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[Sammelthread] Dayz Scripts!

This is a discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category; Hallo Leute! Da so oft nach Script gefragt wird, mache ich hier mal ein Sammelthread auf. Natürlich bin ich nicht ...

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Old 09-16-2012, 15:27   #1
Darek



 
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[Sammelthread] Dayz Scripts + Updates!


Hallo Leute!

Da so oft nach Script gefragt wird,
mache ich hier mal ein Sammelthread auf.
Natürlich bin ich nicht verantwortlich wenn ihr gebannt werdet.
Wenn ihr ein Script kennt der momentan Undetected ist könnt ihr den gerne posten.

Danke an alle die hier ein Script posten!
Jeder Funktionierender Script verdient 1*egold.

// THREAD IST OUTDATET! SCRIPTS WERDEN DENNOCH IMMERNOCH GERNE HIER GESEHEN!


Nützliches

ScriptStatusDownload
GodmodeUndetected[Only registered and activated users can see links. ]
TeleportUndetected[Only registered and activated users can see links. ]
TelefriendLimited[Only registered and activated users can see links. ]
Anti Zombie AggroLimited[Only registered and activated users can see links. ]
SelbstmordLimited[Only registered and activated users can see links. ]
GuardianLimited[Only registered and activated users can see links. ]
2D MapLimited[Only registered and activated users can see links. ]
Anti Zombie spawnUndetected[Only registered and activated users can see links. ]


Fahrzeuge & Mehr

ScriptStatusDownload
Vehicle Detected[Only registered and activated users can see links. ]
RepairUndetected[Only registered and activated users can see links. ]
Port vehicleLimited[Only registered and activated users can see links. ]
Speed bostUndetected[Only registered and activated users can see links. ]



Waffen & Mehr

ScriptStatusDownload
Sniper PaketUndetected[Only registered and activated users can see links. ]
Ammo BoxUndetected[Only registered and activated users can see links. ]
No RecoilUndetected[Only registered and activated users can see links. ]
Inf. AmmoLimited[Only registered and activated users can see links. ]
All weaponsUndetected[Only registered and activated users can see links. ]


Fun

ScriptStatusDownload
Change SkinUndetected[Only registered and activated users can see links. ]
KriegsschiffLimited[Only registered and activated users can see links. ]
Bunte Rauchgranate Detected[Only registered and activated users can see links. ]
RainbowLimited[Only registered and activated users can see links. ]
Change weatherLimited[Only registered and activated users can see links. ]
Speed upUndetected[Only registered and activated users can see links. ]
JumpUndetected[Only registered and activated users can see links. ]
Create playerUndetected[Only registered and activated users can see links. ]



Legende

Undetected Funktioniert. Funktioniert auf allen Servern.
Limited Eingeschränkt. Geht auf manchen Servern nicht oder nur eingeschränkt.
Detected Defekt. Hack kann nur sehr vereinzelnden oder auf no-Battleye Server genutzt werden.


Falls ihr ein Fehler gefunden habt
oder Fragen habt meldet euch doch bitte.

Mit Freundlichen Grüßen
Darius


###################

Unterstütze und doch bitte mit einem Like!

[Only registered and activated users can see links. ]

####################
__________________


Last edited by |: Darius:'3; 03-27-2013 at 20:25. Reason: Update
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Old 09-16-2012, 15:33   #2
 
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Code:
TitleText [format["Illegal Sniper Gear"], "PLAIN DOWN"];

removeAllWeapons player;
removeAllItems player;

[dayz_playerUID,dayz_characterID,"Sniper1_DZ"] spawn player_humanityMorph;

player addWeapon "SVD_NSPU_EP1";

player addWeapon "MakarovSD";
player addWeapon "NVGoggles";
player addWeapon "Binocular_Vector";
player addWeapon "ItemGPS";
player addWeapon "ItemWatch";
player addWeapon "ItemToolbox";
player addWeapon "ItemEtool";
player addWeapon "ItemKnife";
player addWeapon "ItemMatchbox";
player addWeapon "ItemHatchet";
player addWeapon "ItemMap";
player addWeapon "ItemFlashlightRed";
player addWeapon "ItemFlashlight";
player addWeapon "ItemCompass";

player addMagazine "ItemPainkiller";
player addMagazine "ItemMorphine";
player addMagazine "ItemBloodbag";
player addMagazine "ItemWaterbottle";
player addMagazine "FoodSteakCooked";

player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";

player addMagazine "Pipebomb";

player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";

player addMagazine "ItemBandage";
player addMagazine "ItemBandage";
player addMagazine "ItemBandage";

sleep 2;

player addBackpack "DZ_Backpack_EP1";

