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Should I bot or not?
Discussion on Should I bot or not? within the DarkOrbit forum part of the Browsergames category.
07/22/2013, 09:54
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#16
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Quote:
Originally Posted by »FlutterShy™
I only can say : wait for the new generation of pixelbots and now its time for playing normal !
If they are released we can see how ban risk is (i think not really high)
for my bot : i now start to make collexting and shooting logiks . i start at map x1 with streuner and bonus boxes if this will work i add x2 with lordakias and so on . it need much time to develope bots because there need a lot of testing
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Indeed, then they would need to scan for the perfect timings maybe :/ so making it random would save us all, Or maybe for statistics? haha How much houre's you are online :P
@And at topic creator^^
You should not bot, there are enough topics like this before you.. So next time use search option
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07/22/2013, 10:12
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#17
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v5 guys and I have a pretty good idea of how its working now, I've been doing tests for the last two weeks.
All I can say is that PixelBots are at just as much risk of getting a ban as using Packet Bots. Why you might ask? Well, first of all, its a script! It runs server side, so it has nothing to do with the game client or packets or anything at all! This means its generic. Its simply designed to detect bots, no matter what they use to bot. The reason why pixel bots are "safer" or you aren't getting banned as much using them is that they are a lot more unreliable than pixel bots. Lots of the time they simply glitch out and most of them rely on human interaction at some point (like repairing or selling).
So before you risk something with a pixel bot, be careful.
-jD
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07/22/2013, 10:21
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#18
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Quote:
Originally Posted by »jD«
v5 guys and I have a pretty good idea of how its working now, I've been doing tests for the last two weeks.
All I can say is that PixelBots are at just as much risk of getting a ban as using Packet Bots. Why you might ask? Well, first of all, its a script! It runs server side, so it has nothing to do with the game client or packets or anything at all! This means its generic. Its simply designed to detect bots, no matter what they use to bot. The reason why pixel bots are "safer" or you aren't getting banned as much using them is that they are a lot more unreliable than pixel bots. Lots of the time they simply glitch out and most of them rely on human interaction at some point (like repairing or selling).
So before you risk something with a pixel bot, be careful.
-jD
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Hmm, Sorry man but i cannot seem to understand what you mean by this?
How could they search for pixelbots?
What would they be focussing on?
It searches for scripts, only thing i can emagine is they be scanning for time between clicks, mouse movement speed, stuff like that.
What else could give away that you bot?
Non human behaviure'' but still theyre script should focus on things that would give away the script look on your account.
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07/22/2013, 10:52
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#19
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I guess the only way to ban pixelbot user is catch him on the map by admin ship. There is no other way to detect it couse it's buggy and unstable. Thank's to that it'a much safer
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07/22/2013, 10:52
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#20
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And how you could bot anyway? ibot + merkbot is off.. If I could bot, I would just set it, Like I will do when they update **** BP.
Quote:
Originally Posted by kamieniarz
I guess the only way to ban pixelbot user is catch him on the map by admin ship. There is no other way to detect it couse it's buggy and unstable. Thank's to that it'a much safer
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Impossible, It sends no data to darkorbit. And for admin, They can't do nothing without confirmation from support, and even then they need more proof than a stupid small clip of ship collecting.
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07/22/2013, 11:46
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#21
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You missunderstand. They don't search for scripts, they have a script.
Script is way too generic in my term. By Script they mean they have a program running on their game servers that do magic stuff to catch botters. It has no idea whether you are running a pixel bot or a packet bot, it just looks for botters. I myself believe that its 100% behaviour based. Exactly how it works no one knows, but it goes without saying it is definitely behaviour based.
You guys all miss the point. Your all looking for visual signs of a bot, not the statistical evidence behind it. I bet if you graphed every single bit of behavioural evidence over a month, of both a bot and a real player you would definitely see the difference!
-jD
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07/22/2013, 11:58
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#22
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Quote:
Originally Posted by jorg*
Hmm, Sorry man but i cannot seem to understand what you mean by this?
How could they search for pixelbots?
What would they be focussing on?
It searches for scripts, only thing i can emagine is they be scanning for time between clicks, mouse movement speed, stuff like that.
What else could give away that you bot?
Non human behaviure'' but still theyre script should focus on things that would give away the script look on your account.
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he say like I already said many times, BP ban from statistics.. they record everything.. real proof is achiviements
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07/22/2013, 12:01
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#23
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statistics ?
You mean,before I used a bot I play 1h/7 npcs on everymap..
Now my bot farm 2h/7 npcs on x-2,x-3,x-4
So the script compare this and detect a big difference ?
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07/22/2013, 12:02
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#24
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Quote:
Originally Posted by »jD«
You missunderstand. They don't search for scripts, they have a script.
Script is way too generic in my term. By Script they mean they have a program running on their game servers that do magic stuff to catch botters. It has no idea whether you are running a pixel bot or a packet bot, it just looks for botters. I myself believe that its 100% behaviour based. Exactly how it works no one knows, but it goes without saying it is definitely behaviour based.
You guys all miss the point. Your all looking for visual signs of a bot, not the statistical evidence behind it. I bet if you graphed every single bit of behavioural evidence over a month, of both a bot and a real player you would definitely see the difference!
