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[Release]Reviver Guard[5165]

Discussion on [Release]Reviver Guard[5165] within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 05/15/2010, 00:53   #16
 
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lol, im not using it
ise useless for me
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Old 05/15/2010, 01:15   #17
 
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Quote:
Originally Posted by .Summer View Post
lol, im not using it
ise useless for me
Why do you post here if it's useless for you?
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Old 05/15/2010, 07:18   #18
 
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Exclamation

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Originally Posted by HydroFury View Post
Why do you post here if it's useless for you?
Don't start fights, your just getting yourself into trouble.
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Old 05/15/2010, 08:35   #19
 
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Nice one bro .
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Old 05/15/2010, 10:23   #20
 
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Originally Posted by nightslayin View Post
Don't start fights, your just getting yourself into trouble.
Atually, what he said was perfectly needed to be said .Summer was just posting useless comments, saying he wont use it and stuff so why post here in the first place so please nightslyin Referrer to Kov's sig "If you don't know what your talking about, stop talking!"
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Old 05/15/2010, 17:26   #21
 
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Quote:
Originally Posted by MonstersAbroad View Post
Go near the portal from Job center then theres a wall behind you up there
Oh i couldnt see the Guard, cos i forgot to add
PHP Code:
"Database.LoadReviverGuards();" 
under
PHP Code:
Database.LoadMobs(); 
in "Program.cs"!

But if i do, im getting this Error...



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Old 05/16/2010, 14:05   #22
 
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i get this error:

The name 'Thread' does not exist in the current context

Can someone help me??
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Old 05/16/2010, 14:18   #23
 
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at the very top under
Code:
using System.Text;
add
Code:
Using System.Threading;
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Old 05/21/2010, 01:37   #24
 
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Error in "ProjectToxicCo"
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Old 05/21/2010, 03:29   #25
 
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Quote:
Originally Posted by LetsGo42 View Post
Oh i couldnt see the Guard, cos i forgot to add
PHP Code:
"Database.LoadReviverGuards();" 
under
PHP Code:
Database.LoadMobs(); 
in "Program.cs"!

But if i do, im getting this Error...



I don't speak german(?) but looks to me like the .txt file isn't setup right. There is no value set for [0] in one of the reviver guard's info. That should be the MobId according to the original post... Check through the reviver guard file and make sure all the entries are valid. Note: there should be no extra spaces between lines/end cause that could cause problems.

Alternatively you could just do a check to see if it's null and if it is skip that line.

Something along the lines of...

if (FMobs[i][0] != null && FMobs[i][0] != '*')
{
Game.Mob M = new ProjectToxicCo.Game.Mob(FMobs[i]);
Mobs.Add(M.MobID, M)
}

That should fix the problem and skip over any entries that have an invalid first entry.


Quote:
Originally Posted by Sou|0fTheDragoN View Post
Error in "ProjectToxicCo"
That simply means you, or the person who wrote your modified source changed one of the .cs files names. Simply change ProjectToxicCo to whatever your server name (IN THE SOURCE) is.

I don't use lotf but if you go up to the top of one of the files you should see namespace something or other. That should fix your problem. if you then get an error with "Game" then your main .cs file has been renamed. Go to where your dictionary of monsters is in your source and that's the file you want to direct this to by simply changing the word Game to whatever it is being called by your source.
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Old 05/21/2010, 17:10   #26
 
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ProjectToxicCO it was renamed to that after it was nothing like newestcoserver anymore

and Game in my source was called InGame if that helps atol
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Old 06/25/2010, 16:12   #27
 
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how can i add more than 1 reviverguard?
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Old 06/29/2010, 01:14   #28
 
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Very nice release. Although I did have one problem which was an easy fix. The guard was attacking blue named players, all you need to do is change the number for what the mob hunts in the text file.
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Old 06/29/2010, 07:09   #29
 
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Quote:
Originally Posted by sKyLeR View Post
Very nice release. Although I did have one problem which was an easy fix. The guard was attacking blue named players, all you need to do is change the number for what the mob hunts in the text file.
Yeah, the only thing is to change the mob behavior.
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Old 06/29/2010, 07:57   #30
 
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Quote:
Originally Posted by .Arco View Post
Yeah, the only thing is to change the mob behavior.

Code:
99 Revivor 6 910 250 50000 0 70 10000 0 0 0 0 21 1050 0 True 18 100000 500000 500 3 True
What Here Need's To Be Changed To Make It Revive Ghost's?
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hi guys let me share you this simple code that will prohibit players from attacking the guards in most city of CO. i hope this release will be useful. here is the guide: 1. open Attack.cs in PacketHandling. 2. in Attack.cs look for this code public static void Handle(Main.GameClient GC, byte Data)



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