(unitBackpack player) addWeaponCargo ["M4A1_AIM_SD_camo", 1];

(unitBackpack player) addMagazineCargo ["30Rnd_556x45_StanagSD", 5];

(unitBackpack player) addMagazineCargo ["FoodSteakCooked", 1];

(unitBackpack player) addMagazineCargo ["ItemHeatPack", 1];

(unitBackpack player) addMagazineCargo ["ItemEpinephrine", 1];

(unitBackpack player) addMagazineCargo ["ItemWaterbottle", 1];

(unitBackpack player) addMagazineCargo ["ItemPainkiller", 1];

(unitBackpack player) addMagazineCargo ["ItemMorphine", 1];
Kleines Sniper Equip^^
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Old 09-16-2012, 15:36   #3
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Code:
_className = "USBasicWeaponsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;

_weapons = [
    "MeleeHatchet",
    "MeleeCrowbar",
    "Colt1911",
    "Makarov",
    "M9",
    "M9SD",
    "revolver_EP1",
    "glock17_EP1",
    "UZI_EP1",
    "Crossbow",
    "M240",
    "M249",
    "Mk_48_DZ",
    "M1014",
    "Remington870_lamp",
    "Winchester1866",
    "MR43",
    "bizon_silenced",
    "MP5A5",
    "MP5SD",
    "AK_74",
    "AK_47_M",
    "AKS_74_kobra",
    "AKS_74_U",
    "FN_FAL",
    "FN_FAL_ANPVS4",
    "BAF_L85A2_RIS_CWS",
    "LeeEnfield",
    "M4A1",
    "M4A1_Aim",
    "M4A1_AIM_SD_camo",
    "M4A1_HWS_GL_camo",
    "M4A1_Aim_camo",
    "M16A2",
    "M16A2GL",
    "M16A4_ACG",
    "BAF_AS50_scoped",
    "BAF_AS50_TWS",
    "M136",
    "Huntingrifle",
    "DMR",
    "M14_EP1",
    "M24",
    "M107_DZ",
    "SVD_CAMO",
    "ItemCompass",
    "ItemEtool",
    "ItemFlashlight",
    "ItemGPS",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemFlashlightRed",
    "ItemToolbox",
    "ItemWatch",
    "NVGoggles",
    "Binocular_Vector"
];

_magazine = [
    "7Rnd_45ACP_1911",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "8Rnd_9x18_Makarov",
    "6Rnd_45ACP",
    "17Rnd_9x19_glock17",
    "30Rnd_9x19_UZI_SD",
    "30Rnd_9x19_UZI",
    "BoltSteel",
    "100Rnd_762x51_M240",
    "200Rnd_556x45_M249",
    "8Rnd_B_Beneli_74Slug",
    "8Rnd_B_Beneli_Pellets",
    "15Rnd_W1866_Slug",
    "15Rnd_W1866_Pellet",
    "2Rnd_shotgun_74Slug",
    "2Rnd_shotgun_74Pellets",
    "64Rnd_9x19_SD_Bizon",
    "30Rnd_9x19_MP5",
    "30Rnd_9x19_MP5SD",
    "30Rnd_545x39_AK",
    "30Rnd_762x39_AK47",
    "20Rnd_762x51_FNFAL",
    "10x_303",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "10Rnd_127x99_m107",
    "5x_22_LR_17_HMR",
    "20Rnd_762x51_DMR",
    "5Rnd_762x51_M24",
    "10Rnd_762x54_SVD",
    "5Rnd_127x99_as50",
    "FoodSteakRaw",
    "FoodSteakCooked",
    "FoodCanBakedBeans",
    "FoodCanSardines",
    "FoodCanPasta",
    "ItemSodaCoke",
    "ItemSodaPepsi",
    "ItemSodaMdew",
    "ItemWaterbottle",
    "ItemAntibiotic",
    "ItemBandage",
    "ItemBloodbag",
    "ItemEpinephrine",
    "ItemHeatPack",
    "ItemMorphine",
    "ItemPainkiller",
    "HandChemGreen",
    "HandChemBlue",
    "HandChemRed",
    "HandGrenade_west",
    "HandRoadFlare",
    "PartWoodPile",
    "Skin_Soldier1_DZ",
    "Skin_Survivor2_DZ",
    "Skin_Camo1_DZ",
    "Skin_Sniper1_DZ",
    "ItemSandbag",
    "ItemTankTrap",
    "ItemTent",
    "ItemWire",
    "TrapBear",
    "PartEngine",
    "ItemJerrycan",
    "PartFueltank",
    "PartVRotor",
    "PartGeneric",
    "PartWheel",
    "PartGlass",
    "1Rnd_HE_M203",
    "FlareWhite_M203",
    "FlareGreen_M203",
    "1Rnd_Smoke_M203",
    "PipeBomb",
    "SmokeShell",
    "SmokeShellRed",
    "SmokeShellGreen",
    "SmokeShellYellow",
    "SmokeShellOrange",
    "SmokeShellPurple",
    "SmokeShellBlue"
];

