Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Dekaron > Dekaron Private Server
You last visited: Today at 14:32

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Tradeable items / Pshop

Discussion on Tradeable items / Pshop within the Dekaron Private Server forum part of the Dekaron category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Oct 2008
Posts: 1,227
Received Thanks: 566
Tradeable items / Pshop

got a question ive searched columns in csvs but cudnt find any of them for making an item Trable able or selling in personal shops.

any 1 who knows the columns for it ? thanks for ur time!

EDIT: found it , edit column "Weight" 0 = No trade 1 = Tradeable!
if u edit this u can trade or put items in personal shop like costumes etc!

for the ppl who also wanna know
conquer93 is offline  
Thanks
1 User
Old 12/16/2012, 23:47   #2
 
elite*gold: 0
Join Date: Dec 2008
Posts: 508
Received Thanks: 156
You would need to remove the function that makes dshop items "deka items"

Once you remove that function from the exes or w.e its being called from then your dshop items will be able to be traded.
ihatehacks is offline  
Old 12/16/2012, 23:49   #3
 
elite*gold: 0
Join Date: Aug 2012
Posts: 121
Received Thanks: 49
ihatehacks no you dont need to do any exe editing.

Conquer93 - The column weight need to be on 1 to be tradeable/sellable in shops.
Trac3r is offline  
Old 12/17/2012, 01:11   #4
 
elite*gold: 0
Join Date: Dec 2008
Posts: 508
Received Thanks: 156
Quote:
Originally Posted by Trac3r View Post
ihatehacks no you dont need to do any exe editing.

Conquer93 - The column weight need to be on 1 to be tradeable/sellable in shops.
k, show me a SS of you trading a dshop costume with another player by switching the column "weight" to 1.

I know that 1 allows it to be put in personal shops but actual trading needs exe editing. The reason is as said in my first post.
ihatehacks is offline  
Thanks
1 User
Old 12/17/2012, 11:25   #5
 
elite*gold: 0
Join Date: Oct 2008
Posts: 1,227
Received Thanks: 566
I can trade my dshop items . When the weight is on 1 also on personal shop ill show ss when im home
conquer93 is offline  
Old 12/17/2012, 11:44   #6
 
elite*gold: 0
Join Date: Aug 2012
Posts: 121
Received Thanks: 49
Ty Conquer then I dont need to (:

The weight
1 = Tradeable
0 = non Tradeable
Trac3r is offline  
Old 12/17/2012, 12:34   #7
 
elite*gold: 0
Join Date: Oct 2008
Posts: 1,227
Received Thanks: 566
I tryed to trade an item from itemcash with weight on 0 and it wasnt tradeable ... And. Weight 1 it was
conquer93 is offline  
Old 12/17/2012, 17:25   #8
 
elite*gold: 0
Join Date: Oct 2008
Posts: 1,227
Received Thanks: 566
here a SS of me trading a costume and personal shop. when weight is on 1. without any kind of editing on my exe.


Weight "1"
Code:
136,Magician Halloween Suit,4,5,10,0,1290,33,0010-0000-0000-0000-0000-0000-0000-0000,0,0,[COLOR="Red"]1[/COLOR],0,0,2,2,0,0,1,1,0,0,0,0,0,0,0,0,5358,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1140,0,1,0,0,0
Attached Images
File Type: jpg Naamloos.jpg (253.9 KB, 64 views)
conquer93 is offline  
Old 12/17/2012, 20:43   #9
 
elite*gold: 0
Join Date: Dec 2008
Posts: 508
Received Thanks: 156
Quote:
Originally Posted by conquer93 View Post
here a SS of me trading a costume and personal shop. when weight is on 1. without any kind of editing on my exe.


