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Wanna start modding? here a little help
Discussion on Wanna start modding? here a little help within the Combat Arms forum part of the Shooter category.
09/21/2011, 19:55
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#1
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Wanna start modding? here a little help
Hey Leute,
Ich erstelle den Thread in der Hoffnung euch helfen zu können.
Wie? Ich versuche euch das meiste was in einer .rez ist zu finden. Wie? So! - ATTACH_M: Models für Gesichts Accessories
- ATTACH_T: Texturen für Gesichts Accessories
- ATTRIBUTES: Verschlüsselte Text Files. Derzeit nicht nutztbar wegen dämlichen Format (eh nichts wichtiges)
- CHARS_M_BODY: Alle Brust - Fuß Modele (also die ltb Dateien)
- CHARS_M_FACE: Alle Gesichts & Haar Modele
- CHARS_M_HEAD: Alle Kopf Modelle
- CHARS_T_BODY: Alle Brust - Fuß Texturen (also dtx - damit die Farben etc)
- CHARS_T_FACE: Alle Gesichts & Haar Texturen
- CHARS_T_HEAD: Alle Kopf Texturen
- CHARS_SND: Die Sounds wie z.B das Geräusch beim gehen, bomben legen etc.
- ClanMark0: Texturen für Clan Tags
- CLASSICONS: Ein paar kleine dtx dateien, nichts was uns wirklich interessiert.
- CLIENTFX: 2 Dateien die die DTX Dateien Effekte steuert also auch nicht wirklich interessant für Anfänger
- FONTS: Alle Schriftarten - zum Teil auch welche die Windows von sich nicht kennt darum diese .rez
- FX: Modele & Texturen wie z.B einige Kugeln & Bote
- GMS: GM Files - damit können wir nichts machen
- GUNS_M_HH: Sachen wie Waffen - damit kann man z.b seine M16A3 in der Lobby wie eine SOPMOD aussehen lassen - und Ingame bei den Gegnern & den Waffen die auf den Boden liegen auch
- GUNS_M_PV_AR: Models für die AR Waffen
- GUNS_M_PV_ETC: Modele für C4 Raketenwerfer etc
- GUNS_M_PV_LAUNCHER: Alle Specialist Waffen findet ihr hier (Modelle) ab hier gilt folgendes - M = MODELS & T = TEXTURES
- GUNS_M_PV_MELEE: Alle Messer
- GUNS_M_PV_MG: Alle MG´s
- GUNS_M_PV_OPTION: Scopes & Schalldämpfer
- GUNS_M_PV_Pistol: Alle Pistolen
- GUNS_M_PV_SG: Alle Schrotflinten
- GUNS_M_PV_SMG: Alle SMG´s
- GUNS_M_PV_SR: Alle Snipers
- GUNS_M_PV_Throwing: Alle Granaten etc
- GUNS_M_UI: Leere Dateien - Nichts brauchbares
- GUNS_PT: Modelle & Texturen für Granaten etc NACHDEM ihr sie geworfen habt
- GUNS_SC: Modelle & Texturen für Pratonen Hülsen
- GUNS_SND_AR: Sounds für AR Waffen
- GUNS_SND_ETC: Sounds für Spec Waffen etc.
- GUNS_SND_IMPACTS: Sounds für Kugeln die z.B auf Metal treffen
- GUNS_SND_LAUNCHER: Sounds für Raketenwerfer & Spec items
- GUNS_SND_MELEE: Sounds für Messer
- GUNS_SND_MG: Sounds für MG´s
- GUNS_SND_OPTION: Sounds von Schalldämpfern
- GUNS_SND_Pistol: Sounds für Pistolen
- GUNS_SND_SG: Sounds Schrotflinten
- GUNS_SND_SHELLS: Sounds für Hülsen
- GUNS_SND_SMG: Sounds für SMG´s
- GUNS_SND_SR: Sounds für Snipers
- GUNS_SND_Throwing: Sounds für Granaten & Flash Granaten etc.
