Code:
//SkillType Range Sector Damage/Heal CostMana/Stamina ActivationChance //Healing Rain SkillAttributes[1055] = new ushort[5][]; SkillAttributes[1055][0] = new ushort[6] { 11, 0, 0, 100, 0, 0 }; SkillAttributes[1055][1] = new ushort[6] { 11, 0, 0, 200, 0, 0 }; SkillAttributes[1055][2] = new ushort[6] { 11, 0, 0, 300, 0, 0 }; SkillAttributes[1055][3] = new ushort[6] { 11, 0, 0, 400, 0, 0 }; SkillAttributes[1055][4] = new ushort[6] { 11, 0, 0, 500, 0, 0 }; SkillsDone.Add(1055, 4); //icycle SkillAttributes[5130] = new ushort[10][]; SkillAttributes[5130][0] = new ushort[6] { 2, 0, 109, 505, 0, 0 }; SkillAttributes[5130][1] = new ushort[6] { 2, 0, 131, 666, 0, 0 }; SkillAttributes[5130][2] = new ushort[6] { 2, 0, 149, 882, 0, 0 }; SkillAttributes[5130][3] = new ushort[6] { 2, 0, 162, 1166, 0, 0 }; SkillsDone.Add(5130, 3); //IceCircle SkillAttributes[5131] = new ushort[4][]; SkillAttributes[5131][0] = new ushort[6] { 3, 7, 90, 540, 0, 0 }; SkillAttributes[5131][1] = new ushort[6] { 3, 8, 100, 650, 0, 0 }; SkillAttributes[5131][2] = new ushort[6] { 3, 9, 115, 720, 0, 0 }; SkillAttributes[5131][3] = new ushort[6] { 3, 11, 125, 770, 0, 0 }; SkillsDone.Add(5131, 3); //avalanche SkillAttributes[5132] = new ushort[4][]; SkillAttributes[5132][0] = new ushort[6] { 3, 4, 32, 180, 0, 0 }; SkillAttributes[5132][1] = new ushort[6] { 3, 5, 36, 240, 0, 0 }; SkillAttributes[5132][2] = new ushort[6] { 3, 6, 50, 310, 0, 0 }; SkillAttributes[5132][3] = new ushort[6] { 3, 8, 64, 400, 0, 0 }; SkillsDone.Add(5132, 3); //Summon Guard SkillAttributes[4000] = new ushort[4][]; SkillAttributes[4000][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4000][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4000][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4000][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillsDone.Add(4000, 3); SkillAttributes[4010] = new ushort[4][]; SkillAttributes[4010][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4010][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4010][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4010][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillsDone.Add(4010, 3); SkillAttributes[4020] = new ushort[4][]; SkillAttributes[4020][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4020][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4020][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4020][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillsDone.Add(4020, 3); SkillAttributes[4030] = new ushort[4][]; SkillAttributes[4030][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4030][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4030][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4030][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillsDone.Add(4030, 3); SkillAttributes[4060] = new ushort[4][]; SkillAttributes[4060][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4060][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4060][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4060][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillsDone.Add(4060, 3); SkillAttributes[4070] = new ushort[4][]; SkillAttributes[4070][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4070][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4070][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4070][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillsDone.Add(4070, 3); SkillAttributes[4050] = new