_backpack = [
    "DZ_Backpack_EP1"
];

clearWeaponCargoGlobal _magicbox;
clearMagazineCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;

{_magicbox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
{_magicbox addMagazineCargoGlobal [_x, 50];} forEach _magazine;
{_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;

hint "Magic box just spawned infront of you.";

sleep 300;
deleteVehicle _magicbox;
if (true) exitWith {};
Eine kleine Ammobox.

MfG .Angel™
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Old 09-16-2012, 15:39   #4
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Quote:
Originally Posted by .Angel™ View Post
Code:
_className = "USBasicWeaponsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;

_weapons = [
    "MeleeHatchet",
    "MeleeCrowbar",
    "Colt1911",
    "Makarov",
    "M9",
    "M9SD",
    "revolver_EP1",
    "glock17_EP1",
    "UZI_EP1",
    "Crossbow",
    "M240",
    "M249",
    "Mk_48_DZ",
    "M1014",
    "Remington870_lamp",
    "Winchester1866",
    "MR43",
    "bizon_silenced",
    "MP5A5",
    "MP5SD",
    "AK_74",
    "AK_47_M",
    "AKS_74_kobra",
    "AKS_74_U",
    "FN_FAL",
    "FN_FAL_ANPVS4",
    "BAF_L85A2_RIS_CWS",
    "LeeEnfield",
    "M4A1",
    "M4A1_Aim",
    "M4A1_AIM_SD_camo",
    "M4A1_HWS_GL_camo",
    "M4A1_Aim_camo",
    "M16A2",
    "M16A2GL",
    "M16A4_ACG",
    "BAF_AS50_scoped",
    "BAF_AS50_TWS",
    "M136",
    "Huntingrifle",
    "DMR",
    "M14_EP1",
    "M24",
    "M107_DZ",
    "SVD_CAMO",
    "ItemCompass",
    "ItemEtool",
    "ItemFlashlight",
    "ItemGPS",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemFlashlightRed",
    "ItemToolbox",
    "ItemWatch",
    "NVGoggles",
    "Binocular_Vector"
];