- GUNS_T_HH: Texturen für den Shop & Ingame bei anderen zu sehen
- GUNS_T_PV_AR: Texturen für AR Waffen
- GUNS_T_PV_ETC: Texturen für Bomben Medikits etc
- GUNS_T_PV_HAND: Texturen für eure Hände
- GUNS_T_PV_LAUNCHER: Texturen für Spec Waffen Raketenwerfer & Super Spy
- GUNS_T_PV_MELEE: Texturen für Messer
- GUNS_T_PV_MG: Texturen für MG´s
- GUNS_T_PV_OPTION: Texturen für Scopes & Schalldämpfer
- GUNS_T_PV_Pistol: Texturen für Pistolen
- GUNS_T_PV_SG: Texturen für SG´s
- GUNS_T_PV_SMG: Texturen für SMG´s
- GUNS_T_PV_SR: Texturen für Snipers
- GUNS_T_PV_Throwing: Texturen für geworfene Dinge
- LOGO: Texturen für den Laufenden Typen beim Laden von Combat Arms
- MODELS: Ein paar unwichtige Moddele - nicht wichtig für uns
- PREFABS: Wieder nichts
- PROPS: Models & Texturen für Fireteam wie z.B der Laptop in DT - Das Gold von Hired Guns etc sowas eben
- PS: Auch nichts wirklich interessantes
- RS: Hier wird der Wallmod gemacht - wenn man weis wie es geht. Absolut nichts für Anfänger & ich werde auch nicht erklären wie das geht also fragt nicht.
- SHADERS: Nichts wirklich wichtiges
- SND: Sounds wie z.B die Stimmen der Terroristen in DT & DF
- SPRITES: eine SPR Datei - nichts wichtiges
- TEXFX: Ein paar kleiner Bilder - nichts wichtiges
- TEXTUREEFFECTSGROUPS: 2 verschiedene TFS Dateien - nichts wichtiges
- TEXTURES: Hier sind alle Texturen der Maps
- TEXTURESCRIPTS: Das ist eine "Tote" .rez
- UI_HUD_INFO: Viele Texturen fpr die HUD Base Dinge, falls etwas nicht gefunden wird sucht mal hier (nur für die UI_HUD .rez Dateien)
- UI_HUD_KillInfo: Hier sind die Accolades wie z.B Multi kill Ultra kill etc & die Kills die ihr grade habt
- UI_HUD_LargeMap: Texturen wenn ihr tot seid und die Mini Map oben rechts nicht mehr seht
- UI_HUD_Radar: Texturen für das In-Game Radar
- UI_HUD_UserInfo: Texturen für das HUD wie z.B "Press [E] To Use Door," The 'Revenge!' eben Pop-ups und so was
- UI_HUD_WeaponInfo: Texturen für die Namen der Waffen
- UI_SCR_Clan: Texturen für die Clan Sachen^^
- UI_SCR_Common: Texturen für verschiedene UI Elemente
- UI_SCR_Create: Texturen für den Character Screen (Was in Hintergrund ist und so wenn ihr euch selbst in der Lobby betrachtet)
- UI_SCR_GameRoom: Texturen für UI Elemente der Game Lobby
- UI_SCR_Inventory: Texturen für UI Elements für den Character & Lobby Bereich
- UI_SCR_Messenger: Textures für die UI Elemente vom Messenger
- UI_SCR_Modification: Texturen für UI Elemente von Gun Emporium
- UI_SCR_PopUp: Texturen für UI Elemente für Pop-ups wie z.B Room Einladungen etc.
- UI_SCR_Result: Texturen für UI Elemente für das was am Ende des Games kommt oder ihr Shift drückt (das wo die Kills etc stehen)
- UI_SCR_ServerList: Texturen für UI Elemente für die Server Liste
- UI_SCR_Shop: Texturen für UI Elemente vom Shop und Black Market
- UI_SND: Sounds für alle UI Elemente wie z.B wenn ihr auf nen Knopf drück (z.B nen Server auswählt)
- Worlds: Alle Moddele für die MAps in einen DAT Format anstatt eines LTB&DTX
- XML: XML Dateien die hier und da was steuern - nichts wichtiges für uns
Ich hoffe das wird euch einiges erleichtern - und ich hoffe das der eine oder andere auch anfängt zu modden.
Mfg Daarmy
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09/21/2011, 20:13
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#2
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Nice gute arbeit.
Ne frage fals jemand weiss wo ich photoshop herbekomme "Free" versteht sich kann ich auch gleich wieder mit dem modden los legen.
Ach und Daarmy antworte mal auf mein PN.
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09/21/2011, 20:18
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#3
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Auch wenn ich nicht Modde und sowas auch nicht Nutze, trotzdem schöne Arbeit.
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09/21/2011, 20:22
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#4
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Quote:
Originally Posted by Crash8
Nice gute arbeit.
Ne frage fals jemand weiss wo ich photoshop herbekomme "Free" versteht sich kann ich auch gleich wieder mit dem modden los legen.
Ach und Daarmy antworte mal auf mein PN.