ushort[4][]; SkillAttributes[4050][0] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4050][1] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4050][2] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillAttributes[4050][3] = new ushort[6] { 7, 0, 0, 0, 100, 0 }; SkillsDone.Add(4050, 3); //Random Teleport SkillAttributes[1080] = new ushort[1][]; SkillAttributes[1080][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillsDone.Add(1080, 0); //Dash SkillAttributes[1051] = new ushort[1][]; SkillAttributes[1051][0] = new ushort[6] { 0, 0, 0, 100, 0, 0 }; SkillsDone.Add(1051, 0); //MagicShield SkillAttributes[1090] = new ushort[5][]; SkillAttributes[1090][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1090][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1090][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1090][3] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1090][4] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillsDone.Add(1090, 4); //Invisibility SkillAttributes[1075] = new ushort[5][]; SkillAttributes[1075][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1075][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1075][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1075][3] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1075][4] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillsDone.Add(1075, 4); //Bless SkillAttributes[9876] = new ushort[1][]; SkillAttributes[9876][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillsDone.Add(9876, 1); //Reflect SkillAttributes[3060] = new ushort[1][]; SkillAttributes[3060][0] = new ushort[6] { 7, 0, 0, 0, 0, 1 }; SkillsDone.Add(3060, 0); //Dodge SkillAttributes[3080] = new ushort[3][]; SkillAttributes[3080][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[3080][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[3080][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillsDone.Add(3080, 2); //CruelShade SkillAttributes[3050] = new ushort[4][]; SkillAttributes[3050][0] = new ushort[6] { 2, 0, 0, 0, 100, 0 }; SkillAttributes[3050][1] = new ushort[6] { 2, 0, 0, 0, 100, 0 }; SkillAttributes[3050][2] = new ushort[6] { 2, 0, 0, 0, 100, 0 }; SkillAttributes[3050][3] = new ushort[6] { 2, 0, 0, 0, 100, 0 }; SkillsDone.Add(3050, 3); //Pervade SkillAttributes[3090] = new ushort[6][]; SkillAttributes[3090][0] = new ushort[6] { 1, 6, 0, 0, 100, 0 }; SkillAttributes[3090][1] = new ushort[6] { 1, 6, 0, 0, 100, 0 }; SkillAttributes[3090][2] = new ushort[6] { 1, 6, 0, 0, 100, 0 }; SkillAttributes[3090][3] = new ushort[6] { 1, 6, 0, 0, 100, 0 }; SkillAttributes[3090][4] = new ushort[6] { 1, 6, 0, 0, 100, 0 }; SkillAttributes[3090][5] = new ushort[6] { 1, 6, 0, 0, 100, 0 }; SkillsDone.Add(3090, 5); //Robot (Golem) SkillAttributes[1270] = new ushort[8][]; SkillAttributes[1270][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1270][1] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1270][2] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1270][3] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1270][4] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1270][5] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1270][6] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1270][7] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillsDone.Add(1270, 7); //DivineHare SkillAttributes[1350] = new ushort[5][]; SkillAttributes[1350][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1350][1] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1350][2] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1350][3] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[1350][4] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillsDone.Add(1350, 