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[ Release ] HooliGan AutoHunt System Code for 5679 / 5716 / 5726 / 5730 Ver.

Discussion on [ Release ] HooliGan AutoHunt System Code for 5679 / 5716 / 5726 / 5730 Ver. within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 06/25/2013, 16:04   #31
 
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public static string GameCryptographyKey = "C238xs65pjy7HU9Q";
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Old 06/25/2013, 18:59   #32
 
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Quote:
Originally Posted by abdoumatrix View Post
PHP Code:
  private static void AuthServer_AnnounceReceive(byte[] arg1ISocketWrapper arg2)
        {
            if (
arg1.Length >= 240
PHP Code:
using System;
using System.IO;
using System.Text;

namespace 
Conquer_Online_Server.Network.AuthPackets
{
    public class 
Authentication Interfaces.IPacket
    
{
        public 
string Username;
        public 
string Password;//
        
public string Server;
        public 
void Deserialize(byte[] packet)
        {

            if (
BitConverter.ToUInt16(packet2) == 1542)
            {

                
byte[] Packer_Acconut = new byte[16];

                for (
byte x 016x++)
                    
Packer_Acconut[x] = packet[8];

                
Username Encoding.ASCII.GetString(Packer_Acconut).Split('\0')[0];




                
byte[] Packer_Password = new byte[16];

                for (
byte x 016x++)
                {
                    
Packer_Password[x] = packet[72];
                }
                
Password Encoding.ASCII.GetString(Packer_Password).Split('\0')[0];
            }
        }

        public 
byte[] ToArray()
        {
            throw new 
NotImplementedException();
        }
        public 
void Send(Client.GameState client)
        {
            throw new 
NotImplementedException();
        }
    }

are u sure of this part
PHP Code:
>= 240 
PHP Code:
== 1542 
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Old 06/26/2013, 08:45   #33
 
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that work. .. what is the spawnpacket of monsters ? cuz i cant see them but they can attack
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Old 06/26/2013, 11:47   #34
 
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+4 name .clan
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Old 06/26/2013, 13:55   #35
 
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ur good
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Old 07/08/2013, 11:09   #36
 
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anything new
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Old 07/12/2013, 16:58   #37
 
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The AutoHunt Won't Show Why?

Ohw, I see it now,
Thanks for the Release Sir,

That AutoHunt is Workin,
but there's some little problem>
When I Cancel the AutoHunt>

It will not Jump. only running.
How can I fix this?
Tell me please.

Thank You Sir.
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Old 07/14/2013, 05:44   #38
 
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Quote:
Originally Posted by Soulfly25 View Post
The AutoHunt Won't Show Why?

Ohw, I see it now,
Thanks for the Release Sir,

That AutoHunt is Workin,
but there's some little problem>
When I Cancel the AutoHunt>

It will not Jump. only running.
How can I fix this?
Tell me please.

Thank You Sir.
Hi I think this is a client side bug- this kind of issue is actually reproducible using mac and iphone version of client, not sure with windows version coz I havent use it yet.

Anyway here is my work around for this issue on client side when playing try this: after you cancel the auto hunt, click the Walk/Run icon and then try Jumping again.

if it works, then maybe you need to add a code which will simulate the steps of clicking the Walk/Run
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Old 07/15/2013, 05:55   #39
 
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@Kamote. I see thanks, But I should Click twice the Cancel button of autohunt Before it will turn back to Norma.

like this.
Click Cancel & Click again AutoHunting. (So that It will back to Normal)
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Old 07/27/2013, 07:51   #40
 
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Lol you must
remove
PHP Code:
                                client.Send(packet); 
to work fine

use this Codes
PHP Code:
#region AutoHunting
                               
case 1070:
                                if (
client.Entity.Auto == false)
                                }
                                 
client.Entity.AddFlag3(Update.Flags3.AutoHunting);
                                 
client.Entity.Auto true;
                                {
                                else
                                }
                                
client.Entity.RemoveFlag3(Update.Flags3.AutoHunting);
                                
client.Entity.Auto false;
                                {
                                
                                return;
                                
#endregion 
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Old 07/29/2013, 16:21   #41
 
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did u fixed the random dc when you used the autohunt? i think it will dc your character because the character will jump to an invalid coordinates
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