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Customizing GM Commands
Discussion on Customizing GM Commands within the Dekaron Private Server forum part of the Dekaron category.
02/14/2010, 15:13
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#1
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Customizing GM Commands
Hey i was wondering if anyone knows how to mod
The GM Commands in the database, i know how to in the .exe,
but it can be easily bypass using another .exe so yea.
My question,
How to delete certain GM commands ?
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02/14/2010, 15:40
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#2
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Change the op codes from packets of any GM commands you need to remove from the dekaronserver.exe file so nobody going to bypass those commands even if they put another dekaron.exe file on the client side.
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02/14/2010, 15:41
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#3
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Quote:
Originally Posted by antondude
Hey i was wondering if anyone knows how to mod
The GM Commands in the database, i know how to in the .exe,
but it can be easily bypass using another .exe so yea.
My question,
How to delete certain GM commands ?
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Just delete them from the Dekaronserver.exe
and dekaron.exe
I think that it works..
You can change devloper commands to GM commands i think..
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02/15/2010, 15:02
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#4
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ah ok cool ty, i had blank and didnt realize about the server.exe, thats why i was worried about simple bypass.
I just thought it also may be in a a section of db or something.
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02/16/2010, 06:59
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#5
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yep or change dekaron.exe in a way that if they replace the dekaron.exe in client it wont start.
it would be the best if you could make add a table in character database or design user_character and add a row for adminlevel that way it would be impossible to use gm commands without hacking/injecting database. But it will take a lot of work.
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02/16/2010, 07:41
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#6
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Quote:
Originally Posted by naruto820
yep or change dekaron.exe in a way that if they replace the dekaron.exe in client it wont start.
it would be the best if you could make add a table in character database or design user_character and add a row for adminlevel that way it would be impossible to use gm commands without hacking/injecting database. But it will take a lot of work.
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Even if you add something to make the game specific on a certain dekaron.exe it can still be bypassed. It's much better to edit the dekaronserver.exe like what andrew_seul said. As for the adminlevel in db, it wouldn't take that much, just add a check for adminlevel in the dekaronserver.exe whenever a player tries to use a command.
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02/16/2010, 08:25
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#7
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Anyone know how we can rename the gm commands?
like /gm startpartywar to /gm dfstart
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02/16/2010, 08:46
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#8
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Ye thanks guys, i may attempt the database.
Btw,
@bottomy, add my msn, ( )
I wanna talk to you
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02/16/2010, 09:15
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#9
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Quote:
Originally Posted by [GM]iHacker
Anyone know how we can rename the gm commands?
like /gm startpartywar to /gm dfstart
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Edit the dekaronserver.exe, and then dekaron.exe. The dekaron.exe needs to be edited just so it won't think you've entered a misspelled command.
@antondude added you.
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02/16/2010, 17:47
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#10
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The thing is, dekaronserver.exe is already making a check if you are GM, thats why you can't summon monsters by using cheat engine. The thing is, the server doesn't control if the player is in ghostmode or not, just like the teleporting, its the same as if you would scan 1 for ghost mode and 0 for no ghostmode, u would change, you would go into ghostmode without the command (<--- hint on how to bypass my exe ), or like you would scan for coordinates and change then by CE, that would also be a teleport hack.
The server denies your request for ghostmode, just that the client still does it on it's own.
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