4); //SpiritualHealing SkillAttributes[1190] = new ushort[3][]; SkillAttributes[1190][0] = new ushort[6] { 7, 0, 0, 500, 100, 0 }; SkillAttributes[1190][1] = new ushort[6] { 7, 0, 0, 800, 100, 0 }; SkillAttributes[1190][2] = new ushort[6] { 7, 0, 0, 1300, 100, 0 }; SkillsDone.Add(1190, 2); //Meditation SkillAttributes[1195] = new ushort[3][]; SkillAttributes[1195][0] = new ushort[6] { 7, 0, 0, 310, 100, 0 }; SkillAttributes[1195][1] = new ushort[6] { 7, 0, 0, 600, 100, 0 }; SkillAttributes[1195][2] = new ushort[6] { 7, 0, 0, 1020, 100, 0 }; SkillsDone.Add(1195, 2); //Guard's Spell (GM ONLY) SkillAttributes[8036] = new ushort[2][]; SkillAttributes[8036][0] = new ushort[6] { 2, 0, 0, 50000, 0, 0 }; SkillAttributes[8036][1] = new ushort[6] { 2, 0, 0, 60000, 0, 0 }; SkillsDone.Add(8036, 1); //FastBlade SkillAttributes[1045] = new ushort[5][]; SkillAttributes[1045][0] = new ushort[6] { 4, 5, 0, 96, 20, 0 }; SkillAttributes[1045][1] = new ushort[6] { 4, 6, 0, 96, 20, 0 }; SkillAttributes[1045][2] = new ushort[6] { 4, 7, 0, 96, 20, 0 }; SkillAttributes[1045][3] = new ushort[6] { 4, 8, 0, 100, 20, 0 }; SkillAttributes[1045][4] = new ushort[6] { 4, 9, 0, 100, 20, 0 }; SkillsDone.Add(1045, 4); //ScentSword SkillAttributes[1046] = new ushort[5][]; SkillAttributes[1046][0] = new ushort[6] { 4, 5, 0, 93, 20, 0 }; SkillAttributes[1046][1] = new ushort[6] { 4, 6, 0, 93, 20, 0 }; SkillAttributes[1046][2] = new ushort[6] { 4, 7, 0, 93, 20, 0 }; SkillAttributes[1046][3] = new ushort[6] { 4, 7, 0, 96, 20, 0 }; SkillAttributes[1046][4] = new ushort[6] { 4, 9, 0, 96, 20, 0 }; SkillsDone.Add(1046, 4); //Hercules SkillAttributes[1115] = new ushort[5][]; SkillAttributes[1115][0] = new ushort[6] { 0, 3, 0, 35, 30, 0 }; SkillAttributes[1115][1] = new ushort[6] { 0, 3, 0, 35, 30, 0 }; SkillAttributes[1115][2] = new ushort[6] { 0, 4, 0, 35, 30, 0 }; SkillAttributes[1115][3] = new ushort[6] { 0, 6, 0, 40, 30, 0 }; SkillAttributes[1115][4] = new ushort[6] { 0, 6, 0, 40, 30, 0 }; SkillsDone.Add(1115, 4); //--Weapon Skills //Rage SkillAttributes[7020] = new ushort[10][]; SkillAttributes[7020][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 }; SkillAttributes[7020][1] = new ushort[6] { 0, 2, 0, 110, 0, 23 }; SkillAttributes[7020][2] = new ushort[6] { 0, 2, 0, 110, 0, 26 }; SkillAttributes[7020][3] = new ushort[6] { 0, 2, 0, 110, 0, 29 }; SkillAttributes[7020][4] = new ushort[6] { 0, 2, 0, 140, 0, 31 }; SkillAttributes[7020][5] = new ushort[6] { 0, 2, 0, 140, 0, 34 }; SkillAttributes[7020][6] = new ushort[6] { 0, 3, 0, 140, 0, 37 }; SkillAttributes[7020][7] = new ushort[6] { 0, 4, 0, 140, 0, 40 }; SkillAttributes[7020][8] = new ushort[6] { 0, 4, 0, 140, 0, 43 }; SkillAttributes[7020][9] = new ushort[6] { 0, 4, 0, 145, 0, 45 }; SkillsDone.Add(7020, 9); //Snow SkillAttributes[5010] = new ushort[10][]; SkillAttributes[5010][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 }; SkillAttributes[5010][1] = new ushort[6] { 0, 2, 0, 110, 0, 21 }; SkillAttributes[5010][2] = new ushort[6] { 0, 2, 0, 110, 0, 21 }; SkillAttributes[5010][3] = new ushort[6] { 0, 2, 0, 110, 0, 22 }; SkillAttributes[5010][4] = new ushort[6] { 0, 3, 0, 140, 0, 22 }; SkillAttributes[5010][5] = new ushort[6] { 0, 4, 0, 140, 0, 23 }; SkillAttributes[5010][6] = new ushort[6] { 0, 4, 0, 140, 0, 24 }; SkillAttributes[5010][7] = new ushort[6] { 0, 4, 0, 140, 0, 25 }; SkillAttributes[5010][8] = new ushort[6] { 