_magazine = [
    "7Rnd_45ACP_1911",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "8Rnd_9x18_Makarov",
    "6Rnd_45ACP",
    "17Rnd_9x19_glock17",
    "30Rnd_9x19_UZI_SD",
    "30Rnd_9x19_UZI",
    "BoltSteel",
    "100Rnd_762x51_M240",
    "200Rnd_556x45_M249",
    "8Rnd_B_Beneli_74Slug",
    "8Rnd_B_Beneli_Pellets",
    "15Rnd_W1866_Slug",
    "15Rnd_W1866_Pellet",
    "2Rnd_shotgun_74Slug",
    "2Rnd_shotgun_74Pellets",
    "64Rnd_9x19_SD_Bizon",
    "30Rnd_9x19_MP5",
    "30Rnd_9x19_MP5SD",
    "30Rnd_545x39_AK",
    "30Rnd_762x39_AK47",
    "20Rnd_762x51_FNFAL",
    "10x_303",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "10Rnd_127x99_m107",
    "5x_22_LR_17_HMR",
    "20Rnd_762x51_DMR",
    "5Rnd_762x51_M24",
    "10Rnd_762x54_SVD",
    "5Rnd_127x99_as50",
    "FoodSteakRaw",
    "FoodSteakCooked",
    "FoodCanBakedBeans",
    "FoodCanSardines",
    "FoodCanPasta",
    "ItemSodaCoke",
    "ItemSodaPepsi",
    "ItemSodaMdew",
    "ItemWaterbottle",
    "ItemAntibiotic",
    "ItemBandage",
    "ItemBloodbag",
    "ItemEpinephrine",
    "ItemHeatPack",
    "ItemMorphine",
    "ItemPainkiller",
    "HandChemGreen",
    "HandChemBlue",
    "HandChemRed",
    "HandGrenade_west",
    "HandRoadFlare",
    "PartWoodPile",
    "Skin_Soldier1_DZ",
    "Skin_Survivor2_DZ",
    "Skin_Camo1_DZ",
    "Skin_Sniper1_DZ",
    "ItemSandbag",
    "ItemTankTrap",
    "ItemTent",
    "ItemWire",
    "TrapBear",
    "PartEngine",
    "ItemJerrycan",
    "PartFueltank",
    "PartVRotor",
    "PartGeneric",
    "PartWheel",
    "PartGlass",
    "1Rnd_HE_M203",
    "FlareWhite_M203",
    "FlareGreen_M203",
    "1Rnd_Smoke_M203",
    "PipeBomb",
    "SmokeShell",
    "SmokeShellRed",
    "SmokeShellGreen",
    "SmokeShellYellow",
    "SmokeShellOrange",
    "SmokeShellPurple",
    "SmokeShellBlue"
];

_backpack = [
    "DZ_Backpack_EP1"
];

clearWeaponCargoGlobal _magicbox;
clearMagazineCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;

{_magicbox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
{_magicbox addMagazineCargoGlobal [_x, 50];} forEach _magazine;
{_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;

hint "Magic box just spawned infront of you.";

sleep 300;
deleteVehicle _magicbox;
if (true) exitWith {};
Eine kleine Ammobox.

MfG .Angel™
100% Detected
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Old 09-16-2012, 15:40   #5
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Quote:
Originally Posted by shive View Post
100% Detected
Auf den meisten Servern ja, aber wo zap-hosting hostet nicht ;b
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Old 09-16-2012, 15:41   #6
o% ᴛᴙᴜsᴛᴇ∂
 
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Glaub mir, ist auf jedem Server detected, sogar mit den Standardfiltern.
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Old 09-16-2012, 15:43   #7
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Hast du einen besseren?
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Old 09-16-2012, 15:43   #8
Darek



 
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Quote:
Originally Posted by shive View Post
Glaub mir, ist auf jedem Server detected, sogar mit den Standardfiltern.
Glaub mir, ich habe gestern und heute schon oft eine gespawnt^^
Hast du vlt noch paar scripts? :b
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Old 09-16-2012, 15:44   #9
o% ᴛᴙᴜsᴛᴇ∂
 
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Es gibt noch die MedicBox, aber die ist mit anderen "spezielleren" Filtern auch aufspürbar.

Code:
_classname = "MedBox0";
_dir = getdir player;
_pos = getposATL player;
_pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
_box = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
_box setDir _dir;
_box setposATL _pos;

_backpacks = [
//"CZ_VestPouch_EP1",
//"DZ_Patrol_Pack_EP1",
//"DZ_Assault_Pack_EP1",
//"DZ_CivilBackpack_EP1",
//"DZ_ALICE_Pack_EP1",
"DZ_Backpack_EP1"
];

_inventory = [
"Binocular",
"Binocular_Vector",
"ItemCompass",
"ItemEtool",
"ItemFlashlight",
"ItemFlashlightRed",
"ItemGPS",
"ItemHatchet",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemRadio",
"ItemToolbox",
"ItemWatch",
"Laserdesignator",
"NVGoggles"
];

