on top of a wall but you can simply walk and the wall with get vaced to your new location

anyway does anyone know if the game uses an ID system for displaying objects?

P.s.sorry for posting in the wrong section, I thought this was closer to a discussion than a question
6Drako9 is offline  
Old 08/05/2009, 17:03   #6
 
sachamo512's Avatar
 
elite*gold: 20
Join Date: Nov 2008
Posts: 1,496
Received Thanks: 345
hmm...i didn't know that it was even possible for someone to move walls...That would totally mess up the entire game for everyone. Think you could upload a pic/vid or your script so we could take a look at it?
sachamo512 is offline  
Old 08/05/2009, 17:45   #7
 
elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
maybe its just showing u the "wall" vacing in ur PC?
did u try dual logging and looking with another account?
Vaidas B is offline  
Old 08/05/2009, 18:30   #8
 
6Drako9's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 333
Received Thanks: 1,435
ok here are some quick pictures

Picture 1: Here we see an NPC and some other crap being vaced


Picture 2: Here is another NPC and a person now


Picture 3: Note on the minimap that to get out I can't go through walls, I must pass through the entrance


Picture 4: Here now I have monsters on me and a bunch of crap around, the vac even brought the fish on a pond (LOL)


Picture 5: Here you can still see the fish floating around and a bunch of Argama under me (Note that I must go trhough the path or else I colide with invisible objects)


Picture 6: This one shows the grass even begin vaced and an Akiris


Picture 7: This picture is to show that you can kill monsters and get exp


Picture 8: On this picture I think I vaced a wall... and it looks like my character is high up in the air. Also notice in the minimap that I am against the wall. I was trying to move through the wall but I couldn't


Also on a final note... if I turn off the vac and move our of range... then come back everything is back to normal, the monsters go back to their normal positions as well (The locations they were in when I vaced them)

sorry that I havent double logged to check what the vac looks like from outside. Its just because ive only been playing for about a week and only have 1 account
6Drako9 is offline  
Old 08/05/2009, 19:40   #9
 
kikichan's Avatar
 
elite*gold: 20
Join Date: Aug 2006
Posts: 2,867
Received Thanks: 545
You only see that happen. Others wont. About the invisibility wall, probably the same thing as using login.mac
kikichan is offline  
Old 08/05/2009, 20:06   #10
 
6Drako9's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 333
Received Thanks: 1,435
it could be
ok the vac uses the Character X coordinate (ofcourse)
and what I did is I made any X and Y addresses under my character X address stay in place and not be vaced
but the problem is that some monsters that have their X and Y address under my X and Y address will not be vaced..

its kind of a bad solution so im still asking if you guys can help me think of a good way to distinguish between monsters and non monsters
6Drako9 is offline  
Old 08/06/2009, 05:31   #11
 
sachamo512's Avatar
 
elite*gold: 20
Join Date: Nov 2008
Posts: 1,496
Received Thanks: 345
wow, lol. I think this seems like alot of work for something that has already been made public...
sachamo512 is offline  
Reply


Similar Threads Similar Threads
object not frezilla
06/05/2010 - Metin2 Guides & Templates - 1 Replies
object frezilla error
Object Ordner?
02/26/2010 - Metin2 Private Server - 0 Replies
bei Filezilla unter den Quests gibt es ja einen Object Ordner mit ich glaube den Vnums von den Npc´s... hat den schon jemand übersetzt wenn ja wer ?? habe schon in SuFu gesucht etc. nichts gefunden... mfg Marcce



All times are GMT +2. The time now is 17:48.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.