0, 5, 0, 140, 0, 28 }; SkillAttributes[5010][9] = new ushort[6] { 0, 5, 0, 145, 0, 30 }; SkillsDone.Add(5010, 9); //WideStrike SkillAttributes[1250] = new ushort[10][]; SkillAttributes[1250][0] = new ushort[6] { 13, 2, 0, 410, 0, 20 }; SkillAttributes[1250][1] = new ushort[6] { 13, 2, 0, 410, 0, 23 }; SkillAttributes[1250][2] = new ushort[6] { 13, 2, 0, 410, 0, 26 }; SkillAttributes[1250][3] = new ushort[6] { 13, 2, 0, 410, 0, 29 }; SkillAttributes[1250][4] = new ushort[6] { 13, 3, 0, 440, 0, 31 }; SkillAttributes[1250][5] = new ushort[6] { 13, 3, 0, 440, 0, 34 }; SkillAttributes[1250][6] = new ushort[6] { 13, 3, 0, 440, 0, 37 }; SkillAttributes[1250][7] = new ushort[6] { 13, 3, 0, 440, 0, 40 }; SkillAttributes[1250][8] = new ushort[6] { 13, 3, 0, 440, 0, 43 }; SkillAttributes[1250][9] = new ushort[6] { 13, 3, 0, 445, 0, 45 }; SkillsDone.Add(1250, 9); //Boreas SkillAttributes[5050] = new ushort[10][]; SkillAttributes[5050][0] = new ushort[6] { 13, 2, 0, 2410, 0, 20 }; SkillAttributes[5050][1] = new ushort[6] { 13, 2, 0, 2410, 0, 23 }; SkillAttributes[5050][2] = new ushort[6] { 13, 2, 0, 2410, 0, 26 }; SkillAttributes[5050][3] = new ushort[6] { 13, 2, 0, 2410, 0, 29 }; SkillAttributes[5050][4] = new ushort[6] { 13, 3, 0, 2440, 0, 31 }; SkillAttributes[5050][5] = new ushort[6] { 13, 3, 0, 2440, 0, 34 }; SkillAttributes[5050][6] = new ushort[6] { 13, 3, 0, 2440, 0, 37 }; SkillAttributes[5050][7] = new ushort[6] { 13, 3, 0, 2440, 0, 40 }; SkillAttributes[5050][8] = new ushort[6] { 13, 3, 0, 2440, 0, 43 }; SkillAttributes[5050][9] = new ushort[6] { 13, 3, 0, 2445, 0, 45 }; SkillsDone.Add(5050, 9); //StrandedMonster SkillAttributes[5020] = new ushort[10][]; SkillAttributes[5020][0] = new ushort[6] { 13, 2, 0, 110, 0, 20 }; SkillAttributes[5020][1] = new ushort[6] { 13, 2, 0, 110, 0, 23 }; SkillAttributes[5020][2] = new ushort[6] { 13, 2, 0, 110, 0, 26 }; SkillAttributes[5020][3] = new ushort[6] { 13, 2, 0, 110, 0, 29 }; SkillAttributes[5020][4] = new ushort[6] { 13, 2, 0, 140, 0, 31 }; SkillAttributes[5020][5] = new ushort[6] { 13, 2, 0, 140, 0, 34 }; SkillAttributes[5020][6] = new ushort[6] { 13, 2, 0, 140, 0, 37 }; SkillAttributes[5020][7] = new ushort[6] { 13, 2, 0, 140, 0, 40 }; SkillAttributes[5020][8] = new ushort[6] { 13, 2, 0, 140, 0, 43 }; SkillAttributes[5020][9] = new ushort[6] { 13, 2, 0, 145, 0, 45 }; SkillsDone.Add(5020, 9); //Celestial SkillAttributes[7030] = new ushort[10][]; SkillAttributes[7030][0] = new ushort[6] { 13, 2, 0, 110, 0, 20 }; SkillAttributes[7030][1] = new ushort[6] { 13, 2, 0, 110, 0, 23 }; SkillAttributes[7030][2] = new ushort[6] { 13, 2, 0, 110, 0, 26 }; SkillAttributes[7030][3] = new ushort[6] { 13, 2, 0, 110, 0, 29 }; SkillAttributes[7030][4] = new ushort[6] { 13, 2, 0, 140, 0, 31 }; SkillAttributes[7030][5] = new ushort[6] { 13, 2, 0, 140, 0, 34 }; SkillAttributes[7030][6] = new ushort[6] { 13, 2, 0, 140, 0, 37 }; SkillAttributes[7030][7] = new ushort[6] { 13, 2, 0, 140, 0, 40 }; SkillAttributes[7030][8] = new ushort[6] { 13, 2, 0, 140, 0, 43 }; SkillAttributes[7030][9] = new ushort[6] { 13, 2, 0, 145, 0, 45 }; SkillsDone.Add(7030, 9); //Earthquake SkillAttributes[7010] = new ushort[10][]; SkillAttributes[7010][0] = new ushort[6] { 12, 2, 0, 110, 0, 20 }; SkillAttributes[7010][1] = new ushort[6] { 12, 2, 0, 110, 0, 23 }; SkillAttributes[7010][2] = new ushort[6] { 12, 2, 0, 110, 0, 26 }; SkillAttributes[7010][3] = new ushort[6] { 12, 2, 0, 110, 0, 29 }; SkillAttributes[7010][4] = new ushort[6] { 12, 2, 0, 140, 0, 31 }; SkillAttributes[7010][5] = new ushort[6] { 12, 2, 0, 140, 0, 34 }; SkillAttributes[7010][6] = new ushort[6] { 12, 2, 0, 140, 0, 37 }; SkillAttributes[7010][7] = new ushort[6] { 12, 2, 0, 140, 0, 40 }; SkillAttributes[7010][8] = new ushort[6] { 12, 2, 0, 140, 0, 43 }; SkillAttributes[7010][9] = new ushort[6] { 12, 2, 0, 145, 0, 45 }; SkillsDone.Add(7010, 9); //Roamer SkillAttributes[7040] = new ushort[10][]; SkillAttributes[7040][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 }; SkillAttributes[7040][1] = new ushort[6] { 0, 2, 0, 110, 0, 23 }; SkillAttributes[7040][2] = new ushort[6] { 0, 2, 0, 110, 0, 26 }; SkillAttributes[7040][3] = new ushort[6] { 0, 2, 0, 110, 0, 29 }; SkillAttributes[7040][4] = new ushort[6] { 0, 2, 0, 140, 0, 31 }; SkillAttributes[7040][5] = new ushort[6] { 0, 2, 0, 140, 0, 34 }; SkillAttributes[7040][6] = new ushort[6] { 0, 2, 0, 140, 0, 37 }; SkillAttributes[7040][7] = new ushort[6] { 0, 2, 0, 140, 0, 40 }; SkillAttributes[7040][8] = new ushort[6] { 0, 2, 0, 140, 0, 43 }; SkillAttributes[7040][9] = new ushort[6] { 0, 2, 0, 145, 0, 45 }; SkillsDone.Add(7040, 9); //Halt SkillAttributes[1300] = new ushort[10][]; SkillAttributes[1300][0] = new ushort[6] { 13, 2, 0, 110, 0, 20 }; SkillAttributes[1300][1] = new ushort[6] { 13, 2, 0, 110, 0, 23 }; SkillAttributes[1300][2] = new ushort[6] { 13, 2, 0, 110, 0, 26 }; SkillAttributes[1300][3] = new ushort[6] { 13, 2, 0, 110, 0, 29 }; SkillAttributes[1300][4] = new ushort[6] { 13, 2, 0, 140, 0, 31 }; SkillAttributes[1300][5] = new ushort[6] { 13, 2, 0, 140, 0, 34 }; SkillAttributes[1300][6] = new ushort[6] { 13, 2, 0, 140, 0, 37 }; SkillAttributes[1300][7] = new ushort[6] { 13, 2, 0, 140, 0, 40 }; SkillAttributes[1300][8] = new ushort[6] { 13, 2, 0, 140, 0, 43 }; SkillAttributes[1300][9] = new ushort[6] { 13, 2, 0, 145, 0, 45 }; SkillsDone.Add(1300, 9); //Penetration SkillAttributes[1290] = new ushort[10][]; SkillAttributes[1290][0] = new ushort[6] { 12, 2, 0, 150, 0, 20 }; SkillAttributes[1290][1] = new ushort[6] { 12, 2, 0, 160, 0, 23 }; SkillAttributes[1290][2] = new ushort[6] { 12, 2, 0, 170, 0, 26 }; SkillAttributes[1290][3] = new ushort[6] { 12, 2, 0, 180, 0, 29 }; SkillAttributes[1290][4] = new ushort[6] { 12, 2, 0, 190, 0, 31 }; SkillAttributes[1290][5] = new ushort[6] { 12, 2, 0, 200, 0, 34 }; SkillAttributes[1290][6] = new ushort[6] { 12, 2, 0, 210, 0, 37 }; SkillAttributes[1290][7] = new ushort[6] { 12, 2, 0, 220, 0, 40 }; SkillAttributes[1290][8] = new ushort[6] { 12, 2, 0, 230, 0, 43 }; SkillAttributes[1290][9] = new ushort[6] { 12, 2, 0, 240, 0, 45 }; SkillsDone.Add(1290, 9); //Seizer SkillAttributes[7000] = new ushort[10][]; SkillAttributes[7000][0] = new ushort[6] { 12, 2, 0, 110, 0, 20 }; SkillAttributes[7000][1] = new ushort[6] { 12, 2, 0, 110, 0, 23 }; SkillAttributes[7000][2] = new ushort[6] { 12, 2, 0, 110, 0, 26 }; SkillAttributes[7000][3] = new ushort[6] { 12, 2, 0, 110, 0, 29 }; SkillAttributes[7000][4] = new ushort[6] { 12, 2, 0, 140, 0, 31 }; SkillAttributes[7000][5] = new ushort[6] { 12, 2, 0, 140, 0, 34 }; SkillAttributes[7000][6] = new ushort[6] { 12, 2, 0, 140, 0, 37 }; SkillAttributes[7000][7] = new ushort[6] { 12, 2, 0, 140, 0, 40 }; SkillAttributes[7000][8] = new ushort[6] { 12, 2, 0, 140, 0, 43 }; SkillAttributes[7000][9] = new ushort[6] { 12, 2, 0, 145, 0, 45 }; SkillsDone.Add(7000, 9); //Boom SkillAttributes[5040] = new ushort[10][]; SkillAttributes[5040][0] = new ushort[6] { 12, 2, 0, 110, 0, 20 }; SkillAttributes[5040][1] = new ushort[6] { 12, 2, 0, 110, 0, 23 }; SkillAttributes[5040][2] = new ushort[6] { 12, 2, 0, 110, 0, 26 }; SkillAttributes[5040][3] = new ushort[6] { 12, 2, 0, 110, 0, 29 }; SkillAttributes[5040][4] = new ushort[6] { 12, 3, 0, 140, 0, 31 }; SkillAttributes[5040][5] = new ushort[6] { 12, 3, 0, 140, 0, 34 }; SkillAttributes[5040][6] = new ushort[6] { 12, 3, 0, 140, 0, 37 }; SkillAttributes[5040][7] = new ushort[6] { 12, 3, 0, 140, 0, 40 }; SkillAttributes[5040][8] = new ushort[6] { 12, 3, 0, 140, 0, 43 }; SkillAttributes[5040][9] = new ushort[6] { 12, 3, 0, 145, 0, 45 }; SkillsDone.Add(5040, 9); //Phoenix /* SkillAttributes[5030] = new ushort[10][]; SkillAttributes[5030][0] = new ushort[6] { 12, 0, 0, 115, 0, 33 }; SkillAttributes[5030][1] = new ushort[6] { 12, 0, 0, 116, 0, 38 }; SkillAttributes[5030][2] = new ushort[6] { 12, 0, 0, 117, 0, 43 }; SkillAttributes[5030][3] = new ushort[6] { 12, 0, 0, 118, 0, 48 }; SkillAttributes[5030][4] = new ushort[6] { 12, 0, 0, 119, 0, 53 }; SkillAttributes[5030][5] = new ushort[6] { 12, 0, 0, 120, 0, 58 }; SkillAttributes[5030][6] = new ushort[6] { 12, 0, 0, 121, 0, 63 }; SkillAttributes[5030][7] = new ushort[6] { 12, 0, 0, 122, 0, 68 }; SkillAttributes[5030][8] = new ushort[6] { 12, 0, 0, 123, 0, 73 }; SkillAttributes[5030][9] = new ushort[6] { 12, 0, 0, 124, 0, 78 }; SkillsDone.Add(5030, 9); */ //Speed Gun SkillAttributes[1260] = new ushort[10][]; SkillAttributes[1260][0] = new ushort[6] { 12, 2, 0, 150, 0, 20 }; SkillAttributes[1260][1] = new ushort[6] { 12, 2, 0, 160, 0, 23 }; SkillAttributes[1260][2] = new ushort[6] { 12, 2, 0, 170, 0, 26 }; SkillAttributes[1260][3] = new ushort[6] { 12, 2, 0, 180, 0, 29 }; SkillAttributes[1260][4] = new ushort[6] { 12, 2, 0, 190, 0, 31 }; SkillAttributes[1260][5] = new ushort[6] { 12, 2, 0, 200, 0, 34 }; SkillAttributes[1260][6] = new ushort[6] { 12, 2, 0, 210, 0, 37 }; SkillAttributes[1260][7] = new ushort[6] { 12, 2, 0, 220, 0, 40 }; SkillAttributes[1260][8] = new ushort[6] { 12, 2, 0, 230, 0, 43 }; SkillAttributes[1260][9] = new ushort[6] { 12, 2, 0, 240, 0, 45 }; SkillsDone.Add(1260, 9); //Scatter SkillAttributes[8001] = new ushort[6][]; SkillAttributes[8001][0] = new ushort[6] { 5, 12, 45, 50, 0, 0 }; SkillAttributes[8001][1] = new ushort[6] { 5, 13, 60, 55, 0, 0 }; SkillAttributes[8001][2] = new ushort[6] { 5, 14, 80, 60, 0, 0 }; SkillAttributes[8001][3] = new ushort[6] { 5, 16, 100, 65, 0, 0 }; SkillAttributes[8001][4] = new ushort[6] { 5, 18, 150, 70, 0, 0 }; SkillAttributes[8001][5] = new ushort[6] { 5, 19, 180, 72, 0, 0 }; SkillsDone.Add(8001, 5); //IronShirt SkillAttributes[5100] = new ushort[1][]; SkillAttributes[5100][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillsDone.Add(5100, 0); //Superman SkillAttributes[1025] = new ushort[1][]; SkillAttributes[1025][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillsDone.Add(1025, 0); //Cyclone SkillAttributes[1110] = new ushort[1][]; SkillAttributes[1110][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillsDone.Add(1110, 0); //Arrow Rain SkillAttributes[8030] = new ushort[1][]; SkillAttributes[8030][0] = new ushort[6] { 14, 8, 0, 100, 0, 1 }; SkillsDone.Add(8030, 0); //Accuracy SkillAttributes[1015] = new ushort[1][]; SkillAttributes[1015][0] = new ushort[6] { 7, 0, 0, 0, 0, 1 }; SkillsDone.Add(1015, 0); //XP Fly SkillAttributes[8002] = new ushort[1][]; SkillAttributes[8002][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillsDone.Add(8002, 0); //Advanced Fly SkillAttributes[8003] = new ushort[2][]; SkillAttributes[8003][0] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillAttributes[8003][1] = new