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[BETA]Auto-Lock by hoocrax

Discussion on [BETA]Auto-Lock by hoocrax within the DarkOrbit forum part of the Browsergames category.

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Old 06/27/2011, 00:35   #16
 
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Quote:
Originally Posted by FallenGun View Post
I hope it Works like this coz i want to make my delta gate but 15 beta protis and 3 boss lorkaium are too strong
I find delta jest has esey has a gate
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Old 06/27/2011, 16:06   #17
 
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Quote:
Originally Posted by gähn View Post
why you don't search for the red color in name? it would be much easier....
Some aliens are small and i believe the name is under the lockable region?

Quote:
Originally Posted by kamieniarz View Post
name is under alien area I think
Yes, I think it is..

Quote:
Originally Posted by FallenGun View Post
So if i press s and aim on a protegit it auto looks on it and when i press a it looks another protegit?
U need to enter some shade variation and pixel skip only then it works.



Ok gus, idk why this GUI thingie not workin.. if anyone intersted in testing i can give u the code...

I Thank DrWho who is already helping me out
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Old 06/28/2011, 15:52   #18
 
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Ok i found the bug.. , U need to put the color as the saved values and put a '0x' in the start so its 0x413E2E not 413E2E.

Test the following on streuner
color 0x413E2E
sv 1
ps 1

And Gahn, I'm sure now clicking on name doesnt lock many many many aliens, almost all for the matter of fact ( atleast for me and many others )
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Old 06/30/2011, 06:08   #19
 
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Now it works

Tested:

Streuner
0x8F8D72
1
1
~95%

Lordakia
0x0C272F
1
1
~95%

Devo
0x42625D
1
1
~99%

Sibo
0x021A1F
1
1
~99%

Others follow... I hope it helps


regards
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Old 06/30/2011, 07:21   #20
 
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Quote:
Originally Posted by M0nkeyD.Ruffy View Post
Now it works

Tested:

Streuner
0x8F8D72
1
1
~95%

Lordakia
0x0C272F
1
1
~95%

Devo
0x42625D
1
1
~99%

Sibo
0x021A1F
1
1
~99%

Others follow... I hope it helps


regards
#Tested.
#Working.


Very nice I and DrWho got some values also, We will test all best ones at the end and finalize them.

Your Streuner values more accurate than mine :P .
Streuner = 99%
Lordakia = 90%
sibo is locking lordakias and cliking on places in map , and sometimes the icons in-game , need some better values..

More testers = Faster completetion.
Im almost done with the scripts just need values.
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Old 06/30/2011, 08:52   #21
 
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Thanks hoocracs
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Old 06/30/2011, 09:19   #22
 
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Quote:
Originally Posted by fofoboy View Post
Thanks hoocracs
No problem,

A report,

I just did gamma sibelonits with my new script and circle tool ( clicks on the map ) and auto locks every few secs on whatever i give it the value.

Once i get all perfect lock values, I will release it
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Old 07/11/2011, 19:11   #23
 
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hoocrx thnks thnks thnkss very much ahhaha.... it becom easy for me doing gate thnks again bro...
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Old 07/13/2011, 03:13   #24
 
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I'll w8 for it!
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Old 07/13/2011, 03:25   #25
 
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Wait for it?.. No one is interested in helping me out givng me the values.. how can i finish it ? , the inner coding is almost done and perfect i just need ppl to help me out with the values.
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Old 07/13/2011, 03:30   #26
 
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I will start using it tomorrow.
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Old 07/13/2011, 03:31   #27
 
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I'm gathering them atm.. Just gimme some time plz
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Old 07/13/2011, 03:43   #28
 
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SIMPLE SHIPS: (SV Always 5)
Cargo box: FEDE2C
Leonov: 003529
Simon: 4D5D71
Bonus Box: FFFAE0
Mordon: Can't get him coz DO logo uses same colors
That yellow floating stone: F5DE64

NORMAL SHIPS: (SV Alwys 5)
Cargo box: FFFC32
Simon: 939DAC (Not Sure)
Bonus box:
Mordon: Can't get him coz DO logo uses same colors
P.E.T: 467FBB
That yellow floating stone: F5DE64

(Can u make it so somehow that it uses x and z or right mouse button? Coz I can't use my A and S key while this is working.. I have to close ur program every time i want to type them -.-)

I'll get some more.. Just wait
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Old 07/13/2011, 04:22   #29
 
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And really bad thing is that mobs rotate and that means different shadows, but shadows change color.. -.-, then there must be at least 4 different color for 1 mob..
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Old 07/13/2011, 04:29   #30
 
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Quote:
Originally Posted by kevin1811 View Post
And really bad thing is that mobs rotate and that means different shadows, but shadows change color.. -.-, then there must be at least 4 different color for 1 mob..
If it was so easy, I would have done everything myself. I wanted more volunteers and testers so i get perfect values
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