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[RELEASE] Changing the graphical appearance of mobs.

Discussion on [RELEASE] Changing the graphical appearance of mobs. within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 02/16/2010, 16:52   #16
 
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Of course you can add, just wanted to show you can get the same effekt without unpacking.
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Old 02/16/2010, 17:52   #17
 
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Very nice release bro, this will help many
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Old 02/16/2010, 19:37   #18
 
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Quote:
Originally Posted by gawron25 View Post
Of course you can add, just wanted to show you can get the same effekt without unpacking.
My release doesn't make exatcly the same as your tip. What it does is changing the graphics, not just negating the animations. But if we combine them both we can make the game run without lag at all, so I added it to the post and linked it to your reply, so ppl can thanks you.
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Old 02/16/2010, 20:00   #19
 
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To relieve the game, you can delete:
path_mapeffect Map \
path_action Action \

I agree with you, this is not exactly the same thing but it works in a similar manner.
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Old 02/17/2010, 21:45   #20
 
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This is very interesting. So pretty much the data you change here only affects you? Like lets say that you make a spider a lizardman.. to you when you fight it it looks like a lizard but to anyone around you, it looks like a spider? And its only to reduce the lag you get from the appearance of lets say 50+ Laidens in crespo? lol I had to d/c because I had so many spawned it was slowing me wayyyy down
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Old 02/18/2010, 11:16   #21
 
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is it normal with CRC the game Loads Slower than without CRC checked /??
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Old 02/18/2010, 13:12   #22
 
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And Skills animations?

Hi,
This is greath, but is possible change skill animations? i have a bad pc and that is nice for me.
ty for your help.
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Old 02/18/2010, 13:24   #23

 
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Quote:
Originally Posted by mrbruno View Post
is it normal with CRC the game Loads Slower than without CRC checked /??
Yes it is, same for everyone
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Old 02/18/2010, 16:05   #24
 
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Quote:
Originally Posted by juancho View Post
Hi,
This is greath, but is possible change skill animations? i have a bad pc and that is nice for me.
ty for your help.
Mm, i don't really know.
I'm searching for ways to reduce lag, cose my pc sucks, so maybe I will find this thing someday.
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Old 02/19/2010, 03:37   #25
 
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I have actually been working on changing the skill's animation as well as other chars animation, so that when casting something like aqua(which causes a lot of lag), on your screen you're actually casting like cruelty light. Shouldn't be very difficult since you're basicly doing the same thing as with this process. Though i have been thinking of seeing if you can change your crit rate, as well as crit % damage, but it might be serverside, not sure yet.
though i might not be able to release it soon due to school.

Oh i was actually looking at some data files just now, and ran into the filtering system. They have some really weird words that are filtered out lolz. Long list below >.>(not the whole list either)
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Old 02/19/2010, 04:02   #26
 
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I'll switch leiden ego's appearance to agacion next time I run that dungeon lol.
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Old 02/19/2010, 15:38   #27
 
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Quote:
Originally Posted by Gankstuh View Post
I'll switch leiden ego's appearance to agacion next time I run that dungeon lol.
Changew it to spider larva, it's less laggy.
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Old 02/20/2010, 08:22   #28
 
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**** I need glasses lOl
I was just changing green line :O
and was Like WTF is this not working ^^
and when I red your text again I noticed that you need 2 change red marked text 2 ^^
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Old 02/20/2010, 21:53   #29
 
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Well ... I always crash after i change the shadow file ... Any HALP ?!
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Old 02/20/2010, 23:03   #30
 
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Quote:
Originally Posted by skabed View Post
Changew it to spider larva, it's less laggy.
That was the joke lol. Seeing 200 Agacions would be crazy!

Question, does their "target box" change when you change their appearance?
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