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Du hast wegen Snow Valley gefragt oder? Ich hab das ausversehen gelöscht und vergessen wers war. PN Mich einfach nochmal
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09/21/2011, 20:33
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#5
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woooaahhH!!! würd gern anfangen aber wooahhh!!! ich blick da net durch : D
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09/21/2011, 20:37
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#6
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Was verstehst du denn nicht? & würde es dir was aus machen den 1st Post nicht zu Quoten
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09/21/2011, 20:51
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#7
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Quote:
Originally Posted by Daarmy
Was verstehst du denn nicht? & würde es dir was aus machen den 1st Post nicht zu Quoten
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ja wie das überhaupt geht o0
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09/21/2011, 21:08
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#8
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Auch wenn du es übersetzt hast, kannst doch die Quelle angeben? :/ Stört ja niemanden.
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09/21/2011, 21:12
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#9
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Sry, aber i-wie unnötig, trotzdem ok für deine Arbeit!
2 Google Clicks und man hat fast 50 Seiten Listen.
English sowie Deutsch, But You can !
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09/21/2011, 21:14
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#10
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Bei mir kommt wen ich das mit CS 4 öffnen will:
Der Vorgang konnte nicht ausgeführt werden weil diese Dokument nicht vom richtigen Typ ist...
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09/21/2011, 21:21
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#11
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Ich habe es nicht übersetzt. Ich habe es selber gemacht -.- . Natürlich gibt es schon andere die es gemacht haben aber ich habe es selbst geschrieben....
Wie alles was ich release etc.
Ich hatte bestimmt nicht als erster die Idee.
Du musst es Photoshop fähig machen. Dafür gibt es Tutorials. Ich mache bald auch mal eins
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09/21/2011, 21:31
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#12
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Naja, mir ist nur aufgefallen, dass wir das einmal hier schon haben:
und es in einem gewissen Forum ziemlich genauso auf Englisch finden:
Rez Files Guide
ATTACH_M: Models For Facial Accessories
ATTACH_T: Textures For Facial Accessories
ATTRIBUTES: Encrypted Text Files Containing Attributes To Everything In The Game, Currently Unable To Be Decrypted
CHARS_M_BODY: Models For Character Bodies
CHARS_M_FACE: Models For Character Faces And Hair
CHARS_M_HEAD: Models For Character Heads
CHARS_T_BODY: Textures For Character Bodies
CHARS_T_FACE: Textures For Character Faces And Hair
CHARS_T_HEAD: Textures For Character Heads
CHARS_SND: Sounds For Character Footsteps, Coughing, Breathing, Yelling Things, Etc.
ClanMark0: Textures For Clan Tags
CLASSICONS: A Few Small Random Icons In DTX Format; Nothing Of Modding Importance
CLIENTFX: Two Files That Control The Effects Of DTX Files
FONTS: Font Files Used In The Case That Your Computer Doesn't Have Required Fonts For CA
FX: Models And Textures For Various Things Including Bullet Impact Marks, Wooden Crates, Seagulls, Boats, Etc.
GMS: A Bunch Of GMS Files; Nothing Of Modding Importance
GUNS_M_HH: Models For Guns In The Character Viewer In The Shop, And On The Floor
GUNS_M_PV_AR: Models For Assault Rifles
GUNS_M_PV_ETC: Models For Various Objects Including C4, Med Kits, Bomb Detonators, Etc.
GUNS_M_PV_LAUNCHER: Models For Launchers, Specialist, And Super Spy Weapons
GUNS_M_PV_MELEE: Models For Melee Weapons
GUNS_M_PV_MG: Models For Machine Guns
GUNS_M_PV_OPTION: Models For Scopes And Silencers
GUNS_M_PV_Pistol: Models For Pistols
GUNS_M_PV_SG: Models For Shotguns
GUNS_M_PV_SMG: Models For Sub-Machine Guns
GUNS_M_PV_SR: Models For Sniper Rifles
GUNS_M_PV_Throwing: Models For Grenades And Flashbangs
GUNS_M_UI: Empty File; Nothing Of Modding Importance
GUNS_PT: Models And Textures For Thrown Things After They Leave Your Hands
GUNS_SC: Models And Textures For Bullet Shells
GUNS_SND_AR: Sounds For Assault Rifles
GUNS_SND_ETC: Sounds For Various Specialist Items, Heartbeat Sensors, And Game Mode Specific Sounds
GUNS_SND_IMPACTS: Sounds For Bullet Impacts On Various Materials
GUNS_SND_LAUNCHER: Sounds For Launchers, Specialist, And Super Spy Weapons
GUNS_SND_MELEE: Sounds For Melee Weapons
GUNS_SND_MG: Sounds For Machine Guns
GUNS_SND_OPTION: Sounds For Silencers On Different Guns
GUNS_SND_Pistol: Sounds For Pistols
GUNS_SND_SG: Sounds For Shotguns
GUNS_SND_SHELLS: Sounds For Bullet Shells
GUNS_SND_SMG: Sounds For Sub-Machine Guns
GUNS_SND_SR: Sounds For Sniper Rifles
GUNS_SND_Throwing: Sounds For Grenades And Flashbangs
GUNS_T_HH: Textures For Guns In The Character Viewer In The Shop
GUNS_T_PV_AR: Textures For Assault Rifles
GUNS_T_PV_ETC: Textures For Various Objects Including C4, Med Kits, Bomb Detonators, Etc.
