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[Guide]Change ExpBall rates

Discussion on [Guide]Change ExpBall rates within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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[Guide]Change ExpBall rates

Alot of ppl asking for this and I didn't see it anywhere else so I'll show you how it's done.

To change the amount of exp gained by an EXPBall at different levels go to Character.cs press ctrl+f and search for public uint ExpBallExp
You should see the following
Code:
public uint ExpBallExp
        {
            get
            {
                if (Level < [COLOR="Blue"]30[/COLOR])
                    return (uint)(15000 + Level * [COLOR="Red"]430[/COLOR]);
                else if (Level < [COLOR="Blue"]50[/COLOR])
                    return (uint)(40000 + Level * [COLOR="red"]430[/COLOR]);
                else if (Level < [COLOR="Blue"]80[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]500[/COLOR]);
                else if (Level < [COLOR="Blue"]80[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]600[/COLOR]);
                else if (Level < [COLOR="Blue"]100[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]700[/COLOR]);
                else if (Level < [COLOR="Blue"]110[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]900[/COLOR]);
                else if (Level < [COLOR="Blue"]120[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]1100[/COLOR]);
                else if (Level < [COLOR="Blue"]125[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]1500[/COLOR]);
                else if (Level < [COLOR="Blue"]130[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]1000[/COLOR]);
                else
                    return (uint)(30000 + Level * [COLOR="red"]1000[/COLOR]);
            }
        }
Red = EXP Recieved
Blue = Level

The higher you set the red numbers, the more exp you will get.
Don't fuck them up too much though, you wouldn't want to recieve more exp at 130 than 120. lol
To change rates of PowerEXPBalls go to Character.cs and search for public uint PEBExp and do the same thing.
Press thanks if I helped. Enjoy!

Edit: I think this MIGHT be in the 5165 FAQ but it's starting to get rediculous and I'm sure a lot of ppl would agree that there's too many pages to search through. Mods, please leave this thread alone as it will help alot of people and stop the same question from being asked 500 more times.
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Old 06/22/2010, 04:53   #2
 
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simple and nice
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Old 06/22/2010, 05:56   #3
 
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Baha WOW!!!
Epic copy and pasting directly from my faq thread.
Quote:
Originally Posted by Jay10291 View Post
Alot of ppl asking for this and I didn't see it anywhere else so I'll show you how it's done.

To change the amount of exp gained by an EXPBall at different levels go to Character.cs press ctrl+f and search for public uint ExpBallExp
You should see the following
Code:
public uint ExpBallExp
        {
            get
            {
                if (Level < [COLOR="Blue"]30[/COLOR])
                    return (uint)(15000 + Level * [COLOR="Red"]430[/COLOR]);
                else if (Level < [COLOR="Blue"]50[/COLOR])
                    return (uint)(40000 + Level * [COLOR="red"]430[/COLOR]);
                else if (Level < [COLOR="Blue"]80[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]500[/COLOR]);
                else if (Level < [COLOR="Blue"]80[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]600[/COLOR]);
                else if (Level < [COLOR="Blue"]100[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]700[/COLOR]);
                else if (Level < [COLOR="Blue"]110[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]900[/COLOR]);
                else if (Level < [COLOR="Blue"]120[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]1100[/COLOR]);
                else if (Level < [COLOR="Blue"]125[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]1500[/COLOR]);
                else if (Level < [COLOR="Blue"]130[/COLOR])
                    return (uint)(30000 + Level * [COLOR="red"]1000[/COLOR]);
                else
                    return (uint)(30000 + Level * [COLOR="red"]1000[/COLOR]);
            }
        }
Red = EXP Recieved
Blue = Level

The higher you set the red numbers, the more exp you will get.
Don't fuck them up too much though, you wouldn't want to recieve more exp at 130 than 120. lol
To change rates of PowerEXPBalls go to Character.cs and search for public uint PEBExp and do the same thing.
Press thanks if I helped. Enjoy!

Edit: I think this MIGHT be in the 5165 FAQ but it's starting to get rediculous and I'm sure a lot of ppl would agree that there's too many pages to search through. Mods, please leave this thread alone as it will help alot of people and stop the same question from being asked 500 more times.

Its on the first page if you actually read through it.
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Old 06/22/2010, 12:35   #4
 
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true....
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Old 06/22/2010, 15:55   #5
 
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@Arco.
I didn't read through it cuz I figured I'd have to look through at least 50 pages. And no it's not copy and paste. I was looking for a way to do it, then I figured it out on my own once I found that code in the source. This is simply me trying to help, seeing as people are still constantly asking for this, they probably have had no luck in your faq
I never copied **** this is all me
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Old 06/23/2010, 05:37   #6
 
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Well I love the fact that all the text is EXACTLY the same as my code,[sarcasm] even though its not copy and paste.[/sarcasm]
Just saying.
Anyways, request close on this.
Rerelease pretty much.
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Old 06/23/2010, 08:42   #7
 
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Shorter codes are usually good so good job.
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Old 06/23/2010, 10:18   #8
 
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Identical

#Closed
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