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[Release]CoEmuV2 TwoFoldBlade Skill

Discussion on [Release]CoEmuV2 TwoFoldBlade Skill within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[Release]CoEmuV2 TwoFoldBlade Skill

Hello,that is my release,calculation of TwoFoldBlade in CoEmuV2 now works,but i will help you to have the best calculation.

You need to go in your source(CoEMuV2) in Game Server,in Calculation Folder and open SpellDamage.cs,under a case add this:

case 6000://TwoFoldBLades from Lord
{
if (Level == 0)
return 10000;
if (Level == 1)
return 20000;
if (Level == 2)
return 25000;
if (Level == 3)
return 28000;
if (Level == 4)
return 35000;
break;
}



Your done,Thanks me!

Can anyone help me to fix toxic fog and xp skills,private message me please!
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Old 07/20/2009, 19:38   #2
 
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sorry for double post,but can anyone help me in a private message with toxic fog?only to make when use skill to apear the green fog
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Old 07/20/2009, 19:48   #3
 
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You got help on making this skill with my release hmm?
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Old 07/20/2009, 19:49   #4

 
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Think that this is better.

Code:
case 6000: //TwoFoldBlades
                                {
                                    Dictionary<int, int> Targets = new Dictionary<int, int>();
                                    int RemainingHP = AttackedMob.CurrentHP;
                                    int Distance = 2;
                                    int Level = AttackSkill.Level;
                                    double ExtPCT = 0;
                                    if (Level == 0)
                                        ExtPCT = 1.10;
                                    if (Level == 1)
                                        ExtPCT = 1.15;
                                    if (Level == 2)
                                        ExtPCT = 1.20;
                                    if (Level == 3)
                                        ExtPCT = 1.25;
                                    if (Level == 4)
                                        ExtPCT = 1.30;
                                    if (Calculation.InRange(AttackedMob.X, AttackedMob.Y, Attacker.X, Attacker.Y, Distance))
                                    {
                                        Damage = (int)Math.Floor((Calculation.Damage(Attacker, AttackedMob, 2, 0, 0) * 1.725) * ExtPCT);
                                        bool killed = Calculation.doMonster(AttackedMob, Damage, AType, CSocket);
                                        Targets.Add(AttackedMob.UID, Damage);
                                        ConquerPacket.ToLocal(ConquerPacket.MagicAttack(CSocket.Client.ID, AttackSkill.ID, AttackSkill.Level, Targets, AttackedMob.X, AttackedMob.Y), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                                        Targets.Clear();
                                    }
                                    break;
                                }
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Old 07/20/2009, 20:19   #5
 
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toxic fog cant be fixed. it hasnt been added.
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