GUNS_T_PV_HAND: Textures For Character Hands
GUNS_T_PV_LAUNCHER: Textures For Launchers, Specialist, And Super Spy Weapons
GUNS_T_PV_MELEE: Textures For Melee Weapons
GUNS_T_PV_MG: Textures For Machine Guns
GUNS_T_PV_OPTION: Textures For Scopes And Silencers
GUNS_T_PV_Pistol: Textures For Pistols
GUNS_T_PV_SG: Textures For Shotguns
GUNS_T_PV_SMG: Textures For Sub-Machine Guns
GUNS_T_PV_SR: Textures For Sniper Rifles
GUNS_T_PV_Throwing: Textures For Thrown Objects
LOGO: Textures For The Running Man On The Loading Screen, And The Loading Screen Curser
MODELS: A Few Random Models; Nothing Of Modding Importance
PREFABS: Empty File; Nothing Of Modding Importance
PROPS: Models And Textures For Random Things Including The Fireteam Laptop, Hisec Cases, Fireteam Ammo Drops, Etc.
PS: A Few Random Models, Textures, And Text Files; Nothing Of Modding Importance
RS: A Few Random Models; Nothing Of Modding Importance
SHADERS: A Few Random Texture And FX Files, Assumed To Control Pixel Shading; Nothing Of Modding Importance
SND: Random Voices And Sounds Including Zombie Screams, Water Dripping, And Phrases The Fireteam Terrorists Use
SPRITES: One SPR File; Nothing Of Modding Importance
TEXFX: Random Texture Files Of Things Like A Cloudy Sky, Or A Small Picture Of The Globe; Nothing Of Modding Importance
TEXTUREEFFECTSGROUPS: Two Random TFG Files; Nothing Of Modding Importance
TEXTURES: Textures For Every Aspect Of All The Maps
TEXTURESCRIPTS: A Few Random TFS Files; Nothing Of Modding Importance
UI_HUD_INFO: Textures For Lots Of Assorted HUD Based Things; If Its Not In The Other HUD Files, Its In Here
UI_HUD_KillInfo: Textures For All The HUD Items That Have To Do With Kills Including Accolades, Number Of Kills, Etc.
UI_HUD_LargeMap: Textures For The Radar When You Pause The Game
UI_HUD_Radar: Textures For The In-Game Radar
UI_HUD_UserInfo: Textures For HUD Info Including "Press [E] To Use Door," The 'Revenge!' Popup, And Other Things
UI_HUD_WeaponInfo: Textures For The Weapon Picture And Name On The Bottom Right In-Game
UI_SCR_Clan: Textures For The Clan Page In The Lobby
UI_SCR_Common: Textures For Various UI Elements
UI_SCR_Create: Textures For The Character Creation Screen
UI_SCR_GameRoom: Textures For UI Elements Of The Pre/Post Game Lobby
UI_SCR_Inventory: Textures For UI Elements Of The Character/Inventory Room
UI_SCR_Messenger: Textures For UI Elements Of The Messenger
UI_SCR_Modification: Textures For UI Elements Of The Gun Modification Room
UI_SCR_PopUp: Textures For UI Elements Of Various PopUps In The Game
UI_SCR_Result: Textures For UI Elements Of The Results Page After Or During A Game
UI_SCR_ServerList: Textures For UI Elements Of The Server Select Room
UI_SCR_Shop: Textures For UI Elements Of The Shop And Black Market
UI_SND: Sounds For All The Different UI Elements Like Clicking A Button
Worlds: All The Models For The Maps In DAT Files Instead Of LTB
XML: XML Files That Control Different Elements Of The Game; Nothing Of Modding Importance
Credits:
ConnorGC
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09/21/2011, 21:36
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#13
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Im Ernst das habe ich noch nie gesehen....
