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[Release] Npc Item Socket full
Discussion on [Release] Npc Item Socket full within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/22/2010, 20:58
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#1
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Join Date: Aug 2008
Posts: 272
Received Thanks: 61
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[Release] Npc Item Socket full
hello ppl iam go release item socket npc full like real co the % to open the second socket is 10% you can chance if you wanna
this npc is for version 5165
Code:
#region Item Socket
case 550:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hey did you hear about me, i can put a socket to any item u want. "));
GC.AddSend(Packets.NPCSay("Just tell me what do u want me to do"));
GC.AddSend(Packets.NPCLink("Open First socket", 1));
GC.AddSend(Packets.NPCLink("2nd socket using ToughDrill", 2));
GC.AddSend(Packets.NPCLink("2nd socket using 7 StarDrill", 3));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1 || Control == 2)
{
if (Control == 1)
GC.AddSend(Packets.NPCSay("Prepare 12 DragonBalls for the first socket and choose the equipment you want the socket to be created in."));
else
GC.AddSend(Packets.NPCSay("Prepare the Tough Drills to open the second socket and choose the equipment you want the socket to be created in. Good luck"));
GC.AddSend(Packets.NPCLink("Headgear", (byte)(Control * 100 + 1)));
GC.AddSend(Packets.NPCLink("Necklace/Bag", (byte)(Control * 100 + 2)));
GC.AddSend(Packets.NPCLink("Armor/Coat", (byte)(Control * 100 + 3)));
GC.AddSend(Packets.NPCLink("Shield", (byte)(Control * 100 + 5)));
GC.AddSend(Packets.NPCLink("Ring/Bracelete", (byte)(Control * 100 + 6)));
GC.AddSend(Packets.NPCLink("Boots", (byte)(Control * 100 + 8)));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control > 100 && Control <= 103 || Control == 105 || Control == 106 || Control == 108)
{
byte Pos = (byte)(Control - 100);
Game.Item Eq = GC.MyChar.Equips.Get(Pos);
if (Eq.Soc1 == NewestCOServer.Game.Item.Gem.NoSocket)
{
if (GC.MyChar.InventoryContains(1088000, 12))
{
GC.MyChar.EquipStats(Pos, false);
for (byte i = 0; i < 12; i++)
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1088000));
Eq.Soc1 = NewestCOServer.Game.Item.Gem.EmptySocket;
GC.MyChar.Equips.Replace(Pos, Eq, GC.MyChar);
GC.MyChar.EquipStats(Pos, true);
GC.AddSend(Packets.NPCSay("Congratulations! You now have the first socket in your equipment."));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have the materials."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("The item already has the first socket."));
GC.AddSend(Packets.NPCLink("Oh, right.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control > 200 && Control <= 203 || Control == 205 || Control == 206 || Control == 208)
{
byte Pos = (byte)(Control - 200);
Game.Item Eq = GC.MyChar.Equips.Get(Pos);
if (Eq.Soc1 != NewestCOServer.Game.Item.Gem.NoSocket)
{
if (Eq.Soc2 == NewestCOServer.Game.Item.Gem.NoSocket)
{
if (GC.MyChar.InventoryContains(1200005, 1))
{
if (MyMath.ChanceSuccess(10.0))
{
GC.MyChar.EquipStats(Pos, false);
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1200005));
Eq.Soc2 = NewestCOServer.Game.Item.Gem.EmptySocket;
GC.MyChar.Equips.Replace(Pos, Eq, GC.MyChar);
GC.MyChar.EquipStats(Pos, true);
GC.AddSend(Packets.NPCSay("Congratulations! You now have the second socket in your equipment."));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
World.SendMsgToAll("SYSTEM", GC.MyChar.Name + " is so lucky to open the second socket using a Tough Drill", 2011, 0);
}
else
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1200005));
GC.MyChar.AddItem(1200006, 1);
GC.AddSend(Packets.NPCSay("Bad luck you have hahahah"));
GC.AddSend(Packets.NPCLink("Iam unlucky", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You don't have the materials."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("The item already has the second socket."));
GC.AddSend(Packets.NPCLink("Oh, right.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You first need the first socket done. Then i can make the second one."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("Prepare 7 Star Drills to open the secon socket and choose the equipment you want the socket to be created in."));
GC.AddSend(Packets.NPCLink("Headgear", 31));
GC.AddSend(Packets.NPCLink("Necklace/Bag", 32));
GC.AddSend(Packets.NPCLink("Armor/Coat", 33));
GC.AddSend(Packets.NPCLink("Shield", 35));
GC.AddSend(Packets.NPCLink("Ring/Bracelete", 36));
GC.AddSend(Packets.NPCLink("Boots", 38));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control > 30 && Control <= 33 || Control == 35 || Control == 36 || Control == 38)
{
byte Pos = (byte)(Control - 30);
Game.Item Eq = GC.MyChar.Equips.Get(Pos);
if (Eq.Soc1 != NewestCOServer.Game.Item.Gem.NoSocket)
{
if (Eq.Soc2 == NewestCOServer.Game.Item.Gem.NoSocket)
{