Weight "1"
Code:
136,Magician Halloween Suit,4,5,10,0,1290,33,0010-0000-0000-0000-0000-0000-0000-0000,0,0,[COLOR="Red"]1[/COLOR],0,0,2,2,0,0,1,1,0,0,0,0,0,0,0,0,5358,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1140,0,1,0,0,0
Odd... When i did it last time on 10 different items the game only allowed it to be sold in pshops instead of regular trade + pshops
ihatehacks is offline  
Old 12/18/2012, 06:24   #10
 
Decima's Avatar
 
elite*gold: 0
Join Date: Aug 2009
Posts: 1,297
Received Thanks: 928
well, have u ever made a regular item into a deka item?? i have, altho i nvr did the reverse, its common sense that if u can make a reg item a deka item, then u must be able to make a deka item a reg item . . . . .

plus ive been knee deep in both exe's now and can safely say that there isnt a procedure anywhere i can find that deals with items being tradeable or not, there is really no way for the exe's to know unless every item was hard coded in, in which case it would be alot more to go thru then it is now, but obviously none of the items are hard coded, the only way the exe's could know if an item was tradeable or not would be from the item files it loads, i mean what about new items that have come out that are deka items?? obviously we dont have to edit the exe to have those items, right?

come on man lol, i expected a little more sense from you than this :P
Decima is offline  
Old 12/19/2012, 02:48   #11
 
elite*gold: 0
Join Date: Dec 2008
Posts: 508
Received Thanks: 156
Quote:
Originally Posted by Decima View Post
well, have u ever made a regular item into a deka item?? i have, altho i nvr did the reverse, its common sense that if u can make a reg item a deka item, then u must be able to make a deka item a reg item . . . . .

plus ive been knee deep in both exe's now and can safely say that there isnt a procedure anywhere i can find that deals with items being tradeable or not, there is really no way for the exe's to know unless every item was hard coded in, in which case it would be alot more to go thru then it is now, but obviously none of the items are hard coded, the only way the exe's could know if an item was tradeable or not would be from the item files it loads, i mean what about new items that have come out that are deka items?? obviously we dont have to edit the exe to have those items, right?

come on man lol, i expected a little more sense from you than this :P
Its sensible that they could do:

//dshop purchasing
*unknown return* create_item(source)
{
If(source == dshop)
{
generateitemID(dshop); //generates a code with a special beginning to show deka item
}
else
{
generateitemID(); //generates normal item
}
}

// Trading
void showTradeItem(itemID)
{
// Assumes IDs are generated with a 1 digit 0/1 for beginning of ID
string Sdek = itemID;
boolean isDeka = Sdek[0];
if(isDeka)
{
moveItem();
}
else
{
writeToChat("Cannot move deka items");
}
}




That can be done better but im just making a point. As you said it would be more sensible to just have it as a parameter on the item file, gonna go check it later.
ihatehacks is offline  
Reply


Similar Threads Similar Threads
How to make items tradeable?
03/04/2011 - EO PServer Hosting - 8 Replies
Does any1 know how to make an item tradeable that isnt tradeable?
Tradeable Bound Items
07/12/2010 - Archlord - 26 Replies
Just wanted to let all know who dont already , tomorrow is teh release of the blue Marvel Scroll what makes unqiues and realms unbound. On Archon server the scrolll gonna cost 999 wc but no info about that both players have to get the scroll and i think just 1 have to got .
Tradeable Items
03/09/2010 - Dekaron - 10 Replies
I remember back in the good old days of winhex when I first started hacking, I came across the item section that determined whether or not items were tradeable. I have a new idea for something that I would like to try, and it involves making non-tradeable items tradeable. So I've been looking through the CSV's and can't seem to find the correct one. Anybody mind helping me out? (I feel dumb asking this, but I am seriously at a loss here...)
Non-Tradeable CShop items...
08/19/2009 - Dekaron - 3 Replies
Does anyone know if this is a client-sided or server-sided change? I know that "back in the day" people would de-patch and trade CShop items, but I'm wondering if they have changed that yet. I've been roaming through the different item values till my eyes bleed, and have yet to come across any form of Non-Tradeable value set on the items. Am I blind, or do I need to instead de-patch and bypass in order to be able to transfer CShop items again? (( Note: I'm not looking to release, or abuse...
non tradeable items
04/26/2009 - Dekaron - 3 Replies
hi guys i recall reading some day a post about how to trade untreadable items. It included hex editing(if i remember well) changing something from 0 to 1 or opositte.. ( or not??):confused: If any1 remembers link of post, got an idea, know how that can be done, tips, i would be happy to transfer the vc's from old farmer to main.. If u dont want be leeched pm's accepted..



All times are GMT +1. The time now is 14:32.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.