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[Release] DayZ Survival Hack v4.0 (by sd333221)

Discussion on [Release] DayZ Survival Hack v4.0 (by sd333221) within the DayZ forum part of the Shooter category.

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[Release] DayZ Survival Hack v4.0 (by sd333221)

Status: Detected - Credits to sd333221



[Features]
  • Anti-Detection similar to DayZ-Map
  • External hack
  • A few pre-made spawn options
  • Spawn AS50 & Ammo
  • Spawn AS50 Thermal & Ammo
  • Spawn M9SD & ammo
  • Spawn M4A1 SD Camo & ammo
  • Spawn Mk 48 & Ammo
  • Spawn G36C SD Camo & Ammo
  • Spawn Food & Mtn. Dew
  • Spawn Medical Supplies
  • Spawn All Gear (Map, Watch, et. al.)
  • Spawn Lee Enfield & Ammo
  • Spawn Colt1911 & Ammo
  • Spawn Satchel Charges
  • Spawn local backpack near to you
  • Spawn local Bike
  • Spawn local Chopper
  • Custom local Spawn
  • Custom Weapon Spawn
  • Custom Magazine Spawn
  • Teleport to marker
  • Repair & refuel vehicle
  • Player ESP (ingame and ingame map)
  • Vehicle ESP (for the ingame map)
  • Replenish blood, food and temperature
  • Increase humanity
  • No zombie aggro
  • Give money (takistani, cherno life)
  • No recoil
  • Extend view distance
  • Change daylight (to night or day)
  • Disable grass (increases performance)
  • Flip neares vehicle (useful for ATV's)
  • God mode (might not work on all types of damage)
  • Unlimited ammo
  • Teleport players to you
  • Glue/unglue cursor target to you


[Instructions]
  • Tested with Arma Beta 99515+ but should work on other versions too
  • Extract somewhere
  • Launch firefox as administrator
  • Launch 'plugin-container.exe'
  • A console window should appear (the hack will be injected into firefox.exe)
  • Launch DayZ (if you inject after start: stay in the menu, don't connect to a server yet)
  • If the console says 'failed to attach' you need to disable uac and run firefox as admin
Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'


[License]

You find the license in the "License.txt" file. By running/accessing "Dayz Survival Hack" you agree to the license. I will not replace any CD-Keys in case you get banned.. If you do not agree to the license you are obligated to immediately destroy all local copys of "Dayz Survival Hack".


[Known bugs / Todo]

Vehicle ESP doesn't recognize if vehicles move, redrawing will create copies of the same vehicles
The Player ESP doesn't add recently logged-in players to the HUD. If new players join the game server, you have to re-execute the Player ESP script
Teleport doesn't work in vehicles
Any other system than Windows 7 (doesn't matter if 64 or 32 bit) is currently not officially supported! (It might work but it probably won't)


[Shoutouts / Credits in alphabetical order]
  • bastian suter
  • m101jay
  • monky - Writing the ESP
  • peeky - Checking logs
  • tim0n


NEVER INJECT WHILE IN LOBBY AND/OR BE IS LOADED

IF OPENING THE GAME WITH DAYZCOMMANDER USE "SETTINGS"-"LAUNCH DAYZ NOW", JOINING A SERVER AND LEAVING TO MENU CAN STILL LEAVE BE LOADED IN SOME CASES CAUSING A BAN!



[Troubleshooting]

-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.


[Changelog]