ushort[6] { 7, 0, 0, 0, 0, 0 }; SkillsDone.Add(8003, 0); //Flying Moon SkillAttributes[1320] = new ushort[3][]; SkillAttributes[1320][0] = new ushort[6] { 2, 0, 0, 480, 255, 0 }; SkillAttributes[1320][1] = new ushort[6] { 2, 0, 0, 1950, 255, 0 }; SkillAttributes[1320][2] = new ushort[6] { 2, 0, 0, 5890, 255, 0 }; SkillsDone.Add(1320, 2); //FireCircle SkillAttributes[1120] = new ushort[4][]; SkillAttributes[1120][0] = new ushort[6] { 3, 7, 90, 540, 0, 0 }; SkillAttributes[1120][1] = new ushort[6] { 3, 7, 100, 650, 0, 0 }; SkillAttributes[1120][2] = new ushort[6] { 3, 11, 109, 720, 0, 0 }; SkillAttributes[1120][3] = new ushort[6] { 3, 11, 118, 770, 0, 0 }; SkillsDone.Add(1120, 3); //Tornado SkillAttributes[1002] = new ushort[4][]; SkillAttributes[1002][0] = new ushort[6] { 2, 0, 110, 505, 0, 0 }; SkillAttributes[1002][1] = new ushort[6] { 2, 0, 132, 666, 0, 0 }; SkillAttributes[1002][2] = new ushort[6] { 2, 0, 150, 882, 0, 0 }; SkillAttributes[1002][3] = new ushort[6] { 2, 0, 163, 1166, 0, 0 }; SkillsDone.Add(1002, 3); //Fire of Hell SkillAttributes[1165] = new ushort[4][]; SkillAttributes[1165][0] = new ushort[6] { 3, 4, 0, 180, 0, 0 }; SkillAttributes[1165][1] = new ushort[6] { 3, 4, 0, 240, 0, 0 }; SkillAttributes[1165][2] = new ushort[6] { 3, 4, 0, 310, 0, 0 }; SkillAttributes[1165][3] = new ushort[6] { 3, 4, 0, 400, 0, 0 }; SkillsDone.Add(1165, 3); //Cure SkillAttributes[1005] = new ushort[5][]; SkillAttributes[1005][0] = new ushort[6] { 6, 0, 0, 20, 0, 0 }; SkillAttributes[1005][1] = new ushort[6] { 6, 0, 0, 70, 0, 0 }; SkillAttributes[1005][2] = new ushort[6] { 6, 0, 0, 150, 0, 0 }; SkillAttributes[1005][3] = new ushort[6] { 6, 0, 0, 280, 0, 0 }; SkillAttributes[1005][4] = new ushort[6] { 6, 0, 0, 400, 0, 0 }; SkillsDone.Add(1005, 4); //Advanced Cure SkillAttributes[1175] = new ushort[5][]; SkillAttributes[1175][0] = new ushort[6] { 6, 0, 0, 500, 0, 0 }; SkillAttributes[1175][1] = new ushort[6] { 6, 0, 0, 600, 0, 0 }; SkillAttributes[1175][2] = new ushort[6] { 6, 0, 0, 700, 0, 0 }; SkillAttributes[1175][3] = new ushort[6] { 6, 0, 0, 800, 0, 0 }; SkillAttributes[1175][4] = new ushort[6] { 6, 0, 0, 900, 0, 0 }; SkillsDone.Add(1175, 4); //Nectar SkillAttributes[1170] = new ushort[5][]; SkillAttributes[1170][0] = new ushort[6] { 6, 0, 0, 600, 0, 0 }; SkillAttributes[1170][1] = new ushort[6] { 6, 0, 0, 700, 0, 0 }; SkillAttributes[1170][2] = new ushort[6] { 6, 0, 0, 800, 0, 0 }; SkillAttributes[1170][3] = new ushort[6] { 6, 0, 0, 900, 0, 0 }; SkillAttributes[1170][4] = new ushort[6] { 6, 0, 0, 1000, 0, 0 }; SkillsDone.Add(1170, 4); //StarofAccuracy SkillAttributes[1085] = new ushort[5][]; SkillAttributes[1085][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1085][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1085][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1085][3] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1085][4] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillsDone.Add(1085, 4); //Stigma SkillAttributes[1095] = new ushort[5][]; SkillAttributes[1095][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1095][1] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1095][2] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1095][3] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillAttributes[1095][4] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillsDone.Add(1095, 4); //Thunder SkillAttributes[1000] = new ushort[5][]; SkillAttributes[1000][0] = new ushort[6] { 