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[P.O.C.] Begin hacking on DarkOrbit client..

Discussion on [P.O.C.] Begin hacking on DarkOrbit client.. within the DarkOrbit forum part of the Browsergames category.

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Old 11/01/2012, 13:05   #16
 
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Originally Posted by bossfong View Post
Please elaborate. I don't see how you can retrieve those obfuscated names
Think outside the schemes. I do not use any decompiler/disassembler: they don't actually see those names XD
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Old 11/01/2012, 13:07   #17
 
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Originally Posted by W00dL3cs View Post
Think outside the schemes. I do not use any decompiler/disassembler: they don't actually see those names XD
Now you made me curios I'm gonna try. Got my pm?
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Old 11/01/2012, 13:10   #18
 
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Originally Posted by bossfong View Post
Now you made me curios I'm gonna try. Got my pm?
Yep, but I do not use iRC
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Old 11/01/2012, 13:10   #19
 
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Some of you guys got it wrong i think.. This is about taking original SWF client and directing it to do what you want. So you don't have to reverse the protocol or decompile the swf to check new antibot controls in the client..well, it's not 100% safe i think and swf preloading is also detectable (i was researching this maybe year ago, but lost interest and enough free time..).
W00dL3cs can you patch the opcodes directly in the swf player? (before they're jited)
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Old 11/01/2012, 13:12   #20
 
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btw, Good luck with your project
and. I hope you share it for free
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Old 11/01/2012, 13:13   #21
 
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you dont see much about hacking darkorbit because this is not a hacker forum,people posts scripts,bots...

But it looks very intresting,if you want help (not programming) but in this forum or info of darkorbit,just send me a private message here on elitepvpers.


Congratulations!
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Old 11/01/2012, 13:15   #22
 
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Quote:
Originally Posted by maledict View Post
Some of you guys got it wrong i think.. This is about taking original SWF client and directing it to do what you want. So you don't have to reverse the protocol or decompile the swf to check new antibot controls in the client..well, it's not 100% safe i think and swf preloading is also detectable (i was researching this maybe year ago, but lost interest and enough free time..).
W00dL3cs can you patch the opcodes directly in the swf player? (before they're jited)
Nope, this topic is about everything that concernes reverse-engineering of the client, in general.

Mine are just examples: it's also possible to edit the swf without having the original source.

I did it to allow connection to my emulator :P

PS: What do you mean with "jited"?
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Old 11/01/2012, 13:20   #23
 
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mkay, so the names are actually in the client, I didn't know that. Did you write your own swf/abc parser?
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Old 11/01/2012, 13:22   #24
 
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O Hi! This is a great project. I'm programming a bit, if i can help you pelase pm me.

ps: I'm italian.
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Old 11/01/2012, 13:26   #25
 
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Quote:
Originally Posted by bossfong View Post
mkay, so the names are actually in the client, I didn't know that. Did you write your own swf/abc parser?
Yes, I wrote my own implementation :P
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Old 11/01/2012, 13:35   #26
 
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Quote:
Nope, this topic is about everything that concernes reverse-engineering of the client, in general.

Mine are just examples: it's also possible to edit the swf without having the original source.

I did it to allow connection to my emulator :P
That's what i was trying to explain...i was reacting to posts like this:
Quote:
But, can you explain us, what you want to "hack"?
ACP, items, players or server's?
Quote:
PS: What do you mean with "jited"?
JIT - just in time compilation of opcodes in the actionscript VM.. It's easier to change the opcodes before they are JITed i think and preferable for me to do it on the fly, so one doesn't have to download/setup/whatever anything (only the patcher).
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Old 11/01/2012, 13:38   #27
 
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Does the AVM actually do any jitting?
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Old 11/01/2012, 13:42   #28
 
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Of course it does. Search for tamarin, it was open-sourced long time ago.
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Old 11/01/2012, 14:08   #29
 
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Quote:
Originally Posted by maledict View Post
That's what i was trying to explain...i was reacting to posts like this:



JIT - just in time compilation of opcodes in the actionscript VM.. It's easier to change the opcodes before they are JITed i think and preferable for me to do it on the fly, so one doesn't have to download/setup/whatever anything (only the patcher).
I still can't understand... Why would you need to edit the opcodes?
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Old 11/01/2012, 14:18   #30
 
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It looks very good.Good luck !
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