if (GC.MyChar.InventoryContains(1200006, 7))
{
GC.MyChar.EquipStats(Pos, false);
for (int i = 0; i < 7; i++)
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1200006));
Eq.Soc2 = NewestCOServer.Game.Item.Gem.EmptySocket;
GC.MyChar.Equips.Replace(Pos, Eq, GC.MyChar);
GC.MyChar.EquipStats(Pos, true);
GC.AddSend(Packets.NPCSay("Congratulations! You now have the second socket in your equipment."));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have the materials."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("The item already has the second socket."));
GC.AddSend(Packets.NPCLink("Oh, right.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You first need the first socket done. Then i can make the second one."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
i tested and work for me
you only need replace for the old item socket you have int your source
and i not see this release in this forum
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03/06/2010, 12:42
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#2
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elite*gold: 0
Join Date: Feb 2010
Posts: 492
Received Thanks: 222
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I will use this in my server :P!
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03/06/2010, 12:51
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#3
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elite*gold: 0
Join Date: Nov 2009
Posts: 322
Received Thanks: 63
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Good job
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03/06/2010, 14:32
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#4
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elite*gold: 0
Join Date: Sep 2009
Posts: 321
Received Thanks: 60
|
Quote:
Originally Posted by ramix
hello ppl iam go release item socket npc full like real co the % to open the second socket is 10% you can chance if you wanna
this npc is for version 5165
Code:
#region Item Socket
case 550:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hey did you hear about me, i can put a socket to any item u want. "));
GC.AddSend(Packets.NPCSay("Just tell me what do u want me to do"));
GC.AddSend(Packets.NPCLink("Open First socket", 1));
GC.AddSend(Packets.NPCLink("2nd socket using ToughDrill", 2));
GC.AddSend(Packets.NPCLink("2nd socket using 7 StarDrill", 3));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1 || Control == 2 || Control == 3)
{
if (Control == 1)
GC.AddSend(Packets.NPCSay("Prepare 12 DragonBalls for the first socket and choose the equipment you want the socket to be created in."));
else
GC.AddSend(Packets.NPCSay("Prepare the Tough Drills to open the second socket and choose the equipment you want the socket to be created in. Good luck"));
GC.AddSend(Packets.NPCLink("Headgear", (byte)(Control * 100 + 1)));
GC.AddSend(Packets.NPCLink("Necklace/Bag", (byte)(Control * 100 + 2)));
GC.AddSend(Packets.NPCLink("Armor/Coat", (byte)(Control * 100 + 3)));
GC.AddSend(Packets.NPCLink("Shield", (byte)(Control * 100 + 5)));
GC.AddSend(Packets.NPCLink("Ring/Bracelete", (byte)(Control * 100 + 6)));
GC.AddSend(Packets.NPCLink("Boots", (byte)(Control * 100 + 8)));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control > 100 && Control <= 103 || Control == 105 || Control == 106 || Control == 108)
{
byte Pos = (byte)(Control - 100);
Game.Item Eq = GC.MyChar.Equips.Get(Pos);
if (Eq.Soc1 == NewestCOServer.Game.Item.Gem.NoSocket)
{
if (GC.MyChar.InventoryContains(1088000, 12))
{
GC.MyChar.EquipStats(Pos, false);
for (byte i = 0; i < 12; i++)
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1088000));
Eq.Soc1 = NewestCOServer.Game.Item.Gem.EmptySocket;
GC.MyChar.Equips.Replace(Pos, Eq, GC.MyChar);
GC.MyChar.EquipStats(Pos, true);
GC.AddSend(Packets.NPCSay("Congratulations! You now have the first socket in your equipment."));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have the materials."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("The item already has the first socket."));
GC.AddSend(Packets.NPCLink("Oh, right.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control > 200 && Control <= 203 || Control == 205 || Control == 206 || Control == 208)
{
byte Pos = (byte)(Control - 200);
Game.Item Eq = GC.MyChar.Equips.Get(Pos);
if (Eq.Soc1 != NewestCOServer.Game.Item.Gem.NoSocket)
{
if (Eq.Soc2 == NewestCOServer.Game.Item.Gem.NoSocket)
{
if (GC.MyChar.InventoryContains(1200005, 1))
{
if (MyMath.ChanceSuccess(10.0))
{
GC.MyChar.EquipStats(Pos, false);
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1200005));
Eq.Soc2 = NewestCOServer.Game.Item.Gem.EmptySocket;
GC.MyChar.Equips.Replace(Pos, Eq, GC.MyChar);
GC.MyChar.EquipStats(Pos, true);
GC.AddSend(Packets.NPCSay("Congratulations! You now have the second socket in your equipment."));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