Wieso muss ich eigentlich noch was beweisen
Ich habe es nicht von ihm oder wen auch immer. Soll ich jetzt wie ein dummer die Reihenfolge verändern damit es anders aussieht oder was? Nein - es ist die normale Reihenfolge in den Game Ordner und so ist es richtig. Klar haben es andere dann auch so.
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09/22/2011, 17:24
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#14
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Wer nett wen du ein Tut Dazu machen könntest wie man die rez dateien in Photoshop verändern kann
Ich glaube das geht mit plugins... Oder sowas...
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09/22/2011, 17:26
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#15
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Quote:
Originally Posted by Daarmy
Was verstehst du denn nicht? & würde es dir was aus machen den 1st Post nicht zu Quoten
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ich könnte dir zu jeder datei nen guten senf geben
scheiss drauf
ähm. ich könnt jetzt so hart sein und aufm server n programm installieren welches automatisch aus jeder Rez-Datei ausliest welche daten drin sind... könnte damit sogar einen Fileserver machen XDDD (Ein server der die inhalte der REZ files verteilt
)
Quote:
Originally Posted by Lawliet!
Naja, mir ist nur aufgefallen, dass wir das einmal hier schon haben:
und es in einem gewissen Forum ziemlich genauso auf Englisch finden:
Rez Files Guide
ATTACH_M: Models For Facial Accessories
ATTACH_T: Textures For Facial Accessories
ATTRIBUTES: Encrypted Text Files Containing Attributes To Everything In The Game, Currently Unable To Be Decrypted
CHARS_M_BODY: Models For Character Bodies
CHARS_M_FACE: Models For Character Faces And Hair
CHARS_M_HEAD: Models For Character Heads
CHARS_T_BODY: Textures For Character Bodies
CHARS_T_FACE: Textures For Character Faces And Hair
CHARS_T_HEAD: Textures For Character Heads
CHARS_SND: Sounds For Character Footsteps, Coughing, Breathing, Yelling Things, Etc.
ClanMark0: Textures For Clan Tags
CLASSICONS: A Few Small Random Icons In DTX Format; Nothing Of Modding Importance
CLIENTFX: Two Files That Control The Effects Of DTX Files
FONTS: Font Files Used In The Case That Your Computer Doesn't Have Required Fonts For CA
FX: Models And Textures For Various Things Including Bullet Impact Marks, Wooden Crates, Seagulls, Boats, Etc.
GMS: A Bunch Of GMS Files; Nothing Of Modding Importance
GUNS_M_HH: Models For Guns In The Character Viewer In The Shop, And On The Floor
GUNS_M_PV_AR: Models For Assault Rifles
GUNS_M_PV_ETC: Models For Various Objects Including C4, Med Kits, Bomb Detonators, Etc.
GUNS_M_PV_LAUNCHER: Models For Launchers, Specialist, And Super Spy Weapons
GUNS_M_PV_MELEE: Models For Melee Weapons
GUNS_M_PV_MG: Models For Machine Guns
GUNS_M_PV_OPTION: Models For Scopes And Silencers
GUNS_M_PV_Pistol: Models For Pistols
GUNS_M_PV_SG: Models For Shotguns
GUNS_M_PV_SMG: Models For Sub-Machine Guns
GUNS_M_PV_SR: Models For Sniper Rifles
GUNS_M_PV_Throwing: Models For Grenades And Flashbangs
GUNS_M_UI: Empty File; Nothing Of Modding Importance
GUNS_PT: Models And Textures For Thrown Things After They Leave Your Hands
GUNS_SC: Models And Textures For Bullet Shells
GUNS_SND_AR: Sounds For Assault Rifles
GUNS_SND_ETC: Sounds For Various Specialist Items, Heartbeat Sensors, And Game Mode Specific Sounds
GUNS_SND_IMPACTS: Sounds For Bullet Impacts On Various Materials
GUNS_SND_LAUNCHER: Sounds For Launchers, Specialist, And Super Spy Weapons
GUNS_SND_MELEE: Sounds For Melee Weapons
GUNS_SND_MG: Sounds For Machine Guns
GUNS_SND_OPTION: Sounds For Silencers On Different Guns
GUNS_SND_Pistol: Sounds For Pistols
GUNS_SND_SG: Sounds For Shotguns
GUNS_SND_SHELLS: Sounds For Bullet Shells
GUNS_SND_SMG: Sounds For Sub-Machine Guns
GUNS_SND_SR: Sounds For Sniper Rifles
GUNS_SND_Throwing: Sounds For Grenades And Flashbangs
GUNS_T_HH: Textures For Guns In The Character Viewer In The Shop
GUNS_T_PV_AR: Textures For Assault Rifles
GUNS_T_PV_ETC: Textures For Various Objects Including C4, Med Kits, Bomb Detonators, Etc.
