Quote:
Originally Posted by bottomy
thats why i think the way where you filter the fail packets should work, so you only get the success packet.
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You still dont understand what I said. The calculation of succes rate is made on server side even if u filter this out to stop fail packets to be sent to the client, the server already was +ing ur item. Even IF u succes on the client side by stopping the fail packets when u relog ur item gonna be back to 0 cause is server sided. Hope it helps.