Register for your free account! | Forgot your password?

Go Back   elitepvpers > Shooter > DayZ
You last visited: Today at 00:49

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[S] Funktionierenden Vehicle Script

Discussion on [S] Funktionierenden Vehicle Script within the DayZ forum part of the Shooter category.

Reply
 
Old   #1
 
FR33Zii's Avatar
 
elite*gold: 72
Join Date: Mar 2010
Posts: 936
Received Thanks: 60
[S] Funktionierenden Vehicle Script

Hallo.
Ich suche einen vernünftigen vehicle spawn script, der auch funktionieren sollte
FR33Zii is offline  
Old 09/15/2012, 23:29   #2

 
shive's Avatar
 
elite*gold: 3
The Black Market: 150/1/1
Join Date: Jan 2010
Posts: 1,682
Received Thanks: 355
Alle detected.
shive is offline  
Old 09/15/2012, 23:41   #3
 
FR33Zii's Avatar
 
elite*gold: 72
Join Date: Mar 2010
Posts: 936
Received Thanks: 60
Und ne godmode?
FR33Zii is offline  
Old 09/15/2012, 23:47   #4

 
shive's Avatar
 
elite*gold: 3
The Black Market: 150/1/1
Join Date: Jan 2010
Posts: 1,682
Received Thanks: 355
Ein Thanks tut nicht weh.
Code:
if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
hint format["God-Mode Activated",wuat_fpsMonitor];
if (wuat_fpsMonitor) then {  [] spawn { while { wuat_fpsMonitor } do  { 
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5; 


//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {wuat_fpsMonitor} do
{ 

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt =             false;
r_doLoop =                 false;
r_self =                 false;
r_drag_sqf =             false;
r_action =                 false;
r_action_unload =         false;
r_player_handler =         false;
r_player_handler1 =     false;
r_player_dead =         false;
r_player_unconscious =     false;
r_player_infected =        false;
r_player_injured =         false;
r_player_inpain =         false;
r_player_loaded =         false;
r_player_cardiac =         false;
r_fracture_legs =        false;
r_fracture_arms =        false;
r_player_blood =         12000;
r_player_lowblood =     false;
r_player_timeout =        0;
r_handlerCount =         0;
dayz_hunger    =            0;
dayz_thirst =             0;
dayz_temperatur =         100;
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];
(vehicle player) addEventHandler ["hit", {player setdammage 0}];
(vehicle player) addEventHandler ["dammaged", {player setdammage 0}];
(vehicle player) allowDamage false;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
    //_v setVariable ["NORRN_unconscious", false, true];
    //_v setVariable ["USEC_isCardiac",false,true];
//    player setVariable["medForceUpdate",true,true];
//////////////////

unitList = AllUnits;
j = count unitList;
i = 0;
    
    for "i" from 0 to j do
    {
            unit = unitList select i;
            pos = position unit;
            deleteMarkerLocal ("playerMarker"+ (str i));
            marker = "playerMarker" + (str i);
            marker = createMarkerLocal [marker,pos];
            marker setMarkerTypeLocal "waypoint";
            marker setMarkerPosLocal (pos);
            marker setMarkerColorLocal("ColorBlue");
            marker setMarkerTextLocal format ["%1",name unit];        
    
    };
    sleep 0.8;
};


//hint "Player Marking Stopping";

i = 0;
for "i" from 0 to 1000 do
{
    veh = unitList select i;
    deleteMarkerLocal ("playerMarker"+ (str i));
};

};};};
shive is offline  
Thanks
1 User
Old 09/16/2012, 10:20   #5
 
Darius''s Avatar
 
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
Code:
vehicles1 = [];
vehicles2 = [];

_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)+10*sin(_dir),(_pos select 1)+10*cos(_dir),0]; // 50 meters behind
_xos = _pos select 0;
_yos = _pos select 1;
_zos = _pos select 2;
_rid = 999+random(9999);

_svr = format["
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE']; 
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}", "%1", _xos, _yos, _zos, _rid];

vehicles1 = 
[
	["",true],
	["Bus", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ikarus"]]]]], "1", "1"],  
	["ATV", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "ATV_CZ_EP1"]]]]], "1", "1"],  
	["Old Bike", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Old_bike_TK_CIV_EP1"]]]]], "1", "1"],  
	["Pickup truck", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_3_open"]]]]], "1", "1"],  
	["Old Hatchback", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "car_hatchback"]]]]], "1", "1"],  
	["GAZ", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Volha_2_TK_CIV_EP1"]]]]], "1", "1"],  
	["Motorcycle", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "M1030"]]]]], "1", "1"],  
	["Tractor", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "tractor"]]]]], "1", "1"],  
	["V3S Civilian", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "V3S_Civ"]]]]], "1", "1"],  
	["Next", [11], "#USER:vehicles2", -5, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