_items = [
"FoodCanBakedBeans",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanSardines",
"FoodSteakCooked",
"FoodSteakRaw",
"HandChemBlue",
"HandChemGreen",
"HandChemRed",
"HandRoadFlare",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemJerrycan",
"ItemJerrycanEmpty",
"ItemMorphine",
"ItemPainkiller",
"ItemSandbag",
"ItemSodaCoke",
"ItemSodaEmpty",
"ItemSodaMdew",
"ItemSodaPepsi",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"ItemWaterbottle",
"ItemWaterbottleUnfilled",
"PartEngine",
"PartFueltank",
"PartGeneric",
"PartGlass",
"PartWheel",
"PartWoodPile",
"PartVRotor",
"TrapBear",
"TrashTinCan",
"TrashJackDaniels"
];

_skins = [
"Skin_Camo1_DZ",
"Skin_Soldier1_DZ",
"Skin_Sniper1_DZ",
"Skin_Survivor2_DZ"
];

_weapons = [
"AK_107_GL_Kobra",
"AK_107_GL_PSO",
"AK_107_Kobra",
"AK_107_PSO",
"AK_47_M",
"AK_47_S",
"AK_74",
"AK_74_GL",
"AK_74_GL_Kobra",
"AKS_74",
"AKS_74_Kobra",
"AKS_74_PSO",
"AKS_74_U",
"AKS_74_UN_Kobra",
"AKS_GOLD",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"BAF_L110A1_Aim",
"BAF_L7A2_GPMG",
"BAF_L85A2_RIS_ACOG",
"BAF_L85A2_RIS_CWS",
"BAF_L85A2_RIS_Holo",
"BAF_L85A2_RIS_SUSAT",
"BAF_L85A2_UGL_ACOG",
"BAF_L85A2_UGL_Holo",
"BAF_L85A2_UGL_SUSAT",
"BAF_L86A2_ACOG",
"BAF_LRR_scoped",
"BAF_LRR_scoped_W",
//"BAF_NLAW_Launcher", // not working
"bizon",
"bizon_silenced",
"Colt1911",
"Crossbow",
"DMR",
"G36_C_SD_camo",
"G36_C_SD_eotech",
"G36a",
"G36A_camo",
"G36C",
"G36C_camo",
"G36K",
"G36K_camo",
"FN_FAL",
"FN_FAL_ANPVS4",
"glock17_EP1",
"Huntingrifle",
"ksvk",
"LeeEnfield",
"M1014",
"m107_DZ",
//"M136", // not working
"M14_EP1",
"M16A2",
"M16A2GL",
"m16a4",
"m16a4_acg",
"M16A4_ACG_GL",
"M16A4_GL",
"M24",
"M24_des_EP1",
"M240",
"m240_scoped_EP1",
"M249",
"M249_EP1",
"M249_m145_EP1",
"M40A3",
"M4A1",
"M4A1_Aim",
"M4A1_Aim_camo",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL",
"M4A1_HWS_GL_camo",
"M4A1_HWS_GL_SD_Camo",
"M4A1_RCO_GL",
"M4A3_CCO_EP1",
"M4A3_RCO_GL_EP1",
"M4SPR",
"M60A4_EP1",
"M9",
"M9SD",
"Makarov",
"MakarovSD",
"MeleeHatchet",
"MeleeCrowbar",
"MG36",
"Mk_48_DES_EP1",
"Mk_48_DZ",
"MP5A5",
"MP5SD",
"MR43",
"Pecheneg",
"PK",
"Remington870_lamp",
"revolver_EP1",
"revolver_gold_EP1",
"RPK_74",
"Sa61_EP1",
"Saiga12K",
"SVD",
"SVD_CAMO",
"SVD_des_EP1",
"SVD_NSPU_EP1",
"UZI_EP1",
"UZI_SD_EP1",
"Winchester1866"
];

