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Boxybot GG + Antilag Distance

Discussion on Boxybot GG + Antilag Distance within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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Question Boxybot GG + Antilag Distance

Hello, i have som questions:

1.What is antilag distance?

2.I have in boxybot 350 antilag distance, must i change it when im in GG ?

3.What is "waltz" for delta zeta lambda

Thx for answers
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Old 07/20/2012, 08:12   #2
 
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1. & 2. that is new for me O.o
3. that means that bot circles npcs I think
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Old 07/20/2012, 08:38   #3
 
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I think the 3. is for Devouder , For Last wawe in Delta and in Lambda i think last wawe too... But i dont know
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Old 07/20/2012, 08:54   #4
 
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1 & 2. when you do the gate and you have lag you set distance to fight default 350, but you cant increase the distance to not receive dmg

3. Waltz, is for "special" wave with instant shield, and yes is circle the npc
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Old 07/20/2012, 08:58   #5
 
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So i can do all delta wave with WALTZ "ON" or i waltz must be started only in Boss lordakium wave?
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Old 07/20/2012, 09:02   #6
 
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distance 490
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Old 07/20/2012, 09:10   #7
 
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Waltz must be selected from the beginning
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Old 07/20/2012, 12:27   #8
 
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Quote:
Originally Posted by mezon1974 View Post
distance 490
Why 490 ? Is 490 on all NPCs in all GGs?
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Old 07/20/2012, 13:47   #9
 
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tha antilag distance is the distance for shoot the npc´s, i dont recomend you 350 because aliens are very close to you and they can kill you easier.

my configurations that i use are this ones( i have done 1 alpha with it and it is secure and safe)

1º configuration
ship:
all lasers and 9 speed generators, rest shield generators. You need to have equiped the auto repair robot in extras.
drones
the half of drones shield and the other half lasers.

2º configuration
ship:
all lasers and all speed generators.(the auto repair robot too)

drones:
all shields

in boxybot GG´s options select antilag distance for fast aliens(protegits, sibelonits etc...) 410 and for slow aliens(devolarium, sibelons etc...) 470 and in Allowed damage i have setted upto 20%

sorry for my english

thanks if i helped
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Old 07/20/2012, 14:10   #10
 
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Quote:
Originally Posted by fstv1 View Post
Why 490 ? Is 490 on all NPCs in all GGs?
port Zeta and Epsilon - I put distance 490 and go to drink beer, being not afraid that will be put to death.
I apologize for the English...
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Old 09/12/2012, 14:56   #11
 
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i used jordin71 anti-lag options and completed alpha

Quote:
Originally Posted by conteaza View Post
Waltz must be selected from the beginning
In all gates ?? :O
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Old 09/12/2012, 15:42   #12
 
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Quote:
Originally Posted by jartsa98 View Post
i used jordin71 anti-lag options and completed alpha



In all gates ?? :O
of corse not, only in Delta,Zeta & Lambda
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Old 09/12/2012, 15:49   #13
 
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What ist antilag?
I never heard from them?
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Old 09/12/2012, 15:52   #14
 
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i always use antilag distance 490 - it keeps me safe in gamma gate from big krystallions
only use waltz for the bigger things in higher waves like devourers
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Old 09/12/2012, 17:49   #15
 
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1) Anitlag-distance is the distance between your ship and the alliens you face, use the default one for most of the small alliens in alpha gate.

2) Yes, you must change it according to the alliens you face, for example (beta gate) I use:

380: for Streuners, Lordakias, Mordons, Saimons.
590: for Devolariums, Kristallins, Sibelons, Sibelonits.
620: for Kristallons, Protegits.

Anyway, you set up the suitable antilag distance till you can shoot the allien without being shooted by them.

3) Waltz mode for delta, zeta and lambda is for special waves of those gates, for example in the last wave of delta, you can't kill the big lordakium till you kill the little protegits and using thet mode will improve killing little protegits without getting your ship destroyed (I used this mode before and it passed the gate easily).

Hope I helped you, regards..
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