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[Release] CoolEffects Update...
Discussion on [Release] CoolEffects Update... within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
03/01/2010, 10:24
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#1
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Join Date: May 2006
Posts: 127
Received Thanks: 91
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[Release] CoolEffects Update...
this will make the effects viewable by nearby players...
..just change your CoolEffect.cs with this one
All credits goes to glover and Korvacs...
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NewestCOServer.PacketHandling
{
class CoolEffect
{
public static void ActiveCool(Main.GameClient MyClient)
{
byte counter = 0;
for (byte i = 1; i < 9; i++)
{
if (i == 7) i++;
Game.Item I = MyClient.MyChar.Equips.Get(i);
if (I.ID != 0)
{
Game.ItemIDManipulation Q = new CoPinoy.Game.ItemIDManipulation(I.ID);
if (Q.Quality == Game.Item.ItemQuality.Super)
counter += 1;
}
}
if (MyClient.MyChar.Job >= 100)
if (counter == 6)
counter = 7;
if (MyClient.MyChar.Job >= 40 && MyClient.MyChar.Job <= 45)
if (counter == 6)
{
Game.Item I = MyClient.MyChar.Equips.Get(5);
I.ID = MyClient.MyChar.Equips.LeftHand.ID;
if (I.ID == 0)
counter = 7;
}
new Thread(delegate()
{
foreach (Game.Character CC in Game.World.H_Chars.Values)
{
if (CC.Loc.Map == MyClient.MyChar.Loc.Map && MyMath.InBox(MyClient.MyChar.Loc.X, MyClient.MyChar.Loc.Y, CC.Loc.X, CC.Loc.Y, 100))
{
if (counter == 7)
{
if (MyClient.MyChar.Job >= 10 && MyClient.MyChar.Job <= 15)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "warrior"));
else if (MyClient.MyChar.Job >= 20 && MyClient.MyChar.Job <= 25)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "fighter"));
else if (MyClient.MyChar.Job >= 100)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "taoist"));
else if (MyClient.MyChar.Job >= 39 && MyClient.MyChar.Job <= 46)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "archer"));
else if (MyClient.MyChar.Job >= 50 && MyClient.MyChar.Job <= 55)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "Ninja120"));
}
else
{
if (MyClient.MyChar.Job >= 10 && MyClient.MyChar.Job <= 15)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "warrior-s"));
else if (MyClient.MyChar.Job >= 20 && MyClient.MyChar.Job <= 25)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "fighter-s"));
else if (MyClient.MyChar.Job >= 100)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "taoist-s"));
else if (MyClient.MyChar.Job >= 39 && MyClient.MyChar.Job <= 46)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "archer-s"));
else if (MyClient.MyChar.Job >= 50 && MyClient.MyChar.Job <= 55)
CC.MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "Ninja120"));
}
}
MyClient.MyChar.Action = 100;
}
}).Start();
}
}
}
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03/01/2010, 10:36
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#2
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elite*gold: 0
Join Date: Aug 2008
Posts: 272
Received Thanks: 61
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good work
but mine is more simple with that
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03/01/2010, 10:47
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#3
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Join Date: May 2006
Posts: 127
Received Thanks: 91
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Quote:
Originally Posted by ramix
good work
but mine is more simple with that
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would you mind sharing it?
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03/01/2010, 15:23
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#4
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elite*gold: 0
Join Date: May 2009
Posts: 884
Received Thanks: 211
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pardon my newbie error XD...
I get this error
Quote:
The type or namespace 'CoPinoy' could not be found(are you missing an assembly or reference?)
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btw nice job
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03/01/2010, 16:30
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#5
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elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 924
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Quote:
Originally Posted by killersub
pardon my newbie error XD...
I get this error
btw nice job
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Not sure but I think that it should be called NewestCoServer
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03/01/2010, 16:31
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#6
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Join Date: Aug 2008
Posts: 272
Received Thanks: 61
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Quote:
Originally Posted by kamote
would you mind sharing it?
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this is my code is simple and works for me you release a good code
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NewestCOServer.Game;
namespace NewestCOServer.PacketHandling
{
class CoolEffect
{
public static void ActiveCool(Main.GameClient GC)
{
byte counter = 0;
for (byte i = 1; i < 9; i++)
{
if (i == 7) i++;
Game.Item I = GC.MyChar.Equips.Get(i);
if (I.ID != 0)
{
Game.ItemIDManipulation Q = new NewestCOServer.Game.ItemIDManipulation(I.ID);
if (Q.Quality == Game.Item.ItemQuality.Super)
counter += 1;
}
}
if (GC.MyChar.Job >= 100)
if (counter == 6)
counter = 7;
if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
if (counter == 6)
{
Game.Item I = GC.MyChar.Equips.Get(5);
I.ID = GC.MyChar.Equips.LeftHand.ID;
if (I.ID == 0)
counter = 7;
}
if (counter == 7)
{
if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "warrior").Get);
else if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "fighter").Get);
else if (GC.MyChar.Job >= 100)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "taoist").Get);
else if (GC.MyChar.Job >= 39 && GC.MyChar.Job <= 46)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "archer").Get);
else if (GC.MyChar.Job >= 50 && GC.MyChar.Job <= 55)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "Ninja120").Get);
}
else
{
if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "warrior-s").Get);
else if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "fighter-s").Get);
else if (GC.MyChar.Job >= 100)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "taoist-s").Get);
else if (GC.MyChar.Job >= 39 && GC.MyChar.Job <= 46)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "archer-s").Get);
if (GC.MyChar.Job >= 50 && GC.MyChar.Job <= 55)
Game.World.Action(GC.MyChar, Packets.String(GC.MyChar.EntityID, 10, "Ninja1206").Get);
}
GC.MyChar.Action = 100;
}
}
}
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03/01/2010, 16:42
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#7
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Join Date: Feb 2010
Posts: 480
Received Thanks: 207
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Nice Job!
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03/02/2010, 02:15
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#8
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Join Date: Apr 2006
Posts: 532
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new Thread(delegate() <<<<----causes me problems >.<
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03/02/2010, 02:16
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#9
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Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
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Nice job!
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03/02/2010, 02:29
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#10
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Join Date: Feb 2010
Posts: 480
Received Thanks: 207
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Quote:
Originally Posted by .Arco
Nice job!
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Really again?
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03/02/2010, 02:56
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#11
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Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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I don't even have a CoolEffect.cs ...
where do I make it? (Which folder i mean. lol)
btw- nice job if it works =P
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03/02/2010, 02:56
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#12
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Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
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Quote:
Originally Posted by -NewDawn-
I don't even have a CoolEffect.cs ...
where do I make it? (Which folder i mean. lol)
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Right click the features folder and add class.
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03/02/2010, 03:25
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#13
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Join Date: Feb 2010
Posts: 378
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Quote:
Originally Posted by .Arco
Right click the features folder and add class.
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Doesn't work for me. This is the code I have that it has a problem with...
"new Thread(delegate()"
It says there is no reference and when I use "using System.Threading;" it still doesn't work. =\
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03/02/2010, 08:07
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#14
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Join Date: Aug 2008
Posts: 272
Received Thanks: 61
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you can use mine is simple and works perfertly
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03/02/2010, 09:03
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#15
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Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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Quote:
Originally Posted by ramix
you can use mine is simple and works perfertly
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I tried yours first. lol, didn't work for me.
Are you sure it goes in the Features folder Arco?
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