2, 0, 29, 7, 0, 0 }; SkillAttributes[1000][1] = new ushort[6] { 2, 0, 32, 16, 0, 0 }; SkillAttributes[1000][2] = new ushort[6] { 2, 0, 36, 32, 0, 0 }; SkillAttributes[1000][3] = new ushort[6] { 2, 0, 50, 57, 0, 0 }; SkillAttributes[1000][4] = new ushort[6] { 2, 0, 64, 86, 0, 0 }; SkillsDone.Add(1000, 4); //Fire SkillAttributes[1001] = new ushort[4][]; SkillAttributes[1001][0] = new ushort[6] { 2, 0, 64, 130, 0, 0 }; SkillAttributes[1001][1] = new ushort[6] { 2, 0, 70, 189, 0, 0 }; SkillAttributes[1001][2] = new ushort[6] { 2, 0, 86, 275, 0, 0 }; SkillAttributes[1001][3] = new ushort[6] { 2, 0, 100, 380, 0, 0 }; SkillsDone.Add(1001, 3); //FireBall SkillAttributes[1150] = new ushort[8][]; SkillAttributes[1150][0] = new ushort[6] { 2, 0, 0, 378, 0, 0 }; SkillAttributes[1150][1] = new ushort[6] { 2, 0, 0, 550, 0, 0 }; SkillAttributes[1150][2] = new ushort[6] { 2, 0, 0, 760, 0, 0 }; SkillAttributes[1150][3] = new ushort[6] { 2, 0, 0, 1010, 0, 0 }; SkillAttributes[1150][4] = new ushort[6] { 2, 0, 0, 1332, 0, 0 }; SkillAttributes[1150][5] = new ushort[6] { 2, 0, 0, 1764, 0, 0 }; SkillAttributes[1150][6] = new ushort[6] { 2, 0, 0, 2332, 0, 0 }; SkillAttributes[1150][7] = new ushort[6] { 2, 0, 0, 2800, 0, 0 }; SkillsDone.Add(1150, 7); //Fire Meteor SkillAttributes[1180] = new ushort[8][]; SkillAttributes[1180][0] = new ushort[6] { 2, 0, 0, 760, 0, 0 }; SkillAttributes[1180][1] = new ushort[6] { 2, 0, 0, 1040, 0, 0 }; SkillAttributes[1180][2] = new ushort[6] { 2, 0, 0, 1250, 0, 0 }; SkillAttributes[1180][3] = new ushort[6] { 2, 0, 0, 1480, 0, 0 }; SkillAttributes[1180][4] = new ushort[6] { 2, 0, 0, 1810, 0, 0 }; SkillAttributes[1180][5] = new ushort[6] { 2, 0, 0, 2210, 0, 0 }; SkillAttributes[1180][6] = new ushort[6] { 2, 0, 0, 2700, 0, 0 }; SkillAttributes[1180][7] = new ushort[6] { 2, 0, 0, 3250, 0, 0 }; SkillsDone.Add(1180, 7); //Bomb SkillAttributes[1160] = new ushort[4][]; SkillAttributes[1160][0] = new ushort[6] { 2, 0, 0, 855, 0, 0 }; SkillAttributes[1160][1] = new ushort[6] { 2, 0, 0, 1498, 0, 0 }; SkillAttributes[1160][2] = new ushort[6] { 2, 0, 0, 1985, 0, 0 }; SkillAttributes[1160][3] = new ushort[6] { 2, 0, 0, 2623, 0, 0 }; SkillsDone.Add(1160, 3); //Pray SkillAttributes[1100] = new ushort[1][]; SkillAttributes[1100][0] = new ushort[6] { 8, 0, 0, 0, 0, 0 }; SkillsDone.Add(1100, 0); //Shield SkillAttributes[1020] = new ushort[1][]; SkillAttributes[1020][0] = new ushort[6] { 8, 0, 0, 0, 0, 1 }; SkillsDone.Add(1020, 0); //Lightning SkillAttributes[1010] = new ushort[1][]; SkillAttributes[1010][0] = new ushort[6] { 3, 5, 0, 50, 0, 1 }; SkillsDone.Add(1010, 0); //Volcano SkillAttributes[1125] = new ushort[1][]; SkillAttributes[1125][0] = new ushort[6] { 3, 8, 0, 300, 0, 1 }; SkillsDone.Add(1125, 0); //SpeedLightning SkillAttributes[5001] = new ushort[1][]; SkillAttributes[5001][0] = new ushort[6] { 1, 14, 0, 450, 0, 1 }; SkillsDone.Add(5001, 0); //RapidFire SkillAttributes[8000] = new ushort[6][]; SkillAttributes[8000][0] = new ushort[6] { 13, 8, 0, 190, 100, 0 }; SkillAttributes[8000][1] = new ushort[6] { 13, 8, 0, 200, 100, 0 }; SkillAttributes[8000][2] = new ushort[6] { 13, 8, 0, 250, 100, 0 }; SkillAttributes[8000][3] = new ushort[6] { 13, 8, 0, 300, 100, 0 }; SkillAttributes[8000][4] = new ushort[6] { 13, 8, 0, 350, 100, 0 }; SkillAttributes[8000][5] = new ushort[6] { 13, 8, 0, 600, 100, 0 }; SkillsDone.Add(8000, 5); //Restore SkillAttributes[1105] = new ushort[1][]; SkillAttributes[1105][0] = new ushort[6] { 1, 14, 0, 1000, 0, 1 }; SkillsDone.Add(1105, 0);