_ammo = [
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"5Rnd_127x108_KSVK",
"5Rnd_127x99_as50",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"5x_22_LR_17_HMR",
"6Rnd_45ACP",
"7Rnd_45ACP_1911",
"8Rnd_9x18_Makarov",
"8Rnd_9x18_MakarovSD",
"8Rnd_B_Beneli_74Slug",
"8Rnd_B_Beneli_Pellets",
"8Rnd_B_Saiga12_74Slug",
"8Rnd_B_Saiga12_Pellets",
"10Rnd_127x99_M107",
"10Rnd_762x54_SVD",
//"10Rnd_9x39_SP5_VSS", // no weapon for this ammo
"10x_303",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"17Rnd_9x19_glock17",
"20Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
//"20Rnd_762x51_B_SCAR", // no weapon for this ammo
"20Rnd_762x51_FNFAL",
//"20Rnd_762x51_SB_SCAR", // no weapon for this ammo
//"20Rnd_9x39_SP5_VSS", // no weapon for this ammo
"20Rnd_B_765x17_Ball",
"20Rnd_B_AA12_74Slug", // no weapon for this ammo
"30Rnd_545x39_AK",
"30Rnd_545x39_AKSD",
"30Rnd_556x45_G36",
"30Rnd_556x45_G36SD",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"30Rnd_762x39_AK47",
//"30Rnd_762x39_SA58", // no weapon for this ammo
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_9x19_UZI",
"30Rnd_9x19_UZI_SD",
"50Rnd_127x108_KORD",
"64Rnd_9x19_Bizon",
"64Rnd_9x19_SD_Bizon",
"75Rnd_545x39_RPK",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK", 
"100Rnd_556x45_BetaCMag",
"100Rnd_556x45_M249",
"200Rnd_556x45_L110A1",
"200Rnd_556x45_M249",
"BoltSteel"
];

_explosives = [
"1Rnd_HE_GP25",
"1Rnd_HE_M203",
"1Rnd_Smoke_GP25",
"1Rnd_SmokeGreen_GP25",
"1Rnd_SmokeRed_GP25",
"1Rnd_SmokeYellow_GP25",
"1Rnd_Smoke_M203",
"1Rnd_SmokeGreen_M203",
"1Rnd_SmokeRed_M203",
"1Rnd_SmokeYellow_M203",
"6Rnd_HE_M203",
"BAF_ied_v1",
//"BAF_L109A1_HE", // not working
"FlareGreen_GP25",
"FlareRed_GP25",
"FlareWhite_GP25",
"FlareYellow_GP25",
"FlareGreen_M203",
"FlareRed_M203",
"FlareWhite_M203",
"FlareYellow_M203",
//"HandGrenade", // not working
"HandGrenade_East",
//"HandGrenade_Stone", // not working
"HandGrenade_West",
"M136",
"SmokeShell",
"SmokeShellBlue",
"SmokeShellGreen",
"SmokeShellOrange",
"SmokeShellPurple",
"SmokeShellRed",
"SmokeShellYellow",
"PipeBomb"
//"TimeBomb" // not working
];

titleText [format["Just-A-Box spawned nearby."],"PLAIN DOWN"]; titleFadeOut 4;

clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearBackpackCargoGlobal _box;

{_box addBackpackCargoGlobal [_x, 1];} forEach _backpacks;
{_box addWeaponCargoGlobal [_x, 5];} forEach _inventory;
{_box addMagazineCargoGlobal [_x, 50];} forEach _items;
{_box addMagazineCargoGlobal [_x, 5];} forEach _skins;
{_box addWeaponCargoGlobal [_x, 5];} forEach _weapons;
{_box addMagazineCargoGlobal [_x, 50];} forEach _ammo;
{_box addMagazineCargoGlobal [_x, 50];} forEach _explosives;

delaymenu = 
[
	["",true],
	["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["1 min", [2], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
	["2 min", [3], "", -5, [["expression", "SelectDelay=120;DelaySelected=true;"]], "1", "1"],
	["3 min", [4], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
	["4 min", [5], "", -5, [["expression", "SelectDelay=240;DelaySelected=true;"]], "1", "1"],
	["5 min", [6], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
	["10 min", [7], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["No timer", [11], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:delaymenu";

WaitUntil{DelaySelected};
DelaySelected=false;

sleep 3;
titleText [format["Just-A-Box will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;

sleep SelectDelay;

deletevehicle _box;

titleText [format["Just-A-Box disappeared."],"PLAIN DOWN"]; titleFadeOut 4;
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.Angel™ (09-16-2012), k1ndergarten (09-16-2012), |: Darius:'3 (09-16-2012)
Old 09-16-2012, 15:53   #10
Darek



 
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