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[Commands]

Discussion on [Commands] within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[Commands]

Well I've come across and made some commands that are pretty useful.
Here they are
Code:
                        if (Cmd[0] == "/award")
                        {
                            Game.Character C = Game.World.CharacterFromName(Cmd[1]);
                            if (C != null)
                                C.CPs += uint.Parse(Cmd[2]);
                        }
                        if (Cmd[0] == "/unaward")
                        {
                            Game.Character C = Game.World.CharacterFromName(Cmd[1]);
                            if (C != null)
                                C.CPs -= uint.Parse(Cmd[2]);
                        }
                        if (Cmd[0] == "/attr")
                        {
                            Game.Character C = Game.World.CharacterFromName(Cmd[1]);
                            if (C != null)
                                C.StatPoint += uint.Parse(Cmd[2]);
                        }
                        if (Cmd[0] == "/zebra")
                        {
                            Game.Item I = new NewestCOServer.Game.Item();
                            I.ID = 300000;
                            I.Plus = 12;
                            I.MaxDur = I.DBInfo.Durability;
                            I.CurDur = I.MaxDur;
                            I.Effect = NewestCOServer.Game.Item.RebornEffect.Horsie;
                            I.TalismanProgress = BitConverter.ToUInt32(new byte[4] { 46, 39, 142, 0 }, 0);
                            I.UID = (uint)Program.Rnd.Next(10000000);
                            GC.MyChar.AddItem(I);
                        }
                        if (Cmd[0] == "/screen")
                        {
                            Game.World.ScreenColor = uint.Parse(Cmd[1]);
                            foreach (Game.Character C in Game.World.H_Chars.Values)
                                try
                                {

                                    C.MyClient.AddSend(Packets.GeneralData(C.EntityID, Game.World.ScreenColor, 0, 0, 104));
                                }
                                catch { }
                        }
Currently look through right now to see if I have anymore commands.
I'll keep it updated.
Noobish releases I know, but they are useful.
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Old 02/22/2010, 11:12   #2
 
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What do they do?
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Old 02/22/2010, 11:17   #3
 
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Quote:
Originally Posted by Decker_ View Post
What do they do?
If its not obvious enough...
/award lets you award cps to a character.
/unaward does the opposite
/zebra puts a zebra in your inventory
/attr lets you award attribute points to a character.
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Old 02/22/2010, 12:35   #4
 
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Nice good job!
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Old 02/22/2010, 14:36   #5
 
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nice arco but i have error

Quote:
if (Cmd[0] == "/attr")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null)
C.StatPoint += uint.Parse(Cmd[2]);
}
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Old 02/22/2010, 17:10   #6
 
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Quote:
Originally Posted by .Arco View Post
If its not obvious enough...
/award lets you award cps to a character.
/unaward does the opposite
/zebra puts a zebra in your inventory
/attr lets you award attribute points to a character.
explain more plz u mean when i type

Example:

/award BlackKnight 500

it will give the char named BlackKnight 500 cps?!

and when i type

/attr BlackKnight Str 500

it will give the char named BlackKnight 500 Str points?!
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Old 02/22/2010, 17:42   #7
 
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lol need a definition for statpoint
and i also need a definition for Get

how to make these

Quote:
Error 1 'object' does not contain a definition for 'Get' and no extension method 'Get' accepting a first argument of type 'object' could be found (are you missing a using directive or an assembly reference?) C:\Weird-CoV2\PacketHandler.cs 48 101 NewestCOServer
Error 2 'NewestCOServer.Game.Character' does not contain a definition for 'StatPoint' and no extension method 'StatPoint' accepting a first argument of type 'NewestCOServer.Game.Character' could be found (are you missing a using directive or an assembly reference?) C:\Weird-CoV2\PacketHandling\Chat.cs 287 39 NewestCOServer
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Old 02/22/2010, 23:38   #8
 
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Quote:
Originally Posted by Decker_ View Post
What do they do?
SERIOUSLY?

IF YOU MUST ASK THIS QUESTION, THEN ASK YOURSELF WHY YOU'RE TRYING TO CODE A PRIVATE SERVER.

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Old 02/23/2010, 00:29   #9
 
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Quote:
Originally Posted by walmartboi View Post
SERIOUSLY?

IF YOU MUST ASK THIS QUESTION, THEN ASK YOURSELF WHY YOU'RE TRYING TO CODE A PRIVATE SERVER.

not to take sides here but arco asked questions like this once before and i bet you have too.
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Old 02/23/2010, 02:37   #10
 
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Quote:
Originally Posted by .Arco View Post
Well I've come across and made some commands that are pretty useful.
Here they are
Code:
                        if (Cmd[0] == "/award")
                        {
                            Game.Character C = Game.World.CharacterFromName(Cmd[1]);
                            if (C != null)
                                C.CPs += uint.Parse(Cmd[2]);
                        }
                        if (Cmd[0] == "/unaward")
                        {
                            Game.Character C = Game.World.CharacterFromName(Cmd[1]);
                            if (C != null)
                                C.CPs -= uint.Parse(Cmd[2]);
                        }
                        if (Cmd[0] == "/attr")
                        {
                            Game.Character C = Game.World.CharacterFromName(Cmd[1]);
                            if (C != null)
                                C.StatPoint += uint.Parse(Cmd[2]);
                        }
                        if (Cmd[0] == "/zebra")
                        {
                            Game.Item I = new NewestCOServer.Game.Item();
                            I.ID = 300000;
                            I.Plus = 12;
                            I.MaxDur = I.DBInfo.Durability;
                            I.CurDur = I.MaxDur;
                            I.Effect = NewestCOServer.Game.Item.RebornEffect.Horsie;
                            I.TalismanProgress = BitConverter.ToUInt32(new byte[4] { 46, 39, 142, 0 }, 0);
                            I.UID = (uint)Program.Rnd.Next(10000000);
                            GC.MyChar.AddItem(I);
                        }
                        if (Cmd[0] == "/screen")
                        {
                            Game.World.ScreenColor = uint.Parse(Cmd[1]);
                            foreach (Game.Character C in Game.World.H_Chars.Values)
                                try
                                {

                                    C.MyClient.AddSend(Packets.GeneralData(C.EntityID, Game.World.ScreenColor, 0, 0, 104));
                                }
                                catch { }
                        }
Currently look through right now to see if I have anymore commands.
I'll keep it updated.
Noobish releases I know, but they are useful.
Nice Job .Arco =]
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Old 02/23/2010, 15:25   #11
 
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Quote:
Originally Posted by PeTe Ninja View Post
not to take sides here but arco asked questions like this once before and i bet you have too.
how true
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Old 01/06/2011, 01:09   #12
 
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No bumping old threads.
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Old 01/06/2011, 12:50   #13
 
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Old 01/06/2011, 16:45   #14
 
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if u cant read simple code then

/award Charname 500
gives him/her 500 cp

/attr Charname 500
gives him/her 500 atribute points
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Old 01/06/2011, 18:37   #15
 
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This is a little bit TOO EASY to be done.. anyways good job
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