well, have u ever made a regular item into a deka item?? i have, altho i nvr did the reverse, its common sense that if u can make a reg item a deka item, then u must be able to make a deka item a reg item . . . . .
plus ive been knee deep in both exe's now and can safely say that there isnt a procedure anywhere i can find that deals with items being tradeable or not, there is really no way for the exe's to know unless every item was hard coded in, in which case it would be alot more to go thru then it is now, but obviously none of the items are hard coded, the only way the exe's could know if an item was tradeable or not would be from the item files it loads, i mean what about new items that have come out that are deka items?? obviously we dont have to edit the exe to have those items, right?
come on man lol, i expected a little more sense from you than this :P
well, have u ever made a regular item into a deka item?? i have, altho i nvr did the reverse, its common sense that if u can make a reg item a deka item, then u must be able to make a deka item a reg item . . . . .
plus ive been knee deep in both exe's now and can safely say that there isnt a procedure anywhere i can find that deals with items being tradeable or not, there is really no way for the exe's to know unless every item was hard coded in, in which case it would be alot more to go thru then it is now, but obviously none of the items are hard coded, the only way the exe's could know if an item was tradeable or not would be from the item files it loads, i mean what about new items that have come out that are deka items?? obviously we dont have to edit the exe to have those items, right?
come on man lol, i expected a little more sense from you than this :P
Its sensible that they could do:
//dshop purchasing
*unknown return* create_item(source)
{
If(source == dshop)
{
generateitemID(dshop); //generates a code with a special beginning to show deka item
}
else
{
generateitemID(); //generates normal item
}
}
// Trading
void showTradeItem(itemID)
{
// Assumes IDs are generated with a 1 digit 0/1 for beginning of ID
string Sdek = itemID;
boolean isDeka = Sdek[0];
if(isDeka)
{
moveItem();
}
else
{
writeToChat("Cannot move deka items");
}
}
That can be done better but im just making a point. As you said it would be more sensible to just have it as a parameter on the item file, gonna go check it later.
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Tradeable Bound Items 07/12/2010 - Archlord - 26 Replies Just wanted to let all know who dont already , tomorrow is teh release of the blue Marvel Scroll what makes unqiues and realms unbound. On Archon server the scrolll gonna cost 999 wc but no info about that both players have to get the scroll and i think just 1 have to got .
Tradeable Items 03/09/2010 - Dekaron - 10 Replies I remember back in the good old days of winhex when I first started hacking, I came across the item section that determined whether or not items were tradeable. I have a new idea for something that I would like to try, and it involves making non-tradeable items tradeable.
So I've been looking through the CSV's and can't seem to find the correct one. Anybody mind helping me out? (I feel dumb asking this, but I am seriously at a loss here...)
Non-Tradeable CShop items... 08/19/2009 - Dekaron - 3 Replies Does anyone know if this is a client-sided or server-sided change? I know that "back in the day" people would de-patch and trade CShop items, but I'm wondering if they have changed that yet. I've been roaming through the different item values till my eyes bleed, and have yet to come across any form of Non-Tradeable value set on the items.
Am I blind, or do I need to instead de-patch and bypass in order to be able to transfer CShop items again?
(( Note: I'm not looking to release, or abuse...
non tradeable items 04/26/2009 - Dekaron - 3 Replies hi guys i recall reading some day a post about how to trade untreadable items.
It included hex editing(if i remember well) changing something from 0 to 1 or opositte.. ( or not??):confused:
If any1 remembers link of post, got an idea, know how that can be done, tips, i would be happy to transfer the vc's from old farmer to main..
If u dont want be leeched pm's accepted..