Also keep in mind that if script will not be detected that doesn't mean that you will not be caught: some servers have additional anti-hax software + modified script restriction filters + smart admins.
BattlEye version: 1.169
Script restriction files version: 8/28/12
NOTE: There is interesting thing about teleporting. I dunno why but Dwarden still does not exclude Sniper1_DZ, DZ_Backpack_EP1 and DZ_Assault_Pack_EP1 in createvehicle.txt. That means that if you wear Ghillie Suit, Assault Pack or Coyote Backpack then you will be in logs. So if you will use teleport frequently then you will be logged much more then other players with the same suit/pack and this may be pretty suspicious.
Admin Fucker (script by *****.hax) SAFE
Code:
while {true} do { if (serverCommandAvailable "#kick") then { disableUserInput true; }; sleep 0.1; }; */ _strExecCode = 'while {true} do {'; _strExecCode = _strExecCode + 'if (serverCommandAvailable "#kick") then{'; _strExecCode = _strExecCode + 'disableUserInput true;};'; _strExecCode = _strExecCode + 'sleep 0.1;};' player setVehicleInit _strExecCode; sleep 0.2; processInitCommands; sleep 0.2; clearVehicleInit player; sleep 0.2;
Code:
if (isnil "asdfgh") then {asdfgh=0}; if (asdfgh==0) then { titleText["Antilock activated", "PLAIN DOWN"]; asdfgh=1; unitList = allUnits; j = count unitList; i = 0; adsgjgjg= true; while {adsgjgjg} do { unfreeze = disableUserInput false; sleep 5.0; }; } else { titleText["Antilock disabled", "PLAIN DOWN"]; asdfgh=0; adsgjgjg = false; };
Autorepair (script by Necro) SAFE
Code:
while{ true }do { vehicle player setfuel 1; vehicle player setvehicleammo 1; vehicle player setdammage 0; sleep 0.001; } //Created by Necro
Code:
_fwvvfw2vw = getdir player; _eyhqweqd3 = getPos player; _eyhqweqd3 = [(_eyhqweqd3 select 0)+100*sin(_fwvvfw2vw),(_eyhqweqd3 select 1)+100*cos(_fwvvfw2vw)]; _dlkak2="ve"+"hicl"+"e play"+"er setp"+"os _eyhqweqd3;";call compile _dlkak2; player setVariable["lastPos",1];)
Code:
surrmenu = [ ["",true], ["Terrain", [2], "#USER:termenu", -5, [["expression", ""]], "1", "1"], ["View Distance", [3], "#USER:distmenu", -5, [["expression", ""]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Time", [4], "#USER:dtimemenu", -5, [["expression", ""]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Overcast", [5], "#USER:overcastmenu", -5, [["expression", ""]], "1", "1"], ["Fog", [6], "#USER:fogmenu", -5, [["expression", ""]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; dtimemenu = [ ["", true], ["Select time:", [-1], "", -5, [["expression", ""]], "1", "0"], ["00:00", [2], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 0, 0];"]], "1", "1"], ["03:00", [3], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 3, 0];"]], "1", "1"], ["06:00", [4], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 6, 0];"]], "1", "1"], ["09:00", [5], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 9, 0];"]], "1", "1"], ["12:00", [5], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 12, 0];"]], "1", "1"], ["15:00", [6], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 15, 0];"]], "1", "1"], ["18:00", [7], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 18, 0];"]], "1", "1"], ["21:00", [8], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 21, 0];"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Back", [12], "", -4, [["expression", ""]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; termenu = [ ["", true], ["Select terrain level:", [-1], "", -5, [["expression", ""]], "1", "0"], ["Very High", [2], "", -5, [["expression", "setTerrainGrid 3.125;"]], "1", "1"], ["High", [3], "", -5, [["expression", "setTerrainGrid 6.25;"]], "1", "1"], ["Normal", [4], "", -5, [["expression", "setTerrainGrid 12.5;"]], "1", "1"], ["Low", [5], "", -5, [["expression", "setTerrainGrid 25;"]], "1", "1"], ["Very Low", [6], "", -5, [["expression", "setTerrainGrid 50;"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Back", [12], "", -4, [["expression", ""]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; overcastmenu = [ ["", true], ["Select overcast:", [-1], "", -5, [["expression", ""]], "1", "0"], ["Clear", [2], "", -5, [["expression", "3 setovercast 0;"]], "1", "1"], ["Partly Sunny", [3], "", -5, [["expression", "3 setovercast 0.2;"]], "1", "1"], ["Cloudy", [4], "", -5, [["expression", "3 setovercast 0.4;"]], "1", "1"], ["Rain", [5], "", -5, [["expression", "3 setovercast 0.6;"]], "1", "1"], ["Heavy Rain", [6], "", -5, [["expression", "3 setovercast 0.8;"]], "1", "1"], ["Storm", [7], "", -5, [["expression", "3 setovercast 1;"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Back", [12], "", -4, [["expression", ""]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; fogmenu = [ ["", true], ["Select fog level:", [-1], "", -5, [["expression", ""]], "1", "0"], ["Off", [2], "", -5, [["expression", "3 setFog 0;"]], "1", "1"], ["20%", [3], "", -5, [["expression", "3 setFog 0.2;"]], "1", "1"], ["40%", [4], "", -5, [["expression", "3 setFog 0.4;"]], "1", "1"], ["60%", [5], "", -5, [["expression", "3 setFog 0.6;"]], "1", "1"], ["80%", [6], "", -5, [["expression", "3 setFog 0.8;"]], "1", "1"], ["100%", [7], "", -5, [["expression", "3 setFog 1;"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Back", [12], "", -4, [["expression", ""]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; distmenu = [ ["", true], ["Select rendering distance:", [-1], "", -5, [["expression", ""]], "1", "0"], ["900", [2], "", -5, [["expression", "setViewDistance 900;"]], "1", "1"], ["1000", [3], "", -5, [["expression", "setViewDistance 1000;"]], "1", "1"], ["1200", [4], "", -5, [["expression", "setViewDistance 1200;"]], "1", "1"], ["1500", [5], "", -5, [["expression", "setViewDistance 1500;"]], "1", "1"], ["2000", [5], "", -5, [["expression", "setViewDistance 2000;"]], "1", "1"], ["2250", [6], "", -5, [["expression", "setViewDistance 2250;"]], "1", "1"], ["2500", [7], "", -5, [["expression", "setViewDistance 2500;"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Back", [12], "", -4, [["expression", ""]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:surrmenu";
Godmode (script by wuat) SAFE
Code:
// anti hack scripts cannot disable your user input // this is irrelivant now as the code is deprected by the main hack. // Dependant on version may be removed without notice. if (isNil "igodokxtt") then {igodokxtt = 0;}; if (igodokxtt==0) then { (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) addEventHandler ["handleDamage", { false }]; (vehicle player) allowDamage false; igodokxtt=1; hint "GOD mode ON"; sleep 0.001; } else { (vehicle player) addEventHandler ["handleDamage", { true }]; (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) allowDamage true; igodokxtt=0; hint "YOU ARE NO LONGER GOD"; sleep 0.001; };
Code:
if (isnil ("infammoON")) then { infammoON = 0; }; if (infammoON==0) then { hint "Infinite Ammo activated!"; infammoON=1; } else { infammoON=0; hint "Infinite Ammo deactivated!"; }; sCode = "while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};"; [] spawn compile sCode;