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My old ass 5017 Source. Split Auth/Game, market vending,..

Discussion on My old ass 5017 Source. Split Auth/Game, market vending,.. within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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My old *** 5017 Source. Split Auth/Game, market vending,..

This is based on īs release.

I changed the Sockets to hybrids sockets, i must have modified them back in the days, or i must have planned to do so because i changed their name to YukIsockets. Anyway, this source is based off LOTF, recoded it. I put in Hybrids sockets, i recoded some more.

I do not dare to call it my Work.

Take it. If you take it, atleast give me and a thanks.


Extract the DB to C:\ or change the path inside the source files.

I try to find my way back to Co2 dev. and therefore i need to get rid of my previous work.


here some screenshots:

Attached Files
File Type: rar DB.rar (885.2 KB, 209 views)
File Type: rar iScaleServer.rar (1.90 MB, 227 views)
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Old 11/02/2012, 21:02   #2
 
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Isn't this the lotf source worked on for like 2 years a few years ago? LOL
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Old 11/03/2012, 01:39   #3
 
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FML ._., You shouldn't have done this >.>
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Old 11/03/2012, 02:10   #4


 
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I should release my custom 5017 source... It would be way more better than any derived one from my LOTF releases But eh, thanks for using my work and crediting it ?
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Old 11/03/2012, 08:04   #5
 
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so, this far can this be an good base for servers???
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Old 11/03/2012, 11:01   #6
 
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"this source is based off LOTF"
I'm going to take a wild guess and say no. I could be wrong though since it's recoded. It depends how hard they worked on restructuring and redesigning the server.

Edit: Took a look at it. It's not a masterpiece, but it's far better than the original LOTF. I can foresee rollback issues. The client class is a mess, as well as most of the source... but as I said, it's really not that bad.
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Old 11/03/2012, 15:01   #7


 
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Quote:
Originally Posted by Fаng View Post
"this source is based off LOTF"
I'm going to take a wild guess and say no. I could be wrong though since it's recoded. It depends how hard they worked on restructuring and redesigning the server.

Edit: Took a look at it. It's not a masterpiece, but it's far better than the original LOTF. I can foresee rollback issues. The client class is a mess, as well as most of the source... but as I said, it's really not that bad.
I don't know what Yuki did on it, but originally, the source could handle ~50-75 players, but required reboots after some times (I think it is related to a static Random instance which isn't thread-safe). So, it can be mostly fixed and working. It's not really a good source, but a working one... And way better than LOTF.
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Old 11/03/2012, 22:11   #8
 
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I've been working with that base for like 5 or 6 months... Not sure and I'm sure that it could stay up for more than 3 days (tested) with atleast 30 people on it, I also know that it needs a fair amount of work to make it perfect.
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Old 11/14/2012, 18:40   #9
 
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Quote:
Originally Posted by CptSky View Post
I don't know what Yuki did on it, but originally, the source could handle ~50-75 players, but required reboots after some times (I think it is related to a static Random instance which isn't thread-safe). So, it can be mostly fixed and working. It's not really a good source, but a working one... And way better than LOTF.
The biggest problem with the original lotf was the mysql and database handling.
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Old 11/14/2012, 23:07   #10


 
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Originally Posted by I don't have a username View Post
The biggest problem with the original lotf was the mysql and database handling.
It is all custom binary files and INI files. So, no MySQL problems.
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Old 11/15/2012, 09:26   #11
 
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Quote:
Originally Posted by CptSky View Post
It is all custom binary files and INI files. So, no MySQL problems.
Hence why I said original lotf. It's just what I had the worst experience with xD
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