Code:
#region 3rd Reborn case 556476: { if (Control == 0) { GC.AddSend(Packets.NPCSay("Hello. So you want to get 3rd reborn. Well you need to be level 120 and have 100k CP's.")); GC.AddSend(Packets.NPCLink("Ok", 1)); GC.AddSend(Packets.NPCLink("No", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 1) { if (GC.MyChar.Reborns < 3) { GC.AddSend(Packets.NPCSay("Are you ready?")); GC.AddSend(Packets.NPCLink("Yes", 2)); GC.AddSend(Packets.NPCLink("No", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else { GC.AddSend(Packets.NPCSay("You are already 3rd reborn.")); GC.AddSend(Packets.NPCLink("Damn", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } else if (Control == 2) { if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110) { if (GC.MyChar.Job % 10 == 5) { if (GC.MyChar.CPs >= 25000) { GC.MyChar.CPs -= 25000; GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a luxory super gem of your choice")); GC.AddSend(Packets.NPCLink("Luxory Gem", 30)); GC.AddSend(Packets.NPCLink("Bless", 31)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else { GC.AddSend(Packets.NPCSay("All you need is a 100k cps.")); GC.AddSend(Packets.NPCLink("I see.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } else { GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will not be able to help you on your journey")); GC.AddSend(Packets.NPCLink("Damnit", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } else { GC.AddSend(Packets.NPCSay("You are not high enough level, Please go do some leveling and when you are ready you may come see me again")); GC.AddSend(Packets.NPCLink("Ok ", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } else if (Control == 30 || Control == 31) { if (Control == 30) { GC.MyChar.addBless = 0; GC.MyChar.SuperGem = 1; GC.AddSend(Packets.NPCSay("Choose the gem that you want.")); GC.AddSend(Packets.NPCLink("Dragon", 43)); GC.AddSend(Packets.NPCLink("Phoenix", 33)); GC.AddSend(Packets.NPCLink("Fury", 53)); GC.AddSend(Packets.NPCLink("Moon", 93)); GC.AddSend(Packets.NPCLink("Rainbow", 63)); GC.AddSend(Packets.NPCLink("Next", 64)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } if (Control == 31) { GC.MyChar.addBless = 1; GC.MyChar.SuperGem = 0; GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance.")); GC.AddSend(Packets.NPCLink("Trojan", 3)); GC.AddSend(Packets.NPCLink("Warrior", 4)); GC.AddSend(Packets.NPCLink("Archer", 5)); GC.AddSend(Packets.NPCLink("WaterTaoist", 6)); GC.AddSend(Packets.NPCLink("FireTaoist", 7)); GC.AddSend(Packets.NPCLink("Ninja", 8)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } else if (Control == 64) { GC.AddSend(Packets.NPCLink("Kylin", 73)); GC.AddSend(Packets.NPCLink("Violet", 83)); GC.AddSend(Packets.NPCLink("Glory", 153)); GC.AddSend(Packets.NPCLink("Thunder", 133)); GC.AddSend(Packets.NPCLink("Back", 30)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control >= 33 && Control <= 153) { byte Gem = (byte)(Control - 30); GC.MyChar.SuperGem = Gem; GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance.")); GC.AddSend(Packets.NPCLink("Trojan", 3)); GC.AddSend(Packets.NPCLink("Warrior", 4)); GC.AddSend(Packets.NPCLink("Archer", 5)); GC.AddSend(Packets.NPCLink("WaterTaoist", 6)); GC.AddSend(Packets.NPCLink("FireTaoist", 7)); GC.AddSend(Packets.NPCLink("Ninja", 8)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control >= 3 && Control <= 8) { if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110) { if (GC.MyChar.CPs >= 