GUNS_T_PV_HAND: Textures For Character Hands
GUNS_T_PV_LAUNCHER: Textures For Launchers, Specialist, And Super Spy Weapons
GUNS_T_PV_MELEE: Textures For Melee Weapons
GUNS_T_PV_MG: Textures For Machine Guns
GUNS_T_PV_OPTION: Textures For Scopes And Silencers
GUNS_T_PV_Pistol: Textures For Pistols
GUNS_T_PV_SG: Textures For Shotguns
GUNS_T_PV_SMG: Textures For Sub-Machine Guns
GUNS_T_PV_SR: Textures For Sniper Rifles
GUNS_T_PV_Throwing: Textures For Thrown Objects
LOGO: Textures For The Running Man On The Loading Screen, And The Loading Screen Curser
MODELS: A Few Random Models; Nothing Of Modding Importance
PREFABS: Empty File; Nothing Of Modding Importance
PROPS: Models And Textures For Random Things Including The Fireteam Laptop, Hisec Cases, Fireteam Ammo Drops, Etc.
PS: A Few Random Models, Textures, And Text Files; Nothing Of Modding Importance
RS: A Few Random Models; Nothing Of Modding Importance
SHADERS: A Few Random Texture And FX Files, Assumed To Control Pixel Shading; Nothing Of Modding Importance
SND: Random Voices And Sounds Including Zombie Screams, Water Dripping, And Phrases The Fireteam Terrorists Use
SPRITES: One SPR File; Nothing Of Modding Importance
TEXFX: Random Texture Files Of Things Like A Cloudy Sky, Or A Small Picture Of The Globe; Nothing Of Modding Importance
TEXTUREEFFECTSGROUPS: Two Random TFG Files; Nothing Of Modding Importance
TEXTURES: Textures For Every Aspect Of All The Maps
TEXTURESCRIPTS: A Few Random TFS Files; Nothing Of Modding Importance
UI_HUD_INFO: Textures For Lots Of Assorted HUD Based Things; If Its Not In The Other HUD Files, Its In Here
UI_HUD_KillInfo: Textures For All The HUD Items That Have To Do With Kills Including Accolades, Number Of Kills, Etc.
UI_HUD_LargeMap: Textures For The Radar When You Pause The Game
UI_HUD_Radar: Textures For The In-Game Radar
UI_HUD_UserInfo: Textures For HUD Info Including "Press [E] To Use Door," The 'Revenge!' Popup, And Other Things
UI_HUD_WeaponInfo: Textures For The Weapon Picture And Name On The Bottom Right In-Game
UI_SCR_Clan: Textures For The Clan Page In The Lobby
UI_SCR_Common: Textures For Various UI Elements
UI_SCR_Create: Textures For The Character Creation Screen
UI_SCR_GameRoom: Textures For UI Elements Of The Pre/Post Game Lobby
UI_SCR_Inventory: Textures For UI Elements Of The Character/Inventory Room
UI_SCR_Messenger: Textures For UI Elements Of The Messenger
UI_SCR_Modification: Textures For UI Elements Of The Gun Modification Room
UI_SCR_PopUp: Textures For UI Elements Of Various PopUps In The Game
UI_SCR_Result: Textures For UI Elements Of The Results Page After Or During A Game
UI_SCR_ServerList: Textures For UI Elements Of The Server Select Room
UI_SCR_Shop: Textures For UI Elements Of The Shop And Black Market
UI_SND: Sounds For All The Different UI Elements Like Clicking A Button
Worlds: All The Models For The Maps In DAT Files Instead Of LTB
XML: XML Files That Control Different Elements Of The Game; Nothing Of Modding Importance
Credits:
ConnorGC
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yyyh. hab die letzte zeile angeschaut: falsch
XMLs könnten schon zu was gebraucht werden - WÄREN die nich verschlüsselt XDDD
da könnte man schon nette sachen heraus nehmen. eher interface-seitig, aber da kann man wohl tolle sachen machen
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