World.SendMsgToAll("SYSTEM", GC.MyChar.Name + " is so lucky to open the second socket using a Tough Drill", 2011, 0);
}
else
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1200005));
GC.MyChar.AddItem(1200006, 1);
GC.AddSend(Packets.NPCSay("Bad luck you have hahahah"));
GC.AddSend(Packets.NPCLink("Iam unlucky", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You don't have the materials."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("The item already has the second socket."));
GC.AddSend(Packets.NPCLink("Oh, right.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You first need the first socket done. Then i can make the second one."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("Prepare 7 Star Drills to open the secon socket and choose the equipment you want the socket to be created in."));
GC.AddSend(Packets.NPCLink("Headgear", 31));
GC.AddSend(Packets.NPCLink("Necklace/Bag", 32));
GC.AddSend(Packets.NPCLink("Armor/Coat", 33));
GC.AddSend(Packets.NPCLink("Shield", 35));
GC.AddSend(Packets.NPCLink("Ring/Bracelete", 36));
GC.AddSend(Packets.NPCLink("Boots", 38));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control > 30 && Control <= 33 || Control == 35 || Control == 36 || Control == 38)
{
byte Pos = (byte)(Control - 30);
Game.Item Eq = GC.MyChar.Equips.Get(Pos);
if (Eq.Soc1 != NewestCOServer.Game.Item.Gem.NoSocket)
{
if (Eq.Soc2 == NewestCOServer.Game.Item.Gem.NoSocket)
{
if (GC.MyChar.InventoryContains(1200006, 7))
{
GC.MyChar.EquipStats(Pos, false);
for (int i = 0; i < 7; i++)
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1200006));
Eq.Soc2 = NewestCOServer.Game.Item.Gem.EmptySocket;
GC.MyChar.Equips.Replace(Pos, Eq, GC.MyChar);
GC.MyChar.EquipStats(Pos, true);
GC.AddSend(Packets.NPCSay("Congratulations! You now have the second socket in your equipment."));
GC.AddSend(Packets.NPCLink("Thanks", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have the materials."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("The item already has the second socket."));
GC.AddSend(Packets.NPCLink("Oh, right.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You first need the first socket done. Then i can make the second one."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
i tested and work for me
you only need replace for the old item socket you have int your source
and i not see this release in this forum
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nice but a lot of wasted coding in there. +1
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03/06/2010, 15:39
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#5
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elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
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Code:
if (Control == 1 || Control == 2 || Control == 3
Just a little tip.
You didn't need that.
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03/06/2010, 18:01
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#6
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elite*gold: 0
Join Date: Apr 2008
Posts: 1,152
Received Thanks: 321
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Good Job,
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03/06/2010, 19:32
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#7
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elite*gold: 0
Join Date: Aug 2008
Posts: 272
Received Thanks: 61
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ty
i forgot that xD
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03/06/2010, 20:06
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#8
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elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
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if (Control == 1 || Control == 2)
Doesn't need that either lol.
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03/06/2010, 21:09
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#9
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elite*gold: 0
Join Date: Aug 2009
Posts: 930
Received Thanks: 448
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good job dude
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06/04/2010, 23:31
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#10
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elite*gold: 0
Join Date: Mar 2007
Posts: 130
Received Thanks: 9
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this doesnt cover the weapon sockets does it.. if soo what is the name for the npc in BI where he sockets weapons
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08/14/2010, 21:22
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#11
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elite*gold: 0
Join Date: Oct 2008
Posts: 13
Received Thanks: 0
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thanks
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