To change the amount of exp gained by an EXPBall at different levels go to Character.cs press ctrl+f and search for public uint ExpBallExp
You should see the following
Code:
public uint ExpBallExp { get { if (Level < [COLOR="Blue"]30[/COLOR]) return (uint)(15000 + Level * [COLOR="Red"]430[/COLOR]); else if (Level < [COLOR="Blue"]50[/COLOR]) return (uint)(40000 + Level * [COLOR="red"]430[/COLOR]); else if (Level < [COLOR="Blue"]80[/COLOR]) return (uint)(30000 + Level * [COLOR="red"]500[/COLOR]); else if (Level < [COLOR="Blue"]80[/COLOR]) return (uint)(30000 + Level * [COLOR="red"]600[/COLOR]); else if (Level < [COLOR="Blue"]100[/COLOR]) return (uint)(30000 + Level * [COLOR="red"]700[/COLOR]); else if (Level < [COLOR="Blue"]110[/COLOR]) return (uint)(30000 + Level * [COLOR="red"]900[/COLOR]); else if (Level < [COLOR="Blue"]120[/COLOR]) return (uint)(30000 + Level * [COLOR="red"]1100[/COLOR]); else if (Level < [COLOR="Blue"]125[/COLOR]) return (uint)(30000 + Level * [COLOR="red"]1500[/COLOR]); else if (Level < [COLOR="Blue"]130[/COLOR]) return (uint)(30000 + Level * [COLOR="red"]1000[/COLOR]); else return (uint)(30000 + Level * [COLOR="red"]1000[/COLOR]); } }
Blue = Level
The higher you set the red numbers, the more exp you will get.
Don't fuck them up too much though, you wouldn't want to recieve more exp at 130 than 120. lol
To change rates of PowerEXPBalls go to Character.cs and search for public uint PEBExp and do the same thing.
Press thanks if I helped. Enjoy!
Edit: I think this MIGHT be in the 5165 FAQ but it's starting to get rediculous and I'm sure a lot of ppl would agree that there's too many pages to search through. Mods, please leave this thread alone as it will help alot of people and stop the same question from being asked 500 more times.