25000) { GC.MyChar.CPs -= 25000; if (GC.MyChar.SuperGem != 0) { GC.MyChar.AddItem((uint)(700000 + GC.MyChar.SuperGem)); } else if (GC.MyChar.addBless != 0) { #region HG if (GC.MyChar.Equips.HeadGear.ID != 0) { if (GC.MyChar.Equips.HeadGear.Bless == 0) { GC.MyChar.Equips.HeadGear.Bless = 1; goto Over; } } #endregion #region Necklace if (GC.MyChar.Equips.Necklace.ID != 0) { if (GC.MyChar.Equips.Necklace.Bless == 0) { GC.MyChar.Equips.Necklace.Bless = 1; goto Over; } } #endregion #region Ring if (GC.MyChar.Equips.Ring.ID != 0) { if (GC.MyChar.Equips.Ring.Bless == 0) { GC.MyChar.Equips.Ring.Bless = 1; goto Over; } } #endregion #region LeftHand if (GC.MyChar.Equips.LeftHand.ID != 0) { if (GC.MyChar.Equips.LeftHand.Bless == 0) { GC.MyChar.Equips.LeftHand.Bless = 1; goto Over; } } #endregion #region RightHand if (GC.MyChar.Equips.RightHand.ID != 0) { if (GC.MyChar.Equips.RightHand.Bless == 0) { GC.MyChar.Equips.RightHand.Bless = 1; goto Over; } } #endregion #region Boots if (GC.MyChar.Equips.Boots.ID != 0) { if (GC.MyChar.Equips.Boots.Bless == 0) { GC.MyChar.Equips.Boots.Bless = 1; goto Over; } } #endregion #region Gourd if (GC.MyChar.Equips.Gourd.ID != 0) { if (GC.MyChar.Equips.Gourd.Bless == 0) { GC.MyChar.Equips.Gourd.Bless = 1; goto Over; } } #endregion #region Garment if (GC.MyChar.Equips.Garment.ID != 0) { if (GC.MyChar.Equips.Garment.Bless == 0) { GC.MyChar.Equips.Garment.Bless = 1; goto Over; } } #endregion #region Fan if (GC.MyChar.Equips.Fan.ID != 0) { if (GC.MyChar.Equips.Fan.Bless == 0) { GC.MyChar.Equips.Fan.Bless = 1; goto Over; } } #endregion #region Tower if (GC.MyChar.Equips.Tower.ID != 0) { if (GC.MyChar.Equips.Tower.Bless == 0) { GC.MyChar.Equips.Tower.Bless = 1; goto Over; } } #endregion #region Steed if (GC.MyChar.Equips.Steed.ID != 0) { if (GC.MyChar.Equips.Steed.Bless == 0) { GC.MyChar.Equips.Steed.Bless = 1; goto Over; } } #endregion } Over: if (Control == 3) GC.MyChar.RebornCharacter(11); if (Control == 4) GC.MyChar.RebornCharacter(21); if (Control == 5) GC.MyChar.RebornCharacter(41); if (Control == 6) GC.MyChar.RebornCharacter(132); if (Control == 7) GC.MyChar.RebornCharacter(142); if (Control == 8) GC.MyChar.RebornCharacter(51); } } } else if (Control == 200) { GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall.")); GC.AddSend(Packets.NPCLink("Okay here is it.", 201)); GC.AddSend(Packets.NPCLink("Its too expensive.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else if (Control == 201) { if (GC.MyChar.Reborns > 0) { if (GC.MyChar.InventoryContains(1088000, 1)) { Game.Item DB = null; foreach (Game.Item I in GC.MyChar.Inventory) if (I.ID == 1088000) { DB = I; break; } if (DB != null) { int AllAtributes = GC.MyChar.Str + GC.MyChar.Agi + GC.MyChar.Spi + GC.MyChar.Vit + GC.MyChar.StatPoints; GC.MyChar.Str = 550; GC.MyChar.Agi = 550; GC.MyChar.Spi = 550; GC.MyChar.Vit = 500; GC.MyChar.StatPoints = (ushort)(AllAtributes - 1); GC.MyChar.CurHP = 1; GC.MyChar.RemoveItem(DB); GC.AddSend(Packets.NPCSay("Okay, Done.")); GC.AddSend(Packets.NPCLink("Thank you.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } else { GC.AddSend(Packets.NPCSay("You dont have the dragonball...")); GC.AddSend(Packets.NPCLink("Ahh.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } else { GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned.")); GC.AddSend(Packets.NPCLink("Alright.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } break; } #endregion
Code:
556476 1260 2 0 1036 178 198