vehicles2 = 
[
	["",true],
	["Military Offroad", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_1_open"]]]]], "1", "1"],  
	["S1203 Van", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "S1203_TK_CIV_EP1"]]]]], "1", "1"],  
	["Skoda", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Skoda"]]]]], "1", "1"],  
	["UAZ", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UAZ_CDF"]]]]], "1", "1"],  
	["Ural Civilian", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ural_CDF"]]]]], "1", "1"],  
	["UH-1H Huey", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UH1H_DZ"]]]]], "1", "1"],  
	["Fishing Boat", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Fishing_Boat"]]]]], "1", "1"],  
	["Small Boat", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Smallboat_1"]]]]], "1", "1"],  
	["PBX", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "PBX"]]]]], "1", "1"],  
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:vehicles1"
kann man bei aimjunkie einfügen

Quote:
Originally Posted by shive View Post
Ein Thanks tut nicht weh.
Code:
if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
hint format["God-Mode Activated",wuat_fpsMonitor];
if (wuat_fpsMonitor) then {  [] spawn { while { wuat_fpsMonitor } do  { 
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5; 


//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {wuat_fpsMonitor} do
{ 

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt =             false;
r_doLoop =                 false;
r_self =                 false;
r_drag_sqf =             false;
r_action =                 false;
r_action_unload =         false;
r_player_handler =         false;
r_player_handler1 =     false;
r_player_dead =         false;
r_player_unconscious =     false;
r_player_infected =        false;
r_player_injured =         false;
r_player_inpain =         false;
r_player_loaded =         false;
r_player_cardiac =         false;
r_fracture_legs =        false;
r_fracture_arms =        false;
r_player_blood =         12000;
r_player_lowblood =     false;
r_player_timeout =        0;
r_handlerCount =         0;
dayz_hunger    =            0;
dayz_thirst =             0;
dayz_temperatur =         100;
(vehicle player) removeAllEventHandlers "handleDamage";
(vehicle player) addEventHandler ["handleDamage", { false }];
(vehicle player) addEventHandler ["hit", {player setdammage 0}];
(vehicle player) addEventHandler ["dammaged", {player setdammage 0}];
(vehicle player) allowDamage false;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
    //_v setVariable ["NORRN_unconscious", false, true];
    //_v setVariable ["USEC_isCardiac",false,true];
//    player setVariable["medForceUpdate",true,true];
//////////////////

unitList = AllUnits;
j = count unitList;
i = 0;
    
    for "i" from 0 to j do
    {
            unit = unitList select i;
            pos = position unit;
            deleteMarkerLocal ("playerMarker"+ (str i));
            marker = "playerMarker" + (str i);
            marker = createMarkerLocal [marker,pos];
            marker setMarkerTypeLocal "waypoint";
            marker setMarkerPosLocal (pos);
            marker setMarkerColorLocal("ColorBlue");
            marker setMarkerTextLocal format ["%1",name unit];        
    
    };
    sleep 0.8;
};


//hint "Player Marking Stopping";

i = 0;
for "i" from 0 to 1000 do
{
    veh = unitList select i;
    deleteMarkerLocal ("playerMarker"+ (str i));
};

};};};

Geht der?
Detected?
Darius' is offline  
Old 09/16/2012, 11:15   #6

 
shive's Avatar
 
elite*gold: 3
The Black Market: 150/1/1
Join Date: Jan 2010
Posts: 1,682
Received Thanks: 355
Das Godmode Script nutze ich selbst, ich denke es ist nicht Detected.
Ich hatte noch nie einen Bann. Seit ca. einem Monat.

Das Vehicle Script ist jedoch auf jedenfall detected.

Warum?
Code:
createVehicle
shive is offline  
Reply


Similar Threads Similar Threads
Auto Medic , Auto Ammo , Super vehicle , vehicle invisible , Anti M14 , Anti Flash ,
04/29/2012 - WarRock Hacks, Bots, Cheats & Exploits - 0 Replies
http://www.wgh.altervista.org http://i45.tinypic.com/2ro6um9.png We Have Best WarRock Hacks Status : Undetected Last Update : 27/04/2012 Visit Our Site
suche funktionierenden tristram script
11/12/2010 - Diablo 2 Programming - 2 Replies
suche funktionierenden tristram script
My new Vehicle here!!!
09/05/2010 - Dekaron Private Server - 10 Replies
http://a.imageshack.us/img840/1538/newvehicle.jpg i'm make my new vehicle by use animation from monster but got some problem same in the picture above anyone please guide how to fix it ? How to move character to top vehicle ? :(
[Suche] funktionierenden lua Bhop Script für CS:S
09/04/2010 - Counter-Strike - 3 Replies
Überschrift sagt alles würde mich über Link freuen (kann auch Thx gebn ;D)



All times are GMT +2. The time now is 00:49.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.