Code:
v1.0 - Initial release
v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
v2.1 - Fixed for Arma beta 97239 and newer.
v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
v2.3 - Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack
v2.4 - Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints
v2.5 - Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process
v2.6 - Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass
v2.7 - Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in "all gear" and added the rangefinder. Removed the DummyApp, it was not the problem
v3.0 - Undetected again. Added Player ESP/Vehicle ESP/Increase humanity/Refill blood
v3.1 - Removed teleport 50m feature, teleport to marker now only teleports once to reduce the chance for a race codition (aka battlehack #2 kick). Teleport to marker won't teleport you into the ocean anymore if the marker is not set. Added feature to repair vehicles. Added a protection against a detection-method that is not currently implemented by BE
v3.2 - Executed scripts will now be concealed after execution
v3.3 - Fixed some compability issues for Windows XP. Fixed a possible exploit that would allow detection. Changed the ESP to work on almost all servers. Added new features: No zombie aggro, Give money (takistani, cherno life), No recoil, Extend view distance, Change daylight (to night or day), Disable grass (increases performance), Flip neares vehicle (useful for ATV's), God mode (might not work on all types of damage)
v3.4 - Added a fix to bypass the new detection routine. Added auto-updating ESP (experimental for now). Fixed a bug where players in vehicles weren't shown on the ESP. Added an option to use 3rd-person mode even if it is not enabled.
v3.5 - Added a fix to bypass the new detection routine. The ESP (only v2) should now bypass most esp-blockers. Added unlimited ammo.
v3.6 - Added a fix to bypass the new detection routine. #3 Kicks should be completely gone.
v3.7 - Reordered the anti-detection mechanisms to avoid catastrophic events (=ban^^) in cause of pause-race conditions. Vehicle ESP now shows heli crashes too and uses different colors for different types of vehicles. Added wasteland money for some servers (should be executed when you run the 'cherno life money'-feature).
v3.8 - Refined the method to stop the arma process to be much less likely to produce a #3/#4 kick. Added "teleport player to me" function (will only work with standard-character names without spaces). Added "glue/unglue" function (can be used to glue a vehicle to you which will allow you to teleport vehicles). Note that both features will appear in the attachto log and get you banned if admins check them.
v3.9 - Undetected again. Fixed a broken anti-detection routine. Fixed a memory leak introduced in v3.7.
v4.0 - Changed the freeze method again. The program will now exit if arma closes. The program will now properly react if the process is already paused when you attach. Big thanks to all who helped testing.

[Security aspects (thanks to peeky)]
  1. Anti-Hacking scripts can and will detect teleporting and spawning illegal items (e.g. AS50 TWS for Chernaus) and get you banned on those servers
  2. Anti-Hacking scripts might block the esp for now
  3. Crashing locally created choppers shows up in the logs and will most likely get you a server ban too

[Download]

Do not use if you can't handle a ban.


Quote:
#3/#4 may or may not be completely fixed. I tested 10.000 successful pauses/unpauses - if you get those kicks feel free to report your computer specs and how often they occur. (sd333221)

[Virus scan]

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Old 01/29/2013, 20:20   #2
 
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Danke :3
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Old 01/29/2013, 20:23   #3
 
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Braucht man einen Bypass für diesen Hack? Hab noch nie einen DayZ Hack benutzt! =D
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Old 01/29/2013, 20:27   #4
 
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Quote:
Originally Posted by eXPoser View Post
Braucht man einen Bypass für diesen Hack? Hab noch nie einen DayZ Hack benutzt! =D
Für diesen nicht, es ist sozusagen ein Bypass dort drin.
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Old 01/29/2013, 20:33   #5
 
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Nur auf Privaten servern? Wird der auf offi servern leicht erkannt?
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Old 01/29/2013, 20:56   #6
 
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Macht keinen unterschied zwischen private und offi, solange BattleEye aktiviert ist
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Old 01/29/2013, 21:00   #7
 
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hm.. also kann ich eig auch auf offi hacken? sind die chancen auf ein bann auf beiden seiten gleich? ^^
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Old 01/29/2013, 21:03   #8
 
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Also sd333221 hat den Status auf "use at own risk" geändert da immer noch viele Leute gamehack #4 bekommen.
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Old 01/29/2013, 21:04   #9
 
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Funktioniert das ganze eig. auch mit DayZ+ ?
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Old 01/29/2013, 21:06   #10
 
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Quote:
Originally Posted by District93 View Post
hm.. also kann ich eig auch auf offi hacken? sind die chancen auf ein bann auf beiden seiten gleich? ^^
Ja (Kann sein das dort anti hacking scripts installiert sind z.B. Gotcha)

Quote:
Originally Posted by Detartrated View Post
Funktioniert das ganze eig. auch mit DayZ+ ?
Ja (Kann sein das dort anti hacking scripts installiert sind z.B. Gotcha)
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Old 01/29/2013, 21:17   #11
 
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Darfst du das Überhaupt hier Releasen?

Der Status ist schon nicht mehr undected er ist use at your own Risk
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Old 01/29/2013, 21:26   #12
 
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Ich denke schon , sonst würde SD333221 mal den Hammer schwingen hier ...

Ob nun Undedected oder Own risk .. es ist IMMER own risk .. ^^

lööft aber .. 1 1/2 h Spielzeit .. ohne kick
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Old 01/29/2013, 21:39   #13
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Endgeilo nice thx
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Old 01/29/2013, 22:25   #14
 
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Status: No longer officially supported
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Old 01/29/2013, 23:14   #15
 
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was soll das jetzt heißen? : No longer officially supported
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