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[QUESTION] About gamemaker and online games...
Discussion on [QUESTION] About gamemaker and online games... within the DarkOrbit forum part of the Browsergames category.
01/16/2013, 16:33
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#1
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[QUESTION] About gamemaker and online games...
Hi all!
Maybe you are tired of these questions, but I am trying to create a good gamemaker darkorbit clone with as basic concept darkorbit remix 2.3.2 source code...
I'll change the ships, hangar stations, graphics will be more better etc...
But now, the big question: Is it possible to make an online multiplayer from my game? And what do I need for that? (Gameserver etc...)
PS: skype goes faster --> name: iwanttobuykbot
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01/16/2013, 19:01
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#2
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#wrong section
go and ask in official do remix forum .
or if you can't ask here rider735
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01/16/2013, 19:12
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#3
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Quote:
Originally Posted by »[●!đełтα●føя¢e!™●]«
#wrong section
go and ask in official do remix forum .
or if you can't ask here rider735
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official do remix forum ?
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01/16/2013, 21:39
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#4
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01/17/2013, 01:23
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#5
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Lol you know #C , VB ?
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01/17/2013, 16:34
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#6
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Quote:
Originally Posted by imaboortsog
Lol you know #C , VB ?
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Yes... I actually do;
Well, it isn't actually bringing the game online, because that isn't so hard with the tutorials, but...
I need to be able to store the accounts of players and let them login with they own registered account... Thats the harder part
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01/17/2013, 16:55
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#7
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you can download orbit lagacy and decompile
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01/17/2013, 16:57
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#8
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Quote:
Originally Posted by Joever11
Yes... I actually do;
Well, it isn't actually bringing the game online, because that isn't so hard with the tutorials, but...
I need to be able to store the accounts of players and let them login with they own registered account... Thats the harder part
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I know how to do it with ASP.NET, but I can't help on your game. Sorry.
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01/17/2013, 17:09
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#9
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Thanks anyway...
Another question:
I wanna make it bigger, so I also will add higher maps... Well, I still have some problems with the jumping (teleport) I cannot find a script for it, but there is an object 'teleport' with a script in it... Now I editted it and when I jump it shows me the animation but it don't change the map :s Anyone who knows what I did wrong?
Quote:
Originally Posted by ~ⓜⓐⓢⓣⓔⓡ~
you can download orbit lagacy and decompile
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How to decompile?
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01/17/2013, 17:12
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#10
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Quote:
Originally Posted by Joever11
Thanks anyway...
Another question:
I wanna make it bigger, so I also will add higher maps... Well, I still have some problems with the jumping (teleport) I cannot find a script for it, but there is an object 'teleport' with a script in it... Now I editted it and when I jump it shows me the animation but it don't change the map :s Anyone who knows what I did wrong?
How to decompile?
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Well you have to give us a piece of the code we can't just fix this things like this.
Or try to find the answer here, in
// edit: Decompile with .NET reflector or Telerik Just Decompile, if this is written in .NET
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01/17/2013, 17:22
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#11
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Quote:
Originally Posted by ~ⓜⓐⓢⓣⓔⓡ~
you can download orbit lagacy and decompile
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Quote:
Originally Posted by chichi011
Well you have to give us a piece of the code we can't just fix this things like this.
Or try to find the answer here, in
// edit: Decompile with .NET reflector or Telerik Just Decompile, if this is written in .NET
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Got it,
I'll try to make a better game with these files
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01/17/2013, 18:06
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#12
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with a .net decompiler ? into a gmc file . lol
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