-jD
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Thanks now i understand what you mean, Like a rsb changer that wil hit Ucb 100 and RSB75 With a time gap between them, precise exact time for hours, that would no human ever do.
Hmm, But still You could put allot of randomness in a script
Like pbdo, it had random radius etc
Everything with timer, or Numbers could be made random in a script, making it almost possible never to detect.
But then still you could get detected as botuser, beceause you wil always press the button for hours between those 2 random timers...
Or like clicking the mouse to fly, etc etc .. All of these stuff together, being monitored 100% .. Should be obliviously who is a botter and who is a fair player.
Thanks for the explaining
But believe me man, They also search on time you have been online
They have some sorth of statistic that shows the +- Of how long you have been online each day since you're acc got created
Friend of me send email to support to complaint about a cpu he bought per accident, and asked his 20K uridium back.
They told him he was almost 24 hours online each day, that he could make that uri back in no time, and he should keep the gameplay fair lol.
But they did not ban him for that, beceause the script did not catch him By it.
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07/22/2013, 12:03
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#25
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Quote:
Originally Posted by bot_user1234
Impossible, It sends no data to darkorbit. And for admin, They can't do nothing without confirmation from support, and even then they need more proof than a stupid small clip of ship collecting.
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They have changed that long time ago. Admin is able to ban someone. Maybe not permanently but it's still a ban
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07/22/2013, 12:04
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#26
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Quote:
Originally Posted by »jD«
You missunderstand. They don't search for scripts, they have a script.
Script is way too generic in my term. By Script they mean they have a program running on their game servers that do magic stuff to catch botters. It has no idea whether you are running a pixel bot or a packet bot, it just looks for botters. I myself believe that its 100% behaviour based. Exactly how it works no one knows, but it goes without saying it is definitely behaviour based.
You guys all miss the point. Your all looking for visual signs of a bot, not the statistical evidence behind it. I bet if you graphed every single bit of behavioural evidence over a month, of both a bot and a real player you would definitely see the difference!
-jD
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Yes, there are a lot of differences between a bot and a player and as you can easily recognise them while playing (normally) then why shouldn't their script do so too? For example, one difference is that when you attack a bot user he will try to immediately run away (most of the times),in a straight line too, sth which a normal user wouldn't always do. Also, bots tend to bot for a 'x' amount of time and afterwards rest for a 'y' amount of time while a normal user would actually collect only for a few mins then rest for a few secs/mins and then start collecting again in a non usual pattern. And don't forget that there is the possibility of misclicking if you are in x1,x2,x3,x4 since there are ores there too, that's if you are playing normally at least. That's why I think pbdo bot is the best bot currently even though it's hasn't been updated for a long time since it can represent how humans play more accurate than the other bots.
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07/22/2013, 12:04
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#27
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Quote:
Originally Posted by e-[G]-old[D]ie[O]ut
statistics ?
You mean,before I used a bot I play 1h/7 npcs on everymap..
Now my bot farm 2h/7 npcs on x-2,x-3,x-4
So the script compare this and detect a big difference ?
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Every click on the minimap or ingame screen, Every ammo change, every ammo bought ingame, EVERYTHING you do in game is recorded trough this script It seems.
It wil measure timings, constant behaviour,...
Time between clicks, time between ammo switches, everything that you send back to the servers,..
Thats what i think
And from that the script must notice you as a botter, Or maybe they compare the behaviour of banned players with you.. Who knows
Or they use a bot on a BP computer^^ Analyze the behaviour, and scan for that behaviour, or atleast something that looks like it..
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07/22/2013, 12:12
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#28
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Quote:
Originally Posted by jorg*
Every click on the minimap or ingame screen, Every ammo change, every ammo bought ingame, EVERYTHING you do in game is recorded trough this script It seems.
It wil measure timings, constant behaviour,...
Time between clicks, time between ammo switches, everything that you send back to the servers,..
Thats what i think
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That's impossible. They aren't able to record everything. Also it has no sense...
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07/22/2013, 12:16
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#29
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The PBDO bot ist the only one with the best features to safe us.
IBot really said don't care about us , bad support.
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07/22/2013, 12:22
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#30
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Quote:
Originally Posted by kamieniarz
That's impossible. They aren't able to record everything. Also it has no sense...
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Wrong, they can record everything! It's there server, why can't they record it all?
Heres a list of what I think they use:
- Bots collect every single box on their screen going for the closest box next and moving on. Real players don't collect every single box (even if they try, they miss some) which is extremely obvious and easy to target
- Whilst bots may be able to have "random breaks", no matter how many breaks you take if you are online for 6 hours a day killing the same alien every single time, things start getting obvious.
- Bots generally collect boxes a lot more efficiently than players, which lead to a massive difference in "boxes per hour" for a real player and a bot, even a pixel bot.
- Someone who changes maps lots and then kills the same thing each time they change is not normal behaviour either.
- Whilst some bots have the ability to join groups and talk in chat, "Social" behaviour is HUGELY different between bots and players
The above is a